Hotline Miami 2

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paprika
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Hotline Miami 2

Post by paprika » #62480

WHEN WHEN WHEN WHEN WHEN

It's almost been a fucking year and I'm still excited for it

[youtube]svZeQoEWwR4[/youtube]

[youtube]T2iPqdofc6g[/youtube]
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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Re: Hotline Miami 2

Post by danno » #62483

the soundtrack got leaked and its p aight

[youtube]bEPBefYxfWs[/youtube]
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Re: Hotline Miami 2

Post by ThanatosRa » #63204

NNNNNNNNNNNNNNGGGHHH. I still need to go back and play the first one again.
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Re: Hotline Miami 2

Post by cedarbridge » #63228

If he adds another fucking awful track like the one that plays at your home every day I'm going to actually hurt somebody. And I'll like it.

Fuck.
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Re: Hotline Miami 2

Post by danno » #63235

>doctor song
>awful

have you considered killing yourself you stupid nigger
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Re: Hotline Miami 2

Post by cedarbridge » #63268

danno wrote:>doctor song
>awful

have you considered killing yourself you stupid nigger
No, fuck you. This is objectively the worst track in an otherwise great soundtrack.
[youtube]npX8OQaIW44[/youtube]
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Re: Hotline Miami 2

Post by danno » #63275

i'm so sorry for your loss
of brain cells
at birth
that led to your tragic retardation and awful opinions
my condolences
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Re: Hotline Miami 2

Post by ShadowDimentio » #63280

Danno I'm just going to save that response for future use when I need to dunk someone so hard their face fractures the earth's crust on collision

Hope you don't mind
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Re: Hotline Miami 2

Post by paprika » #63314

when
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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Re: Hotline Miami 2

Post by Wyzack » #63619

>Not liking deep cover

Confirmed for absolute shit taste. This game really got me into Perterbator's music, and i am not much of an electronica guy
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Caleb Robinson laughs.
Arthur Thomson catches fire!
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Re: Hotline Miami 2

Post by cedarbridge » #63637

Wyzack wrote:>Not liking deep cover

Confirmed for absolute shit taste. This game really got me into Perterbator's music, and i am not much of an electronica guy
Nah, that dragging waaaaaaaaaa noise makes it sound like the whole song was recorded underwater. In piss. Without that bit the song might actually be good but that riff totally kills it for me.
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Re: Hotline Miami 2

Post by Septavius » #63652

you're a faggot
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Re: Hotline Miami 2

Post by Incomptinence » #64119

Aaaaaannnnnd banned ("refused classification") in Australia on the basis of implied rape in the demo.

Fuck.
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Re: Hotline Miami 2

Post by Sum Ting Wong » #64225

Be careful of the drop.

[youtube]PyY8QpSjYfY[/youtube]
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Re: Hotline Miami 2

Post by cedarbridge » #64546

Sum Ting Wong wrote:Be careful of the drop.

[youtube]PyY8QpSjYfY[/youtube]
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Re: Hotline Miami 2

Post by nsos » #64565

Sum Ting Wong wrote:Be careful of the drop.

[youtube]PyY8QpSjYfY[/youtube]
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Re: Hotline Miami 2

Post by paprika » #68372

Oldman Robustin wrote:It's an established meme that coders don't play this game.
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Re: Hotline Miami 2

Post by Septavius » #74763

now.
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Re: Hotline Miami 2

Post by Wyzack » #74764

I can''t access it for another half an hour holy shit i am dying
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
Kor wrote:I wish Wyzack was still an admin.
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Re: Hotline Miami 2

Post by Wyzack » #74772

It is past noon and i still cannot download it, what the fuck is habbening?
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
Kor wrote:I wish Wyzack was still an admin.
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Re: Hotline Miami 2

Post by Wyzack » #74794

Oh my god, it is so fucking good
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
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Re: Hotline Miami 2

Post by Balut » #74811

I've been running around the internet yelling about it instead of playing it because my body is not prepared


**EDIT**
Jesus Christ, green jacket guy's second mission is literally Hitler. What the fuck is that first floor?

Alex & Ash best characters.

This sword guy's first mission is a bitch. I clear a buncha dudes and then some fucknut with an uzi sprays me from the side, and it's dark as fuck so I can't fucking see him.

Why are these dudes in Hawaii.

Howe2dodgeroll.


I'm not digging this as much as Hotline Miami 1, but it's not bad. Might be the new music, it doesn't pump as hard. Except for Roller Mobster, I guess.
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Re: Hotline Miami 2

Post by EndgamerAzari » #74866

Spoiler:
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Re: Hotline Miami 2

Post by Kavaloosh » #74881

i beat it
Confront them with annihilation, and they will then survive; plunge them into a deadly situation, and they will then live. When people fall into danger, they are then able to strive for victory.
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Re: Hotline Miami 2

Post by Balut » #74884

SuperLlama> Equip Jake
> Learn ventriloquism
> Kill people by throwing your voice

SuperLlama> Get surrounded by enemies
> Surrender
> Kill everyone in the room by throwing the fight

SuperLlamaYou could even kill people with punches like Tony because you're throwing your weight around
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Re: Hotline Miami 2

Post by Sum Ting Wong » #74888

That ending was dumb.

