Weapon Organization
- John_Oxford
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- Joined: Sat Nov 15, 2014 5:19 am
- Byond Username: John Oxford
- Github Username: JohnOxford
- Location: The United States of America
Weapon Organization
NO, THIS IS NOT GUNSMITHING
but it may be the start of a long change of polls to lead up to gunsmithing
This it totally not for making it easier to implement gun smithing, but what if all the firearm/melee weapon/tactical items where all changed to face the same direction, and all of them where scaled to be the same size, instead of having a stetchkin thats bigger than a bolt action rifle.
but it may be the start of a long change of polls to lead up to gunsmithing
This it totally not for making it easier to implement gun smithing, but what if all the firearm/melee weapon/tactical items where all changed to face the same direction, and all of them where scaled to be the same size, instead of having a stetchkin thats bigger than a bolt action rifle.
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- PKPenguin321
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Re: Weapon Organization
i thought guns already all faced the same way (except for maybe some ballistic ones?) since the charge overlay system kinda requires it
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- imblyings
- Joined: Fri Apr 18, 2014 5:42 pm
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Re: Weapon Organization
Entirely and compellingly completely possible were gun sprites given a 32x64 space for sprites, scale wise.
But that wouldnt work.
But that wouldnt work.
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- Super Aggro Crag
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Re: Weapon Organization
the scaling is going to make it retardedly annoying to try and pick up small guns.
- Not-Dorsidarf
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Re: Weapon Organization
Poll does not have "Pointless" option
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- Joined: Tue May 20, 2014 6:53 pm
- Byond Username: Cheimon
Re: Weapon Organization
I can't see much harm in it, but to be honest I assume all the one handed weapons are of a similar size anyway. If you want to make sprite size reflect the size the item should be in real life, you can, but it wouldn't be consistent with the way sprites are done for everything else in the game. All it does is make it harder to click on smaller items, which is a straightforward removal of a normal quality of life feature.
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- Joined: Mon Jan 25, 2016 2:03 am
- Byond Username: Yackemflam
Re: Weapon Organization
Grabbing a small item is harder than grabbing a large item irl anyhowCheimon wrote:I can't see much harm in it, but to be honest I assume all the one handed weapons are of a similar size anyway. If you want to make sprite size reflect the size the item should be in real life, you can, but it wouldn't be consistent with the way sprites are done for everything else in the game. All it does is make it harder to click on smaller items, which is a straightforward removal of a normal quality of life feature.
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