Movement Speed

Ask and discuss policy about game conduct and rules.

Moderator: In-Game Head Admins

User avatar
Mickyan
Github User
 
Joined: Tue Oct 14, 2014 11:59 pm
Byond Username: Mickyan
Github Username: Mickyan

Re: Movement Speed

Postby Mickyan » Thu Nov 15, 2018 11:32 pm #454844

Malkraz wrote:While there's definitely a case to be made for mechanical simplicity, if the alternative is (in my mind) a direct downgrade then a more complex substitute is absolutely preferred.
I think it's kind of weird to be complaining about "complicated" systems in ss13 of all places, though.

not that I'm against this but I'd rather just slow down speed right now and if someone actually gets around to code something like that then that's a conversation worth having at that point
I play as Swanni, the brain-damaged moth.

Be nice to each other.



User avatar
Rustledjimm
 
Joined: Tue Feb 14, 2017 9:07 pm
Byond Username: Rustledjimm

Re: Movement Speed

Postby Rustledjimm » Thu Nov 15, 2018 11:34 pm #454845

Mickyan wrote:
Malkraz wrote:While there's definitely a case to be made for mechanical simplicity, if the alternative is (in my mind) a direct downgrade then a more complex substitute is absolutely preferred.
I think it's kind of weird to be complaining about "complicated" systems in ss13 of all places, though.

not that I'm against this but I'd rather just slow down speed right now and if someone actually gets around to code something like that then that's a conversation worth having at that point




Mmm yes rather than waiting around for a coder to implement such a system I would say lower speed for now until such a system exists.
So uhh, I'm an admin. Please leave feedback!

Will Baker
Suzu Suzaku
TBC
Spoiler:
Image

Personal Ban Length Record: 2.1024e+006 minutes

User avatar
confused rock
 
Joined: Fri Sep 25, 2015 12:18 am
Byond Username: The unloved rock

Re: Movement Speed

Postby confused rock » Thu Nov 15, 2018 11:42 pm #454852

Malkraz wrote:Depending on implementation I'd be fine with a sprint/stamina system, as it could add a new layer of stamina management both inside and out of encounters. I think it would have to be fairly generous to be an acceptable replacement, however.

We tried sprinting once, I couldn't tell you a specific reason why it sucked. maybe if people were slower, but I dunno if that's the best idea. it worked for lifeweb sure but lifeweb had toggles for combat mode and a lot of other shit so
worst case scenario we learn even a slight speed decrease sucks ass and it's changed back. the horror.
Image

User avatar
RogueSteampunker
 
Joined: Fri Jul 28, 2017 12:37 am
Byond Username: RogueSteampunker

Re: Movement Speed

Postby RogueSteampunker » Fri Nov 16, 2018 2:47 am #454882

I'd like to remind everyone that citadel implemented a stamina system binding combat and movement itself, and it's absolutely atrocious.

Lowering running speed would be good and fine, but a stamina system does nothing but force a great deal of issues that in the end will only bog down the experience without benefiting roleplay.

User avatar
teepeepee
 
Joined: Wed Sep 06, 2017 3:21 am
Byond Username: Teepeepee

Re: Movement Speed

Postby teepeepee » Fri Nov 16, 2018 2:49 am #454883

Nilons wrote:
WarbossLincoln wrote:
As if an actual officer yelling "wait" will stop a real criminal. Use your taser instead of trying to talk to somebody who has no intention to converse.


>Move mouse to taser on armor slot(because anyone sane put their taser up immediately before starting to cuff cause of disarm spam greyshits all over)
>Guy is already halfway across the station before you can click.

This combined with the fact it's damn near impossible to hit someone with a taser shot if they're running from you and you have to do it twice if they're dragging someone you were arresting behind them

keep it in your bag or belt and use shift+b or shift+e respectively

User avatar
Dax Dupont
In-Game Admin
 
Joined: Sun Apr 20, 2014 9:07 pm
Location: Belgium
Byond Username: DaxYeen
Github Username: DaxDupont

Re: Movement Speed

Postby Dax Dupont » Sat Nov 17, 2018 12:00 am #455079

it's fine as is.

Slow movement is really painful to play with

User avatar
Cobby
Github User
 
Joined: Sat Apr 19, 2014 7:19 pm
Byond Username: ExcessiveUseOfCobby
Github Username: ExcessiveUseOfCobblestone

Re: Movement Speed

Postby Cobby » Sat Nov 17, 2018 12:04 am #455080

A very simple change would be to make running use more nutrition, then let the nutrition downsides do their thing.

Would also elevate the chef which is good roleplay or whatever.
Voted best trap in /tg/ 2014-current

User avatar
Dax Dupont
In-Game Admin
 
Joined: Sun Apr 20, 2014 9:07 pm
Location: Belgium
Byond Username: DaxYeen
Github Username: DaxDupont

Re: Movement Speed

Postby Dax Dupont » Sat Nov 17, 2018 12:15 am #455081

Cobby wrote:A very simple change would be to make running use more nutrition, then let the nutrition downsides do their thing.

