Moderators: In-Game Game Master, In-Game Head Admins
terranaut wrote:i saw this video before it was posted here
you too can be cool like me if you just subscribe to imsxz youtube channel
Arianya wrote:no, not the snails, shut up imsxz
Nervore wrote:I am going to will you out of existence, Imsxz.
One day, you will just cease to exist.
⠀technokek wrote:Cannot prove this so just belive me if when say this
deedubya wrote:>remove the OG map from the rotation
fucking zoomers, I swear
post this in mapping instead, so someone can push a fix rather than removing the best map in the game. improve, don't remove
RaveRadbury wrote:deedubya wrote:>remove the OG map from the rotation
fucking zoomers, I swear
post this in mapping instead, so someone can push a fix rather than removing the best map in the game. improve, don't remove
lmk when boomerstation's coders support box
Limey wrote:its too late.
NoxVS wrote:bugs aside its a bad map. Maints awful, all the APCs are located there for some reason, its old and boring.
remove
Naloac wrote:Since you have asked for a *community opinion* and im the player voted admin. Ill give you my official opinion straight from the *community* Your fucking retarded
Nabski wrote:APC's being in maint makes it the best map in rotation.
Qbopper wrote:RaveRadbury wrote:deedubya wrote:>remove the OG map from the rotation
fucking zoomers, I swear
post this in mapping instead, so someone can push a fix rather than removing the best map in the game. improve, don't remove
lmk when boomerstation's coders support box
i'd work on it if i knew how to fix said bug
also my fear here is that people dislike box for nebulous reasons that will boil down to "I like the bad design choices on other maps that benefit me in the short term" like overabundant loot
terranaut wrote:i saw this video before it was posted here
you too can be cool like me if you just subscribe to imsxz youtube channel
Arianya wrote:no, not the snails, shut up imsxz
Nervore wrote:I am going to will you out of existence, Imsxz.
One day, you will just cease to exist.
⠀technokek wrote:Cannot prove this so just belive me if when say this
Grazyn wrote:Yeah maybe the loot has been cut now, but really the reason why everyone loved meta when it was released compared to other maps was because meta literally had 3x of loot and general supplies while the other maps did not. Then it got even more freebies over the years and this further cemented its status as everyone's most beloved map.
⠀technokek wrote:Cannot prove this so just belive me if when say this
NoxVS wrote:I prefer meta because the other maps are stale, have boring feature, are poorly designed, etc.
⠀technokek wrote:Cannot prove this so just belive me if when say this
cacogen wrote:NoxVS wrote:I prefer meta because the other maps are stale, have boring feature, are poorly designed, etc.
I think you prefer Meta because it's what you're familiar with myself
Kryson wrote:I think box would be tolerable to me if it was updated to have a better maint.
Even paradise has a better version of box. The /tg/ version just feels old and sad.
I don't know how 'next to the hop line' and 'next to medbay, botany, the chapel, library, and departures' are shoved off into a corner, but if that were the case, how's that a bad thing? Because it takes longer to walk between departments, which would mean that it matters where you are at a given time and have to factor in travel time? Sounds like a good thing to me. Just less easy if you're trying to play ss13 as a singleplayer game.Yenwodyah wrote:Don't try to reduce the argument against Box to "hurr durr no insuls". There are a lot of legitimately bad design choices in box.
- Science and Cargo are off in corners far away from the other departments (Engineering is too but it gets a pass because it's shoved off in a corner on Meta too)
- Poor use of real estate in the central hallway - do we really need the blank walls of the grav gen, tech storage, the janicloset, the bathrooms, and the teleporter all in the center of the station? In meta all the areas around the central hallway are either high-activity areas or have big windows or big shutters to let people see in.
- AI upload hidden in the bridge instead of out in the open where people can interact with it
- Most of the maint rooms are too far away from any of the departments to be useful. In meta all the maint rooms are close enough to another department that you can go between your secret lair and your real job pretty quickly. In box you have to navigate the massive maint maze if you want to get anywhere.
- A bunch of rooms that are both too out-of-the-way to attract dynamic player interactions but too public to attract people doing sneaky stuff. e.g. the garden, the locker room, the vault, the library. Contrast with rooms in meta like the vault hallway or the library gameroom, where you can get away with a quick murder if you're fast enough, but it's also public enough that you can lure your victim in pretty easily.
