XCOM2 - More like SyndiCOM

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ShadowDimentio
 
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Re: XCOM2 - deathsquid's turn

Postby ShadowDimentio » Fri Jan 08, 2016 5:45 pm #145458

I can't wait to kill some xenos/shitcurity the way god intended instead of laying in their bed like some unnamed scaly fuckbois in this forum

I also can't wait to miss 98% chance shots because god is sick of my hubris
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Re: XCOM2 - deathsquid's turn

Postby capi duffman » Fri Jan 08, 2016 6:29 pm #145461

Killing liggers tator style?

I think I may like this shit.

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Re: XCOM2 - deathsquid's turn

Postby Super Aggro Crag » Fri Jan 08, 2016 7:01 pm #145463

looks shittier than xcom 1 :newcop: :newcop: :newcop:
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Re: XCOM2 - More like SyndiCOM

Postby capi duffman » Sat Jan 09, 2016 8:41 am #145587

So, when you pay up for a new weapon or armor, EVERYONE, gets the stuff, instead of manufactoring one by one.
They intended purpose is for the player to customize those, so a good soldier has better gear than his peers, even if the standard is the same.
I saw an UFO raid, and in that, a new unit, some sort of techno ghost, apparently if you wound it, but fail to kill it in the turn, it clones itself. From what I saw, it's like the outsider (bullshit aim, if you kill it there is nithing left behind)

When the xenos complete the avatar project you're given a last chance to raid some scientific station, and blow it up so they won't win yet, sadly I couldn't see that, since the player was awful and unable to reach the location.

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Re: XCOM2 - deathsquid's turn

Postby DemonFiren » Sat Jan 09, 2016 9:34 am #145591

This is going to be garbage.

They can't even lizard properly.
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Re: XCOM2 - More like SyndiCOM

Postby capi duffman » Sat Jan 09, 2016 10:17 am #145593

In the do or die missions, like defending the avenger, even wounded soldiers can be deployed.

I like it, it was bullshit to have dudes with only hours left till recovery not being able to defend their sorry lives should xenos strike.

Also, killing liggers is alway A-ok, Bradford approves.

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Re: XCOM2 - More like SyndiCOM

Postby Zilenan91 » Sat Jan 09, 2016 11:18 am #145595

In Enemy Unknown I always made all my troopers into helmeted, faceless soldiers. They looked cool but they also had almost no individualism.
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Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS

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Re: XCOM2 - deathsquid's turn

Postby Lumbermancer » Sat Jan 09, 2016 12:09 pm #145598

XSI wrote:Why not just play Xenonauts?

It's closer to actually being X-com than any 'Xcom' game gets


Why not play X-COM Apocalypse, the best X-COM game ever.
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Re: XCOM2 - More like SyndiCOM

Postby DemonFiren » Sat Jan 09, 2016 12:13 pm #145599

CosmicScientist wrote:Can't wait to play Barbie Trooper dress up for five hours before getting to the first mission.

Oh, I know that feel.

Sukhomlinov effect, here I come.
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Re: XCOM2 - More like SyndiCOM

Postby Steelpoint » Sat Jan 09, 2016 1:19 pm #145605

Xenonauts is quite fun, but is really more of a modern remake of the original Xcom. Nothing more or less.

Xcom 2 is a interesting way of advancing modern franchise in a unique way that also by chance expands the Geoscape strategy beyond looking pretty.
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Re: XCOM2 - More like SyndiCOM

Postby capi duffman » Mon Jan 11, 2016 11:13 pm #146005

This game has freaking tentaculats. One of those xenos, called "Gatekeeper" can psyrape the troopers, and instantly raise the defeated as zombies for funnier raep.

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Re: XCOM2 - More like SyndiCOM

Postby Reyouka » Tue Jan 12, 2016 5:31 pm #146149

They also have a AoE psyzombie raise and in their undeployed form have a beam cannon.
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Re: XCOM2 - More like SyndiCOM

Postby capi duffman » Fri Jan 22, 2016 12:34 am #147973

https://xcom.com/news/en-long-war-studi ... for-launch

It's been a while since I saw a support that big for the modding community.
Also, it's a very big step and advertisement for Terra Invicta, these guys won't have any trouble getting funding for their kickstarters.

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Re: XCOM2 - More like SyndiCOM

Postby Kraso » Fri Jan 22, 2016 5:51 pm #148120

2 WEEKS LADS

W
E
E
K
S

L
A
D
S
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Re: XCOM2 - More like SyndiCOM

Postby MMMiracles » Sun Jan 31, 2016 2:08 am #150185

I never actually played an XCOM game until recently, bought Enemy Unknown off the humble bundle.

