VR Thread

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Re: VR Thread

Postby Sabbat » Thu Oct 13, 2016 4:03 am #218092

Kor wrote:Do you want to join our tiny VR steam group that has never organized a game yet and try and play Onward some time Sabbat?

Maybe, I'm RollClassic on steam, though I stream the game most times I play but I could also not do that.

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>Talking shit about the best vive game when you have not even played it

>He's a furry now

Also, legit talk though, I really have enjoyed Onward more than any other VR game so far, but when you get a team that doesn't communicate at all it can be kind of boring. Use your radio, call shit out, be a team, and it's pretty fun.

Also occasionally I'll just run around with my knife out and Rambo it which is amusing even if I only get a kill every 4 or so times I do it.



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Re: VR Thread

Postby Timbrewolf » Fri Oct 14, 2016 1:00 am #218356

I would've played it more myself but it kept fucking glitching out. The least stable game of all the VR stuff I've tried so far. Within the short time I spent playing it I fell through the floor into some kind of alternate hell dimension of pure nausea twice. When I attempted to do the movement tutorial the audio stacked up on itself and I was treated to a weird cacophony of a hundred disinterested sounding guys trying to explain how weapon selection and handling worked all a few seconds behind eachother in script.

I stand by what I said for the little bit of the game I did get to play and the videos I've watched of other people playing the game whom were able to make it work for them. It's a very basic concept that works only because it's new and novel and the very small community of VR owners have gathered around it. People will completely forget it and move on the instant the next VR milsim with slightly more polish comes out.

It's like the Wii Sports of VR. It proves the technology works and has legs but unless the devs get a massive influx of funding and go hard on bringing it out of EA with a ton more features, nobody will be playing it in six more months (well, unless of course VR totally dies and this is all we ever get for the hardware)
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Re: VR Thread

Postby onleavedontatme » Fri Oct 14, 2016 1:06 am #218358

Of course people will move on once new things (by bigger companies, especially come out).

But Onward had to innovate in a lot of ways by the very nature of VR being so early (figuring out inventory, controls, communication, even things as basic as how players move around without making them sick) and it's a fantastic experience right now, all made by a one man team for a platform that hasn't even been out for six months.

To say it's uninspired and doesn't take risks just seems bizarrely dismissive and insulting to a guy who is breaking new ground like this.

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Re: VR Thread

Postby Sabbat » Fri Oct 14, 2016 2:15 am #218377

Sounds like he played Subway, the map that bugs out for everybody but people still insist on playing (They would rather play a map where at least one person has to restart their game each time it's played, than the night time maps.)

I hate Subway, because after the nvidia driver update it lags like fuck which starts to make me nauseated if I move around too much, and also 50% of the time I fall through the ground.

Here's the thing though, there are no other "competitive" VR games right now. That is to say, they all use teleportation which instantly destroys the playability for me in a versus game. I've looked at a bunch of shooters and they're mostly co-op wave shooters, or teleport and spray a billion bullets games, this one is the first functionally "competitive" VR game. You have to... get good at it. Hell, getting good at the reloading is just another thing that makes somebody better than others.

Also I JUST learned something new last night about grenades. I didn't know you could pop the spoon off before throwing them in this game, when you're holding it and pull the pin, if you press down on the right thumb pad you'll pop off the spoon and start cooking it. I got my first intentional grenade kill because I learned that last night.

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Re: VR Thread

Postby Timbrewolf » Fri Oct 14, 2016 3:53 am #218401

Yeah modern military multiplayer shooter truly inspired game design where do you get an idea like that from what a creative genius.
I hope he finds people who want to play games like that. It's a real risk he's taking here.

The inventory system is just the same shit from H3 with a chest rig arrangement instead of H3's virtual H-frame. H3 had been out for five months before Onward came out. I don't think he had to reinvent the wheel on that one. If you want to try a game with an actual unique inventory system check out The Gallery. It has a pouch thing you have to yank open and dig around in that's pretty cool.

I don't think Onward quite succeeds at creating a movement system that lets people move around without getting sick, either. It's just a matter of immersing yourself in it enough that it doesn't make you sick any longer. Teleportation doesn't work great for adversarial shooters but Onward's movement system crumbles into a pukey nightmare the instant you try to take a step in any direction roomscale while moving around with the touch pad. It definitely still needs work, but to be fair every game that attempts to move around that way suffers in the same manner. Vertigo is a great aptly named example.
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Re: VR Thread

Postby Sabbat » Fri Oct 14, 2016 4:25 am #218407

Yet you like and promote Art of Fight. Interesting opinions.

