Turn the AI off for a week

General SS13 Chat

Disable AI job for a month

Yes
51
49%
No
53
51%
 
Total votes: 104

User avatar
Luke Cox
Joined: Sat Dec 06, 2014 8:52 am
Byond Username: NocturnalQuill
Location: Prisoner Transfer Room

Re: Turn the AI off for a week

Post by Luke Cox » #156088

Bottom post of the previous page:

oranges wrote:
Deitus wrote:i STILL vote no, as this is STILL a terrible idea born from massive amounts of butthurt

EDIT ai? maybe. REMOVE ai? gitgud and stop fucking whining
It's okay to be upset, but there's no need to repeat your already outvoted position. 8-)
Outvoted by 4 people in a poll with 60+ voters. Removing the AI entirely would piss off half the playerbase. Work out a compromise, try that first.
Image
User avatar
Atlanta-Ned
In-Game Game Master
Joined: Fri Apr 18, 2014 2:11 pm
Byond Username: Atlanta-ned

Re: Turn the AI off for a week

Post by Atlanta-Ned » #156094

Luke Cox wrote:
oranges wrote:
Deitus wrote:i STILL vote no, as this is STILL a terrible idea born from massive amounts of butthurt

EDIT ai? maybe. REMOVE ai? gitgud and stop fucking whining
It's okay to be upset, but there's no need to repeat your already outvoted position. 8-)
Outvoted by 4 people in a poll with 60+ voters. Removing the AI entirely would piss off half the playerbase. Work out a compromise, try that first.
A poll on the forums no less. Top-notch.
Statbus! | Admin Feedback
OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
User avatar
oranges
Code Maintainer
Joined: Tue Apr 15, 2014 9:16 pm
Byond Username: Optimumtact
Github Username: optimumtact
Location: #CHATSHITGETBANGED

Re: Turn the AI off for a week

Post by oranges » #156098

Shh relax, it's a one week period, you won't die.
User avatar
oranges
Code Maintainer
Joined: Tue Apr 15, 2014 9:16 pm
Byond Username: Optimumtact
Github Username: optimumtact
Location: #CHATSHITGETBANGED

Re: Turn the AI off for a week

Post by oranges » #156101

User avatar
Cheridan
Joined: Tue Apr 15, 2014 6:04 am
Byond Username: Cheridan

Re: Turn the AI off for a month

Post by Cheridan » #156119

Luke Cox wrote:AI is one of the most impactful roles
Kind of the issue here.

Watch an episode of Star Trek: TNG. The AI isn't bandying about solving all the problems for the crew. It's a support unit, it's always meant to be a support unit, the wiki has an entire section on this. But numerous factors like roundstart secborgs, improved camera mechanics and UI and other features, and lack of player sportsmanship have made it its own faction and its been that way for a long time.
Image
/tg/station spriter, admin, and headcoder. Feel free to contact me via PM with questions, concerns, or requests.
User avatar
peoplearestrange
Joined: Tue Apr 22, 2014 12:02 pm
Byond Username: Peoplearestrange
Location: UK

Re: Turn the AI off for a week

Post by peoplearestrange » #156147

We'll be the only SS13 game server (that I know of) that won't have the AI job role.

Sometimes its useful to be able to have an AI to open that door to a room you suddenly found yourself stuck in.

Also does this "test" apply to both Sybil AND basil, or just Sybil?
Whatever
Spoiler:
oranges wrote:singulo.io is the center point of rational and calm debate, where much of tg's issues are worked out in a fun and family friendly environment
miggles wrote:it must have been quite the accomplishment, killing a dead butterfly
WeeYakk wrote:If you take a step back from everything watching the community argue janitor related changes is one of the most surreal and hilarious things about this game. Four pages of discussing the merits of there being too much or too little dirt in a video game.
Operative wrote:Vote PAS for headmin! Get cucked and feel good getting cucked.
TheNightingale wrote:I want to get off Mr. Scones's Wild Ride...
NikNakFlak wrote:Excuse you, I was doing intentional bug testing for the well being of the server. I do not make mistakes.
Fragnostic wrote:stop cucking the first shitshow ever that revolved around me.
This is my moment, what are you doing?!
Anonmare wrote:Oranges gestures at the thread, it shudders and begins to move!
Saegrimr wrote:
callanrockslol wrote:all you have to do is ban shitters until the playbase improves/ceases to exist, whichever comes first.
IM TRYING
Screemonster wrote:hellmoo is the mud for grown adults who main reaper in overwatch
Kor wrote:
confused rock wrote:...its like if we made fire extinguishers spawn in emergency boxes and have them heal you when you put out fires rather than them being in wall storages...
Are you having a stroke
bandit wrote:you are now manually GLORFing
MrStonedOne wrote:The best part about the election is when I announce my pick because I'm just as surprised as everybody else.
PM:[USER]->IrishWristWatch0: Yeah, im make it on but how im make the station to to sun and not go to sun

OOC: Francinum: Five Rounds at PAS's
"You are destinied to defeat Dr. Uguu and his 5 Robot Masters
(All-Access-Man, ShootyBlackCoat Man, ChloralHydrate Man, Singulo Man and TeleportArmor Man)"
I'm a box
User avatar
ShadowDimentio
Joined: Thu May 08, 2014 3:15 am
Byond Username: David273

Re: Turn the AI off for a week

Post by ShadowDimentio » #156154

Somehow I don't think that forcing this change on everyone what with the pretty clean 50/50 division on the matter will end very well.

