Removing Cloner removes a failsafe for Medbay incompetence
- Helios
- Joined: Mon May 05, 2014 5:07 pm
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Removing Cloner removes a failsafe for Medbay incompetence
Did anyone else notice occasionally having a round where medbay isn't on their game, and you end up repeatedly dying in medbay, as they are unable to revive you?
It's kind of an edge case situation, but ending up in limbo, where your character isn't dead so you can ghost, but isn't alive and you're in perpetual crit kind of sucks. It doesn't happen very often, but it does happen more since the removal. Did other people have similar experiences? In the most recent situation, I think it was because they accidentally had me overdosing on some drugs, like Epinephrine, and even if I got revived I still had it in my blood and would go back into crit and die.
It's kind of an edge case situation, but ending up in limbo, where your character isn't dead so you can ghost, but isn't alive and you're in perpetual crit kind of sucks. It doesn't happen very often, but it does happen more since the removal. Did other people have similar experiences? In the most recent situation, I think it was because they accidentally had me overdosing on some drugs, like Epinephrine, and even if I got revived I still had it in my blood and would go back into crit and die.
- JusticeGoat
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Re: Removing Cloner removes a failsafe for Medbay incompetence
People decided the game needed to be hardcore, and we can't support two versions of the game so its either arcade fast pace or slowed down for RP where things are removed rather than improved or listening to any feedback from the people who play.
- Shadowflame909
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Re: Removing Cloner removes a failsafe for Medbay incompetence
Honestly Helios. I recommend figuring out some sort of roundstart strategy with pod-personing. Maybe co-operate with botany, or ask them for one of their own trays and a cabbage and try to make a pod-person tray on the side.
Even botany mutating got neutered though. So.....it's a tough slice no matter where you look.
Even botany mutating got neutered though. So.....it's a tough slice no matter where you look.
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- Tarchonvaagh
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Re: Removing Cloner removes a failsafe for Medbay incompetence
You can succumb while in crit
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Re: Removing Cloner removes a failsafe for Medbay incompetence
epipen od isnt that bad to send you back to crit repeatly, in your case its either bloodloss (perpetual crit state) or liver failure (they gave you the wrong meds)
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Re: Removing Cloner removes a failsafe for Medbay incompetence
If anything, right now, the biggest problem is ye old poison. Purge stomach doesn't work forever (Once the person run out of nutrient he's done vomitting), and high amounts of poison are irrecoverable otherwise since ytou can't feed dead people pentetic/salbutamol. but really, the problem is that most people will get organ damage too quickly when they die in maints or such, and by the time they get in a stasis bed (Assuming they aren't all occupied, and taht there is power on the station, and that medbay hasn't been bombed to the stone age yet), the recovery process requires a bunch of transplants (Which requires autolathe or a supply of stored organs), a lengthy session of surgery and a defib. It can easily take 30 minutes to get a ded man to life properly, even if you everything efficiently. If the doctor has any lack of familiarity, it will take longer yet.
- Armhulen
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Re: Removing Cloner removes a failsafe for Medbay incompetence
i've been a lot more careful to not die now and i like that others have to do that too, but chems is the really kinda fucked part of medbay healing yeah
- IkeTG
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- Flatulent
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Re: Removing Cloner removes a failsafe for Medbay incompetence
what if I get random event heart attack while playing animal crossing on my pda in maint locker and instantly die
Mothblocks, winter 2020, “successfully” preventing bagil death with relevant data wrote:You seem to be under the fallacy that reinforcing that Bagil is a TDM shithole where you must carry bolas and spears on you at all times, while looking for the next valid to hunt down is a positive change to the server. I don't. The data suggests other people don't.
imsxz wrote:I give up there’s too many furries
cacogen wrote:i asked oranges how often he plays and he deleted the post
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- Anonmare
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Re: Removing Cloner removes a failsafe for Medbay incompetence
No joke you can fix that with a shock grilleFlatulent wrote:what if I get random event heart attack while playing animal crossing on my pda in maint locker and instantly die
- oranges
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Re: Removing Cloner removes a failsafe for Medbay incompetence
I hold no stock in the argument that we can't make the game better because our players are too stupid sorry.
