Disallow admins to make secborgs & remove them from config.

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Disallow admins to make secborgs & remove them from config.

Post by FrozenGuy5 » #355387

Bottom post of the previous page:

Title.

They were removed. They still should be removed. They are still overpowered. Also, who even asked for them?

btw arm enabled them

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Re: Disallow admins to make secborgs & remove them from conf

Post by oranges » #357754

It's not resolved, because the host continues to readd secborgs and claiming it's something to do with the administration and nothing to do with secborgs despite that being the dumbest thing I've ever heard come out of anyone's mouth

maybe I'll code and add a MLP race and just claim I'm doing it to revitalise the administration so they talk in IRC, it'd be about the same level of retardation
Last edited by oranges on Wed Nov 15, 2017 5:38 am, edited 2 times in total.
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Re: Disallow admins to make secborgs & remove them from conf

Post by A3STH3T1CS » #357755

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Re: Disallow admins to make secborgs & remove them from conf

Post by DemonFiren » #357770

CosmicScientist wrote:This thread has gone to shit and shouldn't continue.
literally one of the few times that locking a thread isn't muh oppressive adminbus being literally worse than north korea
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Re: Disallow admins to make secborgs & remove them from conf

Post by Armhulen » #357778

All I learned from this thread is that I should disable peacekeepers for being a module meant entirely to taunt secborg players
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Re: Disallow admins to make secborgs & remove them from conf

Post by imblyings » #357781

eggborg was in fact the concentrated jerking off of people who hated secborg but had to rub it in after they got secborg removed but it got a really cute sprite so people liked it anyway

maybe i should keep this thread open so cosmic posts in that way more
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Re: Disallow admins to make secborgs & remove them from conf

Post by DemonFiren » #357784

peacekeeper was a strange thing
people got cucked and liked it
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Re: Disallow admins to make secborgs & remove them from conf

Post by ShadowDimentio » #357786

Again, secborgs aren't the godslaying demigods you chucklefucks keep making them out to be, and the only time they'd be an administration issue is if the admins were so fucking shit/lazy that they couldn't be bothered to correct/ban people improperly using secborgs.

All this hyperbolic bullshit about secborgs being the axis everything in every round revolved around is dumb and only serves to make shit even messier.
Kor wrote:We tried "secborg but we nerf it over and over" that is what eggborg is.
Totally untrue. Eggborg was coded when secborgs were removed to mock the anti-siliconers, being a completely useless module that literally dispenses hugs and cookies and soft assurances that life is good. The hugbox module. Eventually it was tweaked into being decent at passive anti-harm, but the original design was for just a useless hugbox module.
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Re: Disallow admins to make secborgs & remove them from conf

Post by Arianya » #357792

oranges wrote: it's funny to see a player who joined in 2013 tell someone who has been around since forever what the games "intended dynamic" is
Hi gatekeeper of design and intent, please advise us what regdate is required to have a valid opinion ITT

nthing that eggborg is and always has been a joke at silicon player's expense, its not impossible to make them into a functional borg module, even as a "replacement" for secborgs but it requires maintainers (cough cough oranges) to agree that that is the intended direction for them and not just meme about it.
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Re: Disallow admins to make secborgs & remove them from conf

Post by Shezza » #357802

Just make secborgs a researched module that needs materials.

Give robotics something to do
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Re: Disallow admins to make secborgs & remove them from conf

Post by kevinz000 » #357839

leave the eggborgs alone arm their sprite is too cute to remove QaQ

all shitposting aside i originally gave them guns that slowed but the same thing with secborgs happened so they were removed (wow i thought players would use it to prevent harmful people from chasing their targets but instead it was used to hunt people down how wrong i was!!)
might give them a damage dampening field instead of just projectile dampening field in the future if it doesn't get shot dow nfor balance reasons.
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Re: Disallow admins to make secborgs & remove them from conf

Post by Qbopper » #357843

just fix peacekeeper borgs and make them actually capable of stopping harm while not making them robot security officers
Limey wrote:its too late.
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Re: Disallow admins to make secborgs & remove them from conf

Post by Nilons » #357846

Qbopper wrote:just fix peacekeeper borgs and make them actually capable of stopping harm while not making them robot security officers
As has been said in this thread multiple times, PRs to make peacekeepers not a joke or to make sec borgs lessened get insta-closed because of the general attitude surrounding secborgs
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Re: Disallow admins to make secborgs & remove them from conf

Post by Dr_bee » #357880

Nilons wrote:
Qbopper wrote:just fix peacekeeper borgs and make them actually capable of stopping harm while not making them robot security officers
As has been said in this thread multiple times, PRs to make peacekeepers not a joke or to make sec borgs lessened get insta-closed because of the general attitude surrounding secborgs
And because oranges shoots down almost all changes to them. I would accept secborgs being removed in a second if PK borgs could actually do their job better than the standard module.

