Bottom post of the previous page:
I'd like the Nehelania a lot more if there were one-way pumps into the sewer tube thingI think that'd be a good way to fix it
Maybe make them fuckable so you can make them pump out of the sewer tube instead
Bottom post of the previous page:
I'd like the Nehelania a lot more if there were one-way pumps into the sewer tube thingYou forgot: Security+Brig (Don't want traitors getting easy stunrods from a hallway closet)An0n3 wrote:
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Unused space? Maybe stuff some more batteries and shit down here or just cut this part off the sub entirely. could be a good place to put another airlock so minisubs with the port on top can dock down here. Actually just sawing this section off completely would give the sub a really cool looking profile, like a giant fish.
Lines are just POSSIBLE connections between areas, but not really necessary. For example having the airlock lead directly into the reactor is probably a bad idea, but maybe we want that kind of FUN to be possible? Making a double-hulled indestructable super sub might ruin the game a bit if we can just cheese everything.
Pressure only happens if there's a big breach. A small breach can be fixed without diving suit, but anything big or that has been open for a long time becomes pressurised.oranges wrote:Nerf pressure and game would be more playable.
Some subs have an execution chamber yes. Can't remember which though.XSI wrote:Double post. Because you know what we need?
A brig cell we can flood without having to open the airlock and potentially sink the sub, or opening the bilges and potentially fucking up the controls.
It would probably actually make us survive better
Nah see, what they don't show you is that the companies that make these subs have so little confidence in the crews' ability to operate the nuclear reactor that they designed the controls to be like some kind of Fisher Price toy.Davidchan wrote:Compare the difficulty of literally maintaining a nuclear reactor and the difficulty of removing an overloaded circuit breaker and splicing a few wires.
Now try testing itSupermichael777 wrote: On another note i tried the sub builder and holy fuck. i looked up and 5 hours had passed and my sub still didnt work right(every lamp needs a hardline what the fuck why cant i wire them in a string)
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Boris wrote:Sticky is a jackass who has worms where his brain should be, but he also gets exactly what SS13 should be
Sticky's the worst at everythingIrishWristWatch0 wrote:Sticky, as predicted, is the worst captain.
From now on whenever he plays we just need to make him head of the ballists. As in roundstart we drown him in the ballists. The only thing he does is sabotage every run we go on.An0n3 wrote:Sticky has never let anyone else's good judgement prevent him from exercising his own stupidity.
Damn, I was gonna finally try the game but I guess I'm too late.An0n3 wrote: I think we're past the point of allowing any kind of "lovably incompetent" bullshit on the sub.
*Cough*Sticky*cough**cough*shouldn'thavegivenhimthediscordlink*cough*An0n3 wrote:There's a difference between "Oh shit I fucked up sorry I didn't know what I was doing" and
"HEEEEYYYYYYY GUYSSSSSS IM DOING IT AGAINNNNNNNNNNNNNNN!"
The first is forgivable but eventually everyone gets fucking sick of you.
The second is unforgivable and just griff that you're trying to pass off as "cute". The game is difficult enough on its own without people purposely fucking it up. I know it's hard to imagine playing something properly balanced after years of Stockhold Syndrome 13 but it's possible.
Are you saying we should buff science?oranges wrote:I don't think these people can properly process that limitation is an important part of game design An0n3
It's a lost cause.
I'm really going to have to do something with that if I roll traitor mechanic3 Possible, but only very limited to shoot the sub's rooms with railguns(Only the brig and medical)
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