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Re: VR Thread

Postby onleavedontatme » Fri Oct 14, 2016 4:44 am #218409

Sabbat wrote:Yet you like and promote Art of Fight. Interesting opinions.


Sour grapes. Can't play without vomiting.

An0n3 wrote:Yeah modern military multiplayer shooter truly inspired game design where do you get an idea like that from what a creative genius.
I hope he finds people who want to play games like that. It's a real risk he's taking here.

The inventory system is just the same shit from H3 with a chest rig arrangement instead of H3's virtual H-frame. H3 had been out for five months before Onward came out. I don't think he had to reinvent the wheel on that one. If you want to try a game with an actual unique inventory system check out The Gallery. It has a pouch thing you have to yank open and dig around in that's pretty cool.

I don't think Onward quite succeeds at creating a movement system that lets people move around without getting sick, either. It's just a matter of immersing yourself in it enough that it doesn't make you sick any longer. Teleportation doesn't work great for adversarial shooters but Onward's movement system crumbles into a pukey nightmare the instant you try to take a step in any direction roomscale while moving around with the touch pad. It definitely still needs work, but to be fair every game that attempts to move around that way suffers in the same manner. Vertigo is a great aptly named example.


Dude has developer blogs for onward dating back nearly a year ago, and videos of him doing vr rifle control stuff 2 years back. Not like he just slapped multiplayer on H3 and flipped it on greenlight.

Not sure why you're so intent on shitting on a guy who's not even 20 who managed to put a fun (and so far unique) game together on his own. Especially odd since wild hogs was built around mil sim shit, thought you'd have been excited for this.

I mean yeah anyone in the world could have told you shooters in VR would sell, but so far he's the one who got off his ass and did it.

He's also super involved and open to feedback. Pushed a major update addressing shit I brought up within days of me making a post.

To each their own thoughts I guess. Onward won't last forever, but it saved the vive for me for now.

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Re: VR Thread

Postby Drynwyn » Fri Oct 14, 2016 5:08 am #218419

I desperately want a Vive but can't drop eight hundred dollarydoos on it at the moment.

I *do* have a PC that can handle it, which is nice, but I can't afford the actual headset.
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Re: VR Thread

Postby Sabbat » Fri Oct 14, 2016 8:27 am #218451

Raw Data free weekend on steam. I'm not too interested but I'm still going to try it out.

Edit: Raw Data is not good.

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Re: VR Thread

Postby Timbrewolf » Fri Oct 14, 2016 12:43 pm #218474

I dont have a vendetta against anyone I just want you to take a realistic look at the game you fucking stooges.

Imagine what the game would be like if it didnt have VR. It would be just another tepid military shooter multiplayer online game of which there are actual hundreds.

You keep crediting Onward for being so new and creative and unique when that's 100% a product of the Vive platform and not Onward itself. The only reason anyone gives a shit about this particular game is:

A) VR is new
B) First to market for its subgenre
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Re: VR Thread

Postby Timbrewolf » Fri Oct 14, 2016 12:47 pm #218476

again just imagine playing it with a mouse and keyboard instead

you wouldnt even bother
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Re: VR Thread

Postby Sabbat » Fri Oct 14, 2016 4:13 pm #218524

Imagine playing an FPS with an analog stick and buttons that you only press with your thumbs.

Spoiler: Games are drastically different even in the same genre when played on a different medium. You ever seen somebody play a FPS with a controller? They're like retarded monkeys.

Now throw that genre into VR where you have to do everything manually, and it's completely different. There are already countless wave shooters on VR, but Onward is the first "competitive" one, and yes, it's popular because it's the only competitive shooter at the moment, but at the same time it's also -not bad- at it. It works for what it is, it does what it sets out to do pretty well.

You can't honestly say that what it's trying to do, it does poorly. Your arguments have been that you don't like the motion (I think), and that it's "unoriginal because it's a shooter".

Spoiler 2: VR games are going to have A LOT of shooters, it's just going to happen. While I'd love to see other genres getting good games, that's not really happening right now, not until VR gets cheaper and more mainstream.

Hell, I'm a huge fan of tanks, and I would absolutely love for there to be a VR tank game, but I don't see that happening for a really long time. That's a niche genre in a niche market, but once VR gets more popular sure, we'll see niche genres represented.

Tl;dr, calling it "unoriginal" is a bullshit argument as to why you don't like it, you can just say you don't like it or that it doesn't appeal to you. But people eat up much worse shit on the vive right now, like Raw Data even before the free weekend and that game is fucking awful.

