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One moXCOM2 - More like SyndiCOM
- srifenbyxp
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Re: XCOM2 - More like SyndiCOM
Spoiler:
To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
- Takeguru
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Re: XCOM2 - More like SyndiCOM
Got a random soldier event pop up on the map
Did it
Got Endgamer Azari, the colonel sharpshooter
Neat.
Did it
Got Endgamer Azari, the colonel sharpshooter
Neat.
- EndgamerAzari
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- Timbrewolf
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Re: XCOM2 - More like SyndiCOM
I did a pretty good job on you. Don't worry about it.
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- Takeguru
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- EndgamerAzari
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Re: XCOM2 - More like SyndiCOM
Well damnTakeguru wrote:You look fine bae
NSFW:
Also it's hilarious that I'm a sharpshooter since I have the shittiest aim known to man
Spoiler:
- Maccus
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Re: XCOM2 - More like SyndiCOM
You were deadly accurate throwing chairs when you streamed Paint the Town Red, though!
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- EndgamerAzari
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Re: XCOM2 - More like SyndiCOM
Too bad there isn't an improvised weapon specialist.
Actually, it's too bad there really isn't ANY turn-based tactics game with a class like that, to my knowledge.
Actually, it's too bad there really isn't ANY turn-based tactics game with a class like that, to my knowledge.
Spoiler:
- Timbrewolf
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Re: XCOM2 - More like SyndiCOM
My biggest complaint about XCOM 2 is that the further advanced your armor gets the more and more your soldiers look like fuckboys.
Seriously who fucking designed this shit.
Seriously who fucking designed this shit.
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Re: XCOM2 - More like SyndiCOM
^^^ fucking hate that in games. I want armor that looks like actual armor not fucking workout clothes
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- capi duffman
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Re: XCOM2 - More like SyndiCOM
The WAR suit isn't that bad, since it has all the cool toys you could expect from a terminator suit, and also has bulky stuff that makes it look like an actual armor.An0n3 wrote:My biggest complaint about XCOM 2 is that the further advanced your armor gets the more and more your soldiers look like fuckboys.
Seriously who fucking designed this shit.
Spoiler:
- IcePacks
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Re: XCOM2 - More like SyndiCOM
stop fucking capitalizing proper nounssrifenbyxp wrote:One mo
Spoiler:
all of you stop making critical grammar mistakes this is not a grammar thread
reeeeeeeeeeeeeeeee
also i'm too stressed to play xcom can i see myself
OOC: Deitus: tfw RL porn doesnt sexually excite me anymore
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- Super Aggro Crag
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Re: XCOM2 - More like SyndiCOM
Skorvold missed a shot with a 100% chance to hit.
The entire squad died as a result.
The entire squad died as a result.
Spoiler:
- Steelpoint
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Re: XCOM2 - More like SyndiCOM
With Xcom 2 (And Xcom in general) you are aiming to cover for any contingency in game, meaning you should be doing whatever you can to ensure that even if you miss that 97% shot (which I did in my game) that it won't screw your game over.
If your in a situation where that single shot can make or break your game, then either your doing something wrong or your in a horrible position.
If your in a situation where that single shot can make or break your game, then either your doing something wrong or your in a horrible position.
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Re: XCOM2 - More like SyndiCOM
Don't the time limits in the missions sort of force you to take risks, though?
- capi duffman
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Re: XCOM2 - More like SyndiCOM
My average of remaining turns in my previous campaing were of 2.5. You have time to rethink something.Erbbu wrote:Don't the time limits in the missions sort of force you to take risks, though?
- Steelpoint
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Re: XCOM2 - More like SyndiCOM
Yeah, you have to act aggressively but that does not mean you need to run in blind.
A good example is using a Ranger with the Phantom ability to remain concealed, this gives you good scouting information and a guaranteed first shot/grenade/whatever on a enemy pod all the time.
So long as your constantly pushing towards to the objective and extract you should be fine, the only problem is if you get bogged down in a drawn out gun fight, which should be avoidable if your scouting and getting good first hits in.
A good example is using a Ranger with the Phantom ability to remain concealed, this gives you good scouting information and a guaranteed first shot/grenade/whatever on a enemy pod all the time.
So long as your constantly pushing towards to the objective and extract you should be fine, the only problem is if you get bogged down in a drawn out gun fight, which should be avoidable if your scouting and getting good first hits in.
