Sybil Civilization® VI

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srifenbyxp
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Sybil Civilization® VI

Post by srifenbyxp » #216066

Coming out on the 21st, anyone git'n et?

[youtube]n4RheJ9xYLE[/youtube]
To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
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Firebat1234
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Re: Sybil Civilization® VI

Post by Firebat1234 » #216068

Yarp. I'm pretty hype for it.
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Re: Sybil Civilization® VI

Post by jaxy15 » #216114

I just want a Fall From Heaven 3.
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Re: Sybil Civilization® VI

Post by Lumbermancer » #216124

Won't I have to wait for two expansion packs before I get fully fleshed out experience?
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Re: Sybil Civilization® VI

Post by Firebat1234 » #216156

Lumbermancer wrote:Won't I have to wait for two expansion packs before I get fully fleshed out experience?
From what I'm hearing, no.
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XSI
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Re: Sybil Civilization® VI

Post by XSI » #216230

Not touching this until it goes on sale

Seriously, I know enough civ to see that it's going to be a bad idea to buy it full price
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420goslingboy69
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Re: Sybil Civilization® VI

Post by 420goslingboy69 » #216231

What XSI said
i play :):):):):)autumn sinnow
this man's:):):):):) army
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Supermichael777
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Re: Sybil Civilization® VI

Post by Supermichael777 » #216375

all the good civs are dlc
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Re: Sybil Civilization® VI

Post by MMMiracles » #216634

The playthroughs with the 10-civ review copy makes it seem promising enough to potentially pre-order. The addition of districts makes it seem like you'll get more varied games depending on your maps.

At least it won't be another Beyond Earth.
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Re: Sybil Civilization® VI

Post by Kraso » #216653

It's trash son.
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Re: Sybil Civilization® VI

Post by Ikarrus » #220603

The AI can be a hell of lot more aggressive in this game. It caught me by surprise.

I was just chilling in the Ancient Age minding my own business when around turn 30 Russia showed up at my doorstep with 8 fucking Warriors and knocked over my little mud huts.

It's quite refreshing, actually.
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Re: Sybil Civilization® VI

Post by IcePacks » #220606

almost ended a game in the classical era with scythia because the ai kept fucking with me
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Re: Sybil Civilization® VI

Post by oranges » #220623

AI sometimes war decs when they're hopelessly outclassed in tech levels.

like wardeccing on me with swordsman when I have rifleman and cavs is just silly.
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srifenbyxp
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Re: Sybil Civilization® VI

Post by srifenbyxp » #220857

In my current game the sheeples civ is the most technologicalyl advance which is ironic, but due to my 135+ and growing income I quickly built research centers on all 14 of my cities and raking in new tech in 8 or less turns. Right now I'm in the atmoic age almost to information, just need artillery then I'm sweeping the board.
Last edited by srifenbyxp on Fri Sep 10, 2021 12:58 pm, edited 1 time in total.
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Re: Sybil Civilization® VI

Post by MMMiracles » #221028

The observation balloon units are hilariously overpowered in the fact they stack their +1 range for bombardment units, up to around 6-7 hexes. Add an extra range if you can get a level 5 unit for the +1 range promotion.

I steamrolled an entire continent by sending in fodder to get view of the city while artillery sat multiple tiles away. AI has no idea how to counter and I'm assuming neither will most regular players.
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Submitted by: sandstorm

The best way to get a girl/boy friend is to click on them say "hi" then push enter
then say "your cute" then push enter,wait until they say somthing back if they
don't go for another.
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Re: Sybil Civilization® VI

Post by srifenbyxp » #221082

So I won my first multiplayer round with 6 people. Half died of barbarians, one quit out of shear terror of my mighty island and the other one gave up soon afterwards.

I'm the best - SIMPLY - THE - BEST
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Re: Sybil Civilization® VI

Post by Luke Cox » #221191

Game's not perfect, but no vanilla Civ game has ever been. This is by far the cleanest launch the franchise has seen. 5 was a mess at launch.
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Re: Sybil Civilization® VI

Post by DrPillzRedux » #221887

I just bought this for multiplayer. The last Civ game I played was the cartoony revolution one. What am I in for?
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Re: Sybil Civilization® VI

Post by oranges » #221891

The multiplayer is too slow to even be workable.

I tried a game with a mate in aus and it took 30+ seconds for turns to resolve, compared to almost instaneous processing in early game on single player.
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XSI
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Re: Sybil Civilization® VI

Post by XSI » #221904

Sounds like a network issue

I've gone and watched youtube videos
As expected, the AI sucks hard and relies purely on crutches and cheating for difficulty. Diety level AI starts with 2 settlers, 6 warriors, scouts, and gets a production boost(Maybe even some free workers) so you're fighting uphill from the start.
And they're extra aggressive, focusing on the player.

Which amusingly lets people capture the AI's settlers and workers so that they get ahead of the AI, since the AI is still awful at military and planning.
Perhaps multiplayer is better. I'll see if it goes on sale at some point
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Krusvik
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Re: Sybil Civilization® VI

Post by Krusvik » #221932

I have it.
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Re: Sybil Civilization® VI

Post by DrPillzRedux » #221933

The issue with multiplayer is a bug with the city states AI causing round end lag.
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a correct post by pillz
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Re: Sybil Civilization® VI

Post by Ikarrus » #222126

My current game crashes every time I hit turn 240

I guess I'll have to restart now.
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