If you want to help practically, update the wiki
If you want to help practically, update the wiki
- Armhulen
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Re: Removing Cloner removes a failsafe for Medbay incompetence
pre cloning was a shit ton of suicide runs just to see if you could own the antag/sec/any conflict you made because you could get back in the game pretty easy if they didn't destroy your body (lol ahelp) now it's much harder to get back in the game for poopy behaviorIkeTG wrote:just dont die
i'd be more excited to see a return of a dangerous station that can kill you next
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Re: Removing Cloner removes a failsafe for Medbay incompetence
It's actually possible to have done just this. Could have run clooner removal as a "permanent" testmerge on Manuel, and left the other servers running main branch.JusticeGoat wrote:People decided the game needed to be hardcore, and we can't support two versions of the game so its either arcade fast pace or slowed down for RP where things are removed rather than improved or listening to any feedback from the people who play.
Galatians 4:16 "Have I now become your enemy by telling you the truth?"
hey imma teegee admeme compliment me on my appearance here
flattering compliments people have given me:
hey imma teegee admeme compliment me on my appearance here
flattering compliments people have given me:
Spoiler:
- Armhulen
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Re: Removing Cloner removes a failsafe for Medbay incompetence
not really maintainable on a code side of thingsdeedubya wrote:It's actually possible to have done just this. Could have run clooner removal as a "permanent" testmerge on Manuel, and left the other servers running main branch.JusticeGoat wrote:People decided the game needed to be hardcore, and we can't support two versions of the game so its either arcade fast pace or slowed down for RP where things are removed rather than improved or listening to any feedback from the people who play.
- oranges
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Re: Removing Cloner removes a failsafe for Medbay incompetence
Biting on boomerstation bait
- PKPenguin321
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Re: Removing Cloner removes a failsafe for Medbay incompetence
make it a config option in that case, youre overcomplicating itdeedubya wrote:It's actually possible to have done just this. Could have run clooner removal as a "permanent" testmerge on Manuel, and left the other servers running main branch.JusticeGoat wrote:People decided the game needed to be hardcore, and we can't support two versions of the game so its either arcade fast pace or slowed down for RP where things are removed rather than improved or listening to any feedback from the people who play.
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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Re: Removing Cloner removes a failsafe for Medbay incompetence
making it a config would also keep the malf clooner ruins too, that's not a bad ideaPKPenguin321 wrote:make it a config option in that case, youre overcomplicating itdeedubya wrote:It's actually possible to have done just this. Could have run clooner removal as a "permanent" testmerge on Manuel, and left the other servers running main branch.JusticeGoat wrote:People decided the game needed to be hardcore, and we can't support two versions of the game so its either arcade fast pace or slowed down for RP where things are removed rather than improved or listening to any feedback from the people who play.
Galatians 4:16 "Have I now become your enemy by telling you the truth?"
hey imma teegee admeme compliment me on my appearance here
flattering compliments people have given me:
hey imma teegee admeme compliment me on my appearance here
flattering compliments people have given me:
Spoiler:
- CDranzer
- Joined: Sun May 05, 2019 11:43 am
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Re: Removing Cloner removes a failsafe for Medbay incompetence
Don't worry, they're removing stasis beds and replacing them with a dozen machines that don't do anything. Soon you won't have to worry about being revived every five seconds, you'll just stay dead.
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Re: Removing Cloner removes a failsafe for Medbay incompetence
Yeah, I saw that. Actually made me chuckle a bit. First PR after getting the github back? More medbay nerfs.CDranzer wrote:Don't worry, they're removing stasis beds and replacing them with a dozen machines that don't do anything. Soon you won't have to worry about being revived every five seconds, you'll just stay dead.
I still don't understand why they're trying to code an HRP medical system for an LRP/NRP playerbase.