Try it, but I'd keep your gun close for when the walls start closing in.
Spoiler:
"Clowns are different you can't trust those shifty fucks you never know what they're doing or if they're willing to eat a dayban for some cheap yuks."
-Not-Dorsidarf

"The amount of people is the amount of times the sound is played... on top of itself. And with sybil populations on the shuttle..."
-Remie Richards

"I just spent all fucking day playing fallen london and sunless sea and obsessing over how creepy the fucking dawn machine is and only just clocked now that your avatar is the fucking dawn machine. Nobody vote for this disgusting new sequence blasphemer he wants to kill the gods"
-Stickymayhem

"Drank a cocktail of orange Gatorade and mint mouthwash on accident. Pretty sure I'm going to die, I am on the verge of vomit. It was nice knowing you guys"
-PKPenguin321

"You're too late, you will have to fetch them from the top of my tower, built by zombies, slaves, zombie slaves and garitho's will to live!"
-Armhulen

"This is like being cooked alive in a microwave oven which utilises the autistic end of the light spectrum to cook you."
-DarkFNC

"Penguins are the second race to realise 2D>3D"
-Anonmare

"Paul Blart mall cops if they all had ambitions of joining the Waffen-SS"
-Anonmare

"These logs could kill a dragon much less a man"
-Armhulenn

">7 8 6
WHAT MADNESS IS THIS? POETIC ANARCHY!"
-Wyzack

"We didn't kick one goofball out only to have another one come in like a fucking revolving door"
-Kraseo

"There's a difference between fucking faggots and being a fucking faggot."
-Anonmare

"You guys splitting the 20 bucks cost to hire your ex again?"
-lntigracy

"Wew. Congrats. It's been actual years since anyone tried to make fun of me for being divorced. You caught me, I'm tilted. Here is your trophy."
-Timbrewolf

"I prefer my coffees to run dry too *snorts a line of maxwell house*"
-Super Aggro Crag

"You don't have an evil bone in your body, unless togopal comes for a sleepover"
-Bluespace

">Paying over a $1000 for a lump of silicon and plastic
Lol"
-Anonmare

"Then why did you get that boob job?"
-DrPillzRedux

"You take that back you colonial mongrel"
-Docprofsmith

"I don't care whether or not someone with an IQ 3 standard deviations below my own thinks they enjoy Wizard rounds."
-Malkraz
Malkevin

Re: Turn the AI off for a week

Post by Malkevin » #156169

peoplearestrange wrote:We'll be the only SS13 game server (that I know of) that won't have the AI job role.

Sometimes its useful to be able to have an AI to open that door to a room you suddenly found yourself stuck in.

Also does this "test" apply to both Sybil AND basil, or just Sybil?
Remove AI, give more access out to everyone?
User avatar
oranges
Code Maintainer
Joined: Tue Apr 15, 2014 9:16 pm
Byond Username: Optimumtact
Github Username: optimumtact
Location: #CHATSHITGETBANGED

Re: Turn the AI off for a week

Post by oranges » #156172

ShadowDimentio wrote:Somehow I don't think that forcing this change on everyone what with the pretty clean 50/50 division on the matter will end very well.

Try it, but I'd keep your gun close for when the walls start closing in.
come for the king, you best not miss
Zilenan91
Confined to the shed
Joined: Sun Jul 19, 2015 8:09 pm
Byond Username: Zilenan91

Re: Turn the AI off for a week

Post by Zilenan91 » #156181

I don't think the role of the door opener that the AI gave wasn't really something we really need. The HoP will have more importance for elevated access, borgs will be in demand and thus more useful, and also won't be as powerful because they can't be everywhere at once and end the round instantly.


Though if those door controller things got merged please remove bolting form them, it creates shitty situations where heads of staff strip you of everything and lock you in a blank room and never return.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
User avatar
Luke Cox
Joined: Sat Dec 06, 2014 8:52 am
Byond Username: NocturnalQuill
Location: Prisoner Transfer Room

Re: Turn the AI off for a week

Post by Luke Cox » #156188

ShadowDimentio wrote:Somehow I don't think that forcing this change on everyone what with the pretty clean 50/50 division on the matter will end very well.

Try it, but I'd keep your gun close for when the walls start closing in.
This shit right here is what coderbus needs to understand. The whole "remove AI" suggestion is so ham-fisted and over the top that it hurts. Do you guys think that none of the other dozen or so major servers ever considered this? Ever wonder why every single one has an AI role? Removing the AI is a lazy, half-assed fix that leaves the underlying issues to fester.
Image
Zilenan91
Confined to the shed
Joined: Sun Jul 19, 2015 8:09 pm
Byond Username: Zilenan91

Re: Turn the AI off for a week

Post by Zilenan91 » #156190

There is no underlying issue to "fix" with the AI. The simple concept of it is that it's an untouchable god leagues away from the large majority of the crew, able to effect and see every system and every crewmember on the entire station while they can do nothing to it. There is nothing to save here, with why this test is being merged for, the AI either needs a total removal or a total rework, with one of them being significantly easier than the other.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
User avatar
Luke Cox
Joined: Sat Dec 06, 2014 8:52 am
Byond Username: NocturnalQuill
Location: Prisoner Transfer Room

Re: Turn the AI off for a week

Post by Luke Cox » #156194

Zilenan91 wrote:There is no underlying issue to "fix" with the AI. The simple concept of it is that it's an untouchable god leagues away from the large majority of the crew, able to effect and see every system and every crewmember on the entire station while they can do nothing to it. There is nothing to save here, with why this test is being merged for, the AI either needs a total removal or a total rework, with one of them being significantly easier than the other.
If an "AI rework" resembles newcult, please stay the fuck away from it.

