Shuttle Calls shouldn't be because the game happened

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Atlanta-Ned
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Re: Shuttle Calls shouldn't be because the game happened

Postby Atlanta-Ned » Wed May 17, 2017 2:13 am #294788

Oldman Robustin wrote:Atlanta plz have your stat page do this for all rounds


Lemme get back to you on this. I can work something up.
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Re: Shuttle Calls shouldn't be because the game happened

Postby Oldman Robustin » Wed May 17, 2017 2:19 am #294796

Atlanta will be able to do it better, but yea it should be easyish since it records the time of day.

This is too small for it to be worthwhile breaking it down to time of day when 150 rounds across 2 servers is basically 3 days.
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Re: Shuttle Calls shouldn't be because the game happened

Postby Atlanta-Ned » Wed May 17, 2017 3:16 pm #295035

The accuracy on this is dubious (only five IAA rounds?) but here's the duration information I can find, starting on Jan. 1 of this year.
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Re: Shuttle Calls shouldn't be because the game happened

Postby Wyzack » Wed May 17, 2017 3:29 pm #295044

Beautiful data at long last
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Re: Shuttle Calls shouldn't be because the game happened

Postby Screemonster » Wed May 17, 2017 3:39 pm #295048

Is that average mean or median?

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Re: Shuttle Calls shouldn't be because the game happened

Postby Atlanta-Ned » Wed May 17, 2017 3:58 pm #295055

Screemonster wrote:Is that average mean or median?


It's mysql's avg() function, so it should be a straight average.
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Re: Shuttle Calls shouldn't be because the game happened

Postby Steelpoint » Wed May 17, 2017 5:06 pm #295090

Yeah that stat page really puts to bed the idea that the shuttle is being called at 22 minutes on the dot.
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Re: Shuttle Calls shouldn't be because the game happened

Postby Oldman Robustin » Wed May 17, 2017 5:31 pm #295101

5 IAA rounds sounds about right since its an admin-only mode which basically says "Hey admins HOPE UR READY TO ENFORCE (SUPER VAGUE) RULES AGAINST SOLO ANTAGS (THAT HAVE SYNDICATE UPLINKS)!!!"
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Re: Shuttle Calls shouldn't be because the game happened

Postby Qbopper » Wed May 17, 2017 9:56 pm #295222

it's probably more down to "I forgot IA existed" than "I don't want to force next round to IA for whatever reason"
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Re: Shuttle Calls shouldn't be because the game happened

Postby oranges » Wed May 17, 2017 10:49 pm #295254

WHERE THE FUCKING QUARTILES AND STD DEVIATION REEEEEEEEEEEEE

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Re: Shuttle Calls shouldn't be because the game happened

Postby Qbopper » Thu May 18, 2017 1:21 am #295325

Oranges wrote:WHERE THE FUCKING QUARTILES AND STD DEVIATION REEEEEEEEEEEEE


honestly i have to agree with the orange this is basic data shit tbqh fam
Limey wrote:its too late.

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Re: Shuttle Calls shouldn't be because the game happened

Postby Oldman Robustin » Thu May 18, 2017 4:22 am #295379

I'm sure those deets will come but its still leagues better than the first 3 pages of anecdotes pulled from assorted asses.
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PostThis post was deleted by Slignerd on Thu May 18, 2017 11:42 am.
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Re: Shuttle Calls shouldn't be because the game happened

Postby Atlanta-Ned » Thu May 18, 2017 4:01 pm #295530

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Re: Shuttle Calls shouldn't be because the game happened

Postby Bombadil » Sat May 20, 2017 3:53 pm #296610

Why don't we make cult just a single roundtype? It spawns either clock or blood or both and gets reduced to lower and a higher chance of extended rounds?
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Re: Shuttle Calls shouldn't be because the game happened

Postby Togopal » Sat May 20, 2017 3:55 pm #296613

Bombadil wrote:...and a higher chance of extended rounds?