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Re: VR Thread

Postby Timbrewolf » Fri Oct 14, 2016 9:53 pm #218627

You're playing a bad game with a great controller and calling the game great because you're too nearsighted to separate the two.

There's really nothing else to say. I have a fuck ton of fun playing H3 and like H3 a lot for being a sandbox thing but I still acknowledge that as a game it's total horseshit on the level of Gunstruction. The whole reason that experience is entertaining is because it's in VR, because I'm using this VR controller to do it.
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Re: VR Thread

Postby onleavedontatme » Sat Oct 15, 2016 2:41 am #218679

>if you remove key elements of something and shove it into another medium it ends up lacklustre

No shit. Hamilton probably isn't quite as good when you read it as a book either.

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Re: VR Thread

Postby Timbrewolf » Sat Oct 15, 2016 5:52 am #218718

I was going to write a big explanation on this phenomenon and referencing how it's difficult to review lightgun games as an example of what you're experiencing but my point is over your head and you guys don't want to listen anyway.

Have fun with your game. It makes you happy and ultimately that's all that matters.
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Re: VR Thread

Postby Sabbat » Wed Oct 19, 2016 8:56 pm #219720

If you like Rick and Morty, I suggest you grab Accounting (It's free), it's about 30 minutes (Not a game, more an interactive cartoon) and it's hilarious if you like the Rick and Morty comedy style.

Justin Roiland helped make it.

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Re: VR Thread

Postby Saegrimr » Wed Oct 26, 2016 1:26 am #221257

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Re: VR Thread

Postby oranges » Wed Oct 26, 2016 6:23 am #221314

nobody will pull off milsim VR until arma guys step up to the plate

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Re: VR Thread

Postby onleavedontatme » Wed Oct 26, 2016 3:05 pm #221395

Should check out the Panoptic demo. Short, but it's a fun mixed reality party game. Local multiplayer like this is something I hope we see more of.

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Re: VR Thread

Postby Shaps-cloud » Wed Oct 26, 2016 3:41 pm #221406


I'm just gonna start hiding my VR headset when we have people over now...

I feel like it would be exceedingly rude to ask if a guest has herpes or some communicable disease before letting them try it but at the same time I don't want to get herpes from some normie messing up my headset
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Re: VR Thread

Postby J_Madison » Wed Oct 26, 2016 4:19 pm #221418

Consider domino masks or beauty mask type of protection.

Also VR makes me feel far too vulnerable. Can't see my CCTV systems or hear footsteps or doors opening.

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Re: VR Thread

Postby Sabbat » Wed Oct 26, 2016 6:48 pm #221455

Maybe don't play VR while you're on duty as a security guard.

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Re: VR Thread

Postby D&B » Wed Oct 26, 2016 8:06 pm #221472

Mates clean your headsets so you don't get eye herpes
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Re: VR Thread

Postby Sabbat » Fri Oct 28, 2016 2:22 am #221872

The new SteamVR beta update adds Asynchronous Reprojection. Onward felt like it was a lot smoother, to me. People are reporting a lot of good things about it.

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Re: VR Thread

Postby Shaps-cloud » Sun Oct 30, 2016 10:29 pm #222527

so, H3VR added a roguelike mode sorta out of nowhere, what do you guys think? I'm hopelessly confused in it and have no idea what the actual objectives are (I know you have to get three meat chunks but I have no idea what they look like), and I also have no idea how the robits health is tracked whether they just have a standard health pool or you have to deactivate all of their sensors. Anyone else played it?
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Re: VR Thread

Postby Sabbat » Sun Oct 30, 2016 11:30 pm #222534

As much as I want to play H3, can't afford it :V. Been waiting on some kind of sale. The new mode looks neat though.

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Re: VR Thread

Postby Timbrewolf » Mon Oct 31, 2016 2:05 am #222557

I don't like the "meat grinder" thing they added. I'm having a lot more fun with arena mode vs. a bunch of manhacks and turret bots.

For starters they've seemingly accurately modeled the effect your small caliber ball or hollow point rounds will have against a sinister robot: fuck-all nothing. So when the game starts and you're given a pistol or whatever you can prettymuch just skip picking it up and take your melee weapon and flashlight instead. Until you find an assault rifle of some sort with higher-velocity FMJ rounds as the norm nothing you can wield really does anything against the guys you're fighting.

...which doesn't matter much anywho as you can just outrun them with even the slowest glide movement.

It's a really boring affair, then, of just sliding around this weird maze doing laps to stay ahead of killer bots you cant effectively combat while looking for random objects to turn into a loot lottery that will probably gift you something that does equally fucking nothing against the enemies you're supposed to be facing.