Would also elevate the chef which is good roleplay or whatever.

Isn't nutrition already tied to how much you move, I might be misremembering it but going sanic on meth did seem to make me more hungry

User avatar
Cobby
Github User
 
Joined: Sat Apr 19, 2014 7:19 pm
Byond Username: ExcessiveUseOfCobby
Github Username: ExcessiveUseOfCobblestone

Re: Movement Speed

Postby Cobby » Sat Nov 17, 2018 12:26 am #455083

I believe so, which is why I think it's an intuitive change moreso than someone just logging on and finding out they're at walk speed at best.
Voted best trap in /tg/ 2014-current

User avatar
ThanatosRa
Rarely plays
 
Joined: Fri Apr 18, 2014 4:07 pm
Location: Las Vegas, Nevada, USA
Byond Username: ThanatosRa

Re: Movement Speed

Postby ThanatosRa » Sat Nov 17, 2018 1:43 am #455095

Didn't we have this conversation before at some point? I'm getting deja vu.
my forum gimmick is that no one knows who i am
Strips-the-Flesh - Beleaguered and worn out lizard surgeon.
Chrysanthemum Thorne - Creepy robotics wench.
Diogenes Tate - Philosopher Assistant.

User avatar
confused rock
 
Joined: Fri Sep 25, 2015 12:18 am
Byond Username: The unloved rock

Re: Movement Speed

Postby confused rock » Sat Nov 17, 2018 2:29 am #455101

Making nutrition hit people harder would just mean that the assistant who is eating lungs off the floor outspeeds the sec officer, which I doubt is a good solution.
Image

User avatar
Cobby
Github User
 
Joined: Sat Apr 19, 2014 7:19 pm
Byond Username: ExcessiveUseOfCobby
Github Username: ExcessiveUseOfCobblestone

Re: Movement Speed

Postby Cobby » Sat Nov 17, 2018 4:39 am #455112

then stop making everything satiable lol
Voted best trap in /tg/ 2014-current

User avatar
subject217
Github User
 
Joined: Tue Jan 23, 2018 11:27 pm
Byond Username: Subject217
Github Username: subject217

Re: Movement Speed

Postby subject217 » Sat Nov 17, 2018 5:24 am #455124

Cobby wrote:I believe so, which is why I think it's an intuitive change moreso than someone just logging on and finding out they're at walk speed at best.

Dax Dupont wrote:it's fine as is.

Slow movement is really painful to play with

please avoid hyperbole, transitioning to something like 2 delay is hardly walk speed and still makes a clear and appreciable difference.
thankfully former admin
viewtopic.php?f=27&t=20553

User avatar
confused rock
 
Joined: Fri Sep 25, 2015 12:18 am
Byond Username: The unloved rock

Re: Movement Speed

Postby confused rock » Sat Nov 17, 2018 5:54 am #455131

Cobby wrote:then stop making everything satiable lol


Oh, I'm sorry, in that case it'd just be the assistant who raided the garden and kitchen to be the only person on the station without vegan tier speed.
Image

User avatar
Qbmax32
In-Game Admin
 
Joined: Sun Feb 19, 2017 4:05 am
Location: somewhere
Byond Username: Qbmax32
Github Username: qbmax32

Re: Movement Speed

Postby Qbmax32 » Sat Nov 17, 2018 6:16 am #455134

Nothing more infuriating then shooting at someone, watching them outrun a bullet, then getting hit with your own projectile. It’s fucking stupid


Plz lower movement speed
my admin feedback thread


epic gamer quote compilation
Spoiler:
datorangebottle wrote:what, not having to act like customer service in a volunteer customer service position?

Here's a rebuttal: you're literally in a customer service slash celebrity position. Volunteer or not.

Malkraz wrote:can you stop posting this shit

Nalzul wrote:Fuck Blob (can you imagine how hot it would be to be gangbanged by a bunch of blobbernauts, the blob, and spores)

Wyzack wrote:qbmax your pathetic display of abhorrent burgercraft has brought shame onto the omnivores

Plapatin wrote:i AM the senate

BONERMASTER wrote:I am a big thinker, and it would only be logical if my character had a big head as well. And glasses. Because only people that think, wear glasses.

feem wrote:i tried to send canisters of urine to the station but ended up turning all oxygen into urine and breaking lavaland and also breathing

Anonmare wrote:Each post in this thread can't settle on what it wants to be, but yet, each one is more cursed than the last.

Beesting12 wrote:please write an apology to this forums, this community, the host, and the internet as a whole for the data storage space you wasted with this complaint.

Vile Beggar wrote:i don't like this thread

imsxz wrote:nervore

FantasticFwoosh wrote:I will whisper sweet nothings that will confuse and perhaps scare you a little, but enhance the experience no-less.

afelinidisfinetoo wrote:By the way, the person who posted that catgirl porn on the github page was me. If anyone wants my private stash just PM me

Nervere wrote:Anything for a femoid.....

