What SS13 taught you

General SS13 Chat
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MisterPerson
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Re: What SS13 taught you

Post by MisterPerson » #13033

Bottom post of the previous page:

You can't burn paper.
I code for the code project and moderate the code sections of the forums.

Feedback is dumb and it doesn't matter
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srifenbyxp
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Re: What SS13 taught you

Post by srifenbyxp » #13051

1. Anything with authority is always the bad guy.
2. Security is there to make you feel safe.
3. Security Officers will always benefit of the doubt, no matter what.

Number three applies in real life, I know it from experience.
To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
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Steelpoint
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Re: What SS13 taught you

Post by Steelpoint » #13097

Being a investigator (Detective or Sec Officer in general) is like being a admin, just with less tools and none of the privileges.
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Neerti
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Re: What SS13 taught you

Post by Neerti » #13125

>Admins having privileges.
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paprika
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Re: What SS13 taught you

Post by paprika » #13140

>crybaby admin bias

Gee what an original statement neerti you are really thinking outside the box
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Re: What SS13 taught you

Post by Miauw » #13153

ss13 has thought me how to write good code
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
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Re: What SS13 taught you

Post by Pavlov » #13172

Miauw wrote:ss13 has thought me how to write good code
Lies.
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Re: What SS13 taught you

Post by AseaHeru » #13190

He has relatively good code, atleast better than the norm.
I am located here, lurking in your posts, leaving piles of transparent wordings and being confused. Oh, I also try to map...

This, this is an example of what I leave for you.
Also, these days I mostly play Ursit McStation, mostly because I like roleplay.
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Re: What SS13 taught you

Post by ColonicAcid » #13202

No I think he means how shitty byond is that even "good" coding in byond is terrible coding in regards with all other languages.
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Xhuis
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Re: What SS13 taught you

Post by Xhuis » #13390

Sprinting up to an armed gunman and attempting to push him down is always a viable strategy.
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
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420goslingboy69
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Re: What SS13 taught you

Post by 420goslingboy69 » #13434

Xhuis wrote:Sprinting up to an armed gunman and attempting to push him down is always a viable strategy.
Not only viable, but a highly effective strategy.
i play :):):):):)autumn sinnow
this man's:):):):):) army
DESTROYERDESTROYERDESTROYERDESTRO:):):):):)YERDESTRO:):):):):)YERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERD:):):):):)ESTROYERDESTROYERDESTROYERDESTROY:):):):):)ERDESTROYERDESTROYERDESTROYERDEST:):):):):)ROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDES:):):):):)TROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYER
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Kraso
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Re: What SS13 taught you

Post by Kraso » #13449

Everyone is short-sighted and can only see up to 7 meters.
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srifenbyxp
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Re: What SS13 taught you

Post by srifenbyxp » #13455

Kraso wrote:Everyone is short-sighted and can only see up to 22 feet.
Fixed that for ya.
To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
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Re: What SS13 taught you

Post by Kavaloosh » #13468

srifenbyxp wrote:
Kraso wrote:Everyone is short-sighted and can only see up to 22 feet.
Fixed that for ya.
arent you brazilian
Confront them with annihilation, and they will then survive; plunge them into a deadly situation, and they will then live. When people fall into danger, they are then able to strive for victory.
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IcePacks
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Re: What SS13 taught you

Post by IcePacks » #13537

the how is often more important than the why
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cedarbridge
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Re: What SS13 taught you

Post by cedarbridge » #13622

Breaking into somewhere is a waste of time when you can just build/get your own thing.
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420goslingboy69
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Re: What SS13 taught you

Post by 420goslingboy69 » #13624

cedarbridge wrote:Breaking into somewhere is a waste of time when you can just build/get your own thing.
You got it turned around.
i play :):):):):)autumn sinnow
this man's:):):):):) army
DESTROYERDESTROYERDESTROYERDESTRO:):):):):)YERDESTRO:):):):):)YERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERD:):):):):)ESTROYERDESTROYERDESTROYERDESTROY:):):):):)ERDESTROYERDESTROYERDESTROYERDEST:):):):):)ROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDES:):):):):)TROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYER
:):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):)









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Re: What SS13 taught you

Post by callanrockslol » #13758

You can get away with anything if you have the right attitude to it.

Robots can be set on fire for maximum hilarity.

Don't touch the animals.
The most excessive signature on /tg/station13.

