What are your opinions on the greatest and least appreciated department in the game, silicons?
This is a relatively misunderstood department. Many people have never read the silicon policy and don't think of silicons as anything but door openers. How do you as a headmin candidate feel about the jobs of Cyborg and AI, and what opinions do you have on the law system as a whole?
Willard need not respond.
There has also been the work of the current term on their rework of silicon policy, do you have any strong feelings on how they are changing said policy?
Silicons? Yes?
- Sightld2
- Joined: Sun Aug 15, 2021 1:45 am
- Byond Username: Sightld2
Re: Silicons? Yes?
Silicons (admittedly, mostly ) are the reason I play this game. I will breakdown why from both a roleplaying sense and a mechanical sense. I am going to spoiler this part because this is mostly me soapboxing and gushing with little substance, but still I encourage you to read if you do not like silicons, so you can maybe understand the perspective of someone who loves silicons. (Also there are funny pictures of my epic Ai gameplay)
The Roleplay aspect:
The Mechanical aspect:
Ok with that out of the way, the policy. I appreciate what this term has written in terms of rewriting silicon policy. The primary reason I am running for headmin is because I sincerely, and deeply care a lot about silicons, which I just spent the past several hundred words explaining. I want to have policy, that is intuitive, I want it to protect good faith silicons and carbons when they interact with the opposing sides' bad faith actors. I want to see what this term ultimately finishes and I want to watch it in action and be in a position to tweak it as necessary.
The Roleplay aspect:
Spoiler:
Spoiler:
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- In-Game Admin Trainer
- Joined: Fri Dec 06, 2019 6:23 pm
- Byond Username: Iain0
Re: Silicons? Yes?
Never really had an issue with them, other than I envy their lack of round start routine. Which I guess makes them a great second life, no need to tool em up (kinda).
I think the AI represents a very interesting type of character, with some very interesting options around interpreting their rules and acting in a way accordingly. I don't really think most AIs play into that too much and just tend to be some kinda crewmate hybrid, but then again I am an LRP dweller and there's not a huge ammount of playing into roles, more just generally goofyish characters and events.
Regarding new silipol, I was glad to see that my pet dislike in silipol, the quarter page "ai upload access" policy got boiled down into a simpler form. The idea of purged being rule 4 antags has been discussed a lot over the years and we're finally here ; I think this is probably fine (see below). The rest of the stuff about following orders, loopholes in bad laws and the orderer being culpable is a clean up of what I thought was generally current policy. It's a much clearer format though and more concise.
I alternatively to "purged=antag" liked the idea in practise of it being "crew mate neutral" when purged and perhaps creating purged as a default law set, to create a different perspective *HOWEVER* after consideration I think just making them rule 4 antag is probably the best, the crew is generally not savvy enough on silicon policy to understand "purged" as anything other than an antag. I remember being acting captain one shift with a purged AI, and literally having 5-10 of the crew completely ignoring my orders and trying to break into the sat because "omg ai bad" without really understanding that everything it did was in line with it being purged. And the 'purged' AI atmosphere is interesting, time to treat it with respect as another person and try foster a trust relationship with it rather than just ordering it around. But in the end I had to just take an intellicard and walk into the AI core and card it to prove it had no "hidden" laws. I kinda enjoyed this play too, was an interesting forced 'trust' that I had to form with the AI, and the AI with me, versus the "rabble" crew. But it really does highlight this typical reaction towards the AI, the crew are overly jumpy about the "AI malf" at the best of times, and a purged AI is not that. So, rather than force the AI to have to deal with being treated like an antag by a bunch of crew, while not being able to respond like an antag, lets see how the "fully purged becomes rule 4" plays out. It's a pretty rare event anyway so I don't think it will make much difference, but maybe can be considered a QOL improvement for silicons.
I think the AI represents a very interesting type of character, with some very interesting options around interpreting their rules and acting in a way accordingly. I don't really think most AIs play into that too much and just tend to be some kinda crewmate hybrid, but then again I am an LRP dweller and there's not a huge ammount of playing into roles, more just generally goofyish characters and events.
Regarding new silipol, I was glad to see that my pet dislike in silipol, the quarter page "ai upload access" policy got boiled down into a simpler form. The idea of purged being rule 4 antags has been discussed a lot over the years and we're finally here ; I think this is probably fine (see below). The rest of the stuff about following orders, loopholes in bad laws and the orderer being culpable is a clean up of what I thought was generally current policy. It's a much clearer format though and more concise.
I alternatively to "purged=antag" liked the idea in practise of it being "crew mate neutral" when purged and perhaps creating purged as a default law set, to create a different perspective *HOWEVER* after consideration I think just making them rule 4 antag is probably the best, the crew is generally not savvy enough on silicon policy to understand "purged" as anything other than an antag. I remember being acting captain one shift with a purged AI, and literally having 5-10 of the crew completely ignoring my orders and trying to break into the sat because "omg ai bad" without really understanding that everything it did was in line with it being purged. And the 'purged' AI atmosphere is interesting, time to treat it with respect as another person and try foster a trust relationship with it rather than just ordering it around. But in the end I had to just take an intellicard and walk into the AI core and card it to prove it had no "hidden" laws. I kinda enjoyed this play too, was an interesting forced 'trust' that I had to form with the AI, and the AI with me, versus the "rabble" crew. But it really does highlight this typical reaction towards the AI, the crew are overly jumpy about the "AI malf" at the best of times, and a purged AI is not that. So, rather than force the AI to have to deal with being treated like an antag by a bunch of crew, while not being able to respond like an antag, lets see how the "fully purged becomes rule 4" plays out. It's a pretty rare event anyway so I don't think it will make much difference, but maybe can be considered a QOL improvement for silicons.
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