SS13 Remake Source

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Phalanx300
 
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SS13 Remake Source

Postby Phalanx300 » Sat Jan 17, 2015 3:51 am #59846

http://forum.spacestation13.com/viewtopic.php?f=3&t=552

Apparantly the source will be released shortly. I wonder what that will mean for the future of SS13.



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PKPenguin321
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Re: SS13 Remake Source

Postby PKPenguin321 » Sat Jan 17, 2015 6:33 am #59873

Wow. So much potential in this, it's kinda hard to comprehend.
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
Image

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Re: SS13 Remake Source

Postby paprika » Sat Jan 17, 2015 7:28 am #59879

do we need to prove that open source is better for development or what

/tg/ and /vg/ coders are collabing on a spiritual successor, nothing could go wrong with hornygranny, pomf, and n3x15 leading the charge in this source code's development

at all
Oldman Robustin wrote:It's an established meme that coders don't play this game.

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Re: SS13 Remake Source

Postby Miauw » Sat Jan 17, 2015 10:22 am #59911

ITS HABBEDING
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.

<Tobba> I stared into BYOND and it farted

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Re: SS13 Remake Source

Postby Kraso » Sat Jan 17, 2015 12:51 pm #59936

Miauw wrote:ITS HABBEDING

Image
Image

PostThis post was deleted by MrStonedOne on Thu Nov 26, 2015 10:46 pm.
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Re: SS13 Remake Source

Postby Remie Richards » Sat Jan 17, 2015 2:47 pm #59953

Violaceus wrote:Sounds great, I would love to see coders from main branches of ss13 forming one team to make something working out of that code.

Like this will ever happen...


it's literally already happening right now.
with N3X15 of VG as project lead.
私は完璧

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Comrade Leo
 
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Re: SS13 Remake Source

Postby Comrade Leo » Sat Jan 17, 2015 5:02 pm #59978

I want to habeeb
Image

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bandit
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Re: SS13 Remake Source

Postby bandit » Sat Jan 17, 2015 5:03 pm #59979

remember: no clown, no credibility
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admin feedback pls

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Re: SS13 Remake Source

Postby Steelpoint » Sat Jan 17, 2015 5:12 pm #59981

A new future for space station 13.

Who knows what will happen, nonetheless I hope something good comes out of this.
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Re: SS13 Remake Source

Postby Jalleo » Sat Jan 17, 2015 5:34 pm #59987

As we know supernorns sprites wont be there though. Measures are already being put in place but for now the remake is going to be opensourced with codersprites. Not to mention a lot of the content we uave will need to be recreated for the remake. Medical is bareoy existant. There is atmos and some other bits and bobs but its really the engine that has been made so far not much else.

Spriters will be needed later on when more content exists but really at the moment only a engine and some things exist as we have heard.
We are talking a hell of a lot for what design should be done with everything from power to medicine to UI to money. Its going to be a while. But its hopefully getting there

We found out a day or eo ago and have been in a mad frenzy talking about it but are wanting to keep it low key due to the fact that its nothing truly complete and ready as we know.

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Re: SS13 Remake Source

Postby Cuboos » Sat Jan 17, 2015 6:56 pm #59997

I could make 3D sprites that won't look shit and actually work well! :D
Image
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Re: SS13 Remake Source

Postby danno » Sat Jan 17, 2015 7:29 pm #60009

paprika wrote:do we need to prove that open source is better for development or what

/tg/ and /vg/ coders are collabing on a spiritual successor, nothing could go wrong with hornygranny, pomf, and n3x15 leading the charge in this source code's development

at all

HAHAHAHA
dear god
Hornygranny wrote:wtf i like danno now

Image
I don't even play ss13 anymore, pretty much due to dannos stupid bullshit

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Re: SS13 Remake Source

Postby paprika » Sat Jan 17, 2015 11:17 pm #60056

this is literally the next evolution in bikeshedding and coder drama

i'm so excited
Oldman Robustin wrote:It's an established meme that coders don't play this game.