H3VR has some really fun stuff on offer. The Arena mode is fun, especially if you limit yourself to only pistols vs. Slicers. Can be kinda spooky, even, as you're struggling to reload your sidearm while you hear this loud grinding saw thing closing in on you. The grenade skeeball thing is a fun thing to do both by yourself and also as a party game or intro to VR. The moving target time-trial mode gets pretty intense and chasing the high scores is pretty tough. Good fucking luck with that, I think I'm in the top 20 WW for pistol?

Meat Grinder is not one of those things I would plug as a reason to purchase the game, let alone put on your VR shit and boot it up. Even if they rebalanced the enemies so your pistols could effectively stop them it would still be a ho-hum CAVE EXPLORER type thing that just isn't any fun.
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Re: VR Thread

Postby Sabbat » Mon Oct 31, 2016 5:16 am #222587

An0n3 wrote:I hate everything.

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Re: VR Thread

Postby Timbrewolf » Mon Nov 07, 2016 3:42 pm #224192

It's mostly true.

I want a hunting and fishing game for VR.
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Re: VR Thread

Postby Wyzack » Mon Nov 07, 2016 3:44 pm #224193

Anyone ever play Cabela's dangerous hunts? You hunted dangerous animals that could kill you. You could also forgo any sort of gun and just take a fucking machete instead and go hack a grizzly to pieces in a high stakes battle to the death.

I want to do that in VR
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Re: VR Thread

Postby Timbrewolf » Mon Nov 07, 2016 3:51 pm #224196

I remember that one. The most hilarious/ridiculous of all hunting games. If you have never played a Cabela's game before dont start with that one but make it the second hunting game you ever play.
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Re: VR Thread

Postby Wyzack » Mon Nov 07, 2016 4:03 pm #224201

The funny thing is I have never played any other hunting game than that one other than the lightgun arcade cabinet ones. Unless hunting kebab in the tanoan jungle counts
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Re: VR Thread

Postby Timbrewolf » Tue Nov 08, 2016 2:12 am #224409

They made one maybe two years ago that had the best ballistics of any game I ever played...

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Re: VR Thread

Postby Sabbat » Tue Nov 08, 2016 12:28 pm #224520

Oh yeah. That VR hunting game.

That's called "deer season" here. Honk.

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Re: VR Thread

Postby Timbrewolf » Tue Nov 08, 2016 3:34 pm #224555

That magical time of year when sabbat leaves his basement and roams the woods? Sounds more like queer season to me.
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Re: VR Thread

Postby Sabbat » Thu Nov 10, 2016 12:05 am #225060

Bruh, where I live every season is queer season. Joke's on you though, I never leave my house.

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Re: VR Thread

Postby Limey » Thu Nov 10, 2016 4:08 am #225101


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Re: VR Thread

Postby onleavedontatme » Fri Jan 06, 2017 1:40 am #241222


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Re: VR Thread

Postby Timbrewolf » Sat Jan 07, 2017 7:07 pm #241759

After having one for a few months I've concluded the most compelling and overall functional experience of VR to date is pornography and H-games.

VR has failed to achieve a substantive install base on the PC because of a lack of first-party support. The PSVR may fair a little better on the console market for two reasons:
A) It's a bit cheaper
B) It has Sony stepping up to the plate behind it and pushing for it

Maybe (un)surprisingly though the Adult industry has latched onto VR as a new frontier for adult content that they have a sort of functional monopoly on. VR represents a platform on which they get advantages in copy protection (VR films are too large in size to be streamed on free sites) and also market share (camwhores cannot afford the elaborate camera rigs required to record VR content).

The current VR adopters are people like us who have either large disposable incomes and like to try new things, or dick-wavers who have to latch onto the newest thing to stay in the cool kids club. While we do have an ability to spend a lot of money as individuals, there simply aren't enough of us to keep this platform alive.

However, pervert money is nearly limitless and there are plenty more people with deeper pockets willing to blow tons of money on a virtual sex machine. I think the real watershed moment for VR will be when someone figures out how to hook this thing up to Second Life, and then let two people fuck the shit out of eachother in VR space. Much like VHS and DVD the format will be legitimized and turned into a stable market when the adult purchaser has a reason to throw their money at it.

