Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Post by ColonicAcid » #179254

Bottom post of the previous page:

people who use wormholes also drive whilst under the influence and have sex with close relations


go green go warp drive
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Post by ThanatosRa » #179259

no go away slow ass pigfucker
my forum gimmick is that no one knows who i am

gender is irrelevant NO UR IRRELEVANT
u a bish
y u heff 2 b med
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Post by ColonicAcid » #179266

slow and steady wins the race
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Post by Ricotez » #179276

Aliannera wrote:
Spoiler:
Image
This fucking game sometimes man.
serves you right for using that empire name
MimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.
Spoiler:
#coderbus wrote:<MrPerson> How many coders does it take to make a lightbulb? Three, one to make it, one to pull the pull request, and one to fix the bugs
Kor wrote:The lifeweb playerbase is primarily old server 2 players so technically its our cancer that invaded them
peoplearestrange wrote:Scared of shadows whispers in their final breath, "/tg/station... goes on the tabl..."
DemonFiren wrote:Please, an Engineer's first response to a problem is "throw it into the singulo".
tedward1337 wrote:Donald Trump is literally what /pol/ would look like as a person
CrunchyCHEEZIT wrote:why does everything on this server have to be a federal fucking issue.
Saegrimr wrote:One guy was running around popping hand tele portals down in the halls before OPs even showed up and got several stranded out on lavaland.
The HoP just toolboxes someone to death out of nowhere, then gets speared by a chemist who saw him murder a guy, then the chemist gets beaten to death because someone else saw him kill the HoP.
Tele-man somehow dies and gets its looted by an atmos tech who managed to use it to send two nuke ops to lavaland, who were then surrounded by several very angry people from earlier and some extra golems on top of it.
Captain dies, gets cloned/revived, lasers the guy holding the disk into crit to take it back.
Some idiot tries to welderbomb the AI hiding out at mining for no discernible reason.
Two permabans and a dayban, i'm expecting a snarky appeal from one of them soon. What the fuck.
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Post by Timbrewolf » #179329

Ikarrus wrote:-snip-
Those empire names holy shit

>Emirates of Hacan
>Barony of Letnev

Mmmmm yes more Twilight Imperium please
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Post by Ikarrus » #179405

An0n3 wrote:
Ikarrus wrote:-snip-
Those empire names holy shit

>Emirates of Hacan
>Barony of Letnev

Mmmmm yes more Twilight Imperium please
Here's the whole map

Image

Federation of Sol, Arborec, Yssaril Tribes and the Naalu Collective were wiped out early game by the Universities of Jol-Nar, Winnu, Clan of Saar and myself, repectively. I've yet to see the L1Z1X Mindnet anywhere. They're probably in one of the small pockets I haven't explored yet.

I also can't believe the Sardakk were allowed to grow that big relatively... but I suppose it fits their personality. It's a good thing we're buddies.

Lazax would have been great as a fallen empire, but I created them before I learned about them. Maybe next time.

Also the war's been a lot harder. The Barony is a lot smarter than the nerds to attacked me before, and it's more or less a stalemate (Because the fucking war economy bonus bugged out and didn't trigger). If I can't make any more headway I might call a truce so I can rally my allies to the north. I love how one of my species got elected as President for their republic.
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Post by Timbrewolf » #179447

Did you make them all as custom races?

I thought that the devs had snuck all those in there.
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Post by Ikarrus » #179535

Yeah. If you want to try them out here's how they're stored in my Documents folder. Going to play a smaller game with Aplha Centauri factions next.

https://dl.dropboxusercontent.com/u/831 ... esigns.txt

I didn't bother to go too in depth with them and mostly used the in-game race creator.

Also finally got the whole map revealed. The three empty pockets are all fallen empires. Thankfully nowhere near me. L1Z1X is now a Winnu world. Those Winnu are sure good at suppressing the Purgers.

The war with Letnev is over (Stalemate), I've joined the Galactic Concord Federation to the north and I'm just focusing on developing my own lands now, shitting out so many colony pods and ballooning my Naval Capacity to 700+. Being militant-spiritualist is awesome, since I never really have to worry about happiness, or factionalism, and I don't have to take the diplomacy hit that slavery gives you.
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Post by dezzmont » #179554

An0n3 wrote:
Ikarrus wrote:-snip-
Those empire names holy shit

>Emirates of Hacan
>Barony of Letnev

Mmmmm yes more Twilight Imperium please
We still need to set up a time to get people to play that.
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Post by Timbrewolf » #179556

I tried playing Alpha Centauri earlier today for the first time after hearing everyone rave about it for years.

