Who am I?
I've been on TG since 2020. I'm a plasmaman security officer. I've always liked helping people ingame. I've figured out, over the years, that the best way to have a good round is to make sure that people don't have a reason to hate you. It's crazy, but when people like you, they tend to not wordlessly kill you when given the chance. I genuinely strive to be the most reasonable person on the sec team. (and i've been told (or overheard) by many people that this is the case.). If you see a (handsome) red-suited plasmaman with a blue beret in the halls, wave and say hi! The street of respect goes both ways. Anyway, I applied for admin back in March to try and help with the Sybil admin shortage. I've since discovered that adminning is both a ton of fun (pressing buttons to keep the round fun), and also a drag at times (dealing with horrible griefers and IC conflicts). Which bring me to...
Why am I running?
I'm throwing my hat (not the helmet, just the beret) into the headmin election ring to try and quash some issues that I've identified (both as a normal player and since getting to really know the inner workings of the game as an admin). I really do love the game and the server, but I always seem to inevitably run into things that are anti-fun for a majority of players that are really only still around due to old thinking, bureaucracy, and an unwillingness from headmins to really "rock the boat" when it comes to policies. I'll summarize my "big three" problems that I will target if elected as headmin.
Rule 1 is not enforced nearly as much as it should.
(Rule 1. Don't be a dick)
If you've played any time, well, ever, you've run into the "big" powergamers. There's always at least one playing during any given time period. I'm talking about players like Paris Konets, Reider Meza, Korol, etc. These are people that do EVENTUALLY get permabanned, but it seems most of the time that it's like like catching Al Capone on tax evasion while ignoring the whole mafia issue. These are players that often have MONTHS of multiple rounds every day, powergaming, NRPing, griefing others, soft antag rolling, thinking the round revolves around them, all the while ruining tons of other player's rounds. If elected headmin, I will ensure that policy is changed so that people who wordlessly tide, grief and generally ruin rounds for others will be handed out more warnings and more bans.
The separation between humans and non-humans is antifun, pointless, and bad for roleplay.
Between (what is basically) the banning of the use of "L****r", and rule 11 just existing, it's becoming increasingly obvious that TG is moving away from the older, purposefully "offensive" for the sake of it style we used to have. (remember what meatballs used to be called?) But despite this, the dichotomy between humans and other races is still rooted in "lolracism". The humans are the dominant species who get the AI to do whatever they want and play whatever head role they want. This is old, stupid and shit design. How many times have you been dead or dying in medbay, with a useless human CMO sitting around, clueless as to the job he's doing, clearly just picking the head role for extra access and gear? How many times have nonhumans been simply ignored on simple requests just because they want to play another race? How many people have just settled to become ANOTHER human static, despite liking other races, just because it's more convenient, giving up roleplaying as a character that they can connect with? Genuinely, why can someone like Mothblocks not play as a head? It's just plain bad for the game and the people who play it. The issues facing nonhuman players are multifaceted, and many things will need to be worked on (ie; should asimov be default crewsimov? this issue would get discussed with the community later as it's a pretty radical change) If elected headmin I will immediately enable nonhumans to take head roles (I am, however, consdering keeping Captain as human-only to appease the human statics(for the time being)).
There is not enough focus on game balance and fun from the coderbus.
(warning: this one is dumb)
When was the last time you saw a nukie team without an L6 SAW? Do players enjoy a cultist walking up to them and stunning them for upwards of 10 seconds insantly? Is it good gameplay when an antag on speedchems runs at you faster than many can react and cuts your head off? How many limbs have you had knocked off from wizard fireballs? This issue is a bit minor compared to my 2 others, as I don't want to force coders to be balance-slaves, but there are a lot of glaring unfun strategies that have been around for much, much too long. A swift round removal is rarely fun or interesting. This isn't something that just affects victims of antagonists either, dominant methods like the L6 nukie or the stun arm on cultist make it so if you aren't just picking the best stuff, you might just find yourself with undertuned, unfun items and weapons that coders also forgot to balance to make interesting. If elected headmin, I will work on creating a "balance tester" role, an opt-in role meant to give the community a means to collaborate on solutions to balance issues within the game.
Peace out.