Removing the ability for borgs to drag cuffed people without resistance might also help, it means you can cuff someone to stop the harm but you cant drag them to sec without them running.
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Re: Disallow admins to make secborgs & remove them from conf

Post by Qbopper » #357885

Nilons wrote:
Qbopper wrote:just fix peacekeeper borgs and make them actually capable of stopping harm while not making them robot security officers
As has been said in this thread multiple times, PRs to make peacekeepers not a joke or to make sec borgs lessened get insta-closed because of the general attitude surrounding secborgs
i know that but the solution is to tell the maintainers closing them to man eat a dong
Limey wrote:its too late.
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Re: Disallow admins to make secborgs & remove them from conf

Post by A3STH3T1CS » #357889

Does that mean something will change if you keep asking them over and over with the other fifty nerds doing the same thing after year(s) of secbot absence?

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Re: Disallow admins to make secborgs & remove them from conf

Post by Qbopper » #357922

i'm genuinely sorry i shitposted outside the hut, that was a mistake
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Re: Disallow admins to make secborgs & remove them from conf

Post by calzilla1 » #357931

Welp the borg is gone. Thats a wrap. Closr the thread everyone leave
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Re: Disallow admins to make secborgs & remove them from conf

Post by PKPenguin321 » #357941

The guy who originally came up with peacekeeper borgs did so genuinely, not to mock or taunt ex-secborg players, for the record.
Luke Cox wrote:After the recent test, secborgs have been removed. Many people saw them as OP and game-breaking, but I feel like their removal has left a void that should be filled. Here's my proposal: the Peacekeeper borg. Unlike the secborg that was made to do security's job, this borg is designed strictly with conflict prevention and resolution in mind. As such, it has absolutely no hard stuns or restraints.

Items include
  • Energy bola launcher - For slowing down harmful individuals so that their targets can escape
  • Flash - To make people drop their weapons. Blinds when hacked.
  • Sedative injector - For when people get a little too unruly. Injects a non-harmful dose of a chemical that makes the subject dizzy and off-balance. Injects chloral or another toxin when hacked.
  • Energy barrier - Deploys a shield wall where the borg is standing in order to block energy projectile fire only. Electrocutes on contact when hacked.
  • Cookie dispenser - Sometimes people just need something to brighten their day. Poisoned when hacked.
  • HARM ALARM! - Functions like the ling's shriek, but weaker. Notifies the AI when used. Deafens when hacked.
Appearance: Lots of round shapes, padded chaises. No points or corners. Light pink and/or soft blue colors.

PR is up here: https://github.com/tgstation/-tg-station/pull/17355
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Re: Disallow admins to make secborgs & remove them from conf

Post by leibniz » #357960

In my experience secborg players considered themselves a central force of the game who make or break rounds.
They did not contribute much to the interesting parts of the game (since the only thing they can do is shut down antags) and the removal has improved gameplay.
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Re: Disallow admins to make secborgs & remove them from conf

Post by Dr_bee » #357963

PKPenguin321 wrote:The guy who originally came up with peacekeeper borgs did so genuinely, not to mock or taunt ex-secborg players, for the record.
Luke Cox wrote:After the recent test, secborgs have been removed. Many people saw them as OP and game-breaking, but I feel like their removal has left a void that should be filled. Here's my proposal: the Peacekeeper borg. Unlike the secborg that was made to do security's job, this borg is designed strictly with conflict prevention and resolution in mind. As such, it has absolutely no hard stuns or restraints.

Items include
  • Energy bola launcher - For slowing down harmful individuals so that their targets can escape
  • Flash - To make people drop their weapons. Blinds when hacked.
  • Sedative injector - For when people get a little too unruly. Injects a non-harmful dose of a chemical that makes the subject dizzy and off-balance. Injects chloral or another toxin when hacked.
  • Energy barrier - Deploys a shield wall where the borg is standing in order to block energy projectile fire only. Electrocutes on contact when hacked.
  • Cookie dispenser - Sometimes people just need something to brighten their day. Poisoned when hacked.
  • HARM ALARM! - Functions like the ling's shriek, but weaker. Notifies the AI when used. Deafens when hacked.
Appearance: Lots of round shapes, padded chaises. No points or corners. Light pink and/or soft blue colors.

PR is up here: https://github.com/tgstation/-tg-station/pull/17355
The fact that it was nerfed to joke status is sad. Harm prevention tools are neat, require creativity, and cant really be used to validhunt as effectively, I hope the PK borg can be returned to that level.
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Re: Disallow admins to make secborgs & remove them from conf

Post by oranges » #358015

dimentio would not face me in a 1v1 with him as a grey shirt and me as a secborg in the thunderdome
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Re: Disallow admins to make secborgs & remove them from conf

Post by Incomptinence » #358018

oranges wrote:dimentio would not face me in a 1v1 with him as a grey shirt and me as a secborg in the thunderdome
Ah the can't beat it while naked argument has grown to involve facing it in a vast open shooting range.