Fucking hated it. The UI and the way you control units is so bad it made me stop and stare at the screen. I have to give my units orders, and then watch as they step-by-step resolve those orders in a sequence of their own choosing. Eg. I tell a scout to go move over a hill. He stands there not moving, despite having moves left. I tell a jeep to go fight a random alium I found then suddenly my scout moves a little bit after the jeep is done shooting. A truck finishes being built from my base and travels a bit across the map. The scout moves a little more, decides he's had enough, and then is done. I say fuck this and try to end my turn. The game says some of my units are still moving and I shouldn't end my turn yet. I have no idea how to encourage them to finish doing what they are doing. Fuck this strange hell.

It also looks like re-fried ass. I'm usually pretty generous when it comes to old games, I grew up playing this shit, but aside from the character portraits everything looks terrible.
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Post by Ikarrus » #179557

Something must be wrong with your game or your settings because Alpha Centauri shouldn't play that much differently than, say, Civ 4 and earlier.
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Post by Timbrewolf » #179561

I'll give it another chance but after sitting through the tutorials for everything like a good boy I couldn't figure out why the fuck things were moving this way.

I could pick a unit and then use the arrow keys to move them, which worked out pretty horribly since the game uses diagonal squares for its layout but the movement is orthogonal. Why.jpeg On my second turn of the game I had two other factions approach me and start negotiating for all kinds of shit, so either the game map is the size of a postage stamp or I just had a really weird fucking spawn.
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Post by Comrade Leo » #179585

An0n3 wrote:I tried playing Alpha Centauri earlier today for the first time after hearing everyone rave about it for years.

Fucking hated it. The UI and the way you control units is so bad it made me stop and stare at the screen. I have to give my units orders, and then watch as they step-by-step resolve those orders in a sequence of their own choosing. Eg. I tell a scout to go move over a hill. He stands there not moving, despite having moves left. I tell a jeep to go fight a random alium I found then suddenly my scout moves a little bit after the jeep is done shooting. A truck finishes being built from my base and travels a bit across the map. The scout moves a little more, decides he's had enough, and then is done. I say fuck this and try to end my turn. The game says some of my units are still moving and I shouldn't end my turn yet. I have no idea how to encourage them to finish doing what they are doing. Fuck this strange hell.

It also looks like re-fried ass. I'm usually pretty generous when it comes to old games, I grew up playing this shit, but aside from the character portraits everything looks terrible.
You probably had to negotiate fungus on the terrain, which early game severely limits movement of most units. You're better off just moving units with the arrow keys individually, or using space bar to get them to skip their movement turn till next turn. AC worked on a updated Civ 2 engine, not 3 or 4 and their are major differences.
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Post by Grazyn » #179587

https://forum.paradoxplaza.com/forum/in ... ch.936898/
major patch coming, among the other things:
In multiplayer, empires that are player-controlled will have a 'limited' AI for a period of 10 years if the player drops. The limited AI will not make any drastic changes to the empire, such as changing sectors, disbanding ships, declaring wars, etc, allowing a player to rejoin their empire pretty much as they left it.
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Post by Ikarrus » #179605

An0n3 wrote:I'll give it another chance but after sitting through the tutorials for everything like a good boy I couldn't figure out why the fuck things were moving this way.

I could pick a unit and then use the arrow keys to move them, which worked out pretty horribly since the game uses diagonal squares for its layout but the movement is orthogonal. Why.jpeg On my second turn of the game I had two other factions approach me and start negotiating for all kinds of shit, so either the game map is the size of a postage stamp or I just had a really weird fucking spawn.
I use the numpad
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Post by Ikarrus » #179607

Grazyn wrote:https://forum.paradoxplaza.com/forum/in ... ch.936898/
major patch coming, among the other things:
In multiplayer, empires that are player-controlled will have a 'limited' AI for a period of 10 years if the player drops. The limited AI will not make any drastic changes to the empire, such as changing sectors, disbanding ships, declaring wars, etc, allowing a player to rejoin their empire pretty much as they left it.
:D :D :D :D