- In general, a lot of empty unused space - engineering lobby, medbay by where cloning was, the big cap's office and meeting room, the big area in cargo for the miners, the big bar (with a really shitty tiny theatre), the empty north part of the chapel, the big EVA that takes up way too much hallway retail, etc.
- A general lack of detail in the floors. I'm not asking for kilo levels of decal, but box right now is REALLY bland in a lot of places.
NoxVS wrote:Grazyn wrote:Yeah maybe the loot has been cut now, but really the reason why everyone loved meta when it was released compared to other maps was because meta literally had 3x of loot and general supplies while the other maps did not. Then it got even more freebies over the years and this further cemented its status as everyone's most beloved map.
I don’t give a fuck about the maint loot, no one gives a fuck about the maint loot except people looking for excuses to complain about meta. I prefer meta because the other maps are stale, have boring feature, are poorly designed, etc.
confused rock wrote:Maybe then we could cycle between metastation and metastation back and forth on the map rotation.
Yenwodyah wrote:confused rock wrote:Maybe then we could cycle between metastation and metastation back and forth on the map rotation.
The playerbase: "Yes"
imsxz wrote:I give up there’s too many furries
cacogen wrote:i asked oranges how often he plays and he deleted the post
cybersaber101 wrote:Welp, you guys let a terrymin become a headmin, thousand years of darkness.
Vekter wrote:I jerk off Nist a bit too much but he's honestly one of the best silicon players on the server. B.O.R.G.O. is also pretty good.
Denton wrote:Just put Box out of its misery, we need less maps anyway. If people update it now, we'll just have the same situation in a few months.
Steelpoint wrote:Wanting to remove a piece of ss13 history from the game cause its out of fashion is disappointing.
You may as well suggest to remove the Clown.
The crux of the issue seems to stem from a mapping or coding issue, I'd recommend investigating fixing that issue before throwing out the entire bathroom, with the baby.
terranaut wrote:i saw this video before it was posted here
you too can be cool like me if you just subscribe to imsxz youtube channel
Arianya wrote:no, not the snails, shut up imsxz
Nervore wrote:I am going to will you out of existence, Imsxz.
One day, you will just cease to exist.
terranaut wrote:i saw this video before it was posted here
you too can be cool like me if you just subscribe to imsxz youtube channel
Arianya wrote:no, not the snails, shut up imsxz
Nervore wrote:I am going to will you out of existence, Imsxz.
One day, you will just cease to exist.
imsxz wrote:yes. the issue you were struggling with is unrelated. something that can cause this sort of behavior is if theres a body getting dragged into a shocked grille by moving air(see: perma prisoners failing to break out). there's a key difference though - with box, using a multitool will show that all cables are unpowered entirely. with the issue i mentioned, the powernet shows that there is power in the grid, but all of it is being used by the power load from the shocked grille. another similar occurance is if someone wires an SMES into itself, it can steal all of the power in the grid, ending up as a net negative if the input is higher than the output from the SMES. Again, both of these issues occur on every map, and they are easily identifiable as NOT being the same issue that boxstaiton consistently suffers from.
BeeSting12 wrote:lol why not just fix the issue?
imsxz wrote:I give up there’s too many furries
cacogen wrote:i asked oranges how often he plays and he deleted the post
cybersaber101 wrote:Welp, you guys let a terrymin become a headmin, thousand years of darkness.
Vekter wrote:I jerk off Nist a bit too much but he's honestly one of the best silicon players on the server. B.O.R.G.O. is also pretty good.
Flatulent wrote:BeeSting12 wrote:lol why not just fix the issue?
because it is possible that they do not know how or don't much care - removing box is easier than fixing it
why didn't this logic apply to other removed maps we used to have? nobody wanted to fix and update asteroid so it fucking died; leave fixing maps up to those who want to play on them
⠀technokek wrote:Cannot prove this so just belive me if when say this
cacogen wrote:>boxstation does not receive maintenance and is deprecated
went to check this thinking probably the xenobio changes i made were the last time the file was edited and ended up being very wrong
https://github.com/tgstation/tgstation/ ... tation.dmm
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