SS13 remakes thread

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Arty
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SS13 remakes thread

Post by Arty » #134562

REMAKES GENERAL

Hey, can I get a (preferably complete) list of all SS13 remakes, both active/in-progress and failed/abandoned attempts? Links are very welcome.

Why do I need it? I'm just wondering, it's mostly out of personal interest. Plus a friend of mine who's not really into the game (not playing it) but is still interested in it has recently asked me about them.

Also
I feel like "SS13 remake" has become kind of an in-joke, a meme in the game's community since so many have tried and yet we still don't have even one remake that would show promising progress or be anything rather than a prototype that doesn't even work.
Last edited by Arty on Mon Nov 23, 2015 8:03 pm, edited 5 times in total.
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Re: List of SS13 remakes

Post by LiamLime » #134575

Historically:
One in C#
One in C++
One in Java
One in an unknown engine
One in Source
One in Unity

Commercial attempts
Primulus (Playable preview available)
Centration (Was available on Steam)

I'm sure there are more though.
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Re: List of SS13 remakes

Post by Arty » #134579

Thanks. There's also this, the most obvious and dead one.

Primulus looks good actually, could have taken off...
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Re: SS13 remakes thread

Post by DemonFiren » #134583

Ah, Primulus, one of Bay's spawn that was almost exciting.
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Re: SS13 remakes thread

Post by LiamLime » #134586

I made a wiki page for is, because why the heck not! :D

List of remakes
Arty wrote:Thanks. There's also this, the most obvious and dead one.

Primulus looks good actually, could have taken off...
Kickstarter wrote:$1,407
pledged of $40,000 goal
Spacestation.com is the one I labelled as "One in C#". Unfortunately back when Primulus' kickstarter was live, everyone was of the opinion that it is inferior to the one at SpaceStation13.com, even though that one has not seen any updates for months before then and was clearly no longer active. So far, Primulus is the one which came the farthest, and I really suggest you track down and play the technical demo they released and see what it could have been.
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Re: SS13 remakes thread

Post by ShadowDimentio » #134594

I cast nine seals "Never see a remake to completion" for maximum damage
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Re: SS13 remakes thread

Post by PKPenguin321 » #134635

on the bright side, if byond ever dies and open-sources their client, i'd imagine we could make some fucking sweet optimizations to the engine and improve the game to the point where we would hopefully have no need for a remake
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Re: SS13 remakes thread

Post by LiamLime » #134636

Most coders don't dare touch atmos, mobs or lower level code. I would not have high hopes that anyone would touch the byond client, VM or compiler. The byond devs have said many times that the code that runs byond is atrocious. And if you think atmos is hard, compilers with two decades of revisions are incomparably harder.
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Re: SS13 remakes thread

Post by ShadowDimentio » #134650

We need to combine the DNA of the most autistic player on the server with the DNA of our best coder and create a terrible abomination capable of fixing all the code problems ever
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Re: SS13 remakes thread

Post by PKPenguin321 » #134668

LiamLime wrote:Most coders don't dare touch atmos, mobs or lower level code. I would not have high hopes that anyone would touch the byond client, VM or compiler. The byond devs have said many times that the code that runs byond is atrocious. And if you think atmos is hard, compilers with two decades of revisions are incomparably harder.
still easier than making an ss13 remake apparently
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Re: SS13 remakes thread

Post by oranges » #134684

The problem is that the majority of the coders we have don't know any of the serious systems languages like c/c++/c#

same problem killed ss14, which was the open source goon code. Just not enough people who knew c# well enough to contribute.

Byond gives us speed of development and a low bar to entry. Two things that will be hard to get over in a remake.
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Re: SS13 remakes thread

Post by callanrockslol » #134685

Isn't there a 3d one that actually looks like its coming along?
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Re: SS13 remakes thread

Post by Remie Richards » #134704

LiamLime wrote:Most coders don't dare touch atmos, mobs or lower level code. I would not have high hopes that anyone would touch the byond client, VM or compiler. The byond devs have said many times that the code that runs byond is atrocious. And if you think atmos is hard, compilers with two decades of revisions are incomparably harder.
Warning I'm about to repeat the thing I repeat all the time:
Byond's compiler used to be a code obfuscater (to the less technically literate, this means "to hide", sort of like a scrambler, meaning it's original purpose was to make code harder to understand and read... let that sink in), it literally used to do a different job, so it's insides are almost definitely hella messy, with some things optimised for a different thing.
I mean to be fair, both systems crawl through code and act on it, but still, nasty.
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Re: SS13 remakes thread