Actually reading through this now, if's a solid patch. Probably going to fuck up my current game with those corvette and maintenance changes, though.
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Post by dezzmont » #179723

Alpha Centauri was a breakthrough for introducing heavy story elements into the x4 genre, with each faction having major development as the game progresses through technology and wonder unlocks. The ability to terraform was also really unique as it allowed you to both do things like salvage a poor start, and to offensively terraform to do things like deny your enemies water with mountain ranges. The sheer control you would eventually have over the land was intense. The fungus aspect was also amazing, early on everyone finds the fungus infuriating, but depending on what you research it ends up either beneficial, or easy to remove, depending on how you research, in a way more significant manner than how xenophile and xenophobia impact your play by changing how you feel about aliens. Your entire view of how the world is and works changes based on if you decide to embrace highly efficient earth style terrain management or go with xeno-style management which eventually snowballs to insane levels without you even having to work the land as the land works itself for you.

As a game itself it is more important as a piece of history and many aspects of it were never really matched. Its UI and poor late game definitely hold it back though compared to modern x4s. Just because it was ground breaking once doesn't mean it will always be fun to play, but at the same time it does highlight how no modern X4 really even tries to tell a story anymore, and how a lot of them are kinda oversimplified garbage that don't try to do anything interesting. There really is no excuse for there not being a modernized SMAC, instead we got Beyond Earth which was pure trash and removed pretty much everything interesting and innovative about SMAC.
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Post by Timbrewolf » #179745

Main reason I started playing Alpha Centauri was because I saw this on the store and realized it was reminding me of a game I've never played.

http://store.steampowered.com/app/354480
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Post by Zilenan91 » #179898

This game is absolutely stellar in singleplayer. I don't understand the multiplayer appeal myself though, you don't have time to actually parse or react to events and it really just devolves into people balling up all their shit and throwing it at other people and hoping they win which just isn't fun to me.

I've also tried out a lot of mods for this and they're cool, but the game hasn't been out long enough for many of them to be developed. Some of them GREATLY increase my enjoyment of it like removing frontier outpost influence maintenance which means you can grab land but all your land grabbing pisses people off and the AI also grabs land like you do too.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Post by Ikarrus » #179956

>AI Rebellion erupts in Embers of Muaat
>Game starts lagging so badly I can't even play

Wow, so meta
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Post by Zilenan91 » #179960

Oh also fun fact the AI cheats like shit. I tested this by giving myself all techs and building for a while and 10 years into the game the AI had fleets equivalent to mine and an AI rebellion started in one of their systems that they never fought great game Paradox.
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Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Post by Incomptinence » #179973

I dunno I think maybe the all techs cheat affects all players.
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Post by Ricotez » #180012

AIs responding poorly to end-game threats is something they're fixing in 1.1

what I don't understand is why it wasn't fixed in 1.0, seems like the kind of AI bug you notice if you playtest the game
MimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.
Spoiler:
#coderbus wrote:<MrPerson> How many coders does it take to make a lightbulb? Three, one to make it, one to pull the pull request, and one to fix the bugs
Kor wrote:The lifeweb playerbase is primarily old server 2 players so technically its our cancer that invaded them
peoplearestrange wrote:Scared of shadows whispers in their final breath, "/tg/station... goes on the tabl..."
DemonFiren wrote:Please, an Engineer's first response to a problem is "throw it into the singulo".
tedward1337 wrote:Donald Trump is literally what /pol/ would look like as a person
CrunchyCHEEZIT wrote:why does everything on this server have to be a federal fucking issue.
Saegrimr wrote:One guy was running around popping hand tele portals down in the halls before OPs even showed up and got several stranded out on lavaland.
The HoP just toolboxes someone to death out of nowhere, then gets speared by a chemist who saw him murder a guy, then the chemist gets beaten to death because someone else saw him kill the HoP.
Tele-man somehow dies and gets its looted by an atmos tech who managed to use it to send two nuke ops to lavaland, who were then surrounded by several very angry people from earlier and some extra golems on top of it.
Captain dies, gets cloned/revived, lasers the guy holding the disk into crit to take it back.
Some idiot tries to welderbomb the AI hiding out at mining for no discernible reason.
Two permabans and a dayban, i'm expecting a snarky appeal from one of them soon. What the fuck.
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Post by Ikarrus » #180068

Clarke should be out later this week, yes?

