Prison Architect, or, How Security Players See SS13
- Ikarrus
- Joined: Fri Apr 18, 2014 2:17 am
- Byond Username: Ikarrus
- Github Username: Ikarrus
- Location: Canada
- Contact:
Prison Architect, or, How Security Players See SS13
So it's finally out of early access and I went and picked it up.
It's a very well-made management simulator with tons of depth and variety. Haven't had a management sim this good in ages, and this one scratches all of those itches.
It's very easy to become obsessive and lose entire days to it. I start playing it and next thing I know, hours have passed, and my neck is sore.
And I still feel like I've barely scratched the surface when it comes to playing with all the different features and curveballs the game throws at you.
I'm also really liking the Grant system. It's a brilliant way to give the player direction as well as a vehicle for progression.
Here's my current prison. It's shit because I'm using it to learn, but I'm having a blast.
They also won't stop getting into fights in the Canteen. I've posted more guards there now, and I'm considering doing a full shakedown for weapons soon.
It's a very well-made management simulator with tons of depth and variety. Haven't had a management sim this good in ages, and this one scratches all of those itches.
It's very easy to become obsessive and lose entire days to it. I start playing it and next thing I know, hours have passed, and my neck is sore.
And I still feel like I've barely scratched the surface when it comes to playing with all the different features and curveballs the game throws at you.
I'm also really liking the Grant system. It's a brilliant way to give the player direction as well as a vehicle for progression.
Here's my current prison. It's shit because I'm using it to learn, but I'm having a blast.
They also won't stop getting into fights in the Canteen. I've posted more guards there now, and I'm considering doing a full shakedown for weapons soon.
Former Dev/Headmin
Who is this guy?
Who is this guy?
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- Confined to the shed
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Re: Prison Architect, or, How Security Players See SS13
I know that there was a WWII POW mod that I quite enjoyed. It also made bunk building super duper efficient because instead of building individual cells for all your inmates you just built little 2x2 bunk blocks with no walls between them, with the 1x2 bunk taking up half of it.
Also that's a decent layout. If I want to make a secure prison, what I do is make this massive cell block in the middle of the map, and since I play with random structures on, sometimes appropriate those with subsidiary generators, offices, armories, redundant walls outside the main prison, etc. on the outside with 1 or 2 dog patrols sniffing things out.
Though what I most love about this game is that you can make your prisons in different ways. You can go full nazi and hire only armed guards, so one fuck up = dead, or you can be a super comfy cool prison that actually tries to do good to your inmates instead of treating them like subhuman trash.
After downloading a mod that makes it so too many deaths don't end your game or give you negative money, it's fun as fuck making supermax prisons that force inmates to get in constant fights and start riots with your guards, only to get btfo'd by gun lines. For extra fun, there are some mods that increase the frequency of prisoner arrivals, and deadly contraband, so you can literally recreate Revolution mode in Prison Architect.
Also that's a decent layout. If I want to make a secure prison, what I do is make this massive cell block in the middle of the map, and since I play with random structures on, sometimes appropriate those with subsidiary generators, offices, armories, redundant walls outside the main prison, etc. on the outside with 1 or 2 dog patrols sniffing things out.
Though what I most love about this game is that you can make your prisons in different ways. You can go full nazi and hire only armed guards, so one fuck up = dead, or you can be a super comfy cool prison that actually tries to do good to your inmates instead of treating them like subhuman trash.
After downloading a mod that makes it so too many deaths don't end your game or give you negative money, it's fun as fuck making supermax prisons that force inmates to get in constant fights and start riots with your guards, only to get btfo'd by gun lines. For extra fun, there are some mods that increase the frequency of prisoner arrivals, and deadly contraband, so you can literally recreate Revolution mode in Prison Architect.
Spoiler:
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- Joined: Tue Aug 25, 2015 12:59 pm
- Byond Username: LiamLime
Re: Prison Architect, or, How Security Players See SS13
If you've ever played The Escapist, I actually remade one of the prisons from there in Prison Architect: You can get Fhurst Peak Correctional Facility for Prison Architect on the workshop.