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Re: SS13 Remake Source

Postby ShadowDimentio » Sun Jan 18, 2015 2:03 am #60067

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Re: SS13 Remake Source

Postby DemonFiren » Sun Jan 18, 2015 2:06 am #60068

I will remain blindly optimistic and yell at you lot when it fails.
Image
Image
Image
ImageImageImageImageImage

non-lizard things:
Spoiler:
Image

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Re: SS13 Remake Source

Postby Ricotez » Sun Jan 18, 2015 3:16 am #60077

at least when it's open source you can say "well i dont see YOU working on it either"
MimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.

Spoiler:
#coderbus wrote:<MrPerson> How many coders does it take to make a lightbulb? Three, one to make it, one to pull the pull request, and one to fix the bugs

Kor wrote:The lifeweb playerbase is primarily old server 2 players so technically its our cancer that invaded them

peoplearestrange wrote:Scared of shadows whispers in their final breath, "/tg/station... goes on the tabl..."

DemonFiren wrote:Please, an Engineer's first response to a problem is "throw it into the singulo".

tedward1337 wrote:Donald Trump is literally what /pol/ would look like as a person

CrunchyCHEEZIT wrote:why does everything on this server have to be a federal fucking issue.

Saegrimr wrote:One guy was running around popping hand tele portals down in the halls before OPs even showed up and got several stranded out on lavaland.
The HoP just toolboxes someone to death out of nowhere, then gets speared by a chemist who saw him murder a guy, then the chemist gets beaten to death because someone else saw him kill the HoP.
Tele-man somehow dies and gets its looted by an atmos tech who managed to use it to send two nuke ops to lavaland, who were then surrounded by several very angry people from earlier and some extra golems on top of it.
Captain dies, gets cloned/revived, lasers the guy holding the disk into crit to take it back.
Some idiot tries to welderbomb the AI hiding out at mining for no discernible reason.
Two permabans and a dayban, i'm expecting a snarky appeal from one of them soon. What the fuck.

ShadowDimentio wrote:I am the problem


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Re: SS13 Remake Source

Postby danno » Mon Jan 19, 2015 3:10 am #60355

rest in shit.
Hornygranny wrote:wtf i like danno now

Image
I don't even play ss13 anymore, pretty much due to dannos stupid bullshit

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Re: SS13 Remake Source

Postby paprika » Mon Jan 19, 2015 4:56 am #60378

Image
Oldman Robustin wrote:It's an established meme that coders don't play this game.

Apogate
 

Re: SS13 Remake Source

Postby Apogate » Mon Jan 19, 2015 6:12 am #60388

That looks incredibly disappointing

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Re: SS13 Remake Source

Postby DrPillzRedux » Mon Jan 19, 2015 6:24 am #60389

It's fucking bare bones no shit it looks disappointing. This can only get better. I know Volundr from goon is helping.
thot_slayer wrote:don't be a degenerate online if you don't want people to treat you like a degenerate morty

bandit wrote:what is this

a correct post by pillz

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Re: SS13 Remake Source

Postby Saegrimr » Mon Jan 19, 2015 11:59 am #60451

What the fuck is that sprite even christ shit what
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Re: SS13 Remake Source

Postby tedward1337 » Mon Jan 19, 2015 12:08 pm #60453

Well im excited at least. This just requires work. The engine is all there
Major T on Steam/IRC/Twitch/everything else.

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Re: SS13 Remake Source

Postby Malkevin » Mon Jan 19, 2015 1:32 pm #60471

Apogate wrote:That looks incredibly disappointing

Even the semi-naked janitor's misshapen head appears to be hung low in shame
This space intentionally left blank.

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Ricotez
 
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Re: SS13 Remake Source

Postby Ricotez » Mon Jan 19, 2015 1:41 pm #60473

It looks even worse than those screenshots of the oldest version of SS13.
MimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.

