Suicide Bombing the Wizard round start
- The_Silver_Nuke
- Joined: Sat May 18, 2019 12:26 am
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Suicide Bombing the Wizard round start
This should be against the rules. The player that happened to roll wizard was deprived of their opportunity to be creative and actually play the game, and other players get cucked out of being able to fight the wizard. Just because one person doesn't like to play on wiz rounds they decide, "Unga, me bomb wiz," now everyone has a terrible time. Suicide bombing wizard before 15 minutes should be bannable.
- wesoda25
- Joined: Thu Aug 10, 2017 9:32 pm
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Re: Suicide Bombing the Wizard round start
its almost as if wizard rounds aren’t enjoyable.... if you need to come up with wack ruling policies to preserve the integrity of a gamemode, its not a good gamemode. Just don’t get bombed next time lol.
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Re: Suicide Bombing the Wizard round start
The wizard is valid. Full stop.
You're allowed to kill yourself at any time for any reason, unless you're a command role or team antag.
You're allowed to cause damage to the station as a non-antag so long as it's done in an effort to end the round. You're even allowed to cause casualties so long as your action kills the antag as well.
You're allowed to kill yourself at any time for any reason, unless you're a command role or team antag.
You're allowed to cause damage to the station as a non-antag so long as it's done in an effort to end the round. You're even allowed to cause casualties so long as your action kills the antag as well.
Galatians 4:16 "Have I now become your enemy by telling you the truth?"
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- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
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Re: Suicide Bombing the Wizard round start
Suicide bombing isn't fun, period.
Features without counter play are never enjoyable. You can't do shit about being suicide bombed except keep over 5 tiles distance from every single person on the station.
Features without counter play are never enjoyable. You can't do shit about being suicide bombed except keep over 5 tiles distance from every single person on the station.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Suicide Bombing the Wizard round start
What wizard rounds are you seeing creativity take place in? Nine out of ten times they just murderbone, with varying degrees of success.The_Silver_Nuke wrote:The player that happened to roll wizard was deprived of their opportunity to be creative...
I will point out that if somebody actually does try to do something amusing and out of the ordinary, like friendly/gimmicky wiz, MORE people will just try to go kill them ASAP by any means necessary.
I mean...too bad? You seriously want a rule in place to fix the problem of "they killed an antag before I could, no fair"?The_Silver_Nuke wrote:...and other players get cucked out of being able to fight the wizard.
Maybe a game mode that lends itself to a single dude running around round-removing people until a greytider dunks on them is just inherently not that fun; food for thought.
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- Joined: Fri Nov 10, 2017 12:16 am
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Re: Suicide Bombing the Wizard round start
wiz have many 1 click gg at their disposals which can easly kill the whole clueless crew, with the availibility of bombs people started using them to insta round end for their effectiveness instead of an epic scooby doo catching script where wiz blinks and fireballs self 10 min after.
in dynamic mode it isnt allowed by rules because there is no round end and you self remove yourself while everyone else can still play so there is no incentive in doing so if round didnt turn into garbage.
“the wiz player who got their oppurtunity to be creative removed “ (probably you as who else would open this kind of thread) should just say say “sad” and hope to be more accepted next time as if it wasnt a bomb it would have been a shotgun in the face, validmov borgs, lexorin syringegun, booby trapped medkits or something else as its fair game. other people succeeded to make gimmicks while playing wiz and dodging the aspirant isis recluits, git gud or something instead of opening a thread because someone didnt considered whatever in your mind could have been interesting instead of the usual fireball to face
in dynamic mode it isnt allowed by rules because there is no round end and you self remove yourself while everyone else can still play so there is no incentive in doing so if round didnt turn into garbage.
“the wiz player who got their oppurtunity to be creative removed “ (probably you as who else would open this kind of thread) should just say say “sad” and hope to be more accepted next time as if it wasnt a bomb it would have been a shotgun in the face, validmov borgs, lexorin syringegun, booby trapped medkits or something else as its fair game. other people succeeded to make gimmicks while playing wiz and dodging the aspirant isis recluits, git gud or something instead of opening a thread because someone didnt considered whatever in your mind could have been interesting instead of the usual fireball to face
- PKPenguin321
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Re: Suicide Bombing the Wizard round start
This speaks more about bombs as a mechanic. It's cool when they take effort but if you're able to whip up multiple maxcaps with special triggers within 10-15 minutes, there's a problem
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- Malkraz
- Joined: Thu Aug 23, 2018 3:20 am
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Re: Suicide Bombing the Wizard round start
remove wizard
wesoda24: malkrax you're a loser because your forum signature is people talking about you
- wesoda25
- Joined: Thu Aug 10, 2017 9:32 pm
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Re: Suicide Bombing the Wizard round start
remove the gamemode itself and keep it in dynamic
- BeeSting12
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Re: Suicide Bombing the Wizard round start
I'm confused as to how a wizard got bombed round start when they spawn in the den. If you mean as soon as they teleport to the station, then that's just on them for being a dumb fuck.
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
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Re: Suicide Bombing the Wizard round start
I personally think TTV's should have to be wrenched down to explode, just like syndicate bombs.PKPenguin321 wrote:This speaks more about bombs as a mechanic. It's cool when they take effort but if you're able to whip up multiple maxcaps with special triggers within 10-15 minutes, there's a problem
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- NecromancerAnne
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Re: Suicide Bombing the Wizard round start
This was probably prompted by a round on sybil where a scientist made a maxcap in 2 minutes and I think 40 seconds and then immediately killing the wizard with it.BeeSting12 wrote:I'm confused as to how a wizard got bombed round start when they spawn in the den. If you mean as soon as they teleport to the station, then that's just on them for being a dumb fuck.
Maxcap speedrunning is a thing.
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Re: Suicide Bombing the Wizard round start
And absolutely nobody was surprised when this was revealed to be an "ided" salt post in disguise.
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- angelstarri
- Joined: Sun Aug 26, 2018 4:03 am
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Re: Suicide Bombing the Wizard round start
NecromancerAnne wrote:This was probably prompted by a round on sybil where a scientist made a maxcap in 2 minutes and I think 40 seconds and then immediately killing the wizard with it.
Maxcap speedrunning is a thing.
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I strongly suspected the borgs were one humaned by the Captain because of their increasingly strange behavior throughout the round after the Captain had entered their upload and seemingly changed the laws. I had asked twice if I could blow the borgs to no response (because there was no admin online apparently). They were constantly complimenting the Captain and calling her pretty and essentially threatening people who called the Captain ugly - Pepper Oni.
- NecromancerAnne
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Re: Suicide Bombing the Wizard round start
Actually the OP wasn't the wizard. I think.
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
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Re: Suicide Bombing the Wizard round start
Can someone explain to me how suicide bombing is supposed to be an interesting mechanic?
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Suicide Bombing the Wizard round start
because it ends a time limited round and ppl can go on the next one
- NecromancerAnne
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Re: Suicide Bombing the Wizard round start
Unapologetically risking your own ability to play the game to roll another round. If the wizard hits that ethereal jaunt fast enough, you get the satisfaction of not only having the station suffer massive damage, get a wizard round to fuck around in, but also get someone banned because they wanted the round to end and fucked up.
- MortoSasye
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Re: Suicide Bombing the Wizard round start
Suicide bombing the wizard is allowed and a similar previous headmin precedent that ties to this one is the following, allowing the use of suicide bombs against antags like the wizard if it ends the round right after: https://tgstation13.org/phpBB/viewtopic ... 62#p329751
Armhulen wrote:if your extremely griefy thing doesn't DIRECTLY WIN THE ROUND RIGHT AFTER it's griff and bannable
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