I've been following Prison Architect for about 2 years, since Alpha 12 or so, revisiting it every month when they release an update. This game provided the most fun alpha experiences I've ever had. I have 120 hours in it, which is a lot for me and I absolutely recommend it.
I've been following Prison Architect for about 2 years, since Alpha 12 or so, revisiting it every month when they release an update. This game provided the most fun alpha experiences I've ever had. I have 120 hours in it, which is a lot for me and I absolutely recommend it.
The bureaucracy is expanding to meet the needs of the expanding bureaucracy.
- Ricotez
- Joined: Thu Apr 17, 2014 9:21 pm
- Byond Username: Ricotez
- Location: The Netherlands
Re: Prison Architect, or, How Security Players See SS13
nanotrasen mod when?
MimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.
Spoiler:
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- Joined: Tue Aug 25, 2015 12:59 pm
- Byond Username: LiamLime
Re: Prison Architect, or, How Security Players See SS13
Someone with a heck of a lot of free time, who also has an affinity for the copy-paste function, should get on it
Here are the tile sets
And here's how you do it:
http://steamcommunity.com/app/233450/di ... 074614517/
Here are the tile sets
Spoiler:
http://steamcommunity.com/app/233450/di ... 074614517/
The bureaucracy is expanding to meet the needs of the expanding bureaucracy.
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
Re: Prison Architect, or, How Security Players See SS13
So you can just copy+paste sprites from DMM into these image files and bam you've got SS13 Prison Edition?
Reminds me of my ss13 graphics mod on the old forum I made for that rougelike zombie game.
E: I can see it now, the Dogs can be Beepsky.
Reminds me of my ss13 graphics mod on the old forum I made for that rougelike zombie game.
E: I can see it now, the Dogs can be Beepsky.
- Ricotez
- Joined: Thu Apr 17, 2014 9:21 pm
- Byond Username: Ricotez
- Location: The Netherlands
Re: Prison Architect, or, How Security Players See SS13
not as easy as copypasting unless you copypaste EVERYTHING, else the styles don't match up
well not like the styles inside SS13 match up but
well not like the styles inside SS13 match up but
MimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.
Spoiler:
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
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- Location: The Armoury
Re: Prison Architect, or, How Security Players See SS13
It would not be hard, just very time consuming for something that may not even match up. Considering the big sprite size differences.
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- Joined: Tue Aug 25, 2015 12:59 pm
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Re: Prison Architect, or, How Security Players See SS13
Well, you can also help yourself with the objects.spritebank file.
That has one row per object, so like the box (top left object) has the row:
The file is 894 lines long tho, which is probably the number of sprites in the game
That has one row per object, so like the box (top left object) has the row:
Code: Select all
BEGIN "[i 40]" Name Box x 0 y 0 w 2 h 2 RotateType 0 TopAligned false END
The bureaucracy is expanding to meet the needs of the expanding bureaucracy.
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- Confined to the shed
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Re: Prison Architect, or, How Security Players See SS13
There would be some sprites you'd have to custom make, like the guards because their models are kinda weird, but yeah, you should be able to make an SS13 mod for this given time with wizard, Ops, changeling, and traitor inmates. You could also make it so the armed guards use lasers instead of shotguns but I have no idea how hard that would be to code.
Spoiler:
- bandit
- Joined: Thu Apr 17, 2014 7:35 pm
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- Ikarrus
- Joined: Fri Apr 18, 2014 2:17 am
- Byond Username: Ikarrus
- Github Username: Ikarrus
- Location: Canada
- Contact:
Re: Prison Architect, or, How Security Players See SS13
He has a few interesting comments about prison life, but the "review" itself was led by someone who doesn't even know how to play the game and in fact they get stuck trying to progress past the tutorial stage and end up speculating on what the rest of the game could be like instead.
So no thanks.
So no thanks.
Former Dev/Headmin
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