Post by Ricotez » #134722

oh is that how years ago coders managed to reverse-engineer the SS13 source code after the original was lost?
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Re: SS13 remakes thread

Post by LiamLime » #134771

Remie Richards wrote:Byond's compiler used to be a code obfuscater.
Are you sure about this? As far as I understood it, the old compiler was a nearly direct DM -> Opcode converter, which was easily reverse-engineerable. After a while, obfuscation was added to make reverse-engineering more difficult. I'm however not very familiar with how DMB files are actually structured, so it's likely I am completely wrong.
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Re: SS13 remakes thread

Post by Arty » #134777

Not technically a remake, but I suddenly remember that we once made a nearly perfect 1:1 tile-by-tile/block-by-block carbon copy of the station using Minecraft and mods, and almost got it to work (electricity, lights, computercraft-locked doors, IDs, a destructive singularity engine, crew colored armors, etc). It was back then when Galacticraft wasn't even a thing so we used a "void" world from Mystcraft to emulate space lol
An0n3 once personally checked that shit out.

Sadly there's probably no screenshots left of that... or anything in that case. It was back on 1.5.2 or even before that.
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Re: SS13 remakes thread

Post by LiamLime » #134781

I looked through the old forums yesterday, found that, and added it to the list of remakes with a link to the thread, which does in fact include screenshots. Here's the link.
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Re: SS13 remakes thread

Post by Arty » #134783

Nonono, I know of that one, but we used to have our own one, I hosted it. Some people that are long-timers on my MC servers can confirm.
We've built that one ourselves and based it on the tgstation13 map.
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Re: SS13 remakes thread

Post by LiamLime » #134793

Oh yeah! that's Doughnut station!

I do remember a Minecraft version of Box and a long thread. I'm guessing this is it. It's however missing posts. There should be 10 per page, however the number varies.

And then there's this.
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Re: SS13 remakes thread

Post by Arty » #134886

Yes! I'm Cheremenin. That used to be my thread.

Welp, a lot of posts including my OP are missing so uh
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Re: SS13 remakes thread

Post by Malkevin » #134897

Some crazy russian is making a remake in C++
https://github.com/kremius/karya-valya
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Re: SS13 remakes thread

Post by J_Madison » #134931

https://8ch.net/ss13/res/860.html#top

There's your last hope.

Fortunately, I know them well.

I could buy the entire project and out a team to developing it right now, but I've a lack of people that can do unity.
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Re: SS13 remakes thread

Post by LiamLime » #134934

Unity devs aren't that hard to find tho. Lots of us have expertiese in it and nearly every game developer I know seems to have at least a novice understanding of it.
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Re: SS13 remakes thread

Post by LiamLime » #135472

I've just been informed of the presence of "Ion":

[youtube]hVPMvtrkin8[/youtube]

Check out 4:06
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Re: SS13 remakes thread

Post by Scones » #135475

It's funny that this thread doesn't have the most promising remake listed.
plplplplp WOOOOooo hahahhaha
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Re: SS13 remakes thread

Post by DemonFiren » #135477

There is such a thing as a promising remake?
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Re: SS13 remakes thread

Post by Scones » #135482

Open-source, C++, successful testing already.

Yes.
plplplplp WOOOOooo hahahhaha
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Re: SS13 remakes thread

Post by Malkevin » #135484

Scones wrote:Open-source, C++, successful testing already.

Yes.
Griefly ?

I mentioned it earlier.
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Re: SS13 remakes thread

Post by Phalanx300 » #135534

Ion is heavilly inspired by SS13, but little info yet. Apparantly a big team is working on it.
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Re: SS13 remakes thread

Post by oranges » #135633

>3d (closed source?) remake catching up to a game with 8 man years of developement put into

Lol
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Re: SS13 remakes thread

Post by DemonFiren » #135663

Ion is going to be an unfinished pile of reeking shit.

