Cool chemistry stuff
- Xango
- Joined: Mon Mar 13, 2017 4:51 pm
- Byond Username: Xango
Cool chemistry stuff
Gimme some of your recipes for chemistry; grenades, aids syringes, pills, generally whatever
This server is a rotting carcass and we are feasting on its remains
- calzilla1
- Joined: Wed Jun 01, 2016 5:55 pm
- Byond Username: Calzilla1
Re: Cool chemistry stuff
1 unit of bullet +1 unit of ur stupid head= a better forum
Nah just fucking with ya
Try lube, clf3 and acid smoke, theyll be burned to death and they cant get away
Nah just fucking with ya
Try lube, clf3 and acid smoke, theyll be burned to death and they cant get away
Life is too short for anything meaningful and too long for anything memeingful
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- TribeOfBeavers
- In-Game Game Master
- Joined: Wed Jun 15, 2016 6:54 pm
- Byond Username: TribeOfBeavers
- Location: Canada
Re: Cool chemistry stuff
Idk if this what you're looking for, but here's some random tips for making medicine.
You can make cryoxadone/clonexadone or mutagen in one beaker in like 10 seconds. It makes me sad when I see people manually making it all using the little 30u bottles you can print from the chemmaster.
1. Set the input to 5, add welding fuel, carbon, hydrogen.
2. Click oxygen and welding fuel three times each (or set input to 15 I guess)
3. Remove 15u from the beaker with the buttons at the bottom
4. Set input to 10u. Add chlorine, phosphorous, radium
5. Add 30u of bromine or stable plasma depending on what you're making.
If you're making clonexadone remove 60u then add 30u sodium and a bit of plasma from the grinder.
You can do something similar with tricord, but that one is even easier.
Using sythflesh in the smoke machine heals damage (very slowly). Keeps people from wasting bruise/brute packs for minor damage. Just make sure you check on the contents occasionally as people like to dump other stuff in there.
Setting the chem heater to a higher temp makes it heat much quicker. So basically always set it to 999k unless you're making meth.
Corgium works with only 1u of each ingredient. So if you make a beaker of all the ingredients except one, heat it, then use a dropper to add 1u of the last ingredient at a time you can spam corgis without having to remake it all every time.
You can use synthflesh to get people in range for that revival reagent (if people ever made that) or defibs.
Atropine + tricord (or omnizene) syringes in a rapid syringe gun are amazing for nuke ops, clock cult etc. You can remotely revive a critted player and have them continiously heal. Just make sure you don't miss and hit the bad guy.
You can make cryoxadone/clonexadone or mutagen in one beaker in like 10 seconds. It makes me sad when I see people manually making it all using the little 30u bottles you can print from the chemmaster.
1. Set the input to 5, add welding fuel, carbon, hydrogen.
2. Click oxygen and welding fuel three times each (or set input to 15 I guess)
3. Remove 15u from the beaker with the buttons at the bottom
4. Set input to 10u. Add chlorine, phosphorous, radium
5. Add 30u of bromine or stable plasma depending on what you're making.
If you're making clonexadone remove 60u then add 30u sodium and a bit of plasma from the grinder.
You can do something similar with tricord, but that one is even easier.
Using sythflesh in the smoke machine heals damage (very slowly). Keeps people from wasting bruise/brute packs for minor damage. Just make sure you check on the contents occasionally as people like to dump other stuff in there.
Setting the chem heater to a higher temp makes it heat much quicker. So basically always set it to 999k unless you're making meth.
Corgium works with only 1u of each ingredient. So if you make a beaker of all the ingredients except one, heat it, then use a dropper to add 1u of the last ingredient at a time you can spam corgis without having to remake it all every time.
You can use synthflesh to get people in range for that revival reagent (if people ever made that) or defibs.
Atropine + tricord (or omnizene) syringes in a rapid syringe gun are amazing for nuke ops, clock cult etc. You can remotely revive a critted player and have them continiously heal. Just make sure you don't miss and hit the bad guy.
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: Cool chemistry stuff
Phlog + black powder smoke.