Qbopper wrote:I'm a dumb poopy butthead

CitrusGender wrote:god i love it when people feed me my own fried legs

User avatar
Kel
 
Joined: Sun Aug 10, 2014 1:04 am
Byond Username: Jaraxxus

Re: Movement Speed

Postby Kel » Sat Nov 17, 2018 9:55 am #455141

Speed up projectiles
Image

Dr_bee
 
Joined: Fri Dec 23, 2016 6:31 pm
Byond Username: DrBee

Re: Movement Speed

Postby Dr_bee » Sat Nov 17, 2018 1:18 pm #455153

Kel wrote:Speed up projectiles


Still wouldnt solve the problem of people being able to sanic away before anyone has any chance to react to a call for help or stop the problem of people yakkety saxxing away dragging a person and beating on them.

Speed is so high you cant even give information about people's location, as they will be long gone by the time anyone has a chance to react.

slowing normal speed slightly would be great.

Adding a slowdown to dragging people is desperately needed.

adding a slowdown to all backpack types would be even more interesting as it would mean traveling light would make you appreciatively faster and de-incentivize being a one man armory.

Speed needs to be slow enough to make speed increases worth it.

User avatar
Grazyn
 
Joined: Tue Nov 04, 2014 11:01 am
Byond Username: Grazyn

Re: Movement Speed

Postby Grazyn » Sat Nov 17, 2018 4:18 pm #455162

Currently, it is impossible to engage in conversation with someone who is moving. No matter how short your message is or how fast you can type, they will always leave hearing range before you're able to hit enter. That's why I loved the chat wheel, you could use it to send a "Wait" or "Hey" on the go and catch up with them so you could talk. Now, unless you're on the same department channel (nobody reads common) the only way to talk to someone is to send a PDA message (if the server is up) or follow until they're stationary, which usually results in them getting defensive and attacking/stunning you for following them

User avatar
Steelpoint
Github User
 
Joined: Thu Apr 17, 2014 6:37 pm
Location: The Armoury
Byond Username: Steelpoint
Github Username: Steelpoint

Re: Movement Speed

Postby Steelpoint » Sat Nov 17, 2018 5:26 pm #455172

I would really hope we can trial a week or longer of lowered movement speed. If needed we could ask for a poll after the fact to gauge the community reaction.

Nonetheless I feel the game would only benefit by slowing things down.
Image

User avatar
confused rock
 
Joined: Fri Sep 25, 2015 12:18 am
Byond Username: The unloved rock

Re: Movement Speed

Postby confused rock » Sat Nov 17, 2018 6:12 pm #455184

Really, with it just being a config option I can't imagine it being too difficult to simply change it for a few days at various speeds, yeah.
Image

User avatar
Cobby
Github User
 
Joined: Sat Apr 19, 2014 7:19 pm
Byond Username: ExcessiveUseOfCobby
Github Username: ExcessiveUseOfCobblestone

Re: Movement Speed

Postby Cobby » Sun Nov 18, 2018 5:27 pm #455259

confused rock wrote:
Cobby wrote:then stop making everything satiable lol


Oh, I'm sorry, in that case it'd just be the assistant who raided the garden and kitchen to be the only person on the station without vegan tier speed.


That sounds funny af to be the holder of speed and bannable if done repeatedly
Voted best trap in /tg/ 2014-current

User avatar
Cobby
Github User
 
Joined: Sat Apr 19, 2014 7:19 pm
Byond Username: ExcessiveUseOfCobby
Github Username: ExcessiveUseOfCobblestone

Re: Movement Speed

Postby Cobby » Sun Nov 18, 2018 5:34 pm #455260

subject217 wrote:
Cobby wrote:I believe so, which is why I think it's an intuitive change moreso than someone just logging on and finding out they're at walk speed at best.

Dax Dupont wrote:it's fine as is.

Slow movement is really painful to play with

please avoid hyperbole, transitioning to something like 2 delay is hardly walk speed and still makes a clear and appreciable difference.


To get the effects you want it has to be a notable difference, I don’t find it hyperbolic for people to come on and be bothered by that.
Voted best trap in /tg/ 2014-current

User avatar
Mickyan
Github User
 
Joined: Tue Oct 14, 2014 11:59 pm
Byond Username: Mickyan
Github Username: Mickyan

Re: Movement Speed

Postby Mickyan » Sun Nov 18, 2018 8:07 pm #455289

Cobby wrote:
confused rock wrote:
Cobby wrote:then stop making everything satiable lol


Oh, I'm sorry, in that case it'd just be the assistant who raided the garden and kitchen to be the only person on the station without vegan tier speed.


That sounds funny af to be the holder of speed and bannable if done repeatedly

Is this a serious proposition to ban people for eating to avoid going slow

Upping nutrition drain from running solves none of the issues that have been brought up and just encourages people to preemptively hoard food. Any kind of stamina system is going to take more than 5 minutes of theory-crafting to design it.
I play as Swanni, the brain-damaged moth.

