Little things you learned that are game changing

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Re: Little things you learned that are game changing

Postby XDTM » Fri Nov 18, 2016 11:25 pm #228084

kevinz000 coded that reaction, he meant that it does not make machinery explode with the tesla bolts. Only the real tesla can.
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Re: Little things you learned that are game changing

Postby TehSteveo » Sat Nov 19, 2016 7:32 pm #228282

Wyzack wrote:For my detective carry i usually take the epipen out of my internals box, put in a recorder, holotape, camera, white crayon and an evidence bag. Then scanner in the coat, shoulder holster on the belt, baton/cuffs in the backpack and pepperspray in the pocket.

Also why did the brown detective hat get a snowflake storage spot but the fedora did not? Noir detectives are being discriminated against dammit!
Fun thing. You can ask for a spare security belt as detective. It can hold Speed Loaders, the police baton, and obviously pepper spray and cuffs. I prefer trying to get my hand on one as a detective versus the shoulder holster; especially when security is shorter staffed. Just put the gun on suit storage.
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Re: Little things you learned that are game changing

Postby Wyzack » Sat Nov 19, 2016 7:38 pm #228283

> practicality over fashion

Disgusting
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Re: Little things you learned that are game changing

Postby TehSteveo » Sat Nov 19, 2016 7:46 pm #228287

Wyzack wrote:> practicality over fashion

Disgusting
I adopt the Detective's Armor when I don the belt. Also your corpse looks fabulous.
Last edited by TehSteveo on Sat Nov 19, 2016 7:54 pm, edited 1 time in total.
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Re: Little things you learned that are game changing

Postby FantasticFwoosh » Sat Nov 19, 2016 7:49 pm #228289

Holy shit pubbiestation's QM locker fanny pack is super useful for QM shit.

You can fit your roundstart clipboard in there + your export & door control for all your tools in 1 place.


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Re: Little things you learned that are game changing

Postby confused rock » Sun Nov 20, 2016 12:40 am #228318

yea, I hear you can use a similar item for that, called a "backpack" its similar but doesn't make you look like a fag and carries more
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Re: Little things you learned that are game changing

Postby MrAlphonzo » Sun Nov 20, 2016 1:44 am #228342

>Not taking your evidence bag box with you everywhere so you can fit a stupid amount of large items in those tiny bags inside of that tiny box

Shameful.
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wesoda25 wrote:i love alphonzo and he can be a lot of fun but bro you need to get laid come on

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Re: Little things you learned that are game changing

Postby XDTM » Sun Nov 20, 2016 11:25 pm #228616

Shield generators, the kind that spawn in the teleporter room/xenobio, can contain a singulo like field generators. If some madman wants to set up a singulo in the bar or the bridge, this way it won't shock people.
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Re: Little things you learned that are game changing

Postby MrAlphonzo » Mon Nov 21, 2016 12:40 am #228645

XDTM wrote:Shield generators, the kind that spawn in the teleporter room/xenobio, can contain a singulo like field generators. If some madman wants to set up a singulo in the bar or the bridge, this way it won't shock people.


Don't use them for Tesla containment, though. Seriously, don't. I learned that the hard way.
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Re: Little things you learned that are game changing

Postby Ezel » Mon Nov 21, 2016 1:43 pm #228742

Grab your shovel dig yer sand at lavaland! Make sandstone atleast 40 sheets! Ash storm upcoming? Make 4 sandstone doors around you(doors are instantly placed) make sure they closed mark it as a new area and your safe for the ash storm!
The future is horrible!

PostThis post was deleted by Ezel on Mon Nov 21, 2016 1:44 pm.
Reason: Demn internet connection double posts!

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Re: Little things you learned that are game changing

Postby FantasticFwoosh » Mon Nov 21, 2016 1:56 pm #228749

MrAlphonzo wrote:>Not taking your evidence bag box with you everywhere so you can fit a stupid amount of large items in those tiny bags inside of that tiny box

Shameful.


Not really. 1) its too powergamey for my liking, i appreciate a quality loadout but not in excess. 2)You have to equip the bag to actually take anything out, then use the buggy evidence bag to get your object

Soul-shards and cult items dont affect you negatively if you pick them up with evidence bags which is a plus.