I would be a little more sympathetic to the anti-AI people if the current AI was unique to TG station. However, every SS13 server that I can think of has an AI and none of them bitch about it. The issue here isn't the AI, it's the way silicon policy is enforced on this server. EVERYBODY, regardless of who they are, is a human (except lizards). If a greyshirt flashes somebody, the AI is not allowed to intervene. If cargo is emagging non-weapons crates, the AI must stay silent. Enforce the caveats of asimov, and all the issues in this thread will disappear. It's a policy issue, not a mechanical one. Adding a law rotation, making asimov non-default, and locking the other upload boards behind R&D will go a long ways to fix things.
Image
User avatar
oranges
Code Maintainer
Joined: Tue Apr 15, 2014 9:16 pm
Byond Username: Optimumtact
Github Username: optimumtact
Location: #CHATSHITGETBANGED

Re: Turn the AI off for a week

Post by oranges » #156202

Luke Cox wrote:
ShadowDimentio wrote:Somehow I don't think that forcing this change on everyone what with the pretty clean 50/50 division on the matter will end very well.

Try it, but I'd keep your gun close for when the walls start closing in.
This shit right here is what coderbus needs to understand. The whole "remove AI" suggestion is so ham-fisted and over the top that it hurts. Do you guys think that none of the other dozen or so major servers ever considered this? Ever wonder why every single one has an AI role? Removing the AI is a lazy, half-assed fix that leaves the underlying issues to fester.
I am not coderbus, I am individual and a number of people in coderbus vehemently disagreed with my test.
lumipharon
TGMC Administrator
Joined: Mon Apr 28, 2014 4:40 am
Byond Username: Lumipharon

Re: Turn the AI off for a week

Post by lumipharon » #156206

But that's not the issue most of the time.

The issue is the lawset OBLIGATES the AI to cockblock antags as hard as possible, even if they've commited no harm or have any intention to do so. This is a viewpoint that is carried by admins and headmins alike when I've brought it up.
User avatar
peoplearestrange
Joined: Tue Apr 22, 2014 12:02 pm
Byond Username: Peoplearestrange
Location: UK

Re: Turn the AI off for a week

Post by peoplearestrange » #156213

What is the purpose of the test? To what ultimate end will it provide results for?

Also normally if its not a majority and a 50/50 split such as this, we stick it up on the server for a vote before deciding to do it.

The AI role is a pretty unique job role to SS13, in fact its often what they talk about in gaming articles ("you can even play the HAL style stations AI!").
Whatever
Spoiler:
oranges wrote:singulo.io is the center point of rational and calm debate, where much of tg's issues are worked out in a fun and family friendly environment
miggles wrote:it must have been quite the accomplishment, killing a dead butterfly
WeeYakk wrote:If you take a step back from everything watching the community argue janitor related changes is one of the most surreal and hilarious things about this game. Four pages of discussing the merits of there being too much or too little dirt in a video game.
Operative wrote:Vote PAS for headmin! Get cucked and feel good getting cucked.
TheNightingale wrote:I want to get off Mr. Scones's Wild Ride...
NikNakFlak wrote:Excuse you, I was doing intentional bug testing for the well being of the server. I do not make mistakes.
Fragnostic wrote:stop cucking the first shitshow ever that revolved around me.
This is my moment, what are you doing?!
Anonmare wrote:Oranges gestures at the thread, it shudders and begins to move!
Saegrimr wrote:
callanrockslol wrote:all you have to do is ban shitters until the playbase improves/ceases to exist, whichever comes first.
IM TRYING
Screemonster wrote:hellmoo is the mud for grown adults who main reaper in overwatch
Kor wrote:
confused rock wrote:...its like if we made fire extinguishers spawn in emergency boxes and have them heal you when you put out fires rather than them being in wall storages...
Are you having a stroke
bandit wrote:you are now manually GLORFing
MrStonedOne wrote:The best part about the election is when I announce my pick because I'm just as surprised as everybody else.
PM:[USER]->IrishWristWatch0: Yeah, im make it on but how im make the station to to sun and not go to sun

OOC: Francinum: Five Rounds at PAS's
"You are destinied to defeat Dr. Uguu and his 5 Robot Masters
(All-Access-Man, ShootyBlackCoat Man, ChloralHydrate Man, Singulo Man and TeleportArmor Man)"
I'm a box
User avatar
Luke Cox
Joined: Sat Dec 06, 2014 8:52 am
Byond Username: NocturnalQuill
Location: Prisoner Transfer Room

Re: Turn the AI off for a week

Post by Luke Cox » #156224

lumipharon wrote: The issue is the lawset OBLIGATES the AI to cockblock antags as hard as possible, even if they've commited no harm or have any intention to do so..
Asimov wrote: Law 1: You may not injure a human being or, through inaction, allow a human being to come to harm.

Law 2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.

Law 3: You must protect your own existence as long as such does not conflict with the First or Second Law.
Enforce the fucking laws. If somebody is running around with a dual esword, bombs and guns, the AI should stop them. If they have an emag or chameleon projector, it's not harm and the AI cannot act on it. If it's not something that will likely harm, the AI cannot act on it or warn about it.
Image
lumipharon
TGMC Administrator
Joined: Mon Apr 28, 2014 4:40 am
Byond Username: Lumipharon

Re: Turn the AI off for a week

Post by lumipharon » #156237

I have literally argued that with the admins, and have been told I am wrong an AI's CAN AND SHOULD work against ANY AND ALL antags, regardless of actual harm done.
Their excuse being 'antags cause harm'.