Still not even at the limit after 8 fucking years.
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>trucking
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all we're saying is that you're not crag son
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Kraso
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Re: What SS13 taught you

Post by Kraso » #13943

Jetpacks are able to ignore inertia.
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ShadowDimentio
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Re: What SS13 taught you

Post by ShadowDimentio » #13954

Oh boy.

Police (security) are physically incapable of asking questions outside of their interrogation room.
If you could have committed a crime, you're guilty and are to be met with the most heavy sentence possible.
When in doubt, apply fire extinguisher.
Taking a injured person to the hospital is the single most suspicious thing you could do ever.
It's perfectly normal to carry at least three different weapons on you at any given time.
Everyone being paranoid is a blessing and a curse.
Mopping the floors is the greatest crime you could commit in space and is met with near immediate lynchings.
Blood is apparently not slippery in space and nobody minds it being used to paint the floors.
Lube sends you flying five feet forward if you slip on it.
Germs don't exist outside of virology. If someone starts sneezing, the virologist has obviously released something that will kill everyone.
In space, there are no secrets. Everybody knows everything about anything.
A proactive chaplain can undercut all medical jobs with his book.
Re-writing your entire genetic code can be done with one injection.
Virology can make you basically immortal.
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">7 8 6
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Lol"
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Facundo
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Re: What SS13 taught you

Post by Facundo » #14029

I learned the dynamics of code communism, where every coder can do any project they want, how does it affect the project, what does it happens, as a PM, it was a big learning experience, and I am seriously considering making the /tg/ station code a case of study in I.t. group dinamics
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Kraso
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Re: What SS13 taught you

Post by Kraso » #14183

Bird meat is not actually meat. It's crackers.
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Kelenius
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Re: What SS13 taught you

Post by Kelenius » #14196

If a gun appears at your feet, it makes complete sense to make six bombs, place five around the station, keep one on you and explode them all.
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Kraso
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Re: What SS13 taught you

Post by Kraso » #14381

Exsanguination is not an issue.
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Re: What SS13 taught you

Post by Kot » #15570

Five armed to teeth, highly trained soldiers with mechanized support can be took down by one guy with toolbox.
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bandit
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Re: What SS13 taught you

Post by bandit » #15576

If your whole body ever catches fire, you can cure the third-degree burns with stop-drop-and-roll and a little ointment.
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admin feedback pls
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Re: What SS13 taught you

Post by FJKrake » #15579

If anyone tries to get too close to you with a pen in his hand hes an antag and you need to harm him by punching him in the face.
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Rumia29
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Re: What SS13 taught you

Post by Rumia29 » #15611

Never use a wrench or a crowbar as a weapon.
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Re: What SS13 taught you

Post by Kot » #15648

Blue is not opposite of red, grey is opposite of red AND blue.
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Neerti
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Re: What SS13 taught you

Post by Neerti » #15800

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Re: What SS13 taught you

Post by DimJim » #15825

you might outrun the radio for now, but eventually it will get you
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Whoisthere
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Re: What SS13 taught you

Post by Whoisthere » #19500

For people with internals, space is much like Canada.
Sad elegy
Highly suitable for use in funerals
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cedarbridge
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Re: What SS13 taught you

Post by cedarbridge » #19527

Whoisthere wrote:For people with internals, space is much like Canada.
Mostly ok as long as you brought a coat?
spray
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Re: What SS13 taught you

Post by spray » #19719

never
ever
stand next to someone
NEVER
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Joyfullreaper
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Re: What SS13 taught you

Post by Joyfullreaper » #20156

SS13 taught me how to sniff out a trap.

Often people follow a very specific pattern when trying to lead someone into a trap. It's a combination of awkward speech, a pattern of movements, but mostly a lot of obvious things like leading you into a place where you'll be alone together.


Lessons from a long time HoP player:
A job done perfectly will always go unnoticed
A job done poorly will always get attention

If you're in a position of major authority and someone's gleefully volunteering to help you, they're probably trying to take advantage of you and your authority
Problem fixed, mystery remains unsolved
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bandit
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Re: What SS13 taught you

Post by bandit » #20754

You can rob someone blind with a large enough banana peel.
"I don't see any difference between ERP and rape." -- erro

admin feedback pls
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matilda
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Re: What SS13 taught you

Post by matilda » #22367

Be respectful to the police
:^)
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RG4
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Re: What SS13 taught you

Post by RG4 » #22416

If you throw bodies to lord Singloth he will reject them, but if offer them in a metal container like a locker, he glady takes forth the offering and eats the human inside.
Broomstick
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Re: What SS13 taught you

Post by Broomstick » #22430

Trust no one.
Munchlax
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Re: What SS13 taught you