The unloved rock wrote:yea, I hear you can use a similar item for that, called a "backpack" its similar but doesn't make you look like a fag and carries more


I literally wasn't using the belt slot for anything else, and it means i can carry more in my 'backpack', I would have put my clipboard on my belt anyway otherwise but now i can keep it with my export gun & door remote nice safe and handy for the quick little functions i need to whip a tool out of my crotch.


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Re: Little things you learned that are game changing

Postby Grazyn » Mon Nov 21, 2016 4:18 pm #228767

Feeding a mutadone pill to any monkey will turn it into a human. The implications are horrifying.
Spoiler:
Real monkeys have long gone extinct and every living monkey even Pun Pun and monkey cubes are actually lobotomized humans turned into monkeys and shipped to research stations so scientists can experiment on them without feeling the burden of ethical issues

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Re: Little things you learned that are game changing

Postby Reece » Mon Nov 21, 2016 5:19 pm #228778

Grazyn wrote:Feeding a mutadone pill to any monkey will turn it into a human. The implications are horrifying.
Spoiler:
Real monkeys have long gone extinct and every living monkey even Pun Pun and monkey cubes are actually lobotomized humans turned into monkeys and shipped to research stations so scientists can experiment on them without feeling the burden of ethical issues

Meh, NT science nerds already enslave human brains, breed fully sapient slime blobs as farm animals.

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Re: Little things you learned that are game changing

Postby MrAlphonzo » Mon Nov 21, 2016 7:24 pm #228806

FantasticFwoosh wrote:
MrAlphonzo wrote:>Not taking your evidence bag box with you everywhere so you can fit a stupid amount of large items in those tiny bags inside of that tiny box

Shameful.


Not really. 1) its too powergamey for my liking, i appreciate a quality loadout but not in excess. 2)You have to equip the bag to actually take anything out, then use the buggy evidence bag to get your object


Not really powergaming, seeeing as how it comes in your backpack by default. Having to take whats in the evidence bag out is only really a nuisance if you have something really important in there. Like your gun, your baton, or a medkit, which you really shouldn't keep there in the first place. I usually use it to hold all the traitor PDAs that the valids left unlocked so I can go shopping.
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Re: Little things you learned that are game changing

Postby Cw3040 » Wed Dec 07, 2016 4:21 pm #233165

Wyzack wrote:For my detective carry i usually take the epipen out of my internals box, put in a recorder, holotape, camera, white crayon and an evidence bag. Then scanner in the coat, shoulder holster on the belt, baton/cuffs in the backpack and pepperspray in the pocket.

Also why did the brown detective hat get a snowflake storage spot but the fedora did not? Noir detectives are being discriminated against dammit!


Just click and drag the fedora to yourself like you do a pair of jackboots and quit complaining.

FantasticFwoosh wrote:Noir has its place but its not bladerunner enough (which a trenchcoat references besides general detective trenchoat tropes)


Hang yourself, noir trenchcoat is just as bladerunner as the regular brown one.

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Re: Little things you learned that are game changing

Postby Onule » Mon Dec 12, 2016 9:14 pm #234791

To anyone looking towards building in lavaland, this will actually pressurize your rooms.

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One could even build their very own atmos air tank in lavaland.
Now the next step is learning how to apply this onto the golem ship, since it won't let you place air alarms...

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Re: Little things you learned that are game changing

Postby Drynwyn » Tue Dec 13, 2016 4:17 am #234921

As HoP, you can use the tablet computer that starts in your backpack to modify ID's. Never worry about leaving an ID in the console again!
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Re: Little things you learned that are game changing

Postby Anonmare » Tue Dec 13, 2016 5:18 am #234929

I punish HoPs who do that by opening six gorillion clown slots as the AI.

Never leave your ID in the console.
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Re: Little things you learned that are game changing

Postby FantasticFwoosh » Tue Dec 13, 2016 8:40 am #234959

Onule wrote:To anyone looking towards building in lavaland, this will actually pressurize your rooms.

