MRP: Remove murderbone pass from hijack traitors.

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Not-Dorsidarf
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Re: MRP: Remove murderbone pass from hijack traitors.

Postby Not-Dorsidarf » Sat Oct 24, 2020 11:15 am #579927

annoyinggreencatgirl wrote:I have no idea how people have convinced themselves that taking the ruleset back in the direction of the LRP rules, of which necessitated the creation of Manuel to begin with, is going to lead to any end result other than TG having a fourth LRP server.

Personally I have no idea how people have convinced themselves that the manuel ruleset is supposed to create office-simulator-with-an-assassin HRP gameplay and scream blue murder about backsliding any time there's pushback against people seeking to increase the restrictions further
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Armhulen
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Re: MRP: Remove murderbone pass from hijack traitors.

Postby Armhulen » Sat Oct 24, 2020 8:38 pm #579940

Not-Dorsidarf wrote:
annoyinggreencatgirl wrote:I have no idea how people have convinced themselves that taking the ruleset back in the direction of the LRP rules, of which necessitated the creation of Manuel to begin with, is going to lead to any end result other than TG having a fourth LRP server.

Personally I have no idea how people have convinced themselves that the manuel ruleset is supposed to create office-simulator-with-an-assassin HRP gameplay and scream blue murder about backsliding any time there's pushback against people seeking to increase the restrictions further

Yeah it is a little weird that nearly all manuel policy is about increasing the ruleset and yet all of the discussion is about how manuel is being dragged into lowrp
Go to bed bro, she's not thinking about you.

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Cobby
 
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Re: MRP: Remove murderbone pass from hijack traitors.

Postby Cobby » Sat Oct 24, 2020 10:34 pm #579947

It's a pretty simple answer, no one is willing to say "when we say MRP we mean this" in a tangible way that people can just copypaste whenever someone hits too far in one direction (whatever that means).
Voted best trap in /tg/ 2014-current

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Re: MRP: Remove murderbone pass from hijack traitors.

Postby Farquaar » Sun Oct 25, 2020 12:15 pm #579963

Not-Dorsidarf wrote:office-simulator-with-an-assassin HRP gameplay

Made me spit out my drink. Thank you, Dorisdarf.

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Re: MRP: Remove murderbone pass from hijack traitors.

Postby annoyinggreencatgirl » Mon Oct 26, 2020 4:43 am #579995

Not-Dorsidarf wrote:
annoyinggreencatgirl wrote:I have no idea how people have convinced themselves that taking the ruleset back in the direction of the LRP rules, of which necessitated the creation of Manuel to begin with, is going to lead to any end result other than TG having a fourth LRP server.

Personally I have no idea how people have convinced themselves that the manuel ruleset is supposed to create office-simulator-with-an-assassin HRP gameplay and scream blue murder about backsliding any time there's pushback against people seeking to increase the restrictions further
Since Manuel's inception the murderboning rules have never once been increased, solely loosened. Keep fighting the good imaginary fight though I guess?
If you don't like the server and how rounds there play out, I can probably find some general common ground with you, but when you suggest that permitting murderbone will cure its ails my IQ starts lowering for attempting to listen.

I still keep asking where this pile of bans resulting from antags going too far on Manuel is, which would be clear evidence that players have a real reason to be terrified of breaking the rules in the course of playing antag, and nobody has provided anything. It's coming up on a year now and in this timeframe I think there have been literally two antag related things on the NTR forums? Is there stuff that hasn't been appealed or something?

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Re: MRP: Remove murderbone pass from hijack traitors.

Postby Fishimun » Mon Oct 26, 2020 4:50 am #579996

annoyinggreencatgirl wrote:
Not-Dorsidarf wrote:
annoyinggreencatgirl wrote:I have no idea how people have convinced themselves that taking the ruleset back in the direction of the LRP rules, of which necessitated the creation of Manuel to begin with, is going to lead to any end result other than TG having a fourth LRP server.

Personally I have no idea how people have convinced themselves that the manuel ruleset is supposed to create office-simulator-with-an-assassin HRP gameplay and scream blue murder about backsliding any time there's pushback against people seeking to increase the restrictions further
Since Manuel's inception the murderboning rules have never once been increased, solely loosened. Keep fighting the good imaginary fight though I guess?
If you don't like the server and how rounds there play out, I can probably find some general common ground with you, but when you suggest that permitting murderbone will cure its ails my IQ starts lowering for attempting to listen.

I still keep asking where this pile of bans resulting from antags going too far on Manuel is, which would be clear evidence that players have a real reason to be terrified of breaking the rules in the course of playing antag, and nobody has provided anything. It's coming up on a year now and in this timeframe I think there have been literally two antag related things on the NTR forums? Is there stuff that hasn't been appealed or something?

Just argue for removing hijack instead, that will probably be accepted.

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Not-Dorsidarf
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Re: MRP: Remove murderbone pass from hijack traitors.

Postby Not-Dorsidarf » Mon Oct 26, 2020 10:11 am #580014

annoyinggreencatgirl wrote:
Not-Dorsidarf wrote:
annoyinggreencatgirl wrote:I have no idea how people have convinced themselves that taking the ruleset back in the direction of the LRP rules, of which necessitated the creation of Manuel to begin with, is going to lead to any end result other than TG having a fourth LRP server.

Personally I have no idea how people have convinced themselves that the manuel ruleset is supposed to create office-simulator-with-an-assassin HRP gameplay and scream blue murder about backsliding any time there's pushback against people seeking to increase the restrictions further
Since Manuel's inception the murderboning rules have never once been increased, solely loosened. Keep fighting the good imaginary fight though I guess?


Glad to see that annoyinggreencatgirl is in fact, just here to troll from their fantasy dimension where belief makes things true.
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Re: MRP: Remove murderbone pass from hijack traitors.

Postby annoyinggreencatgirl » Mon Oct 26, 2020 2:52 pm #580041

Not-Dorsidarf wrote:
annoyinggreencatgirl wrote:
Not-Dorsidarf wrote:
annoyinggreencatgirl wrote:I have no idea how people have convinced themselves that taking the ruleset back in the direction of the LRP rules, of which necessitated the creation of Manuel to begin with, is going to lead to any end result other than TG having a fourth LRP server.

Personally I have no idea how people have convinced themselves that the manuel ruleset is supposed to create office-simulator-with-an-assassin HRP gameplay and scream blue murder about backsliding any time there's pushback against people seeking to increase the restrictions further
Since Manuel's inception the murderboning rules have never once been increased, solely loosened. Keep fighting the good imaginary fight though I guess?


Glad to see that annoyinggreencatgirl is in fact, just here to troll from their fantasy dimension where belief makes things true.

The sole headmin ruling on murderbone since Manuel launched: viewtopic.php?f=33&t=25834#p550227

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Re: MRP: Remove murderbone pass from hijack traitors.

Postby Coconutwarrior97 » Tue Nov 03, 2020 12:54 pm #580696

This has been addressed thanks to Anne’s porting of a citadel PR as mentioned in this thread. That PR may be found here: https://github.com/tgstation/tgstation/pull/54146 .
As such murderboning while having the hijack objective on MRP servers is no longer allowed and the roleplay rules have been updated to reflect as such.

Headmin Votes:
Coconutwarrior97: Yes, thank you anne very cool.
Domitius: Yes.
Naloac: Yes.

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