Malkraz wrote:Sec and Command players who feel the need to go the round removal route over the most trivial matters. They then usually gloat about how you're "just mad you got caught" and "a shitter", autistically missing the point. It's pathetic and with higher than 90 IQ you could find other things to do with the person that makes the experience fun and doesn't just fuck somebody else out of playing the game for an hour.
Example: Round I just had as captain a traitor tried to slip me but fucked up and got himself instead. I found a bunch of traitor shit on him including a bomb. I cuffed him in the execution room, set a timer on the bomb and threw his bag containing some of his gear in a locker, telling him if he could escape before the bomb went off he would be a free man. The dude behind the screen isn't my enemy, he's someone else just trying to have fun with the dumb space game.
There's so many interesting things you can do in this game and I cringe every time I see some virginal redshirt-main wordlessly lethaling or perma'ing somebody who's made it clear they don't intend to be a threat. SS13 isn't about winning against "the shitters" and you're only going to drive more people to greytide.
also valid hunting captains that fancy themselves HoS and spend the round ordering SEC around and telling us to arrest people for the dumbest stuff and then giving inane sentences when we bring them in.
One round recently a captain kept telling us who was "high priority" to arrest and I'd tase/cuff the red W's, click and see a note for like "broke glass in bar" or "stole gloves" or something stupid. First few times I played along and hauled them into brig but then quit once the captain made it clear he was perfectly fine perma'ing/1000pt gulaging people for small stuff on a green shift. I just started arresting people, removing the red W and they'd somehow "escape".
it was one of the few rounds the SEC hate from the crew was actually legitimate