Be nice to each other.

User avatar
Malkraz
 
Joined: Thu Aug 23, 2018 3:20 am
Byond Username: Malkraz

Re: Movement Speed

Postby Malkraz » Mon Nov 19, 2018 1:03 am #455368

When I said stamina would be interesting, the system I had in mind was a stamina bar like what's seen conventionally in games. A bar that drains and refills at a quick/gradual rate, with the maximum being affected by factors like damage or nutrition. Gear weight could also be factored into this rather than causing a total slowdown.
Image
Franklin Khan says, " Well I know who I'm metagrudging from now on "
Istoprocent: You and Rock Steele definitely metabuddies, proving metacomms will take time but eventually people will figure it out.
Declan Cooper asks, " does rock steel have autism? "
Erik489: Malkraz, I gotta ask, and please be honest. Do you metacomm with Rock Steel?
Lumbermancer: also rock should be killed every round
Willy Willee says, " And he kept spam-tabling me, while his metafriend came over "
ATHATH: Rock Steel, I fucking hate you with a passion. I was alive on the station for less than a minute, you absolute cunt you CREMATING ASSHOLE I GENUINELY *HATE* YOU
Adam Karlsson says, " i just want rock " Shaun McFall says, " you know you'll get harshly punished for this right " Adam Karlsson says, " oh i know "
Aidan Duncan says, " Once again, Rock Steel is the fucking worst person on the station "
Twaticus: malk i hate you why do you ruin everything
Alijah Petrov says, " Actually then, im just gonna start robusting rock steel every time i see him "
Adolph Weinstein says, " I like how we have a wizard onboard, and the only person causing shit is Rock "
[Common] Most Likely Malfunction states, " BORG RETURN TO THE CLONEER AND ISPOSE OF ROCK STEELS BODY. "
Dee Dubya: the fact that Rock Steel hasn't been permabanned is proof enough of how low RP /tg/station really is
hanna banana: Rock Steel pushes me over in game and steals my insuls i get so mad i start screaming

User avatar
Cobby
Github User
 
Joined: Sat Apr 19, 2014 7:19 pm
Byond Username: ExcessiveUseOfCobby
Github Username: ExcessiveUseOfCobblestone

Re: Movement Speed

Postby Cobby » Mon Nov 19, 2018 4:03 am #455400

Mickyan wrote:
Cobby wrote:
confused rock wrote:
Cobby wrote:then stop making everything satiable lol


Oh, I'm sorry, in that case it'd just be the assistant who raided the garden and kitchen to be the only person on the station without vegan tier speed.


That sounds funny af to be the holder of speed and bannable if done repeatedly

Is this a serious proposition to ban people for eating to avoid going slow

Upping nutrition drain from running solves none of the issues that have been brought up and just encourages people to preemptively hoard food. Any kind of stamina system is going to take more than 5 minutes of theory-crafting to design it.


Hoarding food is not bannable, ensuring no one but yourself can eat is (greytiding). So to answer directly, no.

Preemptively hoarding food just means that you can't store other desired items. Do you want the medkit or do you want a thing of bread? It's simply adding another cost/benefit system to an already understood and intuitive "need".

Our medical system is click to heal, I don't think it's crazy to suggest our stamina system should be just as simple.
Voted best trap in /tg/ 2014-current

User avatar
confused rock
 
Joined: Fri Sep 25, 2015 12:18 am
Byond Username: The unloved rock

Re: Movement Speed

Postby confused rock » Mon Nov 19, 2018 2:33 pm #455487

Bannable offenses for nonantags that antags aren’t held to:
Murder
Bombings
-EATING ALL THE SNACKS
Its just one config option, and you’re considering making food the most valuable station resource? The only way the food change would fix “people are too fast” is people “in the know” would “avoid” the slowdown “using” “tricks” to “keep on top of” “hunger”. That won’t solve someone ebowing you and dragging you into maint in less than 3 secs, it’d just be worse since said ebower would’ve eaten first and outsped anyone trying to stop him.
Stamina worked well- for lifeweb. In lifeweb stamina is intertwined with every system in the game- hunger, combat, pain, mood, drugs, quality of food... Making stamina work would probably be a massive undertaking if we’d want it to be worthwhile at all. Otherwise it’s just going to give the edge to the prepared greyshit while slowing everyone else down, who is too busy with their job.
Image

User avatar
WarbossLincoln
 
Joined: Wed Feb 10, 2016 11:14 pm
Byond Username: WarbossLincoln

Re: Movement Speed

Postby WarbossLincoln » Mon Nov 19, 2018 3:49 pm #455495

Dr_bee wrote:
Kel wrote:Speed up projectiles

Speed is so high you cant even give information about people's location, as they will be long gone by the time anyone has a chance to react.


I play AI a lot and I can't even type fast enough to tell sec where a killer is before they're 3 departments away. I have to anticipate where someone is going to run.