Galatians 4:16 "Have I now become your enemy by telling you the truth?"
hey imma teegee admeme compliment me on my appearance here
flattering compliments people have given me:
hey imma teegee admeme compliment me on my appearance here
flattering compliments people have given me:
Spoiler:
- PKPenguin321
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Re: Removing Cloner removes a failsafe for Medbay incompetence
to its credit it really is not an "HRP" medical system, those are much worsedeedubya wrote:Yeah, I saw that. Actually made me chuckle a bit. First PR after getting the github back? More medbay nerfs.CDranzer wrote:Don't worry, they're removing stasis beds and replacing them with a dozen machines that don't do anything. Soon you won't have to worry about being revived every five seconds, you'll just stay dead.
I still don't understand why they're trying to code an HRP medical system for an LRP/NRP playerbase.
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- Whoneedspacee
- Joined: Mon May 21, 2018 2:07 am
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Re: Removing Cloner removes a failsafe for Medbay incompetence
medbay coders be like “more things means better, right?”
retired ss13 coderman
- Arianya
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Re: Removing Cloner removes a failsafe for Medbay incompetence
anyone who doesn't think that you could end up in this situation during cloners never played during the days of quick cloning.
Frequently playing as Aria Bollet on Bagil & Scary Terry
Source of avatar is here: https://i.imgur.com/hEkADo6.jpg
Source of avatar is here: https://i.imgur.com/hEkADo6.jpg
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Re: Removing Cloner removes a failsafe for Medbay incompetence
Even if you know what your doing replacing several organs takes time and surgical skill dosen't level up fast enough to make up for it unless you powergame Remove embedded objects.
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Re: Removing Cloner removes a failsafe for Medbay incompetence
you are like a baby there is already a legendary skill in 5 min strat made by mechocolate_bickie wrote:Even if you know what your doing replacing several organs takes time and surgical skill dosen't level up fast enough to make up for it unless you powergame Remove embedded objects.
- Omni
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Re: Removing Cloner removes a failsafe for Medbay incompetence
How is occasional collective incompetence of medbay fucking with people's round anyhow different from incompetent engineering leaving station devoid of power, incompetent cargo leaving station without mats/money for articles of first need in some situations or incompetent security throwing station into chaos and anarchy?
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Re: Removing Cloner removes a failsafe for Medbay incompetence
cause i'm dead
technokek wrote:Cannot prove this so just belive me if when say this
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- CPTANT
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Re: Removing Cloner removes a failsafe for Medbay incompetence
This is a good thing.Removing Cloner removes a failsafe for Medbay incompetence
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- Gamarr
- Joined: Fri Apr 18, 2014 8:10 pm
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Re: Removing Cloner removes a failsafe for Medbay incompetence
It's like the game makes your life more valuable since you have to actually watch out for yourself or something.
Also, if medbay is too incompetent routinely then there's an answer for that and it was the same for engineering releasing the sing at the start of the story.
Take some responsibility and do it yourself, maybe.
Also, if medbay is too incompetent routinely then there's an answer for that and it was the same for engineering releasing the sing at the start of the story.
Take some responsibility and do it yourself, maybe.
- Lumbermancer
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Re: Removing Cloner removes a failsafe for Medbay incompetence
Here's an idea for Manuel: there's no cloning, no defibs, no anything. People die when killed. But then you can respawn with a new character after short cooldown.
- Cobby
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Re: Removing Cloner removes a failsafe for Medbay incompetence
This just means medical has been elevated to a department that matters, I don't see an issue with this.
Voted best trap in /tg/ 2014-current
- Shadowflame909
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Re: Removing Cloner removes a failsafe for Medbay incompetence
antags do be kinda deadly thoCobby wrote:This just means medical has been elevated to a department that matters, I don't see an issue with this.