- srifenbyxp
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Re: XCOM2 - More like SyndiCOM
My save got corrupted so I remade alot of IC people.
Spoiler:
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To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
- Steelpoint
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Re: XCOM2 - More like SyndiCOM
Fuck Landed UFO Assault missions.
Perhaps I got a bad roll of the dice but I ended up fighting two ADVENT Superheavy turrets (right near my spawn and alligned right in the way of the UFO), a squad of Muton's, another of MEC's and Stun Lancers with the coup de grace of a Sectopod with Stun Lancers. followed by another squad of MECs and Troopers. All this on a SIX turn timer to shut down the UFO SoS signal.
Amazingly only three people died, two lower level expendables but my one max rank Specialist.
I decided to spend the resources from this mission on getting my new Tier 3 armour.
Perhaps I got a bad roll of the dice but I ended up fighting two ADVENT Superheavy turrets (right near my spawn and alligned right in the way of the UFO), a squad of Muton's, another of MEC's and Stun Lancers with the coup de grace of a Sectopod with Stun Lancers. followed by another squad of MECs and Troopers. All this on a SIX turn timer to shut down the UFO SoS signal.
Amazingly only three people died, two lower level expendables but my one max rank Specialist.
I decided to spend the resources from this mission on getting my new Tier 3 armour.
- tedward1337
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Re: XCOM2 - More like SyndiCOM
I was going to ask fenby to make me a character but
He already did
My man
He already did
My man
Major T on Steam/IRC/Twitch/everything else.
Game Admin
PM anytime with questions about the server, policies or for fun!
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- Skorvold
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Re: XCOM2 - More like SyndiCOM
i only missed because of the gun or my training or something that isn't my fault
Never give up! Trust your instincts!
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- IcePacks
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Re: XCOM2 - More like SyndiCOM
or there's sectoidsSteelpoint wrote:With Xcom 2 (And Xcom in general) you are aiming to cover for any contingency in game, meaning you should be doing whatever you can to ensure that even if you miss that 97% shot (which I did in my game) that it won't screw your game over.
If your in a situation where that single shot can make or break your game, then either your doing something wrong or your in a horrible position.
OOC: Deitus: tfw RL porn doesnt sexually excite me anymore
- Maccus
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Re: XCOM2 - More like SyndiCOM
HUMANITY HAS LOST AND IT IS ALL YOUR FAULTSkorvold wrote:i only missed because of the gun or my training or something that isn't my fault
Spoiler:
- srifenbyxp
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Re: XCOM2 - More like SyndiCOM
A panicked Aggro Crag had a PTSD flashback on how elves killed his rabbit, forcing him to kill four enemies and two bystandars in a single turn. Crits a person only to have 'accidently' shoot a propane tank. And Hay Hay doesn't speak english, all of that ooga booga talk seems like german.
Last edited by srifenbyxp on Fri Sep 10, 2021 4:31 pm, edited 1 time in total.
To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
- Timbrewolf
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Re: XCOM2 - More like SyndiCOM
I have a drone so I still have something to boss around.
Shed Wolf Numero Uno
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- Super Aggro Crag
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Re: XCOM2 - More like SyndiCOM
was it panic, or a madlib aggressionsrifenbyxp wrote:A panicked Aggro Crag had a PTSD flashback on how elves killed his rabbit, forcing him to kill four enemies and two bystandars in a single turn. Crits a nigger only to have 'accidently' shoot a propane tank. And Hay Hay doesn't speak english, all of that ooga booga talk seems like german.
- srifenbyxp
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Re: XCOM2 - More like SyndiCOM
I had a 100% miss with my fucking sniper. BATTLE SIM - ADVANCE SCOPE god dam. Because of that all of my people are gravely wounded, if it wasn't for don't die on me I would had lost Geist, Cuddles and Slut to a fucking mech.
To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
- capi duffman
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Re: XCOM2 - More like SyndiCOM
A graze? Fuck getting grazes, I cannot predict those.srifenbyxp wrote:I had a 100% miss with my fucking sniper. BATTLE SIM - ADVANCE SCOPE god dam. Because of that all of my people are gravely wounded, if it wasn't for don't die on me I would had lost Geist, Cuddles and Slut to a fucking mech.