>tator leaves engineering on Meta
>:S he's heading to science.
>Hope he doesn't go north instead.
--Crocodillo

Image

User avatar
Rustledjimm
 
Joined: Tue Feb 14, 2017 9:07 pm
Byond Username: Rustledjimm

Re: Movement Speed

Postby Rustledjimm » Mon Nov 19, 2018 10:31 pm #455550

I suggest we slow it down in increments. A small amount each week so there isn't a drastic change in the speed and it gives time for people to adjust.
So uhh, I'm an admin. Please leave feedback!

Will Baker
Suzu Suzaku
TBC
Spoiler:
Image

Personal Ban Length Record: 2.1024e+006 minutes

User avatar
Cobby
Github User
 
Joined: Sat Apr 19, 2014 7:19 pm
Byond Username: ExcessiveUseOfCobby
Github Username: ExcessiveUseOfCobblestone

Re: Movement Speed

Postby Cobby » Mon Nov 19, 2018 11:04 pm #455553

confused rock wrote:Bannable offenses for nonantags that antags aren’t held to:
Murder
Bombings
-EATING ALL THE SNACKS
Its just one config option, and you’re considering making food the most valuable station resource? The only way the food change would fix “people are too fast” is people “in the know” would “avoid” the slowdown “using” “tricks” to “keep on top of” “hunger”. That won’t solve someone ebowing you and dragging you into maint in less than 3 secs, it’d just be worse since said ebower would’ve eaten first and outsped anyone trying to stop him.
Stamina worked well- for lifeweb. In lifeweb stamina is intertwined with every system in the game- hunger, combat, pain, mood, drugs, quality of food... Making stamina work would probably be a massive undertaking if we’d want it to be worthwhile at all. Otherwise it’s just going to give the edge to the prepared greyshit while slowing everyone else down, who is too busy with their job.


by me, via not even a full scroll up wrote:Hoarding food is not bannable, ensuring no one but yourself can eat is (greytiding). So to answer directly, no.


If you're going to be hyperbolic and claim assistants are going to hoard the entirety of kitchen/hydro/all sources of food then say "LOL BANNING FOR EATING" when my response is we'd punish players who go to this exaggerated length to deny everyone else the ability to eat at all, It really doesn't help the discussion (surely you're smart enough to be aware of that).

I understand it's one config option and I think it's quite frankly stupid to imply my admittedly simple solution is somehow even more simple than changing a number that has no bearing on other features of the game without further code solutions. My solution takes these into account by making it counterable by simply not running everywhere, whereas the config change would REQUIRE you to take meth or something to compete with some of the features in the game (IE megafauna).

Consider: not running constantly. That's the whole point of the feature which is to conserve it for emergencies like the ebow example. That said, stamina system or not, if you're hit with a hard stun you're GG'd no matter how fast/slow you could run previously. Compared to your proposed config change, this would at least give people the ability to easily run from such a situation. If you're not aware, the config does NOT touch projectile speed meaning every gun would indirectly get a massive buff.

Movespeed should have never been configurable if maintainers weren't going to enforce speeds of non-mobs (IE projectiles, charge attacks) to not be based around this define as well. Hindsight is 20/20 though.
Voted best trap in /tg/ 2014-current

User avatar
Shadowflame909
 
Joined: Mon Jun 05, 2017 10:18 pm
Location: Think about something witty and pretend I put it here
Byond Username: Shadowflame909

Re: Movement Speed

Postby Shadowflame909 » Mon Nov 19, 2018 11:38 pm #455557

Cobby wrote:
confused rock wrote:Bannable offenses for nonantags that antags aren’t held to:

Movespeed should have never been configurable if maintainers weren't going to enforce speeds of non-mobs (IE projectiles, charge attacks) to not be based around this define as well. Hindsight is 20/20 though.


This is the point I'm worried about the most that isn't really being addressed at all. It's more or less being ignored and shunned away. How will this affect the things we overlook?

Will tasers be inescapable? Will megafauna skills be unavoidable? Will we even be able to survive spacewalking without a Hardsuit anymore? It may seem a bit hyperbolic. But these can all be real changes. If we nerf movement speed too hard without changing anything else.

Well, it doesn't necessarily have to be spacewalking. What if a traitor uses a syndibomb in the middle of the station. This could be a potential mechanical shift where people would previously be able to survive walking over the hull gap to there workplace. Now they may have to wait it out until an engineer or a borg appears.
ThanatosRa wrote:My biggest problem is that I can't fix any of this.


Boris wrote:shadowflame either has a brain the size of a pea or one the size of the moon and he's playing 58D chess.


BeeSting12 wrote:please write an apology to this forums, this community, the host, and the internet as a whole for the data storage space you wasted with this complaint.


BebeYoshi wrote:Saltyflame909


Cobby wrote:The trash bin... have you lost your way home anon?