Laugh hysterically as everyone without internals is turned into a walking bomb.
Bonus points for releasing a horde of monkeys beforehand for even more walking bombs.
Laugh hysterically as everyone without internals is turned into a walking bomb.
Bonus points for releasing a horde of monkeys beforehand for even more walking bombs.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- obscolene
- Joined: Sun Apr 23, 2017 1:37 am
- Byond Username: Obscolene
- Location: In it 2 win it :-]
- Contact:
Re: Cool chemistry stuff
30 stable plasma, 30 radium, 40 fluorosurfactant + 30 carbon, 30 CLF3, 40 water in a grenade
[center]sc#4622 | everybodygangstauntilnig.ga (UPDATED FREQUENTLY)[/center]
[03:46:59]EMOTE: The Dreamweaver/(Steve Leaf) : <b>Steve Leaf</b> starts jacking lizard dick. (129,128,2)
[03:47:33]SAY: Steve Leaf/The Dreamweaver : OH FUCK IM CHOAKING (129,128,2)
[03:46:59]EMOTE: The Dreamweaver/(Steve Leaf) : <b>Steve Leaf</b> starts jacking lizard dick. (129,128,2)
[03:47:33]SAY: Steve Leaf/The Dreamweaver : OH FUCK IM CHOAKING (129,128,2)
Spoiler:
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
-
- Joined: Wed Jul 27, 2016 5:21 pm
- Byond Username: Swindly
Re: Cool chemistry stuff
The mystery pills I leave on the desk usually contain cryptobiolin and ephedrine.
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: Cool chemistry stuff
I always make a bunch of bottles of phenol, acetone, oil and more so I don't have to waste time making more for those complex recipes or let any excess go to waste
-
- Joined: Sun Aug 06, 2017 5:23 am
- Byond Username: EagleWiz
Re: Cool chemistry stuff
Make all the toxins, throw them in a single bottle, inject into a box of donuts, and then leave it by the brig
- Xango
- Joined: Mon Mar 13, 2017 4:51 pm
- Byond Username: Xango
Re: Cool chemistry stuff
I like this oneCPTANT wrote:Phlog + black powder smoke.
Laugh hysterically as everyone without internals is turned into a walking bomb.
Bonus points for releasing a horde of monkeys beforehand for even more walking bombs.
This server is a rotting carcass and we are feasting on its remains
- Xango
- Joined: Mon Mar 13, 2017 4:51 pm
- Byond Username: Xango
Re: Cool chemistry stuff
Not exactly what I was looking for but still, these are some awesome tips man.TribeOfBeavers wrote:Idk if this what you're looking for, but here's some random tips for making medicine.
You can make cryoxadone/clonexadone or mutagen in one beaker in like 10 seconds. It makes me sad when I see people manually making it all using the little 30u bottles you can print from the chemmaster.
1. Set the input to 5, add welding fuel, carbon, hydrogen.
2. Click oxygen and welding fuel three times each (or set input to 15 I guess)
3. Remove 15u from the beaker with the buttons at the bottom
4. Set input to 10u. Add chlorine, phosphorous, radium
5. Add 30u of bromine or stable plasma depending on what you're making.
If you're making clonexadone remove 60u then add 30u sodium and a bit of plasma from the grinder.
You can do something similar with tricord, but that one is even easier.
Using sythflesh in the smoke machine heals damage (very slowly). Keeps people from wasting bruise/brute packs for minor damage. Just make sure you check on the contents occasionally as people like to dump other stuff in there.
Setting the chem heater to a higher temp makes it heat much quicker. So basically always set it to 999k unless you're making meth.
Corgium works with only 1u of each ingredient. So if you make a beaker of all the ingredients except one, heat it, then use a dropper to add 1u of the last ingredient at a time you can spam corgis without having to remake it all every time.
You can use synthflesh to get people in range for that revival reagent (if people ever made that) or defibs.
Atropine + tricord (or omnizene) syringes in a rapid syringe gun are amazing for nuke ops, clock cult etc. You can remotely revive a critted player and have them continiously heal. Just make sure you don't miss and hit the bad guy.