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One could even build their very own atmos air tank in lavaland.
Now the next step is learning how to apply this onto the golem ship, since it won't let you place air alarms...


Wait for goof-atmos, and go manufacture some oxygen chem-gas to put inside a prayed for chem canister.


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Re: Little things you learned that are game changing

Postby Cw3040 » Tue Dec 13, 2016 2:09 pm #235035

Pneumatic Cannons are busted as fuck if you have the throwing weapons box or 17.

Slowed down, 5 ninja stars embedded and something like 75 brute or so?
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Re: Little things you learned that are game changing

Postby Onule » Mon Dec 19, 2016 5:21 pm #236881

Getting scanned in the cloning scanner actually implants you in the chest with a health implant.
Validhunting captains looking for maximum valid salads will kill you when finding it, claiming that it injects epinephrine when you're in crit or some shit.

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Re: Little things you learned that are game changing

Postby DemonFiren » Mon Dec 19, 2016 8:33 pm #236936

Finally people learn about the health implant.
This is what I use instead of the crew monitor to find if scanned people are RIP.
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Re: Little things you learned that are game changing

Postby confused rock » Mon Dec 19, 2016 8:45 pm #236939

the fuck is a health implant
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Re: Little things you learned that are game changing

Postby PKPenguin321 » Mon Dec 19, 2016 9:40 pm #236952

The unloved rock wrote:the fuck is a health implant

if you view cloning records on the cloning machine, you can see the HP of scanned persons in their record. their HP values are sent to the cloner live via the health implant.
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Re: Little things you learned that are game changing

Postby TheWulfe » Mon Dec 19, 2016 10:00 pm #236958

You can use the same Alt-Click you use to discover everything on a tile to interact with space-exposed lattices on the Alt-Click tab with floor-tiles to close them off. This is useful for closing up a spot hidden by airlocks/tables/cluttered-items-space-wind without having to pixel hunt or deconstruct for an exposed space tile.
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Re: Little things you learned that are game changing

Postby BeeSting12 » Mon Dec 19, 2016 11:31 pm #236972

Weld down the four titanium walls on a pod that are covered by the docking arms so that it doesn't get depressurized. Replace them with one direction reinforced windows, put down a floor and chairs, and BAM, six person pod plus a cool view.
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Re: Little things you learned that are game changing

Postby FantasticFwoosh » Tue Dec 20, 2016 12:06 am #236989

TheWulfe wrote:You can use the same Alt-Click you use to discover everything on a tile to interact with space-exposed lattices on the Alt-Click tab with floor-tiles to close them off. This is useful for closing up a spot hidden by airlocks/tables/cluttered-items-space-wind without having to pixel hunt or deconstruct for an exposed space tile.


You can grab invisible ninjas you've stunned with this as well as inspect things over and under tables.


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Re: Little things you learned that are game changing

Postby Anonmare » Tue Dec 20, 2016 10:10 am #237129

Any implant you can give a Human, you can give to a xeno - be it surgery or implanter.

So you can have a xeno with thrusters, X-ray vision, a reviver, e-sword and taser arms as well as an EMP/storage implant and facehuggers fit in storage implants.


It's a lot of work, but the prize...
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Re: Little things you learned that are game changing

Postby Whoisthere » Tue Dec 20, 2016 10:34 am #237137

If you clean lavaland as a janiborg your efforts will go unappreciated.
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Re: Little things you learned that are game changing

Postby Alipheese » Tue Dec 20, 2016 12:56 pm #237154

Whoisthere wrote:If you clean lavaland as a janiborg your efforts will go unappreciated.

Actually. A janiborg to clean the bubblegum blood...
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Re: Little things you learned that are game changing

Postby MimicFaux » Tue Dec 20, 2016 2:18 pm #237174

FantasticFwoosh wrote:You can grab invisible ninjas you've stunned with this as well as inspect things over and under tables.


By far the coolest thing I ever saw before they nerfed ninja invisibility, was a set of footprints walking past me from a pool of blood.
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Re: Little things you learned that are game changing

Postby Reece » Tue Dec 20, 2016 2:22 pm #237176

Anonmare wrote:Any implant you can give a Human, you can give to a xeno - be it surgery or implanter.