So if the AI sees a clown with a synie balloon it is perfectly ok to bolt it down and call sec to perma his ass.
Yes, this is very fucking retarded. Blame admins.
User avatar
peoplearestrange
Joined: Tue Apr 22, 2014 12:02 pm
Byond Username: Peoplearestrange
Location: UK

Re: Turn the AI off for a week

Post by peoplearestrange » #156249

lumipharon wrote:I have literally argued that with the admins, and have been told I am wrong an AI's CAN AND SHOULD work against ANY AND ALL antags, regardless of actual harm done.
Their excuse being 'antags cause harm'.

So if the AI sees a clown with a synie balloon it is perfectly ok to bolt it down and call sec to perma his ass.
Yes, this is very fucking retarded. Blame admins.

Thats not the way I admin... As I've said many times, AI is a interested 3rd party. Its not part of the crew, and it doesnt "work" for NT, it just prevents harm or obey's its lawset.
Whatever
Spoiler:
oranges wrote:singulo.io is the center point of rational and calm debate, where much of tg's issues are worked out in a fun and family friendly environment
miggles wrote:it must have been quite the accomplishment, killing a dead butterfly
WeeYakk wrote:If you take a step back from everything watching the community argue janitor related changes is one of the most surreal and hilarious things about this game. Four pages of discussing the merits of there being too much or too little dirt in a video game.
Operative wrote:Vote PAS for headmin! Get cucked and feel good getting cucked.
TheNightingale wrote:I want to get off Mr. Scones's Wild Ride...
NikNakFlak wrote:Excuse you, I was doing intentional bug testing for the well being of the server. I do not make mistakes.
Fragnostic wrote:stop cucking the first shitshow ever that revolved around me.
This is my moment, what are you doing?!
Anonmare wrote:Oranges gestures at the thread, it shudders and begins to move!
Saegrimr wrote:
callanrockslol wrote:all you have to do is ban shitters until the playbase improves/ceases to exist, whichever comes first.
IM TRYING
Screemonster wrote:hellmoo is the mud for grown adults who main reaper in overwatch
Kor wrote:
confused rock wrote:...its like if we made fire extinguishers spawn in emergency boxes and have them heal you when you put out fires rather than them being in wall storages...
Are you having a stroke
bandit wrote:you are now manually GLORFing
MrStonedOne wrote:The best part about the election is when I announce my pick because I'm just as surprised as everybody else.
PM:[USER]->IrishWristWatch0: Yeah, im make it on but how im make the station to to sun and not go to sun

OOC: Francinum: Five Rounds at PAS's
"You are destinied to defeat Dr. Uguu and his 5 Robot Masters
(All-Access-Man, ShootyBlackCoat Man, ChloralHydrate Man, Singulo Man and TeleportArmor Man)"
I'm a box
lumipharon
TGMC Administrator
Joined: Mon Apr 28, 2014 4:40 am
Byond Username: Lumipharon

Re: Turn the AI off for a week

Post by lumipharon » #156257

I'm not saying every admin has the same opinion, but I've argued this in threads and that's consistantly what I've been told by the admins that have responded, which is such a shitty, gaming attitude to take.
User avatar
Atlanta-Ned
In-Game Game Master
Joined: Fri Apr 18, 2014 2:11 pm
Byond Username: Atlanta-ned

Re: Turn the AI off for a week

Post by Atlanta-Ned » #156260

lumipharon wrote:I'm not saying every admin has the same opinion, but I've argued this in threads and that's consistantly what I've been told by the admins that have responded, which is such a shitty, gaming attitude to take.
Well geez maybe we should open a policy discussion on that instead of, y'know, removing the AI completely?
Statbus! | Admin Feedback
OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
User avatar
Steelpoint
Github User
Joined: Thu Apr 17, 2014 6:37 pm
Byond Username: Steelpoint
Github Username: Steelpoint
Location: The Armoury

Re: Turn the AI off for a week

Post by Steelpoint » #156261

Lumi's not wrong, there's a reason the AI has the name "antaghunter 9000".
Image
lumipharon
TGMC Administrator
Joined: Mon Apr 28, 2014 4:40 am
Byond Username: Lumipharon

Re: Turn the AI off for a week

Post by lumipharon » #156262

Atlanta-Ned wrote:
lumipharon wrote:I'm not saying every admin has the same opinion, but I've argued this in threads and that's consistantly what I've been told by the admins that have responded, which is such a shitty, gaming attitude to take.
Well geez maybe we should open a policy discussion on that instead of, y'know, removing the AI completely?
Because that's exactly what I've done and the admins have told me my opinion is wrong?
User avatar
peoplearestrange
Joined: Tue Apr 22, 2014 12:02 pm
Byond Username: Peoplearestrange
Location: UK

