Dwarf Fortress: Travelling Bar Brawler edition

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XSI
 
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Re: Dwarf Fortress: Travelling Bar Brawler edition

Postby XSI » Mon Jun 03, 2019 12:47 pm #496563

Your military dwarves train better on live targets, is why I suggest the trogs
You can always dump them in magma if you want to get rid of them too.



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FantasticFwoosh
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Re: Dwarf Fortress: Travelling Bar Brawler edition

Postby FantasticFwoosh » Tue Jul 16, 2019 7:07 pm #503461

Just in, petting your goodest boys soon.


Spoiler:
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Malkevin
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Re: Dwarf Fortress: Travelling Bar Brawler edition

Postby Malkevin » Tue Jul 16, 2019 7:22 pm #503467

And deadest boys
This space intentionally left blank.

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MisterPerson
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Re: Dwarf Fortress: Travelling Bar Brawler edition

Postby MisterPerson » Wed Jan 29, 2020 6:39 pm #537936

New version's out, enjoy your bugs.
I code for the code project and moderate the code sections of the forums.

Why realism is stupid:
Spoiler:
Wiz, the project lead of Europa Universalis IV:

Immersion/flavor is playing a WW2 shooter and using a mosin-nagant instead of a laser gun - this is important.

Realism is playing a WW2 shooter and having to spend 2 months in hospital everytime you get shot - stupid and detrimental to gameplay. Nobody actually wants a realistic game, which is why realism arguments are so selectively used.
Source: http://forum.paradoxplaza.com/forum/ind ... t-19679470

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Re: Dwarf Fortress: Travelling Bar Brawler edition

Postby Anonmare » Wed Jan 29, 2020 9:38 pm #537975

I killed the previous king
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FantasticFwoosh
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Re: Dwarf Fortress: Travelling Bar Brawler edition

Postby FantasticFwoosh » Thu Jan 30, 2020 11:32 am #538054

Dwarves can now host TED talks to teach each other skills and keep away rust without actually queuing up the job when they upgrade their guild hall after getting 10 members.

Courtesy of a very nice member of a discord community im in.
Spoiler:
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Enclosed we see the recreational CBT seminar
Spoiler:
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Spoiler:
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Re: Dwarf Fortress: Travelling Bar Brawler edition

Postby Tarchonvaagh » Mon Feb 24, 2020 11:16 am #545498

Weewoo tator dorfs
"You cannot defeat what lives on in the heart, and soul, of every TG player" - Birdboat
hi im the corvin dude on sybil or terry how's it going
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FantasticFwoosh
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Re: Dwarf Fortress: Travelling Bar Brawler edition

Postby FantasticFwoosh » Mon Feb 24, 2020 11:52 am #545508

Dwarves don't poison other dwarves anymore, they scope out the needs of who hasnt drunk by smelling their breath (not actually but close enough) and then the tavern keeper will serve them and visiting guests wine.


Spoiler:
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Re: Dwarf Fortress: Travelling Bar Brawler edition

Postby Anonmare » Tue Mar 17, 2020 10:26 pm #550070

Bartenders just enforce the 3 drink minimum rule
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Re: Dwarf Fortress: Travelling Bar Brawler edition

Postby Lumbermancer » Thu Mar 26, 2020 5:50 pm #551519

looks neat

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Re: Dwarf Fortress: Travelling Bar Brawler edition

Postby cacogen » Thu Mar 26, 2020 9:04 pm #551558

that tileset looks really good. i could never force myself to learn this game because of shitbrain + a lack of patience

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Re: Dwarf Fortress: Travelling Bar Brawler edition

Postby Lumbermancer » Thu Mar 26, 2020 11:00 pm #551570

Yeah but see, graphics are the least of DF's problems. Primary one being archaic interface design, and I don't mean keyboard and lack of mouse, but rather problems stemming from development process, like inability to resize stockpiles my pet peeve.
This release won't change a thing.
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Re: Dwarf Fortress: Travelling Bar Brawler edition

Postby cacogen » Thu Mar 26, 2020 11:05 pm #551572

Is this in preparation for the Steam release? Getting it pretty and looking like Rimworld for the normies?

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Re: Dwarf Fortress: Travelling Bar Brawler edition

Postby Lumbermancer » Thu Mar 26, 2020 11:08 pm #551573

Yes this is the "premium" Steam version. I'm not sure if they will change the interface, but I doubt it. It would require too deep of a rework from ground up.
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Re: Dwarf Fortress: Travelling Bar Brawler edition

Postby FantasticFwoosh » Wed Apr 01, 2020 2:42 pm #552512

Lumbermancer wrote:Yes this is the "premium" Steam version. I'm not sure if they will change the interface, but I doubt it. It would require too deep of a rework from ground up.


Yes and TWBT is coming as standard for a aerial view of depth and multiple tiles at once, if you wanted to watch a troll fall into your spikepit of doom.


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