I miss small maps and choosing my own masks. Also LOLDOORS.
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Re: Hotline Miami 2

Post by THE MIGHTY GALVATRON » #74891

Hell yeah Perturbator!

All these spinning dogs and Russians, oy what a crazy game!

And where is level editor?
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Re: Hotline Miami 2

Post by Incomptinence » #74905

Well still banned in Oz. Guess I need to engage in some developer approved piracy then.
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Re: Hotline Miami 2

Post by Wyzack » #74958

God damn it i was so fucking sad when
Spoiler:
the fanatics all got killed so early on. Alex and Ash were the best, but Tony was pretty fucking awesome too.

I wonder how he ended up with the tony mask anyways. In the first game you find a dead 50 blessings guy with the mask, which is how you get it in the first place. When he has it in the second game it is full of holes and covered in blood
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
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Re: Hotline Miami 2

Post by Balut » #74992

I know, right? They were the best characters. Everyone else is pretty whatever.


Also, I think I'll add Dust to the list of music I really really fucking like from Hotline Miami 2.

[youtube]bEPBefYxfWs[/youtube]

The ending mission was pretty cool. It's too bad there weren't more sequences like it.
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Re: Hotline Miami 2

Post by LA MAYONESA » #75026

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Re: Hotline Miami 2

Post by ThanatosRa » #75056

... Man the game feels so 90s. I love it.

As a edit, the part where you get to do the non-lethal rampage through the nightclub was refreshingly fun. Hard as hell since you can't use any guns, but fucking fun nonetheless.
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Re: Hotline Miami 2

Post by DrPillzRedux » #75067

Yeah it's fun as hell. AI and windows suck ass since they can see through windows from across the map and one shot you.
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Re: Hotline Miami 2

Post by Balut » #75069

I found the writer's levels were the easiest, because they assume you don't have any guns. Incidentally, if you try hard enough, the writer can get his murder on. Down a guy and smack him around enough, and you'll actually kill them. Supposedly doing this enough or something will let him actually use guns, too, I think.

Anyway yeah, guns fucking blow, fuck guns.
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Re: Hotline Miami 2

Post by Timbrewolf » #75072

If you kill two people the writer goes berzerk. The background starts flashing red and you can start using guns and killing people.

You get a lot less points for this though.

The writer can chain really long ass combos by knocking people out and then emptying their guns for an additional score. If you're just playing through the game to beat it than fuck this who cares. Get your valids on.

If you actually like putting up high scores and getting good ranks then it's essential that you don't kill anyone during his levels AND take people's guns apart to increase/extend your combos.
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Re: Hotline Miami 2

Post by Wyzack » #75097

Holy shit man, that ending was really disappointing
Spoiler:
We essentially learn absolutely nothing about the 50 blessings conspiracy, and we didn't get to play as Jacket even once. I really really enjoyed the gameplay but the story just felt like a bunch of random assholes faffing about and killing each other.
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
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Re: Hotline Miami 2

Post by Balut » #75140

I thought the ending was baller.
Spoiler:
>we learn nothing about the 50 Blessings conspiracy
What
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Re: Hotline Miami 2

Post by Wyzack » #75145

Spoiler:
Well i mean it is alluded to the the colonel created 50 blessings but we never really get anything concrete. Not to mention "bombs fall everybody dies" is a bit of a cop out ending in my opinion. I dunno, i guess i was hoping to play as jacket and finally get to murder the people who screwed up his life so badly. Sad endings, i guess. No complaints about the gameplay though, i thought it was stellar, fun and fucking hard. Redoing it on hard mode now.
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
Kor wrote:I wish Wyzack was still an admin.
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Re: Hotline Miami 2

Post by ThanatosRa » #75149

An0n3 wrote:If you kill two people the writer goes berzerk. The background starts flashing red and you can start using guns and killing people.

You get a lot less points for this though.

The writer can chain really long ass combos by knocking people out and then emptying their guns for an additional score. If you're just playing through the game to beat it than fuck this who cares. Get your valids on.