Until then we have this catch 22 where the hardware is not worth purchasing because it doesn't have enough quality games, and yet it's not worth throwing millions of dollars into developing a game for VR because only tens-of-thousands of people own them...so nobody is making quality games. It's ultimately not worth buying as a gaming platform because it doesn't have enough good games; it doesn't have good games because not enough people have bought it.
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Re: VR Thread

Postby Malkevin » Sat Jan 07, 2017 10:36 pm #241816

Sci-fi predicts everything



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Re: VR Thread

Postby Timbrewolf » Sun Jan 08, 2017 1:15 am #241858

We need games that take better advantage of the "space" of VR. The ability to be in an area and root around inside of it virtually.

We need more fully-fledged Myst type puzzle solving/adventure games. The "escape room" type stuff. Games like the Dangan Ronpa / Phoenix Wright / Etc. genre of investigating a crime scene or series of areas, trying to notice small details and find hidden troves of story items.

Arizona Sunshine does take a decent stride towards this in that you are wandering around in a decently sized game world and you have to stop to forage around through different containers and things around you looking for supplies. It's a good step forward.

VR allows game developers to break some of the "rules" for things like item placement in a game world. You wouldn't hide a story-critical object in a random desk drawer in a house in a game without some sort of clue pointing towards it, or making the desk look really important. You can't expect a regular player to be running up to every desk and cabinet and mashing the action button unless you've been seeding little trinkets like ink ribbons and what have you all over the place along the way. But now that we have VR tearing through containers and upending things searching for stuff is gameplay in and of itself. It's not just pressing a button and hoping we get a reward, VR has turned the action of searching through stuff into an engaging activity so you can start to do things like that, putting more objects behind things or under things or inside of things because most players are going to be happily tearing through everything they can get all the time.

In a Resident Evil game you might see a dead body and run up to it and press the X button and see if a thing popped out. It's a risky proposition to put something important in there because a player might just dismiss it as background stuff and walk right passed it. You accomplish this by making the body into an active zombie entity so it pops out of the background. Now the player knows to go over and search it, but also expects that after they get that item from it it will probably jump up off the ground as a jump scare (which in some games it does, and sometimes it doesn't).

In VR there is no pre-rendered backdrop so anything you put down anywhere is always going to look like something you could try to interact with. VR by its very nature encourages exploration and investigation of stuff. Putting a key item on that same corpse becomes very do-able as long as the player isn't pressed for time or threatened. They will eventually get to poking at it. The fear and threat that this thing might spring to life and do something while rummaging through it is inherently more powerful by nature of VR as is the effect on the player if it actually does.

tl;dr what a lot of games accomplish by just having the player slide along the walls while hammering the action button is now actually a whole gameplay element in and of itself. Games have caught on to this already in making reloading and handling guns feel good and be a real thing, item discovery and inventory management in VR I think are the next big target for making this stuff more compelling and unique to experience.
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Re: VR Thread

Postby Wyzack » Sun Jan 08, 2017 5:53 am #241928

Remake of the original resident evil in first person VR when
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Re: VR Thread

Postby ThanatosRa » Tue Jan 10, 2017 11:14 pm #242768

Malkevin wrote:Sci-fi predicts everything





Man, I still need to see if they did anymore of Series X


As for the subject at hand, there will be plenty of time for improvement as the tech gets better. It's here to stay, but it's wings aren't fully spread yet.
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Re: VR Thread

Postby MrEousTranger » Wed Jan 11, 2017 2:13 am #242843

I was literally just given a Samsung gear vr for no fucking reason already hate autocorrect trying to hook vr to my keksbocks 420 and so far no luck.
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Re: VR Thread

Postby DemonFiren » Wed Jan 11, 2017 3:10 pm #242968

Send it my way, I could use one.
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Re: VR Thread

Postby Timbrewolf » Wed Jan 11, 2017 3:57 pm #242983

The samsung gear VR is just a chunk of plastic and some straps to hold a cellphone against your face.
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Re: VR Thread

Postby MrEousTranger » Wed Jan 11, 2017 8:13 pm #243031

I know

but so far its fun
Alien isolation is my main goal here.
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Re: VR Thread

Postby DemonFiren » Wed Jan 11, 2017 9:45 pm #243054

I could still use one.
I'm sure there's something I can do with it.
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Re: VR Thread

Postby Timbrewolf » Sat Jan 14, 2017 6:30 am #243796

MrEousTranger wrote:I know

but so far its fun
Alien isolation is my main goal here.
Spoops for days.



Didn't know they updated Alien Isolation to be VR compatible?
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Re: VR Thread

Postby Qbopper » Mon Mar 20, 2017 5:41 pm #270629

I know a 480/1060 is the "recommended" GPU for a modern VR setup, but is that "runs games with decent settings/some supersampling" or "bare minimum 90fps on lowest settings"?

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