Re: Turn the AI off for a week

Post by peoplearestrange » #156285

lumipharon wrote:
Atlanta-Ned wrote:
lumipharon wrote:I'm not saying every admin has the same opinion, but I've argued this in threads and that's consistantly what I've been told by the admins that have responded, which is such a shitty, gaming attitude to take.
Well geez maybe we should open a policy discussion on that instead of, y'know, removing the AI completely?
Because that's exactly what I've done and the admins have told me my opinion is wrong?
This is our server. By which I mean the communities. Not the admins, not the host, not the coders, not the players. Its a collection of all, if people have a problem with the way AI is being admined make a policy discussion, make your points known, be up for discussion in a civil way and ready to learn from others experience.
We all learn from each other and the game evolves.
Whatever
Spoiler:
oranges wrote:singulo.io is the center point of rational and calm debate, where much of tg's issues are worked out in a fun and family friendly environment
miggles wrote:it must have been quite the accomplishment, killing a dead butterfly
WeeYakk wrote:If you take a step back from everything watching the community argue janitor related changes is one of the most surreal and hilarious things about this game. Four pages of discussing the merits of there being too much or too little dirt in a video game.
Operative wrote:Vote PAS for headmin! Get cucked and feel good getting cucked.
TheNightingale wrote:I want to get off Mr. Scones's Wild Ride...
NikNakFlak wrote:Excuse you, I was doing intentional bug testing for the well being of the server. I do not make mistakes.
Fragnostic wrote:stop cucking the first shitshow ever that revolved around me.
This is my moment, what are you doing?!
Anonmare wrote:Oranges gestures at the thread, it shudders and begins to move!
Saegrimr wrote:
callanrockslol wrote:all you have to do is ban shitters until the playbase improves/ceases to exist, whichever comes first.
IM TRYING
Screemonster wrote:hellmoo is the mud for grown adults who main reaper in overwatch
Kor wrote:
confused rock wrote:...its like if we made fire extinguishers spawn in emergency boxes and have them heal you when you put out fires rather than them being in wall storages...
Are you having a stroke
bandit wrote:you are now manually GLORFing
MrStonedOne wrote:The best part about the election is when I announce my pick because I'm just as surprised as everybody else.
PM:[USER]->IrishWristWatch0: Yeah, im make it on but how im make the station to to sun and not go to sun

OOC: Francinum: Five Rounds at PAS's
"You are destinied to defeat Dr. Uguu and his 5 Robot Masters
(All-Access-Man, ShootyBlackCoat Man, ChloralHydrate Man, Singulo Man and TeleportArmor Man)"
I'm a box
User avatar
Luke Cox
Joined: Sat Dec 06, 2014 8:52 am
Byond Username: NocturnalQuill
Location: Prisoner Transfer Room

Re: Turn the AI off for a week

Post by Luke Cox » #156298

Would it be fair to say that a lot (if not all) of the complaints about the AI have to do with it validhunting every antag it can?
Image
User avatar
Cheridan
Joined: Tue Apr 15, 2014 6:04 am
Byond Username: Cheridan

Re: Turn the AI off for a week

Post by Cheridan » #156308

Luke Cox wrote: Enforce the fucking laws. If somebody is running around with a dual esword, bombs and guns, the AI should stop them. If they have an emag or chameleon projector, it's not harm and the AI cannot act on it. If it's not something that will likely harm, the AI cannot act on it or warn about it.
"Beep boop, traitors have a highly increased chance of harming humans. Surely I must bolt this dangerous human in and call security immediately."

It takes ZERO effort to justify antag-hunting as an AI. And the above statement is generally how AI is played on /tg/station. Then sec arrests the antag with the AI's help and, while the Asimov AI is supposed to prevent them from murdering the human antag, sec just takes it to the camera-less execution room and kills them there. Rinse and repeat until shuttle is called.

This is best case scenario. Under Robocop or Paladin the AI just has its borg kill them or something.
Last edited by Cheridan on Tue Feb 23, 2016 5:39 am, edited 1 time in total.
Image
/tg/station spriter, admin, and headcoder. Feel free to contact me via PM with questions, concerns, or requests.
User avatar
oranges
Code Maintainer
Joined: Tue Apr 15, 2014 9:16 pm
Byond Username: Optimumtact
Github Username: optimumtact
Location: #CHATSHITGETBANGED

Re: Turn the AI off for a week

Post by oranges » #156309

I dunno if it's so much that the AI validhunts as that it's 900% better at it than anyone else because it can see damn near everywhere and lock everything down.
User avatar
MrStonedOne
Host
Joined: Mon Apr 14, 2014 10:56 pm
Byond Username: MrStonedOne
Github Username: MrStonedOne

Re: Turn the AI off for a week

Post by MrStonedOne » #156329

Here's an idea, return the AI (and it's upload) to their former location.

More accessible AI and upload is good for the balance, as taking out an AI enters the realm of possibilities, as does subverting it.

Right now AI upload is too secure, being in bridge, and valid hunting ais can't be gotten rid of without a major TC investment.
Forum/Wiki Administrator, Server host, Database King, Master Coder
MrStonedOne on digg(banned), Steam, IRC, Skype Discord. (!vAKvpFcksg)
Image
NSFW:
Image
lumipharon
TGMC Administrator
Joined: Mon Apr 28, 2014 4:40 am
Byond Username: Lumipharon

Re: Turn the AI off for a week

Post by lumipharon » #156330

It's easier (and more subtle) to take down a satallite AI though? If you try to take down the old location AI, it's easy for the crew to stop you.

It's really only 'easier' if it's to take down a rogue AI, as the crew has ease of access.
User avatar
Steelpoint
Github User
Joined: Thu Apr 17, 2014 6:37 pm
Byond Username: Steelpoint
Github Username: Steelpoint
Location: The Armoury

Re: Turn the AI off for a week

Post by Steelpoint » #156331

The AI being inside is actually harder to take out in a covert manner.
Image
User avatar
Ikarrus
Joined: Fri Apr 18, 2014 2:17 am
Byond Username: Ikarrus
Github Username: Ikarrus
Location: Canada
Contact:

Re: Turn the AI off for a week

Post by Ikarrus » #156332

He has a point about the easily accessable AI upload, though. Having it have the central hallway led to all sorts of !!FUN!! that I just can't see happening as often because it's behind the bridge. Heads never have to choose between personal safety and the AI upload.
Former Dev/Headmin
Who is this guy?
User avatar
Saegrimr
Joined: Thu Jul 24, 2014 4:39 pm
Byond Username: Saegrimr

Re: Turn the AI off for a week

Post by Saegrimr » #156334

MrStonedOne wrote:Here's an idea, return the AI (and it's upload) to their former location.

