Bottom post of the previous page:
As someone very experienced skulking around nulsec and leading gangs like this, and t2 gangs, you need ewar. EWAR is the difference between everyone dying and successfully leading a covert ops fleet in taking out T2 battleships. As An0n3 put it, EWAR is the rag of chloroform you put over someone's face as your friends beat them to death, though I like to liken it more to the concept of the SS13 changeling parasting causing you to become totally helpless, yet still aware of the massive amount of suffering you are about to be put through. In fact the only time EWAR is not supremely helpful is if we run into another gang, because it will be unlikely that the EWAR can protect us against multiple targets.The idea of using logis makes sense at first until you remember the point of a lowsec roam gang is to kill stuff WAY above the cost of your ship. Anything worth ganking is going to probably blast you to bits before you can be healed anyway. With EWAR they can't do fight back, and with proper tackling you can prevent them from running. If they fight back it means we failed as an outfit and something went very wrong.
But if you all collectively agree to not use EWAR I will watch and laugh as I don't mind. After all, he can't target me anyway when I am in cloak. But make no mistake: EWAR ships are amazingly deadly beasts. Nothing is more terrifying than knowing you can do absolutely nothing to save yourself even as you are aware that your death will be slow and painful. If anyone was still trying to figure out what specialties to look into and are Caldari I highly recommend considering becoming our EWAR specialist. I would do it but energy neutralizers tend to be less useful in gang ambushes and more useful in open combat. EWAR specialists also tend to learn other extremely fun and terrifying skills like cloaking and bombing, they are the guys who are out to stab you in the back and drag you into the night and are the guys who spearhead ganks, and most of their ships are cruisers and frigates, with the ultimate ship of EWAR specialists being the covert ops frigate.
Two other things: Anyone doing tackling or EWAR needs to train the skill that improves your lock times, signature analysis, and absolutely no one in the gang is allowed to pop a pod. Lock times allow the EWAR and tacklers to tackle and EWAR faster than the enemy can warp, and podding someone in lowsec is supremely stupid as while Concord isn't going to send the cops into that neighborhood they still saw it happen. Your sec standing gets nuked really hard and that is problematic even for the most hardcore nulsec or wormhole pilot.