[policy] WMD's are only bannable if the user's team loses

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Deitus
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[policy] WMD's are only bannable if the user's team loses

Post by Deitus » #329737

i didnt know this was a rule until the recent cuck merge, this seems like a highly exploitable rule that leaves a big loophole to grif

>bomb kills a bunch
>WE WON SO ITS OK

i mean cmon i cant be the only one here

EDIT: the round in question went like this

>observe a round
>cuck cult
>crew spends 45 minutes waiting around for the teleporter to activate
>finally does
>everyone goes in
>one yahoo with ash storm staff covers the whole area
>most people die
>admins say that its ok since non-cults win in the end

no matter what happens thats a thing that should have been actionable, whether a team wins or loses just seems like a footnote to me.

EDIT EDIT:
wrong forum someone move it
Last edited by Deitus on Thu Aug 24, 2017 3:28 am, edited 2 times in total.
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Re: [policy] WMD's are only bannable if the user's team lose

Post by Qbmax32 » #329742

situation was that miner used ash storm staff to murder everyone during the siege of reebe, he killed all the cultists, but he also killed all the noncultists, if it wern't for the borg that survived that came and killed the ark, clockies would have one because of it
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Re: [policy] WMD's are only bannable if the user's team lose

Post by Rustledjimm » #329743

The reason Deitus is posting this is because it was end round on clock cult attacking the Ark.

A miner basically fucked the crew using the Staff of Storms. LOT'S of non-antags died and he was converted and died himself I believe. But because a syndie borg created by xeno won the round it apparently means that miner (who did not even create said borg that won the round) escapes his ban for causing a slaughter among non-antags.


So following this rule, if a scientist had a max cap bomb and threw it at an antag, as long as the antag died it's ok! Who cares he also just killed 10 other non-antags, he got an antag so no bannu!


It's a stupid fucking rule.


EDIT: Can we move this to policy discussion because Deitus can't use a forum.
So uhh, I'm an admin. Please leave feedback! Oops took me a while to strike that through.

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Re: [policy] WMD's are only bannable if the user's team lose

Post by D&B » #329747

Phyrric victories are cool.

I remember one round I had made a due date and anhilitahed everyone in medbay because it was full of cult structures and cultists. I ended up killing a few non cultists but it was ok because I had no way of checking and it stopped the cult.

I observed a round where a scientist maxcapped medbay when cultists and constructs broke in to summon. He effectively crippled the station but it was a last ditch attempt in stopping the cult

I guess the way I see it, in game it's the character last way of stopping a murderous blood goddess/brass cuck/cartel of stepping on them. They make for cool stories so depending on context I would probably let it slide if it truly was a last ditch and you managed to cripple or severely inconvenience the others.
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[20:26:02]ADMIN: PM: [censored admin]->[censored]: Welp. It was just a prank bro isn't a very good excuse when it comes to unprovoked nonantag murder, but since this is your first time doing it and you seem to understand the problem instead of a bannu I'm just going to leave you with a warning. Please PLEASE don't do this again in the future, as funny as crackhead broken bottle memes can be. Alrighty? Do you have any input on this?
[20:26:39]ADMIN: PM: [censored]->[censored admin]: Alright, no problem. I have some input. Fuck my boy pussy.
[20:27:06]ADMIN: PM: [censored admin]->[censored]: Okay then. Have fun.
[20:31:29]ADMIN: PM: [censored admin]->[censored]: Excuse me?
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Re: [policy] WMD's are only bannable if the user's team lose

Post by Rustledjimm » #329750

D&B wrote:Phyrric victories are cool.

I remember one round I had made a due date and anhilitahed everyone in medbay because it was full of cult structures and cultists. I ended up killing a few non cultists but it was ok because I had no way of checking and it stopped the cult.

I guess the way I see it, in game it's the character last way of stopping a murderous blood goddess/brass cuck/cartel of stepping on them. They make for cool stories so depending on context I would probably let it slide if it truly was a last ditch and you managed to cripple or severely inconvenience the others.

Perhaps. But the miner in question wasn't the reason we 'won' the round. All your examples are of people who fucked up but were the reason, or among the reasons, the round was won. This miner just caused an ashstorm, killed nearly everyone, got converted and then a syndie borg created by xenobiology won us the round.

That should be bannable for the miner.
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Re: [policy] WMD's are only bannable if the user's team lose

Post by Armhulen » #329751

if your extremely griefy thing doesn't DIRECTLY WIN THE ROUND RIGHT AFTER it's griff and bannable

the miner should be banned rn
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Re: [policy] WMD's are only bannable if the user's team lose

Post by Qbmax32 » #329752

too late
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Here's a rebuttal: you're literally in a customer service slash celebrity position. Volunteer or not.
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Re: [policy] WMD's are only bannable if the user's team lose

Post by D&B » #329753

Rustledjimm wrote:
D&B wrote:Phyrric victories are cool.

I remember one round I had made a due date and anhilitahed everyone in medbay because it was full of cult structures and cultists. I ended up killing a few non cultists but it was ok because I had no way of checking and it stopped the cult.