For what purpose
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Re: Shuttle Calls shouldn't be because the game happened

Postby TheColdTurtle » Sat May 20, 2017 5:56 pm #296644

Because extended is actually the best gamemode sometimes, if the idiots here dont ruin the round immediatley for another chance at antag status
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Re: Shuttle Calls shouldn't be because the game happened

Postby BeeSting12 » Sat May 20, 2017 6:08 pm #296649

The extended announcement was a mistake. Everyone sees it as a ticket to grief so they can get another antagonist roll.
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Re: Shuttle Calls shouldn't be because the game happened

Postby D&B » Sat May 20, 2017 6:20 pm #296651

I believe it's not so much the reroll, but rather them thinking they can commit as much crime as they'd like to and not be killed because there's no antagonists and thus tey can't be treated as one*

*Unless I'm HoS or Sec then they get to discover how many door slams you can take without dropping into crit.
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Re: Shuttle Calls shouldn't be because the game happened

Postby cedarbridge » Sat May 20, 2017 6:46 pm #296661

D&B wrote:I believe it's not so much the reroll, but rather them thinking they can commit as much crime as they'd like to and not be killed because there's no antagonists and thus tey can't be treated as one*

*Unless I'm HoS or Sec then they get to discover how many door slams you can take without dropping into crit.

Extended outside of lowpop is a shitter safari

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Re: Shuttle Calls shouldn't be because the game happened

Postby BeeSting12 » Sat May 20, 2017 6:54 pm #296666

cedarbridge wrote:
D&B wrote:I believe it's not so much the reroll, but rather them thinking they can commit as much crime as they'd like to and not be killed because there's no antagonists and thus tey can't be treated as one*

*Unless I'm HoS or Sec then they get to discover how many door slams you can take without dropping into crit.

Extended outside of lowpop is a imperfect person playing an imperfect game safari

Yep, and thats when I get my shotgun out to go big game hunting!*

*And by big game I mean assistants and the clown.
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Re: Shuttle Calls shouldn't be because the game happened

Postby Bombadil » Sat May 20, 2017 10:55 pm #296744

Togopal wrote:
Bombadil wrote:...and a higher chance of extended rounds?

For what purpose

Because extended can result in awesome rounds that go for 1-3 hours as the crew works torwards various goals and shieeeet. People actually learn their jobs and if admins actually do an event that isn't kill everyone it can be rather fun
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Re: Shuttle Calls shouldn't be because the game happened

Postby Togopal » Sat May 20, 2017 11:47 pm #296772

Bombadil wrote:
Togopal wrote:
Bombadil wrote:...and a higher chance of extended rounds?

For what purpose

Because extended can result in awesome rounds that go for 1-3 hours as the crew works torwards various goals and shieeeet. People actually learn their jobs and if admins actually do an event that isn't kill everyone it can be rather fun

Awesome in theory, but in practice where you build up effort for absolutely nothing and everybody knows their job, awful, boring and tedious as fuck. If you want to play this game to learn, please make a private server or endure the opposition like you should as it is a normal (and vital) part of the game
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Re: Shuttle Calls shouldn't be because the game happened

Postby Togopal » Sat May 20, 2017 11:53 pm #296775

As far as admin events go, I'd love love if admins hosted interesting and creative events every round, and I've seen fun things happen, but admins can only come up with so many unique ideas before its either "recycle what we did", "force a gamemode" or "make the server sit through this tedious tutorial of a round whereas 95% of the server already knows what they're doing". I love showing the ropes to new people, but it's better in secret!
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Re: Shuttle Calls shouldn't be because the game happened

Postby Bombadil » Sun May 21, 2017 12:25 am #296786

Togopal wrote:
Bombadil wrote:
Togopal wrote:
Bombadil wrote:...and a higher chance of extended rounds?