So you can have a xeno with thrusters, X-ray vision, a reviver, e-sword and taser arms as well as an EMP/storage implant and facehuggers fit in storage implants.


It's a lot of work, but the prize...

The most advanced validhunting machine ever devised

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Re: Little things you learned that are game changing

Postby DemonFiren » Tue Dec 20, 2016 5:53 pm #237218

Reece wrote:
Anonmare wrote:Any implant you can give a Human, you can give to a xeno - be it surgery or implanter.

So you can have a xeno with thrusters, X-ray vision, a reviver, e-sword and taser arms as well as an EMP/storage implant and facehuggers fit in storage implants.


It's a lot of work, but the prize...

The most advanced validhunting machine ever devised


I shudder at the capability to lewd this thing may very probably possess.
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Re: Little things you learned that are game changing

Postby TheColdTurtle » Tue Dec 20, 2016 6:03 pm #237220

I want to do this shit now to a xeno. If they are drone then evolve into queen are the implants still there?
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Re: Little things you learned that are game changing

Postby FantasticFwoosh » Tue Dec 20, 2016 6:29 pm #237225

If anything, the thrusters are a very interesting addition.

Syndicate implanted xeno pet when?


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Re: Little things you learned that are game changing

Postby Anonmare » Tue Dec 20, 2016 6:57 pm #237239

TheColdTurtle wrote:I want to do this shit now to a xeno. If they are drone then evolve into queen are the implants still there?

I haven't tested but I know Xeno Queens are just as valid for the surgery.

I believe you can also give it Legion Souls, demon hearts and any other organ you can think of. Cyber implants are technically organs themselves so if it's pathed under organs - it'll work.
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Re: Little things you learned that are game changing

Postby Doctor Pork » Tue Dec 20, 2016 11:09 pm #237319

Anonmare wrote:Any implant you can give a Human, you can give to a xeno - be it surgery or implanter.

So you can have a xeno with thrusters, X-ray vision, a reviver, e-sword and taser arms as well as an EMP/storage implant and facehuggers fit in storage implants.


It's a lot of work, but the prize...

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Re: Little things you learned that are game changing

Postby Reece » Tue Dec 20, 2016 11:19 pm #237322

Do...does it carry over? if I do it to a drone will that then evolve with the thing into a flying, auto reviving cyborg queen?

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Re: Little things you learned that are game changing

Postby Anonmare » Wed Dec 21, 2016 2:06 am #237344

Reece wrote:Do...does it carry over? if I do it to a drone will that then evolve with the thing into a flying, auto reviving cyborg queen?

After testing it, I have determined that evolving does destroy the implants, I think the old body gets deleted and all its contents as well. Demon Hearts don't appearto function when implanted, might be getting overridden by the ventcrawling

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Re: Little things you learned that are game changing

Postby D&B » Wed Dec 21, 2016 3:45 am #237360

Aren't demon hearts supposed to be used in hand rather than implanted?
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[20:27:06]ADMIN: PM: [censored admin]->[censored]: Okay then. Have fun.
[20:31:29]ADMIN: PM: [censored admin]->[censored]: Excuse me?

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you don't play, you've never played
lying little shit with your bullshit stat
fuck you

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Re: Little things you learned that are game changing

Postby PKPenguin321 » Wed Dec 21, 2016 5:52 am #237387

D&B wrote:Aren't demon hearts supposed to be used in hand rather than implanted?

Using them in hand automatically implants them (and removes your regular heart in the process), so either would work
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Re: Little things you learned that are game changing

Postby D&B » Wed Dec 21, 2016 5:56 am #237390

Sugoi.