Spoiler:
#coderbus wrote:<MrPerson> How many coders does it take to make a lightbulb? Three, one to make it, one to pull the pull request, and one to fix the bugs

Kor wrote:The lifeweb playerbase is primarily old server 2 players so technically its our cancer that invaded them

peoplearestrange wrote:Scared of shadows whispers in their final breath, "/tg/station... goes on the tabl..."

DemonFiren wrote:Please, an Engineer's first response to a problem is "throw it into the singulo".

tedward1337 wrote:Donald Trump is literally what /pol/ would look like as a person

CrunchyCHEEZIT wrote:why does everything on this server have to be a federal fucking issue.

Saegrimr wrote:One guy was running around popping hand tele portals down in the halls before OPs even showed up and got several stranded out on lavaland.
The HoP just toolboxes someone to death out of nowhere, then gets speared by a chemist who saw him murder a guy, then the chemist gets beaten to death because someone else saw him kill the HoP.
Tele-man somehow dies and gets its looted by an atmos tech who managed to use it to send two nuke ops to lavaland, who were then surrounded by several very angry people from earlier and some extra golems on top of it.
Captain dies, gets cloned/revived, lasers the guy holding the disk into crit to take it back.
Some idiot tries to welderbomb the AI hiding out at mining for no discernible reason.
Two permabans and a dayban, i'm expecting a snarky appeal from one of them soon. What the fuck.

ShadowDimentio wrote:I am the problem

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Phalanx300
 
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Re: SS13 Remake Source

Postby Phalanx300 » Mon Jan 19, 2015 1:52 pm #60476

Not sure about the complaints surely you can see the potential in this without being restricted by Byond. If you look at this picture they posted a while ago (not sure if art or ingame actually):

Spoiler:
Image

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Re: SS13 Remake Source

Postby Steelpoint » Mon Jan 19, 2015 1:53 pm #60477

It has potential, lets just see if the new developers are capable of finishing this.
Image

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Re: SS13 Remake Source

Postby Phalanx300 » Mon Jan 19, 2015 2:52 pm #60483

I just realised why it looks so bad: "The original sprites for the game, created by Adam Riches, have been withheld for use in a future project at his discretion. The original sprites have been replaced with placeholder images."

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Re: SS13 Remake Source

Postby QuartzCrystal » Mon Jan 19, 2015 4:11 pm #60498

I always thought the original sprites look goofy as fuck.

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Re: SS13 Remake Source

Postby Prophoem » Mon Jan 19, 2015 5:08 pm #60513

I honestly dont know what you guys where expecting it to look like. This game isnt near done and they took a lot of the art assets out because of legal reasons.

What matters is that we have base, an engine we have a start which is far more then any other project has had yet we can't just sit and complain about how little was done, otherwise we will never get to play spessmen in HD.

On that note where are HornyGranny and the others updating there work?

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Re: SS13 Remake Source

Postby QuartzCrystal » Mon Jan 19, 2015 5:46 pm #60516

Prophoem wrote:I honestly dont know what you guys where expecting it to look like. This game isnt near done and they took a lot of the art assets out because of legal reasons.


I know, I was implying with my comment that I'm looking forward to someone making new sprites that don't look goofy. This is a good thing.

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fleure
 
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Re: SS13 Remake Source

Postby fleure » Mon Jan 19, 2015 6:21 pm #60530

I am very excited, and I aim to try and get involved where possible.

Depending on the enthusiasm of other coders, that may mean our codebase stagnates, though.
Ex-/tg/station maintainer for being a lazy shit.

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Re: SS13 Remake Source

Postby BornToHonk » Mon Jan 19, 2015 6:34 pm #60535


Prophoem
 
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Re: SS13 Remake Source

Postby Prophoem » Mon Jan 19, 2015 6:39 pm #60537

QuartzCrystal wrote:
Prophoem wrote:I honestly dont know what you guys where expecting it to look like. This game isnt near done and they took a lot of the art assets out because of legal reasons.


