Bottom post of the previous page:
tfw there are no servers with good rp that don't autistically enforce itjust fuck my shit up
Bottom post of the previous page:
tfw there are no servers with good rp that don't autistically enforce it*grins and teleports behind u*CosmicScientist wrote:Now we know who's first against the wall.oranges wrote:*graps paprika and pushes them against the wall*
back off
I'd like to disagree. Most of the "IC conflicts" I experience are quite literally wordless assistants/chemists/botanists assaulting you without any prior interaction so that they can escalate into murder if you dare to throw a punch in self defense. Or strip you and steal all your stuff if you don't.lzimann wrote:Then yes most people, in both servers, roleplay.Kraso wrote:not acting like a retard who only plays to click those sprites into horizontalcedarbridge wrote:Guys, I hate to be "that guy" but if you're going to measure which server "RP's more" you're gonna have to define your terms. How are you quantifying roleplay?
Oldman Robustin wrote:It's an established meme that coders don't play this game.
Limey wrote:its too late.
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
Lifeweb's one golden rule is basically roleplay or dieSteelpoint wrote:There is no roleplay at all on /tg/station.
Colonial Marines and Lifeweb, one being a pure combat oriented game and the other having literally no rules, both have higher standards of roleplay than we do.
Though to be fair I think this is what people want.
this makes it sound like colonial marines is some kind of gold standardSteelpoint wrote:There is no roleplay at all on /tg/station.
Colonial Marines and Lifeweb, one being a pure combat oriented game and the other having literally no rules, both have higher standards of roleplay than we do.
Though to be fair I think this is what people want.
maybe I should instead bump an older thread, neverthelsss, I believe this point still requires action:paprka wrote:i don't mean the code, the policies, etc.
A better standard of roleplay than here is for certain.PKPenguin321 wrote: this makes it sound like colonial marines is some kind of gold standard
i used to code for hypatia post-NT's collapseJohn_Oxford wrote:colonial marines is actually pretty rp heavy
some excemptions are made however, its not like hypartia was
They can withstand doing a extremely narrow set of gameplay routines without it getting nessecarily 'stale' by enforcing the relevant RP to go with it, however its a double edged sword since people who are disgruntled by doing the same thing every round are often punished for stepping outside the lines.Xhagi wrote:A better standard of roleplay than here is for certain.PKPenguin321 wrote: this makes it sound like colonial marines is some kind of gold standard
Scared?PKPenguin321 wrote:this makes it sound like colonial marines is some kind of gold standardSteelpoint wrote:There is no roleplay at all on /tg/station.
Colonial Marines and Lifeweb, one being a pure combat oriented game and the other having literally no rules, both have higher standards of roleplay than we do.
Though to be fair I think this is what people want.
t. person who doesn't understand what he's sayingPKPenguin321 wrote:this makes it sound like colonial marines is some kind of gold standardSteelpoint wrote:There is no roleplay at all on /tg/station.
Colonial Marines and Lifeweb, one being a pure combat oriented game and the other having literally no rules, both have higher standards of roleplay than we do.
Though to be fair I think this is what people want.
wtf i like danno now???danno wrote:Colonial Marines has a singular vision and direction, a playerbase who are all mostly on the same page, and ~120 players online every night.
"lol clonal marine is shit xDD" open your eyes and see what a bunch of jack-offs you look like when you guys do this shit
there are fucking things to be learned
lessons to be learned
fucking moron
Limey wrote:its too late.
That is true but it doesnt mean their gameplay has issues.oranges wrote:CM is ethically compromised because they're abusing a loophole in the GPL license
anyway AnonymousNow I thought you left, now gb2bay
you just have to filter it outNikNakFlak wrote:Is it possible for Danno to make a point without insulting someone/general?
Limey wrote:its too late.
Anonymousnow I am going to keep pointing out how self quoting your own "badass" post in your sig makes you look like the ultimate cringy retard until you acknowledge that I have said itAnonymousNow wrote:Yes, thread necro. Better than making a thread for it, as it's still relevant.
Years of people encouraging a lower standard of roleplay by using Bay as a boogeyman, coupled with historical revisionism claiming that we never roleplayed in the first place, has brought our servers' standards of roleplay down to next to nothing. At this point the only ways I could feasibly see this being fixed is if a large number of players coordinate themselves to encourage roleplay, which will never happen, or if admins start enforcing a higher standard of roleplay through rules and the like, which would likely kill or at least greatly injure the server.
Best thing to do is to discourage the shittiest of the shitters from playing here, and hope that RP mindsets gradually creep their way back up. Maybe we need carrots for RP behaviour.
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
that explains alotiamgoofball wrote: i used to code for hypatia post-NT's collapse
wtf i like the lizard now still???DemonFiren wrote:/tg/ isn't low-roleplay, though
or at least it shouldn't be
Limey wrote:its too late.
Limey wrote:its too late.
yeah I don't think roleplaying means emoting every action and building backstory, at least on /tg/, it just means realizing you're creating fun interactions with others without the express purpose of quote unquote "winning"kevinz000 wrote:by the standards of tgstation i'd consider anything other than powergaming roleplaying.
if you bother making idle chatter/talking with people for stuff/asking for stuff instead of just screaming valids and healing yourself you're roleplaying more than the rest.
hell the other night like 5 people screamed for help in bar and i went in and slipped on lube and they all popped out and laughed and i consider that (while annoying to me) golden in comparison to the rest of things people do to make trouble for security. atleast it's creative and enjoyable, so automatically better than "run up to brig with toolbox and apply it to the windows".
Limey wrote:its too late.
Funny to who? 18 year olds or older players who are able to have a laugh and a mature discussion or 13 year old tweens who laugh at anything. I've not seen anything 'intentionally' funny done in forever, its all been accidents and cock-ups rather than any form of invented and sophisticated comedy.John_Oxford wrote:it was much worse then. the higher the rp level goes the more restrictive in becomes of players, eventually leading to players being scared to do anything creative or interesting out of fear of being banned.
which i believe is why we have the "if its funny or interesting we wont ban you" rule for breaking rules
I suppose this is the issue. SS13 is such a beautiful sprawling mess that people can be on the same server and want to play the game for completely different reasons. The thing is, I don't want to disregard the game part completely and have it become a chat room. The game part is important because it adds a background of concrete rules that can't (usually) be broken. Like a tabletop RPG, but less flexible. You could sit and think forever about player interactions in this fucking game, but I guess at the end of the day it's just pixelated space men on a pixelated space station.FantasticFwoosh wrote:Its half the issue that its a 'game' and people clearly in two states of mind code & play for and against gameplay. Its literally two factions in the community, and while most of the coders i believe are hardline game players, most of the generic players value RP when it is availible.
You want to RP, too bad the round ended 10 mins in to a game-over screen with competent nuke operatives
Well then i want to play a fast round - Extended and the most exciting thing that happens is that chemistry exploded due to a inept chemist, otherwise most people just log off and go snooze.
Summarily a option to weight the game round rather than have it be random (but conceal the outcome on secret mode) would i feel be satisfactory to the playstyle of people, maybe it secretly collects data from the number of applicable antagonist roles set to active.
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