One thing I learned a long time ago for miner lings is that you can succ legion corpses to get DNA and emporium resets.
Spoiler:
[20:26:02]ADMIN: PM: [censored admin]->[censored]: Welp. It was just a prank bro isn't a very good excuse when it comes to unprovoked nonantag murder, but since this is your first time doing it and you seem to understand the problem instead of a bannu I'm just going to leave you with a warning. Please PLEASE don't do this again in the future, as funny as crackhead broken bottle memes can be. Alrighty? Do you have any input on this?
[20:26:39]ADMIN: PM: [censored]->[censored admin]: Alright, no problem. I have some input. Fuck my boy pussy.
[20:27:06]ADMIN: PM: [censored admin]->[censored]: Okay then. Have fun.
[20:31:29]ADMIN: PM: [censored admin]->[censored]: Excuse me?

J_Madison wrote:that's a stupid fucking stat
you don't play, you've never played
lying little shit with your bullshit stat
fuck you

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Remie Richards
 
Joined: Thu Apr 17, 2014 7:11 pm
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Re: Little things you learned that are game changing

Postby Remie Richards » Thu Dec 22, 2016 1:02 pm #237786

The whole "Human organs/implants work on Xenos" thing is just because both are /carbon, with organs and implants designed for /carbon (though Antur has a PR up to allow some implants on /living, so super Ian here we come)

Along the same note, monkeys are also /carbon and so most of that stuff should also work (it not working could be considered a bug which you can report so you can have flying taser space monkeys, if that's your kind of thing)
私は完璧

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InsaneHyena
 
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Re: Little things you learned that are game changing

Postby InsaneHyena » Thu Dec 22, 2016 1:11 pm #237788

Can you fully augment a xenomorph with cyborg limbs? What will it look like, if you do?
Bring back papercult.

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Remie Richards
 
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Re: Little things you learned that are game changing

Postby Remie Richards » Thu Dec 22, 2016 1:19 pm #237789

InsaneHyena wrote:Can you fully augment a xenomorph with cyborg limbs? What will it look like, if you do?


Robolimbs and Chainsaw arms are Human-only, but since Monkeys and Xenos actually have bodyparts these days, all it would require is sprites and a little bit of code to allow for Xeno Jenson and Simian Jenson.
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Screemonster
 
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Re: Little things you learned that are game changing

Postby Screemonster » Thu Dec 22, 2016 1:23 pm #237790

Remie Richards wrote:The whole "Human organs/implants work on Xenos" thing is just because both are /carbon, with organs and implants designed for /carbon (though Antur has a PR up to allow some implants on /living, so super Ian here we come)

Along the same note, monkeys are also /carbon and so most of that stuff should also work (it not working could be considered a bug which you can report so you can have flying taser space monkeys, if that's your kind of thing)

> get witch outfit, monkeys+implants, sentience potions, hulk (for green skin)
> run wicked witch gimmick
> get hit by the meteorshuttle

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Re: Little things you learned that are game changing

Postby Doctor Pork » Fri Dec 23, 2016 1:24 am #237916

Anonmare wrote:*snip*


Absolutely terrifying. Do the loyalty implants actually induce loyalty in xenos?

Remie Richards wrote:
InsaneHyena wrote:Can you fully augment a xenomorph with cyborg limbs? What will it look like, if you do?


Robolimbs and Chainsaw arms are Human-only, but since Monkeys and Xenos actually have bodyparts these days, all it would require is sprites and a little bit of code to allow for Xeno Jenson and Simian Jenson.

Cyborg primates when
oranges wrote:pork, the nondescript, commoner king, literally so stealth you could just your normal name in OOC and nobody would know, long may he reign as the secret commander

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Anonmare
 
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Re: Little things you learned that are game changing

Postby Anonmare » Fri Dec 23, 2016 1:37 am #237919

It does make them immune to cult conversion I believe.

Also yeah you can convert xenos to your cult if you're really, really determined.
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MimicFaux
 
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Re: Little things you learned that are game changing

Postby MimicFaux » Fri Dec 23, 2016 4:14 am #237953

CosmicScientist wrote:Rod Wizards slip on wet floors.

Rod Wizards "walking" don't.

Pointing at wet floor signs after you slip a Rod Wizard, twice, means they're probably going to try and kill you.


:lol:
Wrong thread buddy! Awesome stories is a couple threads down.

Befriending a knowledgeable bartender can extend the life of a mime's Nothing healing tonic. Trade in your bottle for a stock of Silencer.
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