If you actually like putting up high scores and getting good ranks then it's essential that you don't kill anyone during his levels AND take people's guns apart to increase/extend your combos.
I intend to play him the way he's meant to be played... which I suppose means Hardmode. And yea, you're right,m it's nto THAT hard. I'm just not that great at this or the first one.
I'm still trying to figure out what the hell is up with Piggy though.
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Re: Hotline Miami 2

Post by Balut » #75156

Spoiler:
I mostly really liked the ending for its trippy drugged out berserker rampage. Although, I thought I was supposed to have a revolver for the last bit, but whatever.
"Yeah, they're kick-ass robot pilots!" "But they sing and dance!" "They launch from a secret base..." "...that's right under the opera house!"
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Re: Hotline Miami 2

Post by ThanatosRa » #75367

Okay. The twins are hard. But Hard when the gun nut DOESN'T FOLLOW.
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Re: Hotline Miami 2

Post by THE MIGHTY GALVATRON » #75370

ThanatosRa wrote:Okay. The twins are hard. But Hard when the gun nut DOESN'T FOLLOW.
I have never had this issue, what are you people doing to get this to happen? Hell I never had any bugs come up in this game (save for enemies riddin' spinnaz and chainsawing fat dudes through walls).

This game reminds me a lot of Pulp Fiction in the way it tells its story in a circular nature; at the same time the Acts are named after your basic narrative structure which I find pretty interesting. Good stuff it's fun to see the fallout of Jacket's actions.
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Re: Hotline Miami 2

Post by ThanatosRa » #75430

THE MIGHTY GALVATRON wrote:
ThanatosRa wrote:Okay. The twins are hard. But Hard when the gun nut DOESN'T FOLLOW.
I have never had this issue, what are you people doing to get this to happen? Hell I never had any bugs come up in this game (save for enemies riddin' spinnaz and chainsawing fat dudes through walls).

This game reminds me a lot of Pulp Fiction in the way it tells its story in a circular nature; at the same time the Acts are named after your basic narrative structure which I find pretty interesting. Good stuff it's fun to see the fallout of Jacket's actions.
On the very first mission I got him on, I would occasionally have him fail to follow into the front door. However, once he was inside, he had no issue. It was just THE FRONT FUCKING DOOR.

Other than that, I love these guys. Because fuck yea chainsaw.
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Re: Hotline Miami 2

Post by Wyzack » #75431

Spoiler:
Here is what i want to know, what purpose does Jake serve in this game? He interacts with no one, does a few generic mob kill missions, finds out too much and then gets killed. It feels like the game would have been exactly the same if he had not been in it
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
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Re: Hotline Miami 2

Post by THE MIGHTY GALVATRON » #75437

Wyzack wrote:
Spoiler:
Here is what i want to know, what purpose does Jake serve in this game? He interacts with no one, does a few generic mob kill missions, finds out too much and then gets killed. It feels like the game would have been exactly the same if he had not been in it

Spoiler:
Only purpose Jake has is to die so Jacket can take his mask. Other than that it's just another perspective of what's going on.
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srifenbyxp
Joined: Tue May 20, 2014 4:49 am
Byond Username: Srifenbyxp
Location: UK

Re: Hotline Miami 2

Post by srifenbyxp » #75708

So I heard the ending was retarded and im on mission 20 something.

Does the ending pull something similar to the neat movie:
Spoiler:
The Departed
It seems to be heading in that direction.
To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
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THE MIGHTY GALVATRON
Joined: Wed Nov 12, 2014 10:17 pm
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Re: Hotline Miami 2

Post by THE MIGHTY GALVATRON » #75764

srifenbyxp wrote:So I heard the ending was retarded and im on mission 20 something.

Does the ending pull something similar to the neat movie:
Spoiler:
The Departed
It seems to be heading in that direction.
Nah man this game just sets up the sequel to the next game.
Spoiler:
NUCLEAR THRONE
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srifenbyxp
Joined: Tue May 20, 2014 4:49 am
Byond Username: Srifenbyxp
Location: UK

Re: Hotline Miami 2

Post by srifenbyxp » #75893

What a lazy ending, final stage was fun but the guy used a gun not an axe. Then again when you do drugs shits fucked, WINNERS DON'T USE DRUGS
To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
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Wyzack
Joined: Fri Apr 18, 2014 11:32 pm
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Re: Hotline Miami 2

Post by Wyzack » #75908

What are your guys' favourite tracks? mine have got to be Roller Mobster, Dust, and Run. I was really hoping Perterbator would release a new track for the game album, but we just got 2 old ones and one newer one. Pretty disappoint.
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danno
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Re: Hotline Miami 2

Post by danno » #75946

THE MIGHTY GALVATRON wrote:
srifenbyxp wrote:So I heard the ending was retarded and im on mission 20 something.

Does the ending pull something similar to the neat movie:
Spoiler:
The Departed
It seems to be heading in that direction.
Nah man this game just sets up the sequel to the next game.
Spoiler:
NUCLEAR THRONE
HAHAHAHA
Hornygranny wrote: wtf i like danno now
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I don't even play ss13 anymore, pretty much due to dannos stupid bullshit
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