Space Station 13 Expansion pack

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Helios
Joined: Mon May 05, 2014 5:07 pm
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Space Station 13 Expansion pack

Post by Helios » #709114

Imagine SS13 is a retail game, and instead of a sequel a 1.5 Edition expansion pack was released.
What would be in your dream Space Station 13 expansion pack? What would it add and change?
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JusticeGoat
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Re: Space Station 13 Expansion pack

Post by JusticeGoat » #709119

linked servers with multiple persistent stations can all interact and fly too each other from cent comm, engineers and janitors to come fix evaced stations for the crew to staff again.
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TheRex9001
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Re: Space Station 13 Expansion pack

Post by TheRex9001 » #709133

This is a really fucking good question, I'd like an expansion that reworks science and adds in a ton of content for the department, maybe some new jobs? Like telesci and associated areas? Maybe also some tech based antags relating to this new content? That would be neat I think
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dendydoom
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Re: Space Station 13 Expansion pack

Post by dendydoom » #709134

the level cap increases by 10 and the dark portal opens up in the blasted lands (sci maints) to take us to the outlands
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Jacquerel
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Re: Space Station 13 Expansion pack

Post by Jacquerel » #709136

I mostly make the game but the expansion pass sized content I'd want to see would be complete xenobio, genetics, and/or virology replacements. We can call it the biology update.
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Ermac10108
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Re: Space Station 13 Expansion pack

Post by Ermac10108 » #709146

Make cargo more Paperwork based. Like I'm talkin the game HARD REQUIRES you to fill out paperwork to order shit. Easy paperwork, but enough to make greytiders wanna cry
Cargonia Nationalist :pen: :paperwrote:
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Ermac10108
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Re: Space Station 13 Expansion pack

Post by Ermac10108 » #709147

JusticeGoat wrote: Fri Oct 27, 2023 4:51 am linked servers with multiple persistent stations can all interact and fly too each other from cent comm, engineers and janitors to come fix evaced stations for the crew to staff again.
God that would be amazing, could also make Centcomm like a proper place for 2 things. A tutorial centre for people to spawn into as Interns for specific jobs where they get safe little workspaces to test things out and a public cafeteria so the PTSD ridden group of 4 people who managed to survive a Blob SM Delam can eat something at Centcomm
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Capsandi
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Re: Space Station 13 Expansion pack

Post by Capsandi » #709179

I'd imagine a retail expansion pack would include some way to teleport the station into another galaxy which changes the parallax layers into some trippy exploding supermassive star in a neon nebula or something, and as a result there would be constant incursions of an alien army as well as... spider mechs? Basically https://memory-alpha.fandom.com/wiki/Wh ... _(episode).
That whole idea is because an expansion has to have some flashy feature which is also easy to blab on about in the marketing.
As for supporting features... DIY whiteship, from the lattice floorplan to the emergency cells in the light tubes, haha.
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chocolate_bickie
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Re: Space Station 13 Expansion pack

Post by chocolate_bickie » #709274

Remove all clothes vendors.

Armament beacons can be purchased for $10 each for a random chance of getting what you want (carries over rounds though).

Antag pass is $19 a month and grants you 1 antag token (expires at end of month) plus a chance to roll antag more than once a month.

Also it's a mobile game now.

You guys have phones right?
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BeeSting12
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Re: Space Station 13 Expansion pack

Post by BeeSting12 » #709297

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Farquaar
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Re: Space Station 13 Expansion pack

Post by Farquaar » #709316

BeeSting12 wrote: Sun Oct 29, 2023 9:21 pm planetstation
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Dax Dupont
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Re: Space Station 13 Expansion pack

Post by Dax Dupont » #712221

JusticeGoat wrote: Fri Oct 27, 2023 4:51 am linked servers with multiple persistent stations can all interact and fly too each other from cent comm, engineers and janitors to come fix evaced stations for the crew to staff again.
Persistent station is harder but you could technically make cross server connections and have the same shit if you can serialize the player and their contents with their current state, send it over and recreate characters. Wouldn't be seamless but technically possible at least
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Striders13
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Re: Space Station 13 Expansion pack

Post by Striders13 » #712286

Dax Dupont wrote: Tue Nov 21, 2023 6:24 pm
JusticeGoat wrote: Fri Oct 27, 2023 4:51 am linked servers with multiple persistent stations can all interact and fly too each other from cent comm, engineers and janitors to come fix evaced stations for the crew to staff again.
Persistent station is harder but you could technically make cross server connections and have the same shit if you can serialize the player and their contents with their current state, send it over and recreate characters. Wouldn't be seamless but technically possible at least
wasnt that how "mass driver sends people to Terry" pr worked?
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kinnebian
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Re: Space Station 13 Expansion pack

Post by kinnebian » #712476

the entire game of elite dangerous
respect (let him do his thing)
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knightlyeli
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Re: Space Station 13 Expansion pack

Post by knightlyeli » #712480

Striders13 wrote: Wed Nov 22, 2023 5:44 am
Dax Dupont wrote: Tue Nov 21, 2023 6:24 pm
JusticeGoat wrote: Fri Oct 27, 2023 4:51 am linked servers with multiple persistent stations can all interact and fly too each other from cent comm, engineers and janitors to come fix evaced stations for the crew to staff again.
Persistent station is harder but you could technically make cross server connections and have the same shit if you can serialize the player and their contents with their current state, send it over and recreate characters. Wouldn't be seamless but technically possible at least
wasnt that how "mass driver sends people to Terry" pr worked?
Afaik, yes, which would've made for the greatest game of clown ping pong ever.
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