DEEPLY insightful I am completely swayed now let's rig the bridge to self destruct if I knock on a window.
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Re: Disallow admins to make secborgs & remove them from conf

Post by ThanatosRa » #358084

I remember the old days with secborgs... But honestly my does not matter beyond....


TO THE MINES WITH THEE ACCCURSED THREAD!!!
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Re: Disallow admins to make secborgs & remove them from conf

Post by ShadowDimentio » #358114

Incomptinence wrote:
oranges wrote:dimentio would not face me in a 1v1 with him as a grey shirt and me as a secborg in the thunderdome
Ah the can't beat it while naked argument has grown to involve facing it in a vast open shooting range.

DEEPLY insightful I am completely swayed now let's rig the bridge to self destruct if I knock on a window.
This, you literally can't find an arena that favors the secborg more than a big empty room with no cover and no exit.
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Re: Disallow admins to make secborgs & remove them from conf

Post by PKPenguin321 » #358131

ShadowDimentio wrote:
Incomptinence wrote:
oranges wrote:dimentio would not face me in a 1v1 with him as a grey shirt and me as a secborg in the thunderdome
Ah the can't beat it while naked argument has grown to involve facing it in a vast open shooting range.

DEEPLY insightful I am completely swayed now let's rig the bridge to self destruct if I knock on a window.
This, you literally can't find an arena that favors the secborg more than a big empty room with no cover and no exit.
A straight 1 tile wide hallway
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Re: Disallow admins to make secborgs & remove them from conf

Post by cedarbridge » #358137

CosmicScientist wrote: egg will make more players sad. Don't give them stuns, Kekhi can tell you what backlash occurs due to validhunting.
The same people who bitch about validhunting from secborgs are the same people who bitch about validhunting from the AI, non-secborg borgs, the clown's PDA and a laundry list of other ided bullshit. People get sad when their "esword the hallways" antics are shut down by literally anything and look for an excuse to lash out.
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Re: Disallow admins to make secborgs & remove them from conf

Post by Incomptinence » #358141

PKPenguin321 wrote:
ShadowDimentio wrote:
Incomptinence wrote:
oranges wrote:dimentio would not face me in a 1v1 with him as a grey shirt and me as a secborg in the thunderdome
Ah the can't beat it while naked argument has grown to involve facing it in a vast open shooting range.

DEEPLY insightful I am completely swayed now let's rig the bridge to self destruct if I knock on a window.
This, you literally can't find an arena that favors the secborg more than a big empty room with no cover and no exit.
A straight 1 tile wide hallway
Did you know maint has corners?
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Re: Disallow admins to make secborgs & remove them from conf

Post by oranges » #358142

scared?
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Re: Disallow admins to make secborgs & remove them from conf

Post by PKPenguin321 » #358145

cedarbridge wrote:
CosmicScientist wrote: egg will make more players sad. Don't give them stuns, Kekhi can tell you what backlash occurs due to validhunting.
The same people who bitch about validhunting from secborgs are the same people who bitch about validhunting from the AI, non-secborg borgs, the clown's PDA and a laundry list of other ided bullshit. People get sad when their "esword the hallways" antics are shut down by literally anything and look for an excuse to lash out.
This is a highly dismissive generalization and clearly not the actual motive behind wanting to keep secborgs gone, and you might know that if you'd actually consider reading just about anything I've written.
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Re: Disallow admins to make secborgs & remove them from conf

Post by cedarbridge » #358162

CosmicScientist wrote:
cedarbridge wrote:
CosmicScientist wrote: egg will make more players sad. Don't give them stuns, Kekhi can tell you what backlash occurs due to validhunting.
The same people who bitch about validhunting from secborgs are the same people who bitch about validhunting from the AI, non-secborg borgs, the clown's PDA and a laundry list of other ided bullshit. People get sad when their "esword the hallways" antics are shut down by literally anything and look for an excuse to lash out.
The same people who validhunt as secborgs are the same people who validhunt as AI, non-secborg borgs, clown PDA holders and a laundry list of other ided bullshit. People get sad when their "underpowered silicon" antics are shut down by literally any coder and look for an excuse to lash out.

Fuck off cedar, you don't play ball and you just hard line.

This thread is just making more and more bad fee fees and has no future unless forced into a conclusion by the powers that are in control of delete post and lock.
Do you read your own posts?
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Re: Disallow admins to make secborgs & remove them from conf

Post by onleavedontatme » #358173

MSO and I have entered peace talks all is well again
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