For what purpose

Because extended can result in awesome rounds that go for 1-3 hours as the crew works torwards various goals and shieeeet. People actually learn their jobs and if admins actually do an event that isn't kill everyone it can be rather fun

Awesome in theory, but in practice where you build up effort for absolutely nothing and everybody knows their job, awful, boring and tedious as fuck. If you want to play this game to learn, please make a private server or endure the opposition like you should as it is a normal (and vital) part of the game

Some of the best rounds i've had are extended-ish where all the traitors perished.


I've been playing since 2013 or 2014 iirc. I've been really enjoying Sybil where my job isnt fucked in 5 minutes because a traitor bombed medbay and no one will repair it
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Re: Shuttle Calls shouldn't be because the game happened

Postby Togopal » Sun May 21, 2017 12:28 am #296788

Bombadil wrote:
Togopal wrote:
Bombadil wrote:
Togopal wrote:
Bombadil wrote:...and a higher chance of extended rounds?

For what purpose

Because extended can result in awesome rounds that go for 1-3 hours as the crew works torwards various goals and shieeeet. People actually learn their jobs and if admins actually do an event that isn't kill everyone it can be rather fun

Awesome in theory, but in practice where you build up effort for absolutely nothing and everybody knows their job, awful, boring and tedious as fuck. If you want to play this game to learn, please make a private server or endure the opposition like you should as it is a normal (and vital) part of the game

Some of the best rounds i've had are extended-ish where all the traitors perished.


I've been playing since 2013 or 2014 iirc. I've been really enjoying Sybil where my job isnt fucked in 5 minutes because a traitor bombed medbay and no one will repair it

Interesting, can you please clarify what happened during these rounds that made them so enjoyable?
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Re: Shuttle Calls shouldn't be because the game happened

Postby Bombadil » Sun May 21, 2017 2:44 am #296838

Created xeno human hybrids and began a xeno breedibg program in which i killed them via liberal use of staff of storms and xray lasers.

Maxed research completely by myself. Upgraded the rd and myself into xeno hybrids.

Lots of it has to do with completing research and making the station actually not a gaping void split in half by bombs.
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Re: Shuttle Calls shouldn't be because the game happened

Postby Armhulen » Sun May 21, 2017 3:49 am #296855

Togopal wrote:
Bombadil wrote:
Togopal wrote:
Bombadil wrote:
Togopal wrote:
Bombadil wrote:...and a higher chance of extended rounds?

For what purpose

Because extended can result in awesome rounds that go for 1-3 hours as the crew works torwards various goals and shieeeet. People actually learn their jobs and if admins actually do an event that isn't kill everyone it can be rather fun

Awesome in theory, but in practice where you build up effort for absolutely nothing and everybody knows their job, awful, boring and tedious as fuck. If you want to play this game to learn, please make a private server or endure the opposition like you should as it is a normal (and vital) part of the game

Some of the best rounds i've had are extended-ish where all the traitors perished.


I've been playing since 2013 or 2014 iirc. I've been really enjoying Sybil where my job isnt fucked in 5 minutes because a traitor bombed medbay and no one will repair it

Interesting, can you please clarify what happened during these rounds that made them so enjoyable?

i don't think he can
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Re: Shuttle Calls shouldn't be because the game happened

Postby Lazengann » Thu May 25, 2017 9:26 pm #298915

Togopal wrote:Interesting, can you please clarify what happened during these rounds that made them so enjoyable?

Not him, but we had a fun one earlier where everyone cooperated and made a maid cafe in the vacant office. It had a quantum pad behind the counter for the staff to warp back to the kitchen for food and drink preparation, a pianist providing music and everything was wood.

Naturally, it was ruined by non-antags when the bartender(who never mixed a drink, only put beer on the counter and walked off) released plasma inside to set it on fire because he was upset the cafe was using the booze that he wasn't, and when the geneticist started smashing everything and exposing the area to space because they're a hulk and there were no admins on

But hey it was a cool bit of roleplaying

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