In my game, all the empires on my side of the galaxy resisted all AI insurrections. While the other half now looks like swiss cheese. And they're still declaring wars on each other like nothing happened. I was worried I'd have to conquer the galaxy in order to save it.

it was actually kind of nice because the AI rebelles in key systems in my biggest rival's empire, allowing me to take those planets quickly without needing a lengthly war.
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Post by Ricotez » #180070

conquering the galaxy to save it is actually not that far-fetched of a plot device, even the Star Wars Extended Universe used it
MimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.
Spoiler:
#coderbus wrote:<MrPerson> How many coders does it take to make a lightbulb? Three, one to make it, one to pull the pull request, and one to fix the bugs
Kor wrote:The lifeweb playerbase is primarily old server 2 players so technically its our cancer that invaded them
peoplearestrange wrote:Scared of shadows whispers in their final breath, "/tg/station... goes on the tabl..."
DemonFiren wrote:Please, an Engineer's first response to a problem is "throw it into the singulo".
tedward1337 wrote:Donald Trump is literally what /pol/ would look like as a person
CrunchyCHEEZIT wrote:why does everything on this server have to be a federal fucking issue.
Saegrimr wrote:One guy was running around popping hand tele portals down in the halls before OPs even showed up and got several stranded out on lavaland.
The HoP just toolboxes someone to death out of nowhere, then gets speared by a chemist who saw him murder a guy, then the chemist gets beaten to death because someone else saw him kill the HoP.
Tele-man somehow dies and gets its looted by an atmos tech who managed to use it to send two nuke ops to lavaland, who were then surrounded by several very angry people from earlier and some extra golems on top of it.
Captain dies, gets cloned/revived, lasers the guy holding the disk into crit to take it back.
Some idiot tries to welderbomb the AI hiding out at mining for no discernible reason.
Two permabans and a dayban, i'm expecting a snarky appeal from one of them soon. What the fuck.
ShadowDimentio wrote:I am the problem
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Post by Wyzack » #180071

Reminder that Palpatine did nothing wrong and the rebellion got a fuckton of people killed by preventing his preparations for the Vong invasion/destroying the empire
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Post by ColonicAcid » #180078

>Expanded universe
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crack is whack but smacks got your back
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Post by Ricotez » #180086

I didn't say it was a good plot device
MimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.
Spoiler:
#coderbus wrote:<MrPerson> How many coders does it take to make a lightbulb? Three, one to make it, one to pull the pull request, and one to fix the bugs
Kor wrote:The lifeweb playerbase is primarily old server 2 players so technically its our cancer that invaded them
peoplearestrange wrote:Scared of shadows whispers in their final breath, "/tg/station... goes on the tabl..."
DemonFiren wrote:Please, an Engineer's first response to a problem is "throw it into the singulo".
tedward1337 wrote:Donald Trump is literally what /pol/ would look like as a person
CrunchyCHEEZIT wrote:why does everything on this server have to be a federal fucking issue.
Saegrimr wrote:One guy was running around popping hand tele portals down in the halls before OPs even showed up and got several stranded out on lavaland.
The HoP just toolboxes someone to death out of nowhere, then gets speared by a chemist who saw him murder a guy, then the chemist gets beaten to death because someone else saw him kill the HoP.
Tele-man somehow dies and gets its looted by an atmos tech who managed to use it to send two nuke ops to lavaland, who were then surrounded by several very angry people from earlier and some extra golems on top of it.
Captain dies, gets cloned/revived, lasers the guy holding the disk into crit to take it back.
Some idiot tries to welderbomb the AI hiding out at mining for no discernible reason.
Two permabans and a dayban, i'm expecting a snarky appeal from one of them soon. What the fuck.
ShadowDimentio wrote:I am the problem
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Post by Ikarrus » #180090

It wasn't even just Palpatine, KOTOR did it too
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Post by Timbrewolf » #180135

>conquering something to save it

I think that's why most people become admins
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Post by Zilenan91 » #180187

KOTOR I or II didn't do it, but the MMO was trying to shove that in there.
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Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Post by THE MIGHTY GALVATRON » #180189

Zilenan91 wrote:KOTOR I or II didn't do it, but the MMO was trying to shove that in there.