- Steelpoint
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Re: XCOM2 - More like SyndiCOM
Man I really hope they fix XCOM 2's preformance soon.
My Commander Ironman save file just got corrupted/broken as I was on the final mission. I had to quit mid way though and when I came back the save file is borked and it crashes to desktop.
What a downer.
My Commander Ironman save file just got corrupted/broken as I was on the final mission. I had to quit mid way though and when I came back the save file is borked and it crashes to desktop.
What a downer.
- capi duffman
- Joined: Wed Oct 08, 2014 7:28 am
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Re: XCOM2 - More like SyndiCOM
>Legendary run
>Very few troopers, but most of them are baddasses
>only three areas, all in Africa
>Avatar Project 10/12, the informer is pissed off
>One facility in Mexico, another in indonesia, I'll need five contacts to reach both
>3/4 contacts
>Magnetic weapons are a go, second tier armor, ASAP.
This looks hopeless, and yet, as things stand, I see the way to final victory in these numbers, since the final countdown won't start this month, so I can expand to Mexico before the final countdown begins, and, as long as I don't lose I can already delay the countdown twice (by skulljacking and raiding the first story mission)
One month to final countdown, with a time limit of +25 days, before it ends, I skulljack one officer, so -2, around a month more of time, I raid mexico, so another -2, and the blacksite after that, I'm counting on around five months, and that's more than enough time to clear most investigations, let the engineers prepare the rooms, and start spamming contacts, so I can respond to most facilities the moment I need them down.
>Very few troopers, but most of them are baddasses
>only three areas, all in Africa
>Avatar Project 10/12, the informer is pissed off
>One facility in Mexico, another in indonesia, I'll need five contacts to reach both
>3/4 contacts
>Magnetic weapons are a go, second tier armor, ASAP.
This looks hopeless, and yet, as things stand, I see the way to final victory in these numbers, since the final countdown won't start this month, so I can expand to Mexico before the final countdown begins, and, as long as I don't lose I can already delay the countdown twice (by skulljacking and raiding the first story mission)
One month to final countdown, with a time limit of +25 days, before it ends, I skulljack one officer, so -2, around a month more of time, I raid mexico, so another -2, and the blacksite after that, I'm counting on around five months, and that's more than enough time to clear most investigations, let the engineers prepare the rooms, and start spamming contacts, so I can respond to most facilities the moment I need them down.
- srifenbyxp
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Re: XCOM2 - More like SyndiCOM
I rode on 2 bricks away from game ogre for about half of my game so far, I just gathered shit and by month 6 I had plasma rifles. Just laid down some thick ass whoopns afterwards and knocked it back to 4 bricks.
To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
- capi duffman
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Re: XCOM2 - More like SyndiCOM
Welp, I just discovered that facility intel unlocks any alien facility, even if you cannot reach the region yet.
Best 50 intel spent ever, because the facility in question was the hardest to reach, and so, instead of using the skulljack, or raiding the blacksite, I can raid a facility, stop the countdown, and keep at my current pace.
Best 50 intel spent ever, because the facility in question was the hardest to reach, and so, instead of using the skulljack, or raiding the blacksite, I can raid a facility, stop the countdown, and keep at my current pace.
- srifenbyxp
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Re: XCOM2 - More like SyndiCOM
Sweet jesus, a UFO made me crash land and angry elves lead the charge. Rather than he walk out of the ship and did most of the killing with AOEs and propane tanking in a war suit.
To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
- Super Aggro Crag
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- EndgamerAzari
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Re: XCOM2 - More like SyndiCOM
LOOK AT THIS MAGNIFICENT RANDOMLY-GENERATED BASTARD
HIS NICKNAME IS 'THE KID'
HE'S HERE TO FUCK YOUR WIFE
Spoiler:
HE'S HERE TO FUCK YOUR WIFE
Spoiler:
- Wyzack
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Re: XCOM2 - More like SyndiCOM
The only way he could have had a more italian name is if you called him Spahetti Fettucini or some shit
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certified good poster
- capi duffman
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Re: XCOM2 - More like SyndiCOM
Save your fucking elirium crystals when playing in legend, people. Seriously, you'll be short of everything just to make a shitty beam rifle.