Holy fuck this is probably the most fun I've had with a strategy game since Civ. I'm probably going to grab XCOM2 now after my experience so far with Enemy Unknown.
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Re: XCOM2 - More like SyndiCOM

Postby Wyzack » Sun Jan 31, 2016 2:14 am #150188

Buy xcom ufo defence on steam for maximum fun in the vein of dorf fort
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Re: XCOM2 - deathsquid's turn

Postby Screemonster » Sun Jan 31, 2016 3:59 am #150209

Lumbermancer wrote:
XSI wrote:Why not just play Xenonauts?

It's closer to actually being X-com than any 'Xcom' game gets


Why not play X-COM Apocalypse, the best X-COM game ever.

fuck ye

As soon as I got my hands on devastator cannons, I used to love sending thirty guys into a cult temple and just hosing down the entire building. Only people who I actually liked would get such luxuries as "giving a shit about collateral damage" during investigations.
Can't do that in new xcom and the game is worse for it.

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Re: XCOM2 - More like SyndiCOM

Postby XSI » Sun Jan 31, 2016 4:20 pm #150291

The old X-com games just give you so much more options

At least Xcom 2 will innovate instead of trying (And failing hard) to emulate the old games

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Re: XCOM2 - More like SyndiCOM

Postby Timbrewolf » Sun Jan 31, 2016 4:23 pm #150294

Play UFO Defense the Republican way:

Give everyone stun prods and try to maximize your profit per mission regardless of how many people it kills.

I like to imagine my XCOM soldiers are actually prisoners and other unfortunate people conscripted into service and forced to go out and capture stuff for XCOM at huge personal risk (like seriously 60%+ fatality rate per mission).
It ends up working out though if you know how to game the system producing profit in your workshops and selling off all the alium goodies you steal on a mission, failed or otherwise.

You can end up being pretty self-sustaining even if you are ordering a whole new compliment of soldiers after every mission because the last lot died.
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Re: XCOM2 - More like SyndiCOM

Postby XSI » Sun Jan 31, 2016 10:51 pm #150385

Don't forget, stun rods are good, but you're going to want stun gas grenades too

And some guns for the stuff that just won't be profitable to stun. Like cyberdisks

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Re: XCOM2 - More like SyndiCOM

Postby Anonmare » Sun Jan 31, 2016 11:25 pm #150395

Time to give every soldier a black/red/black-and-red colour scheme so I can roleplay as Syndicate High Command trying to outsmart those dastardly Nanotrasen fellows.
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Re: XCOM2 - More like SyndiCOM

Postby Zilenan91 » Sun Jan 31, 2016 11:27 pm #150396

I always make my soldiers faceless, helmeted, identical goons with guns.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS

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Re: XCOM2 - More like SyndiCOM

Postby DemonFiren » Sun Jan 31, 2016 11:53 pm #150401

I used to make waifus, but they always died first.
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Re: XCOM2 - More like SyndiCOM

Postby Maccus » Mon Feb 01, 2016 12:14 am #150406

That's the game trying to tell you something
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Re: XCOM2 - More like SyndiCOM

Postby Timbrewolf » Mon Feb 01, 2016 2:48 am #150425

CosmicScientist wrote:Anon, you're the reason all the soldiers who know how to use guns don't join the XCOM project.


Meh.

There's like, 6 billion potential grunts on this planet versus not even a few thousand aliens.

A war of attrition is our best bet.
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Re: XCOM2 - More like SyndiCOM

Postby Wyzack » Mon Feb 01, 2016 2:55 am #150430

>UFO Defence
>Mission 2
>Ship lands, verteran guy runs forward and down the hatch
>New recruit runs behind them
>Alium comes
>SOOPER RECRUIT panics
>Shoots the vet in the back
>Throws his gun down and runs away

Like you would think they would have even the most basic of military training, fucking hell
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Re: XCOM2 - More like SyndiCOM

Postby Timbrewolf » Mon Feb 01, 2016 2:59 am #150436

I've had worse.