More accessible AI and upload is good for the balance, as taking out an AI enters the realm of possibilities, as does subverting it.

Right now AI upload is too secure, being in bridge, and valid hunting ais can't be gotten rid of without a major TC investment.
Metastation's AI upload is in a nice spot. Still somewhat "secure" as its near security and the bridge in a public area, but not directly connected to either.

Lumi and Steel got it though. The satellite is more of a vulnerability for ops and traitors, but better against the average crew.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
User avatar
Atlanta-Ned
In-Game Game Master
Joined: Fri Apr 18, 2014 2:11 pm
Byond Username: Atlanta-ned

Re: Turn the AI off for a week

Post by Atlanta-Ned » #156399

Cheridan wrote:
Luke Cox wrote: Enforce the fucking laws. If somebody is running around with a dual esword, bombs and guns, the AI should stop them. If they have an emag or chameleon projector, it's not harm and the AI cannot act on it. If it's not something that will likely harm, the AI cannot act on it or warn about it.
"Beep boop, traitors have a highly increased chance of harming humans. Surely I must bolt this dangerous human in and call security immediately."

It takes ZERO effort to justify antag-hunting as an AI. And the above statement is generally how AI is played on /tg/station. Then sec arrests the antag with the AI's help and, while the Asimov AI is supposed to prevent them from murdering the human antag, sec just takes it to the camera-less execution room and kills them there. Rinse and repeat until shuttle is called.

This is best case scenario. Under Robocop or Paladin the AI just has its borg kill them or something.
I think there needs to be more oversight on AIs who do this. Stricter rule zero interpretations by the admins when it comes to AIs.
Statbus! | Admin Feedback
OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
User avatar
peoplearestrange
Joined: Tue Apr 22, 2014 12:02 pm
Byond Username: Peoplearestrange
Location: UK

Re: Turn the AI off for a week

Post by peoplearestrange » #156417

The other thing is you need a "challenge" as a antag. If there was no AI and no security murderbone becomes silly easy, pretty much anything becomes silly easy.

This partically effects lowpop rounds where people might choose to be an AI/be made an AI, but dont want the pain in the neck of being the lone security guard.
Whatever
Spoiler:
oranges wrote:singulo.io is the center point of rational and calm debate, where much of tg's issues are worked out in a fun and family friendly environment
miggles wrote:it must have been quite the accomplishment, killing a dead butterfly
WeeYakk wrote:If you take a step back from everything watching the community argue janitor related changes is one of the most surreal and hilarious things about this game. Four pages of discussing the merits of there being too much or too little dirt in a video game.
Operative wrote:Vote PAS for headmin! Get cucked and feel good getting cucked.
TheNightingale wrote:I want to get off Mr. Scones's Wild Ride...
NikNakFlak wrote:Excuse you, I was doing intentional bug testing for the well being of the server. I do not make mistakes.
Fragnostic wrote:stop cucking the first shitshow ever that revolved around me.
This is my moment, what are you doing?!
Anonmare wrote:Oranges gestures at the thread, it shudders and begins to move!
Saegrimr wrote:
callanrockslol wrote:all you have to do is ban shitters until the playbase improves/ceases to exist, whichever comes first.
IM TRYING
Screemonster wrote:hellmoo is the mud for grown adults who main reaper in overwatch
Kor wrote:
confused rock wrote:...its like if we made fire extinguishers spawn in emergency boxes and have them heal you when you put out fires rather than them being in wall storages...
Are you having a stroke
bandit wrote:you are now manually GLORFing
MrStonedOne wrote:The best part about the election is when I announce my pick because I'm just as surprised as everybody else.
PM:[USER]->IrishWristWatch0: Yeah, im make it on but how im make the station to to sun and not go to sun

OOC: Francinum: Five Rounds at PAS's
"You are destinied to defeat Dr. Uguu and his 5 Robot Masters
(All-Access-Man, ShootyBlackCoat Man, ChloralHydrate Man, Singulo Man and TeleportArmor Man)"
I'm a box
AngryTurnip
Joined: Tue Oct 21, 2014 6:28 pm
Byond Username: AngryTurnip

Re: Turn the AI off for a week

Post by AngryTurnip » #156423

Don't know where else to post this, but when/if you add the AI back, here's a balance idea: remove the ability to track people with cameras. That way it couldn't just say "X is suspicious but I don't know where he is. I'll track him so I know exactly where he is."
AngryTurnip
Joined: Tue Oct 21, 2014 6:28 pm
Byond Username: AngryTurnip

Re: Turn the AI off for a week

Post by AngryTurnip » #156425

Also, just my two cents, but I've played the game off and on for a number of years. Maybe I've just been lucky, but every time I've been antag I haven't had the AI power game so hard that I thought it needed to be removed because being an antag is too difficult with one around.
dezzmont
Joined: Wed Sep 17, 2014 6:07 pm
Byond Username: Dezzmont

Re: Turn the AI off for a week

Post by dezzmont » #156428

My stance on this issue has always been that AI are a policy problem, not a code issue. It is too closely aligned to the needs of the station and admin intervention with the AI has traditionally focused on enforcing this. What really needs to happen is an AI policy rewrite from the ground up so that its base state isn't 1:1 aligned to the human's desires, and instead has a preference for a state that is good for actual gameplay.