Mixed with some corroded debris.
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Re: SS13 remakes thread

Post by Incoming » #135664

Ion is not a ss13 remake. Probably for a lot of reasons we don't know about but definitely for the following major differences we already know about:

1. Persistent world (not round based)
2. No antagonists beyond players just being assholes to each other of their own volition
3. No permadeath
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Re: SS13 remakes thread

Post by oranges » #135672

I wasn't talking about Ion, although I can see how you might think that.
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Re: SS13 remakes thread

Post by Malkevin » #135695

DemonFiren wrote:Ion is going to be an unfinished pile of reeking shit.

Mixed with some corroded debris.
It'll be a faithful remake, that's what you're saying
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Re: SS13 remakes thread

Post by ShadowDimentio » #135832

Incoming wrote:Ion is not a ss13 remake. Probably for a lot of reasons we don't know about but definitely for the following major differences we already know about:

1. Persistent world (not round based)
2. No antagonists beyond players just being assholes to each other of their own volition
3. No permadeath
That sounds like the dumbest thing

Imagine bombing the station and taking like ten people with you in a glorious last stand

Then imagine that your crater stayed there next round and some greyshirt kills you because you killed him last round

Truly a hellscape
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"These logs could kill a dragon much less a man"
-Armhulenn

">7 8 6
WHAT MADNESS IS THIS? POETIC ANARCHY!"
-Wyzack

"We didn't kick one goofball out only to have another one come in like a fucking revolving door"
-Kraseo

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">Paying over a $1000 for a lump of silicon and plastic
Lol"
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Re: SS13 remakes thread

Post by Malkevin » #135837

That's what Day-Z was about, it wasn't a zombie survival game it was an asshole simulator.
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Re: SS13 remakes thread

Post by DemonFiren » #135854

So it's like playing sec, command, clown, mime, assistant or cargo in SS13.
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Re: SS13 remakes thread

Post by IrishWristWatch0 » #135899

Let's all hop on Centration, eh?
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Re: SS13 remakes thread

Post by LiamLime » #135900

Centration's been removed from the Steam marketplace, you can no longer acquire it at all. It also only ever supported multiple connections that one time on Unity, but never on the Unreal Engine build.

As for Ion, we don't really know much of anything about it, so we can't yet make any calls as to whether verious decisions are good or bad. SS13 itself is hardly an optimal game too, so changing some major elements might not be a gad idea.
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Re: SS13 remakes thread

Post by Ricotez » #136011

its gonna suck
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Re: SS13 remakes thread

Post by callanrockslol » #137053

Ion will day Day Z in space, it will never be finished because the guys in charge don't have the attention span to finish one game let alone two.
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Re: SS13 remakes thread

Post by LiamLime » #137080

They aren't the same devs as the ones who did dayz, it's literally one person who is the same.
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Re: SS13 remakes thread

Post by Zilenan91 » #137081

You wanna know the best part about DayZ?



It doesn't even have fucking zombies
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

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Re: SS13 remakes thread

Post by 1g88a » #139087

Not sure if this isn't one of the ones previously listed or not, but here you go.
[youtube]V-ZE2bEyBhw[/youtube]
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Re: SS13 remakes thread

Post by DemonFiren » #145803

1g88a wrote:Not sure if this isn't one of the ones previously listed or not, but here you go.
[youtube]V-ZE2bEyBhw[/youtube]
It seems to be going places. Drones are in testing now.
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Spoiler:
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Re: SS13 remakes thread

Post by DemonFiren » #146426

So I played GSS13, and it really does show potential.

The current downloadable version is, of course, full of bugs and half unfinished, but what's there is not half bad.

(Needless to say I immediately released the singularity and still don't know where I went wrong.)
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Re: SS13 remakes thread

Post by Wyzack » #146430

I guess if a successful and good remake came out BYOND would be pretty well sunk huh
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Re: SS13 remakes thread

Post by DemonFiren » #146434

Nah, I don't think any 3D version will kill 2Dspessmens entirely.
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Re: SS13 remakes thread

Post by THE MIGHTY GALVATRON » #146436

Wyzack wrote:I guess if a successful and good remake came out BYOND would be pretty well sunk huh
Maybe, I mean there's Naruto,DBZ and other fun anime RPG games on BYOND as well right?

I want to see SS13 get modded into Star Citizen. If the full game ever makes it out it with all it's features I feel it would be easy to mod in.
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Re: SS13 remakes thread

Post by Miauw » #146445

ss14 is alive again btw
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