Telescience & Coordinate Maps - Now for NTSL!

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Giacom
 
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Re: Telescience & Coordinate Maps

Postby Giacom » Mon Nov 17, 2014 1:05 pm #43984

Cheridan wrote:The issue is that a this kind of thing is a requirement for telesci.


Ok, I have to state that this isn't true and that I never intended that you needed to do math to use telescience. You get enough tries to viably bruteforce it, all you have to know is how far something is and which angle it to the telepad. When I telescience I don't use a map or a spreadsheet and I manage to raid the armoury, engineering and many other places.

The rotation is the following, 0 is north, 90 is east, 180 is south and 270 is west; because of the random factor this won't be perfect so you'll have to adjust for it when bruteforcing.

The furthest distance you can go with the angle is 45 degrees. If you want to teleport closer then you should keep setting angle to a lower value, the lower the closer; no point setting it higher as it'll have the same result but will take longer.

I recommend only changing the power when setting the angle to 45 isn't far enough.

The GPS is the best tool you have as it tells you where your teleport goes to, you can use this to make adjustments easily. If you can't get to where you want in 20+ tries then I don't know what to say.
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cedarbridge
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Re: Telescience & Coordinate Maps

Postby cedarbridge » Tue Nov 18, 2014 1:15 am #44127

Giacom wrote:
Cheridan wrote:The issue is that a this kind of thing is a requirement for telesci.


Ok, I have to state that this isn't true and that I never intended that you needed to do math to use telescience. You get enough tries to viably bruteforce it, all you have to know is how far something is and which angle it to the telepad. When I telescience I don't use a map or a spreadsheet and I manage to raid the armoury, engineering and many other places.

The rotation is the following, 0 is north, 90 is east, 180 is south and 270 is west; because of the random factor this won't be perfect so you'll have to adjust for it when bruteforcing.

The furthest distance you can go with the angle is 45 degrees. If you want to teleport closer then you should keep setting angle to a lower value, the lower the closer; no point setting it higher as it'll have the same result but will take longer.

I recommend only changing the power when setting the angle to 45 isn't far enough.

The GPS is the best tool you have as it tells you where your teleport goes to, you can use this to make adjustments easily. If you can't get to where you want in 20+ tries then I don't know what to say.

>bruteforcing trig values

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Re: Telescience & Coordinate Maps

Postby A4Brogan » Wed Dec 31, 2014 10:33 pm #54674

From my experience on Goonstation, its considered okay for people to use the calculator. That is because they have adventuring areas that make telesci a secondary use besides wreckin' the station's/gamemode's shit.

Hell, if we could make some areas that are exclusive to telesci, or link them with the away missions, I think we could do something really cool with it. Although I do not think we can top the Solarium Quest. Maybe something like Holiday "Eventures" or actually jumping into alternate realities.

We could also add more synergy with mining, as an emergency item/weapon/medivac unit. Seriously, if I had the patience, I would be using telesci to back up the guys who supply my R&D team.

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Braincake
 
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Re: Telescience & Coordinate Maps

Postby Braincake » Thu Jan 15, 2015 9:00 pm #59455

Thanks to the fancy new NTSL trig functions, I've finally ported the entire tool to NTSL.

It works exactly the same as the regular tool, only with text-based commands instead of buttons. It also may have to spread bruteforcing over several runs of the script, thanks to the limits on NTSL.

But hey, no complains about external programs anymore!

Pastebin: http://pastebin.com/EGDZRFFX

Also updated the OP with the full code.

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Luke Cox
 
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Re: Telescience & Coordinate Maps - Now for NTSL!

Postby Luke Cox » Thu Jan 15, 2015 9:04 pm #59456

People are bitching about this, but what they should be bitching about is the fact that we even need a calculator like this to do basic telescience.
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Stickymayhem
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Re: Telescience & Coordinate Maps - Now for NTSL!

Postby Stickymayhem » Thu Jan 15, 2015 10:24 pm #59471

You're some kind of mathamagician braincake
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Re: Telescience & Coordinate Maps - Now for NTSL!