This server is a rotting carcass and we are feasting on its remains
- Xango
- Joined: Mon Mar 13, 2017 4:51 pm
- Byond Username: Xango
Re: Cool chemistry stuff
Lube would probably make them slip away from the smoke tho, right?calzilla1 wrote:1 unit of bullet +1 unit of ur stupid head= a better forum
Nah just fucking with ya
Try lube, clf3 and acid smoke, theyll be burned to death and they cant get away
This server is a rotting carcass and we are feasting on its remains
- Grazyn
- Joined: Tue Nov 04, 2014 11:01 am
- Byond Username: Grazyn
Re: Cool chemistry stuff
Fill the smoke machine with colorful reagent, set radius to max, turn it on. Then unwrench it, drag it somewhere else, and repeat.
If you don't have access to a smoke machine, hack an ecig (screwdriver open+multitool) and put colorful reagent/quantum hair dye in there.
If you don't have access to a smoke machine, hack an ecig (screwdriver open+multitool) and put colorful reagent/quantum hair dye in there.
-
- Joined: Wed Jul 27, 2016 5:21 pm
- Byond Username: Swindly
Re: Cool chemistry stuff
Inject people with 10 units of sulfonal and 5 units of anacea if you don't want to see them anymore.
- Super Aggro Crag
- In Game PermaBanned
- Joined: Sat Mar 21, 2015 9:47 pm
- Byond Username: Super Aggro Crag
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Cool chemistry stuff
Put welder fuel in cigars for actual harmless prank exploding cigars.Super Aggro Crag wrote:Put water and potassium in cigars for prank exploding cigars
Put plasma in cigars for not so prank exploding cigars.
Works with cigarettes, too, of course, but cigars have twice the volume.
- Super Aggro Crag
- In Game PermaBanned
- Joined: Sat Mar 21, 2015 9:47 pm
- Byond Username: Super Aggro Crag
Re: Cool chemistry stuff
Put plasma in an energy cell then put it in a stun baton then run around with it out so When someone disarms you anf turns it on to stun you they explode
- obscolene
- Joined: Sun Apr 23, 2017 1:37 am
- Byond Username: Obscolene
- Location: In it 2 win it :-]
- Contact:
Re: Cool chemistry stuff
I don't know what this does but it made me laugh really hardSwindly wrote:Inject people with 10 units of sulfonal and 5 units of anacea if you don't want to see them anymore.
Wouldn't this also explode you?Super Aggro Crag wrote:Put plasma in an energy cell then put it in a stun baton then run around with it out so When someone disarms you anf turns it on to stun you they explode
[center]sc#4622 | everybodygangstauntilnig.ga (UPDATED FREQUENTLY)[/center]
[03:46:59]EMOTE: The Dreamweaver/(Steve Leaf) : <b>Steve Leaf</b> starts jacking lizard dick. (129,128,2)
[03:47:33]SAY: Steve Leaf/The Dreamweaver : OH FUCK IM CHOAKING (129,128,2)
[03:46:59]EMOTE: The Dreamweaver/(Steve Leaf) : <b>Steve Leaf</b> starts jacking lizard dick. (129,128,2)
[03:47:33]SAY: Steve Leaf/The Dreamweaver : OH FUCK IM CHOAKING (129,128,2)
Spoiler:
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Cool chemistry stuff
Sulfonal knocks you out, anacea removes medicines. Both deal some toxin damage.
Two units of sulfonal is plenty, I prefer mixing it with a muting agent and something that stuns right away.
Two units of sulfonal is plenty, I prefer mixing it with a muting agent and something that stuns right away.
- Super Aggro Crag
- In Game PermaBanned
- Joined: Sat Mar 21, 2015 9:47 pm
- Byond Username: Super Aggro Crag
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: Cool chemistry stuff
My favourite scientist prank is to give a stunprod a bluespace power cell injected with plasma and leave it somewhere a greyshit will find.
Power cell explosion size is dependant on power cell capacity
Power cell explosion size is dependant on power cell capacity
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