>kit out my terminator squad
>top-tier MLG earth defenders with the latest and greatest in guns
>land at a terror site
>hatch opens
>toss a smoke grenade down out the back for cover, move my first squaddie into it
>reaction fire begins
>transport takes multiple hits
>explodes, killing everyone inside
>didn't even know that could happen
>pour glass of whiskey while uninstalling game
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Re: XCOM2 - More like SyndiCOM

Postby DemonFiren » Mon Feb 01, 2016 8:08 am #150508

Maccus wrote:That's the game trying to tell you something

Like what, that if I make a squad composed entirely of waifu clones the strongest will survive and emerge as legends?
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Re: XCOM2 - More like SyndiCOM

Postby PKPenguin321 » Mon Feb 01, 2016 8:56 am #150525

An0n3 wrote:I've had worse.

>kit out my terminator squad
>top-tier MLG earth defenders with the latest and greatest in guns
>land at a terror site
>hatch opens
>toss a smoke grenade down out the back for cover, move my first squaddie into it
>reaction fire begins
>transport takes multiple hits
>explodes, killing everyone inside
>didn't even know that could happen
>pour glass of whiskey while uninstalling game

Fuck terror missions honestly. This sounds awful and I feel genuinely bad for you.
First time I played the game I didn't realize it didn't autosave. I actually got really really far in one session and was doing stupidly well (although I didn't realize it at the time, I just thought the game was normally that easy). Eventually I got dealt some bullshit mission that had 0 cover down the center and swarms of enemies from all directions with loadsa cover, and RNG decided it no longer liked me. I lost my entire squad, and since I had never saved once, there was jack shit I could do about it.
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Re: XCOM2 - More like SyndiCOM

Postby capi duffman » Mon Feb 01, 2016 1:20 pm #150567

http://www.twitch.tv/miss_jamball

Mostly beaglerush purging the alien, now he does not need to hide anything other than tutorial (I guess gamer over and ending too)

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Re: XCOM2 - More like SyndiCOM

Postby Timbrewolf » Mon Feb 01, 2016 11:39 pm #150723

CosmicScientist wrote:Have you had a blaster bomb do that too yet? Also did the first squaddie live?


All dead no hope
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Re: XCOM2 - More like SyndiCOM

Postby Wyzack » Mon Feb 01, 2016 11:47 pm #150730

An0n3 wrote:I've had worse.

>kit out my terminator squad
>top-tier MLG earth defenders with the latest and greatest in guns
>land at a terror site
>hatch opens
>toss a smoke grenade down out the back for cover, move my first squaddie into it
>reaction fire begins
>transport takes multiple hits
>explodes, killing everyone inside
>didn't even know that could happen
>pour glass of whiskey while uninstalling game


This thread made me consider re-installing the game and trying it again, but this post has made me reconsider somewhat
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!

Kor wrote:I wish Wyzack was still an admin.

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Re: XCOM2 - More like SyndiCOM

Postby THE MIGHTY GALVATRON » Tue Feb 02, 2016 12:02 am #150735

Ha I remember playing UFO defense and I had left most of my soliders on the skyranger while I had a few go scout things out. Well one of the guys on the ranger got mind controlled and happen to have a rocket launcher and ended up blowing everyone up on the plane.

Don't remember much after that, probably blacked out or something.

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Re: XCOM2 - More like SyndiCOM

Postby DrPillzRedux » Fri Feb 05, 2016 2:04 am #151888

Apparently the optimization is horrible.
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Re: XCOM2 - More like SyndiCOM

Postby Takeguru » Fri Feb 05, 2016 3:06 am #151903

Preloading all 25gbs of this fucking thing.

I might be able to play tonight if I do literally nothing else online.
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Re: XCOM2 - More like SyndiCOM

Postby THE MIGHTY GALVATRON » Fri Feb 05, 2016 3:34 am #151906

I went and pre-purchased like a fool, going to take 8 hours to download so I'll probably play it tomorrow morning.

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Re: XCOM2 - More like SyndiCOM

Postby XSI » Fri Feb 05, 2016 3:38 am #151908

>Pre purchasing
>Not getting to play on release because download stuff

This amuses me

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Re: XCOM2 - More like SyndiCOM

Postby Takeguru » Fri Feb 05, 2016 3:55 am #151912

I'd have to spend hours downloading it either way.

Better to get some of it done beforehand
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Re: XCOM2 - More like SyndiCOM

Postby Gun Hog » Fri Feb 05, 2016 4:00 am #151914

I have it fully preloaded, it did not really talk that long for me. Still waiting for it to unlock, though.