User avatar
subject217
Github User
 
Joined: Tue Jan 23, 2018 11:27 pm
Byond Username: Subject217
Github Username: subject217

Re: Movement Speed

Postby subject217 » Mon Nov 19, 2018 11:44 pm #455559

if headmins decide to change it as a server option it'd take maybe an hour of work at most to catch most of the mobs and fix their movespeeds proportionately. i'd be more than willing to do this work if it was a requirement to get movespeed changed. i agree about the config point but lord only knows how old the movespeed config is.
thankfully former admin
viewtopic.php?f=27&t=20553

User avatar
zxaber
In-Game Admin
 
Joined: Mon Sep 10, 2018 12:00 am
Byond Username: Zxaber

Re: Movement Speed

Postby zxaber » Tue Nov 20, 2018 1:07 am #455563

One of the things that makes walking painful is the constant stop-go cycle of moving to a new tile and then waiting. Supposedly, someone was working on a pixel movement thing that would make slower speeds more smooth and possibly not so terrible.

That being said, setting RUN_DELAY to 2 on a test server didn't feel that bad.
Douglas Bickerson / Adaptive Manipulator / Digital Clockwork
Image
OrdoM/(Viktor Bergmannsen) (ghost) "Also Douglas, you're becoming the Lexia Black of Robotics"

User avatar
subject217
Github User
 
Joined: Tue Jan 23, 2018 11:27 pm
Byond Username: Subject217
Github Username: subject217

Re: Movement Speed

Postby subject217 » Tue Nov 20, 2018 1:26 am #455564

zxaber wrote:One of the things that makes walking painful is the constant stop-go cycle of moving to a new tile and then waiting. Supposedly, someone was working on a pixel movement thing that would make slower speeds more smooth and possibly not so terrible.

That being said, setting RUN_DELAY to 2 on a test server didn't feel that bad.

turn your fps up. I use 80, it's quite smooth.
thankfully former admin
viewtopic.php?f=27&t=20553

User avatar
Steelpoint
Github User
 
Joined: Thu Apr 17, 2014 6:37 pm
Location: The Armoury
Byond Username: Steelpoint
Github Username: Steelpoint

Re: Movement Speed

Postby Steelpoint » Tue Nov 20, 2018 2:24 am #455576

Ensuring your in game FPS is at least around 60 helps movement feel quite nice.
Image

User avatar
confused rock
 
Joined: Fri Sep 25, 2015 12:18 am
Byond Username: The unloved rock

Re: Movement Speed

Postby confused rock » Tue Nov 20, 2018 3:05 am #455584

Spacewalking without a hardsuit doesn’t need to be more viable, and tasers are bullshit to aim currently. I doubt buffong them would be a bad thing, tasers are currently based around the fact you have a 5% chance to hit a spazzing target, remove that factor and ranged weapons can be ACTUALLY BALANCED. (Lets put it this way: a pneumatic fist and a revolver both two shot people, but the fist is superior despite having far more limited ammo, just because missing doesn’t cost you. same reason I’d rather have a baton than a taser.)
As for megafauna, >balancing every station job around a small thing limited to mining
Or megafauna could be slowed down (ez) or chemistry would actually get a reason to make speed drugs.
Cobby’s idea is more complex than it needs to be, and a basic stamina system would have to be far more complex to be worthwhile.
Image

User avatar
Shadowflame909
 
Joined: Mon Jun 05, 2017 10:18 pm
Location: Think about something witty and pretend I put it here
Byond Username: Shadowflame909

Re: Movement Speed

Postby Shadowflame909 » Tue Nov 20, 2018 3:34 am #455586

Remove what factor to tasers do you mean? Do you mean to change the way ranged weapons work in entirely to support lowering movement speed? Like, less ammo or increasing the cooldown per charge so slow mc slowman the crewmember doesn't have to worry about dodging them in case they miss the one easy shot they get?
ThanatosRa wrote:My biggest problem is that I can't fix any of this.


Boris wrote:shadowflame either has a brain the size of a pea or one the size of the moon and he's playing 58D chess.


BeeSting12 wrote:please write an apology to this forums, this community, the host, and the internet as a whole for the data storage space you wasted with this complaint.


BebeYoshi wrote:Saltyflame909


Cobby wrote:The trash bin... have you lost your way home anon?

User avatar
subject217
Github User
 
Joined: Tue Jan 23, 2018 11:27 pm
Byond Username: Subject217
Github Username: subject217

Re: Movement Speed

Postby subject217 » Tue Nov 20, 2018 3:41 am #455587

Tasers aren't really bullshit to aim, if you're trying to knock down someone who is running around all over the place you're better off using disablers or a flashbang. The only "bullshit" thing is the how their short range lends itself to being absolutely if the guy is ever running directly away from you, which is indeed partially a movespeed problem. But it has nothing to do with aim.
thankfully former admin
viewtopic.php?f=27&t=20553

User avatar
confused rock
 
Joined: Fri Sep 25, 2015 12:18 am
Byond Username: The unloved rock

Re: Movement Speed

Postby confused rock » Tue Nov 20, 2018 3:47 am #455588

lmao disablers don't even do shit on the first shot any more, flashbangs shouldn't be a substitute for a taser. it has everything to do with aim, have you ever seen someone stop pulling an assistant in handcuffs in brig? just start counting next time that happens.
Image

User avatar
ShadowDimentio
 
Joined: Thu May 08, 2014 3:15 am
Byond Username: David273

Re: Movement Speed

Postby ShadowDimentio » Tue Nov 20, 2018 4:00 am #455591

Rustledjimm wrote:I suggest we slow it down in increments. A small amount each week so there isn't a drastic change in the speed and it gives time for people to adjust.