3 hits you with an e-sword and 11 tc bombs your department
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- Timonk
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Re: Removing Cloner removes a failsafe for Medbay incompetence
That way you would have to maintain 10 maps instead of 5. One with cloning, one without.deedubya wrote:It's actually possible to have done just this. Could have run clooner removal as a "permanent" testmerge on Manuel, and left the other servers running main branch.JusticeGoat wrote:People decided the game needed to be hardcore, and we can't support two versions of the game so its either arcade fast pace or slowed down for RP where things are removed rather than improved or listening to any feedback from the people who play.
joooks wrote:Quoting a legend, at least im not a faggot lolNaloac wrote:
In short, this appeal is denied. Suck my nuts retard.
See you in 12 months unless you blacklist me for this
Timberpoes wrote: ↑ I'm going to admin timonk [...]. Fuck it, he's also now my second host vote if goof rejects.
pikeyeskey13 wrote: ↑ ok don't forget to shove it up your ass lmao oops u can delete this one I just wanted to make sure it went through
Agux909 wrote:Woah bravo there sir, post of the month you saved the thread. I feel overwhelmed by the echo of unlimited wisdom and usefulness sprouting from you post. Every Manuel player now feels embarrased to exist because of your much NEEDED wise words, you sure teached'em all, you genius, IQ lord.Timonk wrote:This is why we make fun of Manuel
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- Helios
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Re: Removing Cloner removes a failsafe for Medbay incompetence
That's awfulCalomel wrote:If anything, right now, the biggest problem is ye old poison. Purge stomach doesn't work forever (Once the person run out of nutrient he's done vomitting), and high amounts of poison are irrecoverable otherwise since ytou can't feed dead people pentetic/salbutamol. but really, the problem is that most people will get organ damage too quickly when they die in maints or such, and by the time they get in a stasis bed (Assuming they aren't all occupied, and taht there is power on the station, and that medbay hasn't been bombed to the stone age yet), the recovery process requires a bunch of transplants (Which requires autolathe or a supply of stored organs), a lengthy session of surgery and a defib. It can easily take 30 minutes to get a ded man to life properly, even if you everything efficiently. If the doctor has any lack of familiarity, it will take longer yet.
This is true. But this was only an issue when half the station was dead so quick cloning was necessary.Arianya wrote:anyone who doesn't think that you could end up in this situation during cloners never played during the days of quick cloning.
If there's 10 people in line for the cloner, I can succumb by whispering, if they keep fucking up people's cloning, and whisper to them stop turning off the power while they're by the tank
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Re: Removing Cloner removes a failsafe for Medbay incompetence
simple just dont be on the losing side
- Akrilla
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Re: Removing Cloner removes a failsafe for Medbay incompetence
Is tg wanting to become more rp orienated, it feels the code wants it that way but the administration/policy side is still the same. That's my opinion on things.
- Istoprocent1
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Re: Removing Cloner removes a failsafe for Medbay incompetence
I would disagree. Only way to become more RP oriented is...Akrilla wrote:Is tg wanting to become more rp orienated, it feels the code wants it that way but the administration/policy side is still the same. That's my opinion on things.
Spoiler:
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Re: Removing Cloner removes a failsafe for Medbay incompetence
There doesn't need to be a failsafe for medbay incompetence. If medbay is incompetent there should be consequences, just like there are consequences if any other department is incompetent.
- Shadowflame909
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Re: Removing Cloner removes a failsafe for Medbay incompetence
The RP level we're at right now is just fine thanks.
Increasing it only serves to gut actual fun mechanics and battles, with words words words words and emotes.
for an example, antags on paradise can't do a thing without getting banned. Even attacking sec attacking them! would cop a ban.
Increasing it only serves to gut actual fun mechanics and battles, with words words words words and emotes.
for an example, antags on paradise can't do a thing without getting banned. Even attacking sec attacking them! would cop a ban.
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- actioninja
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Re: Removing Cloner removes a failsafe for Medbay incompetence
that's just cause paradise fucking sucksShadowflame909 wrote:The RP level we're at right now is just fine thanks.
Increasing it only serves to gut actual fun mechanics and battles, with words words words words and emotes.
for an example, antags on paradise can't do a thing without getting banned. Even attacking sec attacking them! would cop a ban.
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