If you'd like to learn more, the rulebook can be found here: http://www.mediafire.com/download/pptbo ... AL_1.0.pdfRyuutama calls itself a “Natural Fantasy RPG”. It is a fantasy role-playing game set in a western medieval-style setting. The conceit of this setting is that at one point, in everyone’s lives, people get this intense feeling of wanderlust. They put their daily lives on hold and travel the world with new-found companions. They find out more about the world, and at the same time learn about themselves.
Ryuutama emphasizes travel, exploration, community, friendship, harmony and growth. There is also a “Console RPG-like” combat system: But while combat certainly happens, it’s not the central focus of the game. Adventures usually involve traveling from one town to another, packing gear, crafting items, cooking and sharing along the way; getting lost, meeting people and (sometimes cute) monsters along the way; braving the elements and trying to set camp properly.
With a supplement addition here, featuring an alternate player race and the pirate class: http://www.kotohi.com/ryuutama/rt_data/ ... e_2014.pdf
It's really interesting to see how Western and Japanese tabletop games have evolved differently. Rather than being an invisible godlike force, Ryuutama's DM gets his own character, a young dragon, who provides subtle benefits to the party, at the cost of its HP -- it can even die if it interferes too much! Ryuutama also forgoes D&D's meticulous simulationism (do you seriously expect me to keep track of the weight of my gold coins? fuck you). Mechanically, its almost more like a board game. Combat is the same way. I've always hated how D&D assumes that you're playing on a grid, with all movement and attack radii measured in ft. You can try to play it "theater of the mind" style, but that just leads to constant HEY DM HOW FAR AWAY IS THAT GOBLIN, AGAIN?? Ryuutama abstracts that into a frontline/backline system (similar to Etrian Odyssey and other vidya games, if you're familiar with them). Fightan mans go in front, archery and magic mans go in the back.
If you're interested in playing, post here with a character (Name, Type, Class, Stats, Weapon. Don't worry about inventory yet) and when you're available. Games will be hosted on roll20.