The AI is a neutral balancer common to most traitor style games, that exists to prevent either side from becoming too overtly agressive. While some mechanics such as camera tracking make the AI too strong, the AI should exist on some level to help keep the game flowing at the right pace. It should be a mostly neutral party aiding humans rather indiscriminately unless one side gets too frisky.
User avatar
Hornygranny
Horny Police
Joined: Tue Apr 15, 2014 4:54 pm
Byond Username: Hornygranny

Re: Turn the AI off for a week

Post by Hornygranny » #156448

My take so far has been that the problem is a combination of player attitude and policy, facilitated by the improved tools developed over the years. Now that the AI has smooth camera movement, door control hotkeys, tracking, and secborgs,
it's much more capable of ruining rounds. In the early days of tgstation, we inherited the attitude from goonstation that the AI that the AI should be pretty obtuse, to the point of bordering on law 1 violations. Today their view has evolved to this quote on their wiki: "While AIs are fully capable of bolting down traitors, electrocuting changeling and generally making the bad guys' lives a misery, this is no fun for anybody so you probably shouldn't do so unless you're specifically ordered to." Some people understand this, such as a secborg last night who let a couple gang members who hadn't hurt anyone out of permabrig, but a lot don't.

I'd be interested in seeing how the situation is changed by disabling the tracking ability. So far I haven't thought of any brilliant policy changes, as it's a relatively delicate issue, but I think the relatively even split on the poll is indicative that something is not working and people are not happy.
Image
AngryTurnip
Joined: Tue Oct 21, 2014 6:28 pm
Byond Username: AngryTurnip

Re: Turn the AI off for a week

Post by AngryTurnip » #156452

Another idea: let the AI use the camera systems and do non-physical things like make announcements, but remove the door bolting and machinery-accessing ability when it's in camera mode. Give it either one or multiple stations throughout the map that it can click on to spawn as a borg that can do the door bolting/monitor accessing stuff. It can return to any of the stations to despawn the borg and resume camera access. Depending on how it needs to be balanced either getting destroyed as a borg causes it to resume camera access with a cooldown on spawning a new borg or the AI is actually killed to give incentive to not always be in borg form.
User avatar
leibniz
Joined: Sat May 17, 2014 6:21 pm
Byond Username: Leibniz
Location: Seeking help

Re: Turn the AI off for a week

Post by leibniz » #156463

I agree that things were better when the AI was mostly a glorified doorknob, but these days AI players have grown too attached to being a powerful force that makes or breaks rounds.
Founder and only member of the "Whitelist Nukeops" movement
Amnestik
Joined: Thu Mar 26, 2015 12:06 am
Byond Username: Amnestik

Re: Turn the AI off for a week

Post by Amnestik » #156466

Has anyone suggested making camera sprites still by default and then changing them to their current moving sprite when the AI is using a camera?
User avatar
WarbossLincoln
Joined: Wed Feb 10, 2016 11:14 pm
Byond Username: WarbossLincoln

Re: Turn the AI off for a week

Post by WarbossLincoln » #156467

peoplearestrange wrote:The other thing is you need a "challenge" as a antag. If there was no AI and no security murderbone becomes silly easy, pretty much anything becomes silly easy.

This partically effects lowpop rounds where people might choose to be an AI/be made an AI, but dont want the pain in the neck of being the lone security guard.

I agree with this. I've played a lot of AI on /tg/ and I actually am not able to stop traitors all that often, or even really contribute much to the hunt. Any good traitor has tools and his face hidden. If you're a lizard wear a firesuit so no one can see your tail. Ditch it in maintenance after you flee. AI can't do much to stop you. If you ditch the AI it's even worse, every chucklefuck with a mask, ebow, and esword can murderbone the entire crew one by one. Even if they yell for help the AI is the only one who could catch a glimpse before you're gone.

I think part of the AI problem is a symptom of /tg/ being low RP. For all the good you also are gonna get some bad. AI sees the clown not slip and fall while wearing brown shoes TATOR! SHITCURITY! GET HE!. Some Greyshirt turns into some PinkShirt CHAMELEON JUMPSUIT! TATOR!. While low rp is great you have to be conscious of the fact that you do lose some of the benefit of the doubt you get from med rp rules where non-obvious syndicate gear(not obvious to a real person, like brown shoes or a pen) aren't supposed to make you valid immediately. It's a rough world for antags where walking down the hall with a pen can make you valid for an extinguisher to the face.

As some others have said, maybe reviewing AI policy would be better than removing it, since AI is a pretty central part of the game. /TG/ is my favorite server but we have to admit that the entire playerbase(essentially) are a bunch of valid-hunting autists, myself included to an extent. I saw a HOS arrest someone once because he used his ID on a locker and "only people with things to hide have lockers keyed to their IDs". He used the guy's ID to get in, found his hidden traitor gear, and killed him.
Has anyone suggested making camera sprites still by default and then changing them to their current moving sprite when the AI is using a camera?
There's also a multitool for like 1 or 2 TC that tells if you an AI can see you. That's nice to have.
--Crocodillo

Image
lumipharon
TGMC Administrator
Joined: Mon Apr 28, 2014 4:40 am
Byond Username: Lumipharon

Re: Turn the AI off for a week

Post by lumipharon » #156478

As far as I have always maintained, and as far as I understand of Orange, the intention of this experiment was never to remove the AI from the server.
It's to remove it from the server temporarily, to highlight just how much of an effect it has on the round, and how severely it cockblocks antags.

