Universal Combat CE

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Balut
Joined: Wed Apr 23, 2014 2:22 am
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Universal Combat CE

Post by Balut » #67225

http://store.steampowered.com/app/34558 ... 1_4_4__123

I swear I remember downloading this ages ago and being really fucking pissed off at how I couldn't figure out how to do fucking anything ever. I am told that once you stop being a retard and know how to play it, it's a pretty neat space simulator?

Anyway shit's free on steam now and I guess caters to the SS13 crowd's presumed spacefetish, so that's cool.
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DemonFiren
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Re: Universal Combat CE

Post by DemonFiren » #67233

Acquiring.
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Ricotez
Joined: Thu Apr 17, 2014 9:21 pm
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Re: Universal Combat CE

Post by Ricotez » #67239

I though this thread was about a universal combat chief engineer, I am disappointed
MimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.
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The HoP just toolboxes someone to death out of nowhere, then gets speared by a chemist who saw him murder a guy, then the chemist gets beaten to death because someone else saw him kill the HoP.
Tele-man somehow dies and gets its looted by an atmos tech who managed to use it to send two nuke ops to lavaland, who were then surrounded by several very angry people from earlier and some extra golems on top of it.
Captain dies, gets cloned/revived, lasers the guy holding the disk into crit to take it back.
Some idiot tries to welderbomb the AI hiding out at mining for no discernible reason.
Two permabans and a dayban, i'm expecting a snarky appeal from one of them soon. What the fuck.
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DemonFiren
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Re: Universal Combat CE

Post by DemonFiren » #67240

That's called "normal CE", Rico.
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cedarbridge
Joined: Fri May 23, 2014 12:24 am
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Re: Universal Combat CE

Post by cedarbridge » #67260

So apparently this game is really cumbersome or complex or something? I haven't had a chance to sit down with it yet, but the reviews seem to really hate the shit out of it.


Edit: Not very promising so far. I had to manually edit the config file to get up to my native 1920x1080 res and even now the menus don't actually respond properly when clicked on at the menus. I haven't even made it to the supposedly deep and complex gameplay because the "new save game" screen beeps and then produces a new menu that isn't actually visible. I mean man, how do you program something that doesn't even update its own menus?
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srifenbyxp
Joined: Tue May 20, 2014 4:49 am
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Location: UK

Re: Universal Combat CE

Post by srifenbyxp » #67270

Ill try it out once I wake up after beddy byew time
To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
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Steelpoint
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Re: Universal Combat CE

Post by Steelpoint » #67281

Wasn't this that "big" game touted by Derek Smart a long time ago?

Well no wonder its cumbersome.
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nsos
Joined: Sat Apr 19, 2014 4:09 pm
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Re: Universal Combat CE

Post by nsos » #67287

that was Battlecruiser 3000AD
Malkevin

Re: Universal Combat CE

Post by Malkevin » #67292

nsos wrote:that was Battlecruiser 3000AD
This is the same game with a few tweaks, a better paint job, and an ugly looking green ui with ugly green character portraits with voice overs that have been run through with a distortion filter to make the game seem darker and edgier.
BC-M:G was the best iteration of this game.


Anyway, it can be a fun game once you get into, but for the love of god RTFM.
This borders DCS/Falcon on the level of complexity and key bindings so RTFM if you don't want to suck.
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Timbrewolf
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Re: Universal Combat CE

Post by Timbrewolf » #67322

Oh God this.

I tried playing BC 3000AD ages ago. It was like...completely unworkable.
When they said they fixed it and remastered it I got this and tried it again. I found it only slightly more tolerable and still a nearly unworkable clusterfuck.

If you want to play a game similar in scope to this that ACTUALLY WORKS get Star Trek Bridge Commander.

The Derek Smart story is kind of inspiring in that it shows even if you have no sense as a game designer you can just fucking roll on and release a fucking ton of shitty sci-fi games that are all garbage and somehow make it anyway. Seeing Derek Smart release all this crap and somehow still have a company makes me want to try being a game developer.
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Re: Universal Combat CE

Post by Malkevin » #67379

Starshattered is another good space cap ship game, really underrated and fell under the radar which is a shame
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Skorvold
Joined: Fri Apr 18, 2014 2:36 pm
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Re: Universal Combat CE

Post by Skorvold » #67413

Maaan. I just wanna nice space sim with boarding actions. This shit is too complicated.
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cedarbridge
Joined: Fri May 23, 2014 12:24 am
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Re: Universal Combat CE

Post by cedarbridge » #67421

Yep, can't make it past the main menus. Shits broke yo.
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DemonFiren
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Re: Universal Combat CE

Post by DemonFiren » #67425

I got it for free, now it's time to take this shit apart.
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DemonFiren
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Re: Universal Combat CE

Post by DemonFiren » #67595

Okay, after some initial testing (and much cursing due to alt-tab crashing the game, and there is no way I am printing those manuals) I have come to the conclusion that this makes Dwarf Fortress look easy.
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Scones
Joined: Mon Nov 10, 2014 2:46 am
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Re: Universal Combat CE

Post by Scones » #67599

never have i see so many negative reviews on something written so hatefully
plplplplp WOOOOooo hahahhaha
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srifenbyxp
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Re: Universal Combat CE

Post by srifenbyxp » #67650

God dam this is one complicated game, I know if I master the controls i'll be spending mad time playing it but there's no tutorial or nothing.
To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
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DemonFiren
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Re: Universal Combat CE

Post by DemonFiren » #67656

There is, actually. Manuals are in the docs folder of the game directory.
And there is a tutorial mission.
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Incomptinence
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Re: Universal Combat CE

Post by Incomptinence » #67690

If I wanted a complicated space game I would just play Aurora instead of cutting myself on polygons.
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