Starbound

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Zilenan91
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Re: Starbound

Post by Zilenan91 » #167400

Bottom post of the previous page:

They added a hub world, made changing planets not total shit, and also added quests and instanced missions with decently designed bosses that are pretty challenging. They still have tiered armors but they aren't as shitty as they were before because you can choose what set of armor you want and what weapon type you want to focus on is complemented by stats on the armor you have. Also armor makes you hit harder so there aren't retardedly high damage numbers anymore and having ridiculous weapons matters much less.
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Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Re: Starbound

Post by TechnoAlchemist » #167402

You really didn't need to open up these old wounds. Now i'm going to try it, god fucking damn you.
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Re: Starbound

Post by Zilenan91 » #167409

I'd wait until 1.0 comes out. The first few hours are awesome and full of discovery but once you've gotten to the outpost and done the missions up until you have a high enough tier to start choosing your armor type (like 7 or 8 hours in depending on how hard you rush) the game stalls hard. It gets a lot harder to get minerals and it's just not fun.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Re: Starbound

Post by Zilenan91 » #167447

Yeah you can build colonies now and populate it with NPCs. It's a wiki thing though, to get a lot of things it's really obtuse and unintuitive. You can have all kinds of merchants and a ridiculous number of themed NPCs.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Re: Starbound

Post by Zilenan91 » #197455

1.0 releases at the end of the month.
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Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Re: Starbound

Post by Remie Richards » #197456

Zilenan91 wrote:1.0 releases at the end of the month.
actually it comes out tomorrow.
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Re: Starbound

Post by Zilenan91 » #197457

Oh wow
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Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Wyzack
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Re: Starbound

Post by Wyzack » #197463

Probably gonna start this shit up again once 1.0 drops. Steam workshop will be nice to make modding easier
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Re: Starbound

Post by PKPenguin321 » #197509

are there even any worthwhile mods? i remember looking at the server list one time and iirc every server that wasn't vanilla had like 30 furry mods
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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Zilenan91
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Re: Starbound

Post by Zilenan91 » #197512

A few. I remember seeing a bunch of them that let NPCs on a planet grow and get more members. So like if there was USCM bunker they'd keep expanding their perimeter and spawning in more NPCs, and if they got big enough they'd invade other planets.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Wyzack
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Re: Starbound

Post by Wyzack » #197516

There was mods for having your own persistent vehicles, more enemies and challenges, better craft able guns, all kinds of shit
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Re: Starbound

Post by TankNut » #197519

PKPenguin321 wrote:are there even any worthwhile mods? i remember looking at the server list one time and iirc every server that wasn't vanilla had like 30 furry mods
http://community.playstarbound.com/reso ... tion.3407/
http://community.playstarbound.com/reso ... rage.2450/
http://community.playstarbound.com/reso ... erse.2920/

To name a few
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Re: Starbound

Post by TheWiznard » #197558

Wyzack wrote:Probably gonna start this shit up again once 1.0 drops. Steam workshop will be nice to make modding easier
new tg server when??
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Re: Starbound

Post by Wyzack » #197561

I am in no position to host a dedicated server but i could host for some tg funtimes. Probably with some mods though, XS mechs and frakin universe for sure
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
Kor wrote:I wish Wyzack was still an admin.
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Re: Starbound

Post by TheWiznard » #197567

are those gonna work for the new version?
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Re: Starbound

Post by Wyzack » #197572

I assume they will be updated pretty quick, dunno how much is changing from unstable branch to 1.0
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
Kor wrote:I wish Wyzack was still an admin.
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Re: Starbound

Post by Zilenan91 » #197585

Probably a lot
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Re: Starbound

Post by TheWiznard » #197691

I opened the game and ruined my perfect 69 hours in game record. I spent about 2 hours playing in my ship with instruments and never went to the planet
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Re: Starbound

Post by Wyzack » #197694

Up doot launches at 10 pst or 1 pm master race eastern time
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
Kor wrote:I wish Wyzack was still an admin.
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Re: Starbound

Post by tedward1337 » #197702

wow thats half an hour from now. I should re-download this
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Re: Starbound

Post by TankNut » #197769

Been playing it for a bit, preparing to face the penguin dude now and the story presentation is pretty neat. Only gripe I have at the moment is that I chose survival mode. Dying and losing most of your shit is incredibly annoying.
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Re: Starbound

Post by confused rock » #197805

is hunger back
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Re: Starbound