Honestly, I'm not too hot about legend difficulty, it isn't harder than commander combat wise (Fights may be larger, but the xenos aren't really stronger) it's more of a commander difficulty with marathon mode enabled, most things take a lot of time, so you just gotta delay the avatar project until you have either power armor or beam guns and feel ready to rush the story missions.
Dunno, maybe I'm too spoiled by long war, and simply I don't feel the difficulty as much as other players.
Honestly, I'm not too hot about legend difficulty, it isn't harder than commander combat wise (Fights may be larger, but the xenos aren't really stronger) it's more of a commander difficulty with marathon mode enabled, most things take a lot of time, so you just gotta delay the avatar project until you have either power armor or beam guns and feel ready to rush the story missions.
Dunno, maybe I'm too spoiled by long war, and simply I don't feel the difficulty as much as other players.
- ThanatosRa
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Re: XCOM2 - More like SyndiCOM
You know I feel like I'd need to get and play the first XCOM to be able to enjoy this. While you guys were playing it, I was playing Xenonauts.
my forum gimmick is that no one knows who i am
gender is irrelevant NO UR IRRELEVANT
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gender is irrelevant NO UR IRRELEVANT
u a bish
y u heff 2 b med
- Super Aggro Crag
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Re: XCOM2 - More like SyndiCOM
hipsterThanatosRa wrote:You know I feel like I'd need to get and play the first XCOM to be able to enjoy this. While you guys were playing it, I was playing Xenonauts.
- XSI
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Re: XCOM2 - More like SyndiCOM
Xenonauts is better anyway
- Super Aggro Crag
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- ThanatosRa
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Re: XCOM2 - More like SyndiCOM
I hadn't upgraded yet. The new rig wasn't yet.Super Aggro Crag wrote:hipsterThanatosRa wrote:You know I feel like I'd need to get and play the first XCOM to be able to enjoy this. While you guys were playing it, I was playing Xenonauts.
my forum gimmick is that no one knows who i am
gender is irrelevant NO UR IRRELEVANT
u a bish
y u heff 2 b med
gender is irrelevant NO UR IRRELEVANT
u a bish
y u heff 2 b med
- Jazaen
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Re: XCOM2 - More like SyndiCOM
Well, there is nothing better in XCom2 than mind controlling a sectoid, after everything I went through early-game fighting them.
I play:
SMAI-Reactivation (SybilAI)
SMAI-Revolutions (BagilAI): Endorsed by Poly, the Parrot! https://twitter.com/Poly_the_Parrot/sta ... 7588301825
Shannah Rader (Sybil geneticist)
Janette Hall (Bagil geneticist)
Also, I'm a Game Admin or something right now. You can tell me how I'm doing here
I seriously hope you don't make the same mistakes I have
SMAI-Reactivation (SybilAI)
SMAI-Revolutions (BagilAI): Endorsed by Poly, the Parrot! https://twitter.com/Poly_the_Parrot/sta ... 7588301825
Shannah Rader (Sybil geneticist)
Janette Hall (Bagil geneticist)
Also, I'm a Game Admin or something right now. You can tell me how I'm doing here
I seriously hope you don't make the same mistakes I have
- ThanatosRa
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Re: XCOM2 - More like SyndiCOM
Did they bring back mec troopers? I need to get my augments on when I play it finally.
my forum gimmick is that no one knows who i am
gender is irrelevant NO UR IRRELEVANT
u a bish
y u heff 2 b med
gender is irrelevant NO UR IRRELEVANT
u a bish
y u heff 2 b med
- EndgamerAzari
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Re: XCOM2 - More like SyndiCOM
As per (or rather, aspie, as the case may be) usual in these sorts of games, I'm thinking of starting over now that I've got a general feel for the game. The only problem is I'd lose FABRIZIO FERRARI and I don't know if I can live with that.
Spoiler:
- ThanatosRa
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Re: XCOM2 - More like SyndiCOM
I know the feeling. I'd rather play until failure though.
my forum gimmick is that no one knows who i am
gender is irrelevant NO UR IRRELEVANT
u a bish
y u heff 2 b med
gender is irrelevant NO UR IRRELEVANT
u a bish
y u heff 2 b med
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Re: XCOM2 - More like SyndiCOM
You could just save him to the character pool. Odds are he'll be at least in your starting roster if not the starting squad.
- XSI
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Re: XCOM2 - More like SyndiCOM
Keep playing, the game is pretty forgiving from what I've seen
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