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Re: XCOM2 - More like SyndiCOM

Postby Anonmare » Fri Feb 05, 2016 4:01 am #151915

>Play XCOM2
>Melee enemies are fucking lucifer
>Get wiped by a single guy with a baton
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Re: XCOM2 - More like SyndiCOM

Postby ShadowDimentio » Fri Feb 05, 2016 4:52 am #151934

>Shitcurity is real

I knew this day would come

They didn't believe me, but here we are
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">7 8 6
WHAT MADNESS IS THIS? POETIC ANARCHY!"
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Lol"
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Re: XCOM2 - More like SyndiCOM

Postby capi duffman » Fri Feb 05, 2016 7:40 am #151972

Goddamit people, call your inner greyshit, table him or disarm him, or use a ranger flukeops with blademaster, so your op slashes the officer when he gets to CLOSE RANGE.

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Re: XCOM2 - More like SyndiCOM

Postby Takeguru » Fri Feb 05, 2016 2:10 pm #152013

The first unofficial workshop mod: http://steamcommunity.com/sharedfiles/filedetails/?id=616324092

Ian would be proud
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Re: XCOM2 - More like SyndiCOM

Postby ShadowDimentio » Fri Feb 05, 2016 5:52 pm #152048

Someone needs to do a playthrough and post the memes here like they did on the last thread for longer than two posts.

Also make me a sniper pls
Spoiler:
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">7 8 6
WHAT MADNESS IS THIS? POETIC ANARCHY!"
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">Paying over a $1000 for a lump of silicon and plastic
Lol"
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Wyzack
 
Joined: Fri Apr 18, 2014 11:32 pm
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Re: XCOM2 - More like SyndiCOM

Postby Wyzack » Fri Feb 05, 2016 6:49 pm #152058

Might run an oldschool UFO defence forumgame. Double fun because unlike dwarf fortress i am unabashedly terrible at this game. Frag your friends, run from your enemies, and accomplish nothing.
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Anonmare
 
Joined: Sun Mar 15, 2015 8:59 pm
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Re: XCOM2 - More like SyndiCOM

Postby Anonmare » Fri Feb 05, 2016 7:38 pm #152069

ShadowDimentio wrote:Someone needs to do a playthrough and post the memes here like they did on the last thread for longer than two posts.

Also make me a sniper pls

I might do one as soon as I develop something that could loosely be called "competency"
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DrPillzRedux
Rarely plays
 
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Re: XCOM2 - More like SyndiCOM

Postby DrPillzRedux » Fri Feb 05, 2016 9:22 pm #152086

It's actually really good once you tweak enough to fix the shitty FPS. There's so many quality of life improvements over the original along with the new stuff.

With how much modding support is being given I really think this game is gonna go places.
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a correct post by pillz

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Anonmare
 
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Re: XCOM2 - More like SyndiCOM

Postby Anonmare » Sat Feb 06, 2016 12:15 am #152121

IT HAPPENED AGAIN

STUNBATONS OP NERF IMMEDIATELY REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
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Takeguru
 
Joined: Wed May 07, 2014 5:20 pm
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Re: XCOM2 - More like SyndiCOM

Postby Takeguru » Sat Feb 06, 2016 12:17 am #152122

I don't have any voiceover audio.

0/10 wouldn't buy again.

Verifying now though, maybe that'll fix it.

Haven't had any gameplay bugs and even though it pushes my GPU to 55c, that's not even close to dangerous.
Some people say it doesn't play well with AMD cards.

Oh yeah, and FUCK stun lancers

>deal 1 damage
>Soldier unconcious 5evr
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Timbrewolf
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Re: XCOM2 - More like SyndiCOM

Postby Timbrewolf » Sat Feb 06, 2016 3:53 am #152148

I could start seeding people into my game and give you guys reports if you want.

So far I have two star soldiers:

#1) MACHO MAN Randy Savage looking dude who joined randomly wearing aviators with a handlebar mustache and a faux hawk. AMERICAN PATRIOT WARRIOR. I thought he would be fucking useless but at least worth a laugh, but he bro'ed out of control and gunned down two sectoids and a random ADVENT trooper during different overwatch setups during really clutch moments. Currently wounded.

#2) Tumblr-ite girl. She wears nerd glasses and has an undercut. Looks like she posts SJW shit all day long when she isn't fighting aliums. Probably has a blog dedicated to their different gender identities. She also has a gigantic fucking sniper rifle and is really fucking good with it. Also kills a lot of assholes during overwatch no fucks given. Has the highest killcount by a wide margin of the squad already. Also has the most followers and reblogs of anyone on the squad. Is Australian, for some reason.
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