Postby Remie Richards » Fri Jan 16, 2015 3:35 pm #59684

Mathamagician for doing high school grade trig? Hmph.
The real props should be for porting that to NTSL, good work on that.
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Re: Telescience & Coordinate Maps

Postby Bombadil » Sun Jan 18, 2015 3:44 pm #60159

Braincake wrote:Thanks to the fancy new NTSL trig functions, I've finally ported the entire tool to NTSL.

It works exactly the same as the regular tool, only with text-based commands instead of buttons. It also may have to spread bruteforcing over several runs of the script, thanks to the limits on NTSL.

But hey, no complains about external programs anymore!

Pastebin: http://pastebin.com/EGDZRFFX

Also updated the OP with the full code.

Now its fucking useless. They removed telesci and made it require plasma 5
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Braincake
 
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Re: Telescience & Coordinate Maps - Now for NTSL!

Postby Braincake » Sun Jan 18, 2015 3:48 pm #60160

Yep, but it was fun while it lasted.

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Re: Telescience & Coordinate Maps - Now for NTSL!

Postby miggles » Sun Jan 18, 2015 10:05 pm #60234

Remie Richards wrote:Mathamagician for doing high school grade trig? Hmph.
The real props should be for porting that to NTSL, good work on that.

99% of the kids who go through that class forget all of it the summer afterwards, even if they pass
there is absolutely 0 practical reason to carry that knowledge unless you want to be an actual mathematician or some sort of programmer
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Re: Telescience & Coordinate Maps - Now for NTSL!

Postby Ricotez » Sun Jan 18, 2015 11:36 pm #60270

Trigonometry is a really important branch of mathematics. If you want to study any exact science, you'll run into it sooner or later.
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Re: Telescience & Coordinate Maps - Now for NTSL!

Postby Not-Dorsidarf » Mon Jan 19, 2015 10:59 am #60441

Trig is one of the only important parts of math, really.
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Re: Telescience & Coordinate Maps - Now for NTSL!

Postby iRazgriz » Tue Jan 20, 2015 1:30 pm #60764

"Guise AI is rogue"
*People instaTP a bomb in front of the AI with spot on accuracy and kill it*
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Braincake
 
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Re: Telescience & Coordinate Maps - Now for NTSL!

Postby Braincake » Tue Jan 20, 2015 6:25 pm #60875

Violaceus wrote:It's easier to use external resources.

This is very much true. I only ported it as a sort of proof-of-concept that it doesn't neccessarily have to be external, because there is an internal (shitty, annoying, limited) scripting language instead.

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ShizCalev
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Re: Telescience & Coordinate Maps - Now for NTSL!

Postby ShizCalev » Fri Jan 27, 2017 12:59 pm #248337

Anyone have a valid link for the calculator still?
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Re: Telescience & Coordinate Maps

Postby Saegrimr » Fri Jan 27, 2017 1:07 pm #248338

TWO YEARS AGO.
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Re: Telescience & Coordinate Maps - Now for NTSL!

Postby TehSteveo » Fri Jan 27, 2017 2:39 pm #248354

Never forget.
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Re: Telescience & Coordinate Maps - Now for NTSL!

Postby XDTM » Fri Jan 27, 2017 4:46 pm #248384

It's always been on the wiki page for telescience anyway.
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Re: Telescience & Coordinate Maps - Now for NTSL!

Postby adamkad1 » Mon Mar 20, 2017 8:15 pm #270696

it seems like the coordmaps got messed up in those 2 years. are they downloadable still

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Re: Telescience & Coordinate Maps - Now for NTSL!

Postby Fiz Bump » Mon Mar 20, 2017 8:38 pm #270706

NTSL was too beautiful for this world.
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Grazyn
 
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Re: Telescience & Coordinate Maps - Now for NTSL!

Postby Grazyn » Mon Mar 20, 2017 10:33 pm #270760

adamkad1 wrote:it seems like the coordmaps got messed up in those 2 years. are they downloadable still

Just download the code and open the maps in dream maker

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Re: Telescience & Coordinate Maps - Now for NTSL!

Postby kevinz000 » Tue Mar 21, 2017 6:20 pm #271130

I still have the calculator

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Re: Telescience & Coordinate Maps - Now for NTSL!

Postby D&B » Tue Mar 21, 2017 6:29 pm #271132

It would be weird if you didn't
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