Pretty sure KOTOR II mentions it. I remember GO-TO talking about Revan's strategies looked like he was preparing the Republic against some greater threat.
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Post by Zilenan91 » #180254

KOTOR II talks about Revan leaving the galaxy on his own personal journey and doesn't allude to anything farther than that. The only character who says anything like him "preparing" for something is Kreia and she's not really a 100% reliable source.
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Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Post by starmute » #180260

An0n3 wrote:>conquering something to save it

I think that's why most people become admins
HAHAHA
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Post by Ikarrus » #180328

What happens when you leave a federation during a war someone else started?

Federations saved my butt more than a few times now but I'm starting to get tired of constantly getting pulled into other people's wars. They're totally using me as a really big stick seeing how my fleets comprises 75% of the federation navy now. They make the most retarded demands to liberate random planets near us, creating swarms of these 3-planet governments that all hate us, preventing military access through their starlanes. I very much prefer defensive alliances.
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Post by Steelpoint » #180330

Federations are a giant trap right now, the only advantage is you don't pay influence to maintain the alliance.
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Post by Ikarrus » #180333

Which is hardly an advantage late-game as you'd likely be swimming in influence. I keep hitting my cap of 1000.
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Post by Steelpoint » #180336

Then I'll list the disadvantages.
  • Absolutely no control over foreign affairs for a minimum of thirty years a time, more depending on the number of members.
  • AI gives you nothing when it does decide to go to war, everything goes to the Federation President.
  • AI will oft declare war in situation where its unviable, such as declaring war on a Fallen Empire (which only you border) or a war when few of the Federation members can get their fleets to actually fight in the war.
  • Enemy AI seems to usually want your worlds whenever the Federation goes to war.
  • AI Federation President's usually disband the Federation fleet.
  • The Federation Fleet is a clusterfuck, lord help you if you get a fleet using a drive system that your empire dose not use. Spend ten years upgrading your Federation fleet only for you to now have to take over the fleet and pay upkeep afterwards.
There's little reason to upgrade to a Federation outside of you being massively undergunned, a alliance is far better as you get a actual voice in a alliance, nothing is unilateral and you and the AI have to offer something up to go to war.
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Post by dezzmont » #180341

Damn fun as an MP mechanic though.
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Post by Steelpoint » #180345

dezzmont wrote:Damn fun as an MP mechanic though.
Definitely, if the Federation is made out of real players it seems like a great mechanic, its just that the AI is not up to the task.
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Post by Ikarrus » #180347

Well, I read they're adding a lot more political intrigue to federations in their Heinlein update-- the third patch in line to be released. Probably won't be for another two months, though.


Also AI insurrection is such a bizarre crisis. They take over all these planets but they don't do anything with them. They somehow keep migrating from other empires to my planets (When AI is outlawed in my lands) and then start killing people. You can't disassemble them without the full Purge policy (they don't count as Xenos), which makes everyone mad.

It's almost as if the other empires are trying to sabotage my populations by smuggling in illegal robots. I need to make sure there's a standing army in every one of my planets now just in case one decides to migrate there.
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Post by Steelpoint » #180349

Ikarrus wrote:Well, I read they're adding a lot more political intrigue to federations in their Heinlein update-- the third patch in line to be released. Probably won't be for another two months, though.


Also AI insurrection is such a bizarre crisis. They take over all these planets but they don't do anything with them. They somehow keep migrating from other empires to my planets (When AI is outlawed) and then start killing people. You can't disassemble them without the full Purge policy (they don't count as Xenos), which makes everyone mad.
The end game crisis's are broken right now.

I read in a thread that the Scourge invasion (Mugani Hak guys) is meant to have a lot more to it. For example a new neutral empire is meant to form before their invasion that consists of the few survivors of the last galaxy conquered by the scourge.

Another being that if a Unbidden invasion lasts long enough that a second Unbidden portal opens spawning a new Unibdden faction that is fighting the original faction and supports the player, and if that lasts long enough a THIRD portal open with a third faction that hates everyone and fights everyone.