>How would you like to die, one shot to the head or slowly dying of cancer?
Spoiler:
"Clowns are different you can't trust those shifty fucks you never know what they're doing or if they're willing to eat a dayban for some cheap yuks."
-Not-Dorsidarf

"The amount of people is the amount of times the sound is played... on top of itself. And with sybil populations on the shuttle..."
-Remie Richards

"I just spent all fucking day playing fallen london and sunless sea and obsessing over how creepy the fucking dawn machine is and only just clocked now that your avatar is the fucking dawn machine. Nobody vote for this disgusting new sequence blasphemer he wants to kill the gods"
-Stickymayhem

"Drank a cocktail of orange Gatorade and mint mouthwash on accident. Pretty sure I'm going to die, I am on the verge of vomit. It was nice knowing you guys"
-PKPenguin321

"You're too late, you will have to fetch them from the top of my tower, built by zombies, slaves, zombie slaves and garitho's will to live!"
-Armhulen

"This is like being cooked alive in a microwave oven which utilises the autistic end of the light spectrum to cook you."
-DarkFNC

"Penguins are the second race to realise 2D>3D"
-Anonmare

"Paul Blart mall cops if they all had ambitions of joining the Waffen-SS"
-Anonmare

"These logs could kill a dragon much less a man"
-Armhulenn

">7 8 6
WHAT MADNESS IS THIS? POETIC ANARCHY!"
-Wyzack

"We didn't kick one goofball out only to have another one come in like a fucking revolving door"
-Kraseo

"There's a difference between fucking faggots and being a fucking faggot."
-Anonmare

"You guys splitting the 20 bucks cost to hire your ex again?"
-lntigracy

"Wew. Congrats. It's been actual years since anyone tried to make fun of me for being divorced. You caught me, I'm tilted. Here is your trophy."
-Timbrewolf

"I prefer my coffees to run dry too *snorts a line of maxwell house*"
-Super Aggro Crag

"You don't have an evil bone in your body, unless togopal comes for a sleepover"
-Bluespace

">Paying over a $1000 for a lump of silicon and plastic
Lol"
-Anonmare

"Then why did you get that boob job?"
-DrPillzRedux

"You take that back you colonial mongrel"
-Docprofsmith

"I don't care whether or not someone with an IQ 3 standard deviations below my own thinks they enjoy Wizard rounds."
-Malkraz

User avatar
Cobby
Github User
 
Joined: Sat Apr 19, 2014 7:19 pm
Byond Username: ExcessiveUseOfCobby
Github Username: ExcessiveUseOfCobblestone

Re: Movement Speed

Postby Cobby » Tue Nov 20, 2018 5:20 am #455596

"'running makes you more hungry than walking' is a complex concept/feature"

No, you just dislike the suggestion lol.
Voted best trap in /tg/ 2014-current

User avatar
Rustledjimm
 
Joined: Tue Feb 14, 2017 9:07 pm
Byond Username: Rustledjimm

Re: Movement Speed

Postby Rustledjimm » Tue Nov 20, 2018 5:30 am #455597

ShadowDimentio wrote:
Rustledjimm wrote:I suggest we slow it down in increments. A small amount each week so there isn't a drastic change in the speed and it gives time for people to adjust.


>How would you like to die, one shot to the head or slowly dying of cancer?


I think we've already proved this has strong support. Just because you don't like it :^)
So uhh, I'm an admin. Please leave feedback!

Will Baker
Suzu Suzaku
TBC
Spoiler:
Image

Personal Ban Length Record: 2.1024e+006 minutes

User avatar
Cobby
Github User
 
Joined: Sat Apr 19, 2014 7:19 pm
Byond Username: ExcessiveUseOfCobby
Github Username: ExcessiveUseOfCobblestone

Re: Movement Speed

Postby Cobby » Tue Nov 20, 2018 6:10 am #455601

This has strong forum support****

The people who invest little into le epic server politics are the ones who come in here for high octane action and for better/worse make up a nice chunk of our actual playerbase.