Post by Munchlax » #22431

The field generator will reject bodies, not the singularity itself.
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Spacemanspark
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Re: What SS13 taught you

Post by Spacemanspark » #22446

geilebeer wrote:The field generator will reject bodies, not the singularity itself.
I think when he said 'reject', he meant they were gibbed.
When in a locker, I think they dissapear completely, no gib remains.
:^)
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Rumia29
Joined: Fri Apr 18, 2014 4:20 pm

Re: What SS13 taught you

Post by Rumia29 » #22450

Spacemanspark wrote:
geilebeer wrote:The field generator will reject bodies, not the singularity itself.
I think when he said 'reject', he meant they were gibbed.
When in a locker, I think they dissapear completely, no gib remains.
Or maybe he meant the whole of singularity, including the field gen.
If you look at it that way, it makes sense.
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Munchlax
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Re: What SS13 taught you

Post by Munchlax » #22455

Spacemanspark wrote:
geilebeer wrote:The field generator will reject bodies, not the singularity itself.
I think when he said 'reject', he meant they were gibbed.
When in a locker, I think they dissapear completely, no gib remains.
Yeah I don't think so
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Re: What SS13 taught you

Post by Cipher3 » #22459

Rumia29 wrote:
Spacemanspark wrote:
geilebeer wrote:The field generator will reject bodies, not the singularity itself.
I think when he said 'reject', he meant they were gibbed.
When in a locker, I think they dissapear completely, no gib remains.
Or maybe he meant the whole of singularity, including the field gen.
If you look at it that way, it makes sense.
That's how I interpreted it initially.
Spoiler:
Nathanael Greene has made a woman of Bryce Pax!

Valerie Sinnet says, "Nathaniel Greene charged the brig with a fucking HONK."

[Common] Assists-the-Crew hisses, "Walker Quinn s-s-s-ss-stole the HoP's-s-s-ss-s door"

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I've got all that great hitler flavor but only half the hitler calories." - Anon3

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Linus Johnson says, "I have a level 19 ranger and its so fun"
Weston Zadovsky says, "did he just"
Weston Zadovsky says, "fucking hell"

The emergency shuttle has been called. It will arrive in 10 minutes.
Nature of emergency:
Coravin, just Coravin.

Beryl Nyuphoran says, "Fucking get out."
Coravin Vattes asks, "Please?"
Beryl Nyuphoran says, "Please get the fuck outta my lab."
Coravin Vattes exclaims, "Okay!"
[Common] Beryl Nyuphoran {RD} asks, "WHO GAVE CORAVIN ALL ACCESS?"

Lindsay Donk stammers, "L-Luc-ck w-was-s-s s-s-such-h a beaut-tifu p-p-p-pr-r-rom-m q-q-q-queen"

Ty Andrews curls up in a ball on the floor and purrs.

by oranges » Sun Feb 15, 2015 7:15 pm
Get out bluespace, you've not been relevant since you lost the elections

That said, I think there are a shitton of degenerates here and I'd probably gas the lot of you if I had the chance. ~Loonikus


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RG4
Joined: Wed Jun 25, 2014 12:19 am
Byond Username: RG4ORDR

Re: What SS13 taught you

Post by RG4 » #22481

When you stuff bodies into a locker they go through the field allowing you to greentext easily.
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cedarbridge
Joined: Fri May 23, 2014 12:24 am
Byond Username: Cedarbridge

Re: What SS13 taught you

Post by cedarbridge » #22486

That people don't take your threats to fire them seriously until you take their badge.
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peoplearestrange
Joined: Tue Apr 22, 2014 12:02 pm
Byond Username: Peoplearestrange
Location: UK