I guess the way I see it, in game it's the character last way of stopping a murderous blood goddess/brass cuck/cartel of stepping on them. They make for cool stories so depending on context I would probably let it slide if it truly was a last ditch and you managed to cripple or severely inconvenience the others.

Perhaps. But the miner in question wasn't the reason we 'won' the round. All your examples are of people who fucked up but were the reason, or among the reasons, the round was won. This miner just caused an ashstorm, killed nearly everyone, got converted and then a syndie borg created by xenobiology won us the round.

That should be bannable for the miner.
Yeah I agree with that.

Why did he thought usign a staff of storms without a Drake suit would be a good idea.
Spoiler:
[20:26:02]ADMIN: PM: [censored admin]->[censored]: Welp. It was just a prank bro isn't a very good excuse when it comes to unprovoked nonantag murder, but since this is your first time doing it and you seem to understand the problem instead of a bannu I'm just going to leave you with a warning. Please PLEASE don't do this again in the future, as funny as crackhead broken bottle memes can be. Alrighty? Do you have any input on this?
[20:26:39]ADMIN: PM: [censored]->[censored admin]: Alright, no problem. I have some input. Fuck my boy pussy.
[20:27:06]ADMIN: PM: [censored admin]->[censored]: Okay then. Have fun.
[20:31:29]ADMIN: PM: [censored admin]->[censored]: Excuse me?
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Re: [policy] WMD's are only bannable if the user's team lose

Post by Deitus » #329754

i was in the round too where medbay was bombed during blood cult

the cultists still regrouped and won, but the bomber didnt get a ban.

really jogs my noggin
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Re: [policy] WMD's are only bannable if the user's team lose

Post by Bombadil » #329756

So let me state what I THOUGHT would happen.


I thought by creating an ash storm. It would destroy all of the structures they had including the Ark. Also side benefit of killing all the cucks as the polymorphed army stormed the portal. Turns out the staff does not harm their structures whatsoever. Also turns out Cucks are for some reason ENTIRELY IMMUNE TO ASH STORMS.

I did get converted and used the staff again. Also people were claiming i was "Abusing the staff" I was wondering in nearspace activating the staff. Or activating it in empty offices non-harmful to anyone. Also i had a Drake suit. I was stumbling with hallucinogens when a ash storm immune cuckcultist killed me with a spear.
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Re: [policy] WMD's are only bannable if the user's team lose

Post by Deitus » #329757

tbh i thought it was fucking hilarious but when i heard about the policy that just kinda confused me, so im not really mad at you so much as this particular policy bit.
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Re: [policy] WMD's are only bannable if the user's team lose

Post by RandomMarine » #329766

Why the fuck is play-to-win-fuck-everything-else behavior being codified?

That's something that should always be left to admin judgement, making a hard and fast rule of 'Doesn't matter if you killed ten innocent people, YOU KILLED DAT FUKIN TATOR! GO YOU!!11!' is just going to lead to toe-lining bullshit.
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Re: [policy] WMD's are only bannable if the user's team lose

Post by factoryman942 » #329770

Nuke the station so it kills all the antags
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Re: [policy] WMD's are only bannable if the user's team lose

Post by MrAlphonzo » #329772

Oopsie, had a bad understanding of the policy.

I blame Kevinz.

Kromgar is gonna take some time off, but that doesn't mean the policy discussion should stop.

Just felt I should inform the thread.
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Re: [policy] WMD's are only bannable if the user's team lose

Post by calzilla1 » #329789

So... having a team death match in which one team cant decipher who is and isnt on their team causes team killing? Wowwie zowwie!
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Re: [policy] WMD's are only bannable if the user's team lose

Post by ShadowDimentio » #329790

Use your better judgement.
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Re: [policy] WMD's are only bannable if the user's team lose

Post by Armhulen » #329796

calzilla1 wrote:So... having a team death match in which one team cant decipher who is and isnt on their team causes team killing? Wowwie zowwie!
1. Ash storm staff kills everyone, it's not like he casted it thinking he was the only non cultist left

2. That isn't even true too cultists get a red glow when the ark powers up
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Re: [policy] WMD's are only bannable if the user's team lose

Post by FantasticFwoosh » #329839

was it funny to watch XYZ antagonist get vaporised Y/N? is the only policy you'll ever need.

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Re: [policy] WMD's are only bannable if the user's team lose

Post by Rustledjimm » #329845

I think we're getting off topic here.

The argument from some seem to be
But if he suceesfully killed the antags and it was cool/funny it's ok
That is not what we are discussing here.



We are discussing

>non-antag #1 uses staff of storms which kills loads of non-antags in the final battle against antags
>non-antag #1 even gets converted and becomes an antag after having already killed a tonne of non-antags
>non-antag #2 is spamming xenobio creatures and one HERO BORG saves the round so crew wins

non-antag #1 who did nothing but hinder the rest of the crew should not just get away with having caused the deaths of many just because the round won. He didn't do anything cool, he didn't really stop the cultists, he killed a bunch of fellow crew and someone else won the round despite this.