Not to say this doesn’t have strong support, just want to make sure we’re considering the silent majority of our players
Voted best trap in /tg/ 2014-current

User avatar
Steelpoint
Github User
 
Joined: Thu Apr 17, 2014 6:37 pm
Location: The Armoury
Byond Username: Steelpoint
Github Username: Steelpoint

Re: Movement Speed

Postby Steelpoint » Tue Nov 20, 2018 6:17 am #455603

If we enact a movement speed change on the server for a week, we'd very quickly garner the general opinion of the entire player base on the change, since this change would have a major effect on everyone.
Image

User avatar
MrStonedOne
Host
 
Joined: Mon Apr 14, 2014 10:56 pm
Byond Username: MrStonedOne
Github Username: MrStonedOne

Re: Movement Speed

Postby MrStonedOne » Tue Nov 20, 2018 7:05 am #455606

Runspeed is 0.1 seconds per move (1).
Walkspeed is 0.4 seconds per move (4).

Thanks to a change I made nearly two years ago, we can use infinitely decimal numbers, it will handle translating them even if they don't line up with the game tick rate, so that it evens out.

So we can do things like slowly increasing the runspeed by 0.1 or even 0.05 until its at like 1.5 (0.15 seconds per move) over the course of a few weeks. This is how I increased the tick rate from 11 times per second to 20 times per second. I raised it by 1 every 3 days.

In fact this is exactly what I'm going to do.
Forum/Wiki Administrator, Server host, Database King, Master Coder


MrStonedOne on Reddit(banned), Steam, IRC, Skype Discord.

[10:55 AM] spookydonut: stonedmc is the work of a criminally insane mad genius

User avatar
Steelpoint
Github User
 
Joined: Thu Apr 17, 2014 6:37 pm
Location: The Armoury
Byond Username: Steelpoint
Github Username: Steelpoint

Re: Movement Speed

Postby Steelpoint » Tue Nov 20, 2018 10:47 am #455645

It's good to see some changes, I would rather a large change and to go from there but any change works.
Image

User avatar
zxaber
In-Game Admin
 
Joined: Mon Sep 10, 2018 12:00 am
Byond Username: Zxaber

Re: Movement Speed

Postby zxaber » Thu Nov 22, 2018 9:07 am #456002

I agree with Steelpoint here, it would be nicer to have tha change be all at once. Like a band-aid, or the process of getting into a cold lake, let's just get it over with so I can work on getting used to the new speed.

Plus, it'll seem less like trying to sneak the change in.
Douglas Bickerson / Adaptive Manipulator / Digital Clockwork
Image
OrdoM/(Viktor Bergmannsen) (ghost) "Also Douglas, you're becoming the Lexia Black of Robotics"

User avatar
Rustledjimm
 
Joined: Tue Feb 14, 2017 9:07 pm
Byond Username: Rustledjimm

Re: Movement Speed

Postby Rustledjimm » Thu Nov 22, 2018 11:07 am #456013

how is it sneaking a change in if we're talking about it openly here
So uhh, I'm an admin. Please leave feedback!

Will Baker
Suzu Suzaku
TBC
Spoiler:
Image

Personal Ban Length Record: 2.1024e+006 minutes

User avatar
Steelpoint
Github User
 
Joined: Thu Apr 17, 2014 6:37 pm
Location: The Armoury
Byond Username: Steelpoint
Github Username: Steelpoint

Re: Movement Speed

Postby Steelpoint » Thu Nov 22, 2018 11:09 am #456014

Less sneaking and more that there's no real way of seeing if the movement speeds are being changed. If its a gradual affair we won't really notice changes until the changes start getting into larger increments.

Whereas pubically announcing when the change has been made, and making more larger scale digit changes, will let us be more aware of the change.

Right now, I have no idea if the in game speeds are any different today than they were three days ago.
Image

User avatar
Arianya
In-Game Game Master
 
Joined: Tue Nov 08, 2016 10:27 am
Byond Username: Arianya

Re: Movement Speed

Postby Arianya » Thu Nov 22, 2018 11:34 am #456017

Steelpoint wrote:Less sneaking and more that there's no real way of seeing if the movement speeds are being changed. If its a gradual affair we won't really notice changes until the changes start getting into larger increments.

Whereas pubically announcing when the change has been made, and making more larger scale digit changes, will let us be more aware of the change.

Right now, I have no idea if the in game speeds are any different today than they were three days ago.


That's kind of the point though. If you suddenly swap it from 1 to 2 then people *will* notice and will (understandably) complain about the game feeling sluggish.

If the adjustment is gradual and you never notice it, that's technically mission achieved, not out of any desire to "mislead" or "deceive", simply because it's the less jarring way to handle it.
Frequently playing as Aria Bollet on Bagil & Scary Terry

Source of avatar is here: https://i.imgur.com/hEkADo6.jpg

User avatar
Kel
 
Joined: Sun Aug 10, 2014 1:04 am
Byond Username: Jaraxxus

Re: Movement Speed

Postby Kel » Thu Nov 22, 2018 1:47 pm #456032

assuming every player plays every single day without ever taking a break that lasts any amount of time, guess those guys get fucked huh
Image

PreviousNext

Return to Policy Discussion

Who is online

Users browsing this forum: NamesAreHard