Re: What SS13 taught you

Post by peoplearestrange » #22994

All that bad/evil people are looking for is some text in green.
Whatever
Spoiler:
oranges wrote:singulo.io is the center point of rational and calm debate, where much of tg's issues are worked out in a fun and family friendly environment
miggles wrote:it must have been quite the accomplishment, killing a dead butterfly
WeeYakk wrote:If you take a step back from everything watching the community argue janitor related changes is one of the most surreal and hilarious things about this game. Four pages of discussing the merits of there being too much or too little dirt in a video game.
Operative wrote:Vote PAS for headmin! Get cucked and feel good getting cucked.
TheNightingale wrote:I want to get off Mr. Scones's Wild Ride...
NikNakFlak wrote:Excuse you, I was doing intentional bug testing for the well being of the server. I do not make mistakes.
Fragnostic wrote:stop cucking the first shitshow ever that revolved around me.
This is my moment, what are you doing?!
Anonmare wrote:Oranges gestures at the thread, it shudders and begins to move!
Saegrimr wrote:
callanrockslol wrote:all you have to do is ban shitters until the playbase improves/ceases to exist, whichever comes first.
IM TRYING
Screemonster wrote:hellmoo is the mud for grown adults who main reaper in overwatch
Kor wrote:
confused rock wrote:...its like if we made fire extinguishers spawn in emergency boxes and have them heal you when you put out fires rather than them being in wall storages...
Are you having a stroke
bandit wrote:you are now manually GLORFing
MrStonedOne wrote:The best part about the election is when I announce my pick because I'm just as surprised as everybody else.
PM:[USER]->IrishWristWatch0: Yeah, im make it on but how im make the station to to sun and not go to sun

OOC: Francinum: Five Rounds at PAS's
"You are destinied to defeat Dr. Uguu and his 5 Robot Masters
(All-Access-Man, ShootyBlackCoat Man, ChloralHydrate Man, Singulo Man and TeleportArmor Man)"
I'm a box
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Mono
Joined: Fri May 09, 2014 9:55 pm
Byond Username: Mon0

Re: What SS13 taught you

Post by Mono » #23073

Mimes are twice as deadly as clowns
Spoiler:
Mono was Sweeny Thyme (survived)
Objective #1: Make an example out of those who would harm the station's innocent animals. Success!
Objective #2: Do not kill them. Success!
The traitor was successful!

DEAD: ADMIN(Scaredofshadows) says, "assistants are to space stations as badgers are to the animal kingdom"
DEAD: ADMIN(Scaredofshadows) says, "too many badgers and they'd take over the world"


OOC: Arkire: Wizards, please obey the wizardly bushido code of honour in the future, so as to avoid hurting the feelings of the people you're allowed - and encouraged - to kill. I suggest falling on your staff and being impaled in order to appease them
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Zaffre
Joined: Mon Jul 07, 2014 5:37 pm
Byond Username: Zaffre
Location: UK

Re: What SS13 taught you

Post by Zaffre » #23445

Pulling off the perfect murder / theft is the most satisfying thing you will ever experience.
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peoplearestrange
Joined: Tue Apr 22, 2014 12:02 pm
Byond Username: Peoplearestrange
Location: UK

Re: What SS13 taught you

Post by peoplearestrange » #25129

Stairs don't exist.
Whatever
Spoiler:
oranges wrote:singulo.io is the center point of rational and calm debate, where much of tg's issues are worked out in a fun and family friendly environment
miggles wrote:it must have been quite the accomplishment, killing a dead butterfly
WeeYakk wrote:If you take a step back from everything watching the community argue janitor related changes is one of the most surreal and hilarious things about this game. Four pages of discussing the merits of there being too much or too little dirt in a video game.
Operative wrote:Vote PAS for headmin! Get cucked and feel good getting cucked.
TheNightingale wrote:I want to get off Mr. Scones's Wild Ride...
NikNakFlak wrote:Excuse you, I was doing intentional bug testing for the well being of the server. I do not make mistakes.
Fragnostic wrote:stop cucking the first shitshow ever that revolved around me.
This is my moment, what are you doing?!
Anonmare wrote:Oranges gestures at the thread, it shudders and begins to move!
Saegrimr wrote:
callanrockslol wrote:all you have to do is ban shitters until the playbase improves/ceases to exist, whichever comes first.
IM TRYING
Screemonster wrote:hellmoo is the mud for grown adults who main reaper in overwatch
Kor wrote:
confused rock wrote:...its like if we made fire extinguishers spawn in emergency boxes and have them heal you when you put out fires rather than them being in wall storages...
Are you having a stroke
bandit wrote:you are now manually GLORFing
MrStonedOne wrote:The best part about the election is when I announce my pick because I'm just as surprised as everybody else.
PM:[USER]->IrishWristWatch0: Yeah, im make it on but how im make the station to to sun and not go to sun

OOC: Francinum: Five Rounds at PAS's
"You are destinied to defeat Dr. Uguu and his 5 Robot Masters
(All-Access-Man, ShootyBlackCoat Man, ChloralHydrate Man, Singulo Man and TeleportArmor Man)"
I'm a box
Conagher
Joined: Mon Aug 18, 2014 7:05 am

Re: What SS13 taught you

Post by Conagher » #25235

Trust your gut.

Work with what you have, work to improve and increase what you have.

How to work with incompetent people.

Basic style.
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