Post by Wyzack » #197806

Yes
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
Kor wrote:I wish Wyzack was still an admin.
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Re: Starbound

Post by confused rock » #197810

thanks
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Re: Starbound

Post by Armhulen » #197811

It's good, would be nice to explain the tentacles everywhere but okay
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Re: Starbound

Post by Ricotez » #197815

lovecraft etc
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on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.
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Re: Starbound

Post by confused rock » #197820

fuck every time i try to launch this it still says beta on the top left and then the fish just laughs at me and it closes even after reinstalling
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Wyzack
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Re: Starbound

Post by Wyzack » #197823

Uninstall, the manually delete all remaining files and reinstall
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
Kor wrote:I wish Wyzack was still an admin.
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Re: Starbound

Post by confused rock » #197828

yea just tried that and it worked
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Re: Starbound

Post by Jacough » #197831

Just reinstalled it. The real question is whether or not we have a server up. Also are guns still a pain in the ass to get? It seemed kind of dumb that the only real way you could get them in a sci fi setting where stuff like military bases and high tech laboratories are common was to buy them from birds in air ships.
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Re: Starbound

Post by confused rock » #197834

damn this is looking way better than it used to be but how the fuck do I get rid of this fucking pet crab
and play novakid if you want a gun they can make guns EZ
also I found a shitty gun in a dungeon on the first planet (which I think always spawns on that planet)
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Re: Starbound

Post by Jacough » #197856

Fug. The game won't even launch for me. Followed their instructions i.e. uninstalling it, deleting the entire Starbound directory which still didn't work. Tried manually running the vcredist, running the exe directly, and even verifying the local cache. Nothing worked. From what I'm reading on the steam discussions it sounds like Chucklefuck fucked up again.
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Zilenan91
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Re: Starbound

Post by Zilenan91 » #197863

Played it. Hate it. The entire thing is fucking dreadful grinding. They expect you to search every single forest planet at random so that you can click on random objects like it's fucking I Spy to progress past the first part of the storyline. That is just for the Florans. They then expect you to search what I believe is every single other planet in the fucking universe to find one of every village and then click on random shit there until you progress.

I can't imagine what the fuck they were talking about when they were making this game. They always said they wanted people to explore, but instead of making people actually want to explore they just fucking force you to grind out the entire thing, going to every planet and walk across the ENTIRE goddamn thing just so that you can progress.

They took a few good steps forward before they released. There was way less grinding than when they initially threw the game out there. Then they brought all of it back. They brought back requiring you to go to the ends of the universe to get fucking silicon boards to upgrade your crafting station, then doing that over and over and over again to get your armor, then they expect you to do every single fetch quest at the outpost to progress on the raids they want you to do.

I would refund this if I could.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Re: Starbound

Post by Zilenan91 » #197874

Something else that happens is that if you go to a moon to get fuel so you can actually do anything you'll notice you have a status under your name called Spooked

Shortly after, this thing slowly floats at you Image

These are space ghosts. They're at every single moon in the universe. They only exist to make getting fuel tedious and horrible since they're invulnerable and almost instantly kill you if they get too close. The devs added these. Fuck this game.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Re: Starbound

Post by Zilenan91 » #197878

Horrifically dumb space ghosts are in the game. I think the devs tried to scare people but these things are just stupid as shit.

Hell, your AI even tells you that they're detecting strange readings at EVERY MOON IN THE ENTIRE UNIVERSE and that's what these things are supposed to be. From what I know more of them spawn the more fuel you mine, so what this tells the player to do is to either keep suiciding into the Earth to get deeper and deeper just so you can get fuel to leave, or to spawn in all the fuel you'll ever need like I did. Then promptly quit when you realize how fucking retarded the story objectives are.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Re: Starbound

Post by Zilenan91 » #197879

OH AND YEAH DID I MENTION FUCK THIS GAME

TO GET TIER 2 ARMOR

TIER 2

TIER 2 AS IN YOU HAVEN'T LEFT YOUR STARTING SECTOR

YOU NEED TO GROW COTTON

COTTON THAT ISN'T EVEN FUCKING GUARANTEED TO SPAWN IN YOUR STARTING SECTOR

MEANING YOU HAVE TO DEAL WITH RETARDED FUCKING SPACE GHOSTS HOLY FUCK

THEN YOU HAVE TO GO TO RANDOM FUCKING PLANETS AND HOPE COTTON SPAWNED
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Re: Starbound