But the triggers are all borked. The Unibdden event is (allegedly) meant to occur when 20% of the galaxy is under their control, but instead a fucked value means they have to control 2000% of the galaxy for it to occur.
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Post by Ikarrus » #180354

I love this game to hell, and I already have over 90 hours in just a couple of weeks, but goddamn is it unfinished. The first patch just can't come fast enough.
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Post by Ricotez » #180388

I really really really think they should've released it under Early Access. I mean, it's Paradox Interactive, we're used to it, and we know from past experience that they will fix everything eventually and it'll become a truly great game, but they could at least admit that the first month of the game is essentially a large scale bug test.
MimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.
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Kor wrote:The lifeweb playerbase is primarily old server 2 players so technically its our cancer that invaded them
peoplearestrange wrote:Scared of shadows whispers in their final breath, "/tg/station... goes on the tabl..."
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Captain dies, gets cloned/revived, lasers the guy holding the disk into crit to take it back.
Some idiot tries to welderbomb the AI hiding out at mining for no discernible reason.
Two permabans and a dayban, i'm expecting a snarky appeal from one of them soon. What the fuck.
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Post by Grazyn » #180439

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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Post by Fistofbrick » #180457

So the AI Uprising is fairly underwhelming.

>Rebellion happens
>Get told I'm next in line for death
>2k fleet and 7k fleet appear at one of my edge colonies that's still being set up
>Nuke it off the map, my assault fleet finally finishes upgrading and goes to slap their shit
>No new attacks for a while
>My robot pops uprise
>"OH SHI- Wait what"
>Grand total of 3 pops rise up, immediately get their shit slapped by my organics because Resilient
>This happens
Spoiler:
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Post by Timbrewolf » #180459

Fanatic Xenophobe
* Rivalries now provide 50% more Influence

Xenophobe
* Rivalries now provide 25% more Influence
That's a nice buff
Fanatic Individualist
* Pops are now more unhappy in collectivist empires
* No longer have increased ethics divergence

Individualist
* Pops are now more unhappy in collectivist empires
* No longer have increased ethics divergence
That's a nice buff
Fanatic Pacifist
* Pops are now more unhappy in militarist empires
* No longer increases Food output, but rather reduces growth needed for a new Pop by 30%

Pacifist
* Pops are now more unhappy in militarist empires
* No longer increases Food output, but rather reduces growth needed for a new Pop by 15%
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Post by Ikarrus » #180460

That's a big patch.

Every one of the balance changes sound good to me, especially the changes to ethos. There's an actual reason to take Xenophobe now. Not sure if it's enough.

>Military maintenance cost was supposed to be -25% discount instead of +75% extra.

Well that explains why each of my stations cost me 20 energy per month.
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Post by Ricotez » #180481

An0n3 wrote:
Fanatic Pacifist
* Pops are now more unhappy in militarist empires
* No longer increases Food output, but rather reduces growth needed for a new Pop by 30%

Pacifist
* Pops are now more unhappy in militarist empires
* No longer increases Food output, but rather reduces growth needed for a new Pop by 15%
the yiff collective spreads even faster now?
MimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.
Spoiler:
#coderbus wrote:<MrPerson> How many coders does it take to make a lightbulb? Three, one to make it, one to pull the pull request, and one to fix the bugs
Kor wrote:The lifeweb playerbase is primarily old server 2 players so technically its our cancer that invaded them
peoplearestrange wrote:Scared of shadows whispers in their final breath, "/tg/station... goes on the tabl..."
DemonFiren wrote:Please, an Engineer's first response to a problem is "throw it into the singulo".
tedward1337 wrote:Donald Trump is literally what /pol/ would look like as a person
CrunchyCHEEZIT wrote:why does everything on this server have to be a federal fucking issue.
Saegrimr wrote:One guy was running around popping hand tele portals down in the halls before OPs even showed up and got several stranded out on lavaland.
The HoP just toolboxes someone to death out of nowhere, then gets speared by a chemist who saw him murder a guy, then the chemist gets beaten to death because someone else saw him kill the HoP.
Tele-man somehow dies and gets its looted by an atmos tech who managed to use it to send two nuke ops to lavaland, who were then surrounded by several very angry people from earlier and some extra golems on top of it.
Captain dies, gets cloned/revived, lasers the guy holding the disk into crit to take it back.
Some idiot tries to welderbomb the AI hiding out at mining for no discernible reason.
Two permabans and a dayban, i'm expecting a snarky appeal from one of them soon. What the fuck.
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Post by Ikarrus » #180538

>Uplift a pre-sentient mammalian race of hairy primates
>They become humans

Neat
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Post by Timbrewolf » #180562

Ricotez wrote:the yiff collective spreads even faster now?
...and gets more embassies
...and cheaper alliances

They just got handed more of the things they leverage to win games. It's like P-dox wants to take the knot.
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