I know, I was implying with my comment that I'm looking forward to someone making new sprites that don't look goofy. This is a good thing.


Sorry, i was getting mad because it seemed that everyone was complaining as though the original creators of this engine were being lazy.

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Phalanx300
 
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Re: SS13 Remake Source

Postby Phalanx300 » Mon Jan 19, 2015 7:09 pm #60548


Prophoem
 
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Re: SS13 Remake Source

Postby Prophoem » Mon Jan 19, 2015 7:15 pm #60551

Phalanx300 wrote:http://www.spacestation14.com/


I am really happy that this engine was written in C# because that is the only language i really know XD

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PKPenguin321
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Re: SS13 Remake Source

Postby PKPenguin321 » Mon Jan 19, 2015 7:23 pm #60553

>tfw you download github repository but can not into code
how do i start the spess
i just want to play a broken barebones remake
how do
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
Image

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Ricotez
 
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Re: SS13 Remake Source

Postby Ricotez » Mon Jan 19, 2015 7:29 pm #60557

PKPenguin321 wrote:>tfw you download github repository but can not into code
how do i start the spess
i just want to play a broken barebones remake
how do


You fucking learn how to code. You don't start running until you know how to walk, do you? Take a few C-Sharp tutorials, that's the language this seems to be written in, there are plenty on the internet.
MimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.

Spoiler:
#coderbus wrote:<MrPerson> How many coders does it take to make a lightbulb? Three, one to make it, one to pull the pull request, and one to fix the bugs

Kor wrote:The lifeweb playerbase is primarily old server 2 players so technically its our cancer that invaded them

peoplearestrange wrote:Scared of shadows whispers in their final breath, "/tg/station... goes on the tabl..."

DemonFiren wrote:Please, an Engineer's first response to a problem is "throw it into the singulo".

tedward1337 wrote:Donald Trump is literally what /pol/ would look like as a person

CrunchyCHEEZIT wrote:why does everything on this server have to be a federal fucking issue.

Saegrimr wrote:One guy was running around popping hand tele portals down in the halls before OPs even showed up and got several stranded out on lavaland.
The HoP just toolboxes someone to death out of nowhere, then gets speared by a chemist who saw him murder a guy, then the chemist gets beaten to death because someone else saw him kill the HoP.
Tele-man somehow dies and gets its looted by an atmos tech who managed to use it to send two nuke ops to lavaland, who were then surrounded by several very angry people from earlier and some extra golems on top of it.
Captain dies, gets cloned/revived, lasers the guy holding the disk into crit to take it back.
Some idiot tries to welderbomb the AI hiding out at mining for no discernible reason.
Two permabans and a dayban, i'm expecting a snarky appeal from one of them soon. What the fuck.

ShadowDimentio wrote:I am the problem

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Joined: Wed Nov 12, 2014 7:01 pm

Re: SS13 Remake Source

Postby Prophoem » Mon Jan 19, 2015 7:37 pm #60558

http://scottlilly.com/learn-c-by-buildi ... rpg-index/

Here is a really good tutorial for all interested in learning C#. Its long but the person making it is very good at describing everything in a way that at least i understand.

For anyone else getting System.IO.FileNotFoundException you are supposed to run "Build resource pack" in the resource folder of the source code. Sorta wish there was some way for us stupids to be told that but whatever.
Last edited by Prophoem on Mon Jan 19, 2015 7:53 pm, edited 1 time in total.

Apogate
 

Re: SS13 Remake Source

Postby Apogate » Mon Jan 19, 2015 7:40 pm #60559

Has anyone officially picked up where this left off yet?
It has been a whole 19 hours after all.

i suck dicks and can't read
Last edited by Apogate on Mon Jan 19, 2015 7:45 pm, edited 1 time in total.

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Re: SS13 Remake Source

Postby Prophoem » Mon Jan 19, 2015 7:43 pm #60560

Have you been paying attention bro? Phalanx posted the link to SS14 just a little up the screen.