Post by confused rock » #197963

Can't you buy the fuel at the outpost
also this game is good just because I bought a novelty banana from a guy and I threw it and it was funny
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Re: Starbound

Post by Saegrimr » #197968

>Game works before update
>Won't even launch after update, even after fresh install

Great game.
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Re: Starbound

Post by TankNut » #197969

It's like 5 pixels per fuel. Just sell some shit to a vendor or something.
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Re: Starbound

Post by TheWiznard » #197976

my game didn't launch at first but I just validated the steam files and it works no problem
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Re: Starbound

Post by onleavedontatme » #197980

The unloved rock wrote:Can't you buy the fuel at the outpost
also this game is good just because I bought a novelty banana from a guy and I threw it and it was funny
Literally 5 pixels at the outpost yeah.
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Re: Starbound

Post by Cheridan » #197981

lol then why do moons even exist
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Re: Starbound

Post by confused rock » #197982

because its a single unit, and its a liquid, and last I checked (Which was fucking months ago, before spess ghosts) there was a shit ton on every single moon, you get the puddle and bam you have 1000+ fuel from left clicking an ocean for a few minutes
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Re: Starbound

Post by confused rock » #197989

wait what this isn't a liquid what the fuck
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Re: Starbound

Post by Jacough » #197990

Saegrimr wrote:>Game works before update
>Won't even launch after update, even after fresh install

Great game.
Yep. Tried both a fresh install and verifying the cache, neither of which worked. The devs have a sticky on their forums that simply suggests trying to manually download and install the latest version of Visual C++ (Ironically they linked to an outdated version in the sticky). Seems like a lot of people on their forum are having the same issue along with crashes. Pretty sloppy 1.0 release if you ask me. Kind of what I've come to expect of Chucklefuck really
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Re: Starbound

Post by Saegrimr » #197994

Jacough wrote:
Saegrimr wrote:>Game works before update
>Won't even launch after update, even after fresh install

Great game.
Yep. Tried both a fresh install and verifying the cache, neither of which worked. The devs have a sticky on their forums that simply suggests trying to manually download and install the latest version of Visual C++ (Ironically they linked to an outdated version in the sticky). Seems like a lot of people on their forum are having the same issue along with crashes. Pretty sloppy 1.0 release if you ask me. Kind of what I've come to expect of Chucklefuck really
Yeah I tried that, and realized they're trying to get me to download an out of date version that refuses to install because I have the latest version. Fucking hilarious.
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Re: Starbound

Post by confused rock » #198008

jesus christ the spiked morphball is the most op tech ever, for 8 tech cards I can just turn into a ball that can climb walls which does not even cost energy when in use, it just stops it from recharging and costs energy to use. it makes everything like climbing rope useless, just press f to climb everything ever.

climbing rope is still fun though, can we all agree the climbing rope is fun as fuck? there is also a grappling hook that is an infinite climbing rope which can have 2 elastic and long ropes out at once, but the rope feels more satisfying.
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Re: Starbound

Post by Zilenan91 » #198013

There may or may not have been a secret NPC or two underneath the outpost that you have to use a grappling hook or rope to get to.


Edit: Oh also yeah you can buy fuel at the outpost but the liquid fuel literally only gives 1 unit of fuel for your ship and it's 5 pixels each. Also I think they not only added the ghosts on Moons, but also made fuel rarer, because before liquid erchius fuel was very very common and you could get thousands of units in about five minutes, but I found very very little before I uninstalled.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Re: Starbound

Post by confused rock » #198021

the erchius fuel gives you 2 units though that you get from the moon. not that good either. and there is plenty on the moon. and why did you fucking use a grappling hook you unrobust scrub just use the spike ball tech
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Re: Starbound

Post by Zilenan91 » #198022

I never unlocked it considering that gear progression required me to find and grow cotton that didn't even spawn in my starting sector to get Tier 2 armor. I could've dealt with the spooky ghosts but when I saw that I was just done.


Oh also you can dodge all ranged projectiles by crouching https://gfycat.com/ThankfulEagerHyena

http://i.imgur.com/kqmUdF6.png
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Re: Starbound

Post by confused rock » #198029

man you can get the spiked ball without even leaving your solar system you get 3 techs from doing sidequests at the outpost and from there you just need 8 tech cards which I got from doing random quests for florans in a village I found
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