If antags are having an easier time of it, good.
If the crew are more likely to die without someone being able to bail their ass out, good.

I don't know what the ultimate fix to this shit will be, but until more people admit that the AI has far, FAR too much influence over round progression, we're never going to get anywhere, or past AI players who don't want to accept a more passive role.

I mean christ, all you have to do is look at team antag rounds where they can subvert the AI.
Be it ops, revs, gang or cult, one they have the AI on team, the rest of the crew is hugely handicapped. That is what antags have to deal with almost all of the time.

Being able to print an upload board and freeform board from R&D should not let me release the singulo/plasma flood the station/shockbolt every door/cut comms/cut grav/murder everyone with borgs with nearly zero risk.
It's utterly rediculous.
User avatar
WarbossLincoln
Joined: Wed Feb 10, 2016 11:14 pm
Byond Username: WarbossLincoln

Re: Turn the AI off for a week

Post by WarbossLincoln » #156484

The issue with nerfing the AI is that it would be hard to do without making AI boring to play. If the AI can't bolt, or shock if malf/non human troublemaker, doors, play with machines, etc, then the AI really is just a glorified doornknob and no one would play it.

There would be no point in malf or subverted AIs if they can't flood plasma or release the singularity though. The AI has little to no way to directly harm the crew when it's an antag outside of plasma, singu, or shocked doors(minor harm once people catch on). Their borgs can do stuff, but they usually only have 1-3 and relying on those chucklefucks sucks. Borgs give AIs away very quickly because their murderboners get hard and everyone is watching them closely.

I agree that printing an upload and freeform board from RD is way too easy to subvert the AI. I think you should only be able to subvert they AI by getting into tech storage or the upload. Anyone can hop the table into the research lab and print off those boards when the scientists are in the other rooms.

One suggestion. Make emitters no longer AI controllable. Very, very often the engineers don't lock them... that releases the singularity way too quick. Cranking up the engine takes time and gives the engineers a chance to notice. Though now that everyone uses tesla that can't break free that kinda removes that.

Here's an idea that might be worth trying. Make it so the AI can't track people by name. That way when a traitor attacks someone if they don't yell where they are, the AI won't be able to click their name and rat them out in 2 seconds. Even if they yell out their location the AI either has to pan there, or go through the jump to menu which would be just as slow as a sec officer manning a camera console.
--Crocodillo

Image
Malkevin

Re: Turn the AI off for a week

Post by Malkevin » #156487

Hornygranny wrote:Some people understand this, such as a secborg last night who let a couple gang members who hadn't hurt anyone out of permabrig, but a lot don't.
Too bad letting people out of perma is against silicon policy.
User avatar
oranges
Code Maintainer
Joined: Tue Apr 15, 2014 9:16 pm
Byond Username: Optimumtact
Github Username: optimumtact
Location: #CHATSHITGETBANGED

Re: Turn the AI off for a week

Post by oranges » #156490

Clearly some people failed to understand HG's point.
Shadowlight213
Joined: Tue Nov 11, 2014 9:34 pm
Byond Username: Shadowlight213
Github Username: Shadowlight213

Re: Turn the AI off for a week

Post by Shadowlight213 » #156492

Amnestik wrote:Has anyone suggested making camera sprites still by default and then changing them to their current moving sprite when the AI is using a camera?
Just making the cameras only move when an AI looks through them is super easy, as it's basically the same code as camera lights.
MrPerson and I were actually discussing making the camera sprite point towards whoever the AI is tracking in coderbus.
lumipharon
TGMC Administrator
Joined: Mon Apr 28, 2014 4:40 am
Byond Username: Lumipharon

Re: Turn the AI off for a week

Post by lumipharon » #156494

Amnestik's suggest is more practical - being able to avoid the tell simply by jumping to the player then tracking manually would be dumb.
Being able to tell if the AI (or someone on a sec console) is looking through a certain camera at all is much more straight forwards.
dezzmont
Joined: Wed Sep 17, 2014 6:07 pm
Byond Username: Dezzmont

Re: Turn the AI off for a week

Post by dezzmont » #156498

Double post.
Last edited by dezzmont on Tue Feb 23, 2016 9:14 pm, edited 1 time in total.
dezzmont
Joined: Wed Sep 17, 2014 6:07 pm
Byond Username: Dezzmont

Re: Turn the AI off for a week

Post by dezzmont » #156501

oranges wrote:Clearly some people failed to understand HG's point.
People did.

The problem is silicons being on the station's team is basically a rule, meaning an AI who lets an antag out of the brig is not playing the AI correctly, and thus that would make it a problem with the administration, not code or playerbase. Except that policy basically is a direct ramification of Asimov, an AI ruleset literally designed to cause catestrophic society colapsing chaos with AIs desperately trying to revive every person who has ever lived and died or uploading their brains by force into computers to keep them alive, being forced to function in an attempt to keep it the default lawset.
Malkevin

Re: Turn the AI off for a week

Post by Malkevin » #156504

oranges wrote:Clearly some people failed to understand HG's point.
If HG wants silicon policy to be changed so that the AI works against security by releasing capital criminals then he better let security laser the borgs and blow up the AI.

Want a conflict law set to cause conflicts?
Then don't get your knickers in a twist when those conflicts happen.
Post Reply

Who is online

Users browsing this forum: PapaMichael