The matter is mostly closed now but just to clarify as some people keep coming in here talking about the first example which is incorrect.
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Re: [policy] WMD's are only bannable if the user's team lose

Post by kevinz000 » #330059

why the fuck is this in general chat and not the POLICY DISCUSSION SUBFORUM?
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Re: [policy] WMD's are only bannable if the user's team lose

Post by Deitus » #330150

kevinz000 wrote:why the fuck is this in general chat and not the POLICY DISCUSSION SUBFORUM?
Deitus wrote: EDIT EDIT:
wrong forum someone move it
ITT kevinz learns to read

also i really think this should be getting more discussion. maybe ill make it a canidate debate thing.
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Re: [policy] WMD's are only bannable if the user's team lose

Post by Incomptinence » #330178

More information required.

If culties managed to catch and convert him before dying to the storm he might have been right to call it down before they got him.

I don't know if he was cornered with a powerful but indiscriminate item or what.
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Re: [policy] WMD's are only bannable if the user's team lose

Post by WarbossLincoln » #330255

Isn't a big criteria for whether you get banned also whether it ends the round, not just killing the antags? I seem to recall more than one Oldman ban appeal because of suicide bombs killing wizards but killing the wizard doesn't always end the round immediately.
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Re: [policy] WMD's are only bannable if the user's team lose

Post by Nilons » #330273

Doesn't this encourage people to just go for greentext? It shouldn't be a situation where the ends justify the means. Is it really fair to multiple players being removed from the round for however long because the guy who murdered them didnt even actively get them the greentext but it just kind of fell that way.
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Re: [policy] WMD's are only bannable if the user's team lose

Post by Rustledjimm » #330278

This is what happened.
>Did the non-antag help stop the antags? Yes or No?
No
>Did the non-antag kill lot's of other non-antags?
Yes
>Did the round end soon afterwards with the crew winning?
Yes
NO BAN
Compare it to this.
>Did the non-antag help stop the antags? Yes or No?
No
>Did the non-antag kill lot's of other non-antags?
Yes
>Did the round end soon afterwards with the crew winning?
No
BANNU
After that round it was quite clear that people were very unhappy with the top situation. Especially since we were told 'it's policy' which is why this thread was created in the first place. If someone manages to stop and end the round with a suicide bomb then nice, well done. You got lucky making a very risky play. But if someone throws a bomb kills a lot of people and doesn't end the round, even if their intention was to stop antags and end the round, do they not get banned? Despite the round perhaps ending very soon afterwards coincidentally? It's a risky play for a reason, they should know their is a chance of bannu and that they won't get off scott free if they fuck up leaving behind tonnes of dead crew members.
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Re: [policy] WMD's are only bannable if the user's team lose

Post by Oldman Robustin » #330287

People doing stupid mass-casualty shit to fuck up team antags is one of the most unique and memorable experiences you can have in this game. Yes it can backfire, and admins shouldn't hesitate to warn people if it does, but it should only become a ban if someone repeatedly uses poor judgment or they use indefensible judgment on a given occasion.

Occasionally losing because of WMD friendly fire is a fair price to pay for the entertainment value they bring.
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Re: [policy] WMD's are only bannable if the user's team lose

Post by Cobby » #330301

Perhaps we should just remove toxins if it's going to be exclusively an antag-only item or a mining device [which im willing to say there's situations here that'll probably net you a science ban too]. I am really not comfortable with it existing as a sort of honeypot to give people blackmarks/bans.

For all our hate about 1 click wonders like stuns, bombs can literally 1click perma remove several people from the round at once and be made within 5-10 minutes without any gating whatsoever. The only gating to toxins anyways is personal knowledge, as most people consider securing the TTVs as powergaming so it's not like you have to go to say the RD or HoS to finish your bomb.
Oldman Robustin wrote:People doing stupid mass-casualty shit to fuck up team antags is one of the most unique and memorable experiences you can have in this game. Yes it can backfire, and admins shouldn't hesitate to warn people if it does, but it should only become a ban if someone repeatedly uses poor judgment or they use indefensible judgment on a given occasion.

Occasionally losing because of WMD friendly fire is a fair price to pay for the entertainment value they bring.
The only memorable experience I have with bombs collectively (which I've seen plenty) is blowing a bit of air through my nose when an admin plays cuban pete after someone leveled the station, and even then the novelty wears off pretty quick.

I am not surprised one of the more notorious bombers are trying to swoon policy to make it so they can bomb more often without repercussions :^) TAKE OFF THOSE PURPLE-TINTED SCIENCE GOGGLES

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Iatots
Joined: Thu Oct 13, 2016 3:17 pm
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Re: [policy] WMD's are only bannable if the user's team lose

Post by Iatots » #330333

Did everyone in this thread play the round? Because I am not seeing anyone asking the really important question:

Has this miner attempted to collaborate with the crew or did he just enter the portal and wordlessly drop the storm the moment he landed?

Because the latter is a flat out dick move. You know the whole station has been preparing for over half an hour to storm the place and you know most of them won't have eva protection. A shock and awe blitz from hardsuited loyalists tearing through reebe's defenses while cultists are caught in momentary panic sounds awesome; some random miner using his OP loot to nullify a gamemode 40 minutes into the round sounds like shit.
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