Intercept0r wrote:I love racism, even if imaginary.
That being said, players most deserving of a tabling, vitriolic remark and a ride down disposals generally play humans as the optimal species.
I believe the primary cause of species blindness is that there is no real reason to ever be paranoid about a species. Cult or rev draw the line between the good and bad guys, but it's always orthogonal to species.
The only element that gives any reason to be antagonistic towards other races are ashliggers and even then, there's hardly any solidarity between station and lavaland lizards.
An event or gamemode like nonhuman supremacy (I'm thinking a twist on revs) would probably push the game towards more inter-species conflict - by giving snowflake races a reason to speak in their species language (discretion) and other players the possibility to suspect a racial species supremacy event is going on.
I don't think this game mode should ever be available for humans, because humans already are established as both in-lore and de facto dominant species, and because it doesn't take a genius to figure out what glyph players would choose to signify their allegiance to the human race.
Intercept0r wrote:I love racism, even if imaginary.
Intercept0r wrote:An event or gamemode like nonhuman supremacy (I'm thinking a twist on revs) would probably push the game towards more inter-species conflict - by giving snowflake races a reason to speak in their species language (discretion) and other players the possibility to suspect a racial species supremacy event is going on.
Intercept0r wrote:I love racism, even if imaginary.
That being said, players most deserving of a tabling, vitriolic remark and a ride down disposals generally play humans as the optimal species.
I believe the primary cause of species blindness is that there is no real reason to ever be paranoid about a species. Cult or rev draw the line between the good and bad guys, but it's always orthogonal to species.
The only element that gives any reason to be antagonistic towards other races are ashliggers and even then, there's hardly any solidarity between station and lavaland lizards.
An event or gamemode like nonhuman supremacy (I'm thinking a twist on revs) would probably push the game towards more inter-species conflict - by giving snowflake races a reason to speak in their species language (discretion) and other players the possibility to suspect a racial species supremacy event is going on.
I don't think this game mode should ever be available for humans, because humans already are established as both in-lore and de facto dominant species, and because it doesn't take a genius to figure out what glyph players would choose to signify their allegiance to the human race.
⠀technokek wrote:Cannot prove this so just belive me if when say this
Screemonster wrote:Intercept0r wrote:worst beginner sentence to have in this thread
words words words
The problem with this idea is that the first time a lizard does something remotely greytidey there's always gonna be that guy that's like "GAS THE LIZARDS IT'S RACE WAR" and use the existence of that gamemode to justify why they decided every lizard was valid
Ayy Lemoh wrote:Screemonster wrote:Intercept0r wrote:worst beginner sentence to have in this thread
words words words
The problem with this idea is that the first time a lizard does something remotely greytidey there's always gonna be that guy that's like "GAS THE LIZARDS IT'S RACE WAR" and use the existence of that gamemode to justify why they decided every lizard was valid
Imagine revs but they don't even get the flash to convert. At best, you'll have 5-10 dudes including you. At worst, it's you and someone else. Man, I can't wait to do blood brothers reskinned or blood brothers but nuke ops edition!
The problem with this idea is that the first time a lizard does something remotely greytidey there's always gonna be that guy that's like "GAS THE LIZARDS IT'S RACE WAR" and use the existence of that gamemode to justify why they decided every lizard was valid
Imagine revs but they don't even get the flash to convert. At best, you'll have 5-10 dudes including you. At worst, it's you and someone else. Man, I can't wait to do blood brothers reskinned or blood brothers but nuke ops edition!
blood brothers reskinned but with a hard tell for who the other blood brothers are if one of them gets caught
⠀technokek wrote:Cannot prove this so just belive me if when say this
cacogen wrote:It's a shame that humans are so braindead and self-defeating racism must continue in the 26th century/against fictional races in a video game
⠀technokek wrote:Cannot prove this so just belive me if when say this
Intercept0r wrote:An event or gamemode like nonhuman supremacy (I'm thinking a twist on revs) would probably push the game towards more inter-species conflict - by giving snowflake races a reason to speak in their species language (discretion) and other players the possibility to suspect a racial species supremacy event is going on.
I don't think this game mode should ever be available for humans, because humans already are established as both in-lore and de facto dominant species, and because it doesn't take a genius to figure out what glyph players would choose to signify their allegiance to the human race.
Screemonster wrote:The problem with this idea is that the first time a lizard does something remotely greytidey there's always gonna be that guy that's like "GAS THE LIZARDS IT'S RACE WAR" and use the existence of that gamemode to justify why they decided every lizard was valid
XDTM wrote:Imagine revs but they don't even get the flash to convert. At best, you'll have 5-10 dudes including you. At worst, it's you and someone else. Man, I can't wait to do blood brothers reskinned or blood brothers but nuke ops edition!
Intercept0r wrote:All good points. My point isn't about adding revs with races specifically though, but more broadly about making race more relevant in game modes and random events. Revs with races is a blunt example, don't read too much into it.
Farquaar wrote:You know that killing the janitor just because he talked about unionizing IC is random murder, right? Doubly so on Manuel. Security who don't go through due diligence and investigate whether a target is a probable antag will eat a ban, just like with every other gamemode.
I wonder how a rogue AI can manage to overthrow the entire station when he only has a few borgs at his command. If only they were to give rogue AIs special abilities that allow them to accomplish their nefarious goals in an interesting manner.
oranges wrote:Farquaar wrote:3. The station is a "nonsensical, metal death trap masquerading as a space station", where paranoia is the norm.
None of this in the common core lore
Agux909 wrote:Timonk wrote:This is why we make fun of Manuel
Woah bravo there sir, post of the month you saved the thread. I feel overwhelmed by the echo of unlimited wisdom and usefulness sprouting from you post. Every Manuel player now feels embarrased to exist because of your much NEEDED wise words, you sure teached'em all, you genius, IQ lord.
⠀technokek wrote:Cannot prove this so just belive me if when say this
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