PostThis post was deleted by Prophoem on Mon Jan 19, 2015 7:51 pm.
Reason: Didn't edit

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Re: SS13 Remake Source

Postby Prophoem » Mon Jan 19, 2015 9:54 pm #60584

SS14 has a Phabricator page we are going to move everything from the current graphical stuff to OpenGL in order to allow Macs and linux to play.

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Re: SS13 Remake Source

Postby Ricotez » Mon Jan 19, 2015 10:09 pm #60585

I tried but I just can't get excited over SS13 remakes any more. I'll cheer when you guys actually have something playable.
MimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.

Spoiler:
#coderbus wrote:<MrPerson> How many coders does it take to make a lightbulb? Three, one to make it, one to pull the pull request, and one to fix the bugs

Kor wrote:The lifeweb playerbase is primarily old server 2 players so technically its our cancer that invaded them

peoplearestrange wrote:Scared of shadows whispers in their final breath, "/tg/station... goes on the tabl..."

DemonFiren wrote:Please, an Engineer's first response to a problem is "throw it into the singulo".

tedward1337 wrote:Donald Trump is literally what /pol/ would look like as a person

CrunchyCHEEZIT wrote:why does everything on this server have to be a federal fucking issue.

Saegrimr wrote:One guy was running around popping hand tele portals down in the halls before OPs even showed up and got several stranded out on lavaland.
The HoP just toolboxes someone to death out of nowhere, then gets speared by a chemist who saw him murder a guy, then the chemist gets beaten to death because someone else saw him kill the HoP.
Tele-man somehow dies and gets its looted by an atmos tech who managed to use it to send two nuke ops to lavaland, who were then surrounded by several very angry people from earlier and some extra golems on top of it.
Captain dies, gets cloned/revived, lasers the guy holding the disk into crit to take it back.
Some idiot tries to welderbomb the AI hiding out at mining for no discernible reason.
Two permabans and a dayban, i'm expecting a snarky appeal from one of them soon. What the fuck.

ShadowDimentio wrote:I am the problem

PostThis post was deleted by MrStonedOne on Thu Nov 26, 2015 10:46 pm.
Reason: Requested

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Re: SS13 Remake Source

Postby Remie Richards » Mon Jan 19, 2015 10:37 pm #60592

Violaceus wrote:>Space Wizards Federation


We're the best in spess.
私は完璧

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Re: SS13 Remake Source

Postby Prophoem » Tue Jan 20, 2015 1:34 am #60641

I think that one of the best things we can do to keep this remake from dying is just spread the word. Annoying people in OOC and Deadchat maybe even doing a full announcement on the site i don't know I am certain that given the opperotunity to leave the junky BYOND engine most people would happily jump ship. And then leave once they realize it doesn't have the same numer of options as TG allready has. But it would still be in there heads and that is what is important at this stage and in the future.

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PKPenguin321
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Re: SS13 Remake Source

Postby PKPenguin321 » Tue Jan 20, 2015 4:31 am #60680

Prophoem wrote:http://scottlilly.com/learn-c-by-building-a-simple-rpg-index/

Here is a really good tutorial for all interested in learning C#. Its long but the person making it is very good at describing everything in a way that at least i understand.

For anyone else getting System.IO.FileNotFoundException you are supposed to run "Build resource pack" in the resource folder of the source code. Sorta wish there was some way for us stupids to be told that but whatever.


now I have a ResourcePack.zip and am still lost and cannot into space
>tfw im a stupid
i play Lauser McMauligan. clown name is Cold-Ass Honkey
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tell the best admin how good he is
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Re: SS13 Remake Source

Postby Bombadil » Tue Jan 20, 2015 12:46 pm #60753

http://www.reddit.com/r/Games/comments/ ... ce/cnustk6

Supernorn says why he didn't include the art assets he made in the source
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