Turn "non-human heads" on in the config

Sparkezel
Joined: Mon Sep 07, 2020 2:13 pm
Byond Username: SparkezelPL

Turn "non-human heads" on in the config

Post by Sparkezel » #595525

Bottom post of the previous page:

That idea was in my mind for a long while. I had few discussions about making some sort of a whitelist for this on coding general and in tgstation general and I was told to go here because it's a config so here we go.

Pretty much what it says on the tin, I see no real reason why heads MUST be human other than some old lore fluff and I believe it would allow for more interesting interactions between the crew and allow much more gimmicks without admin intervention, I am also interested in what rest of the players have to say about it.
User avatar
Mothblocks
Code Maintainer
Joined: Fri Jul 27, 2018 9:33 am
Byond Username: Jaredfogle

Re: Turn "non-human heads" on in the config

Post by Mothblocks » #595935

silicons are not why non humans shouldn't be allowed to be heads, just a very easy one to point to
Shaps-cloud wrote: Mon Dec 07, 2020 7:59 am May eventually become one of the illusive maintainer-headmins if they choose to pursue that path, having a coder in the senior admin leadership has usually been positive for both sides in the past.
Head Coder of /tg/station, hi!

Head Admin of /tg/station Feb 2022.

Mothblocks everywhere, >>> Say nice things about me <<<
cacogen
Forum Soft Banned
Joined: Sat Jun 02, 2018 10:27 am
Byond Username: Cacogen

Re: Turn "non-human heads" on in the config

Post by cacogen » #595980

Asimov should include humanoids
Jaredfogle wrote:silicons are not why non humans shouldn't be allowed to be heads
So why shouldn't non-humans be allowed to be heads then
technokek wrote:Cannot prove this so just belive me if when say this
NSFW:
Image

Image
User avatar
Mothblocks
Code Maintainer
Joined: Fri Jul 27, 2018 9:33 am
Byond Username: Jaredfogle

Re: Turn "non-human heads" on in the config

Post by Mothblocks » #595986

i already said why read above in the thread
Shaps-cloud wrote: Mon Dec 07, 2020 7:59 am May eventually become one of the illusive maintainer-headmins if they choose to pursue that path, having a coder in the senior admin leadership has usually been positive for both sides in the past.
Head Coder of /tg/station, hi!

Head Admin of /tg/station Feb 2022.

Mothblocks everywhere, >>> Say nice things about me <<<
User avatar
Farquaar
Joined: Sat Apr 07, 2018 7:20 am
Byond Username: Farquaar
Location: Delta Quadrant

Re: Turn "non-human heads" on in the config

Post by Farquaar » #595996

cacogen wrote:Asimov should include humanoids
Jaredfogle wrote:silicons are not why non humans shouldn't be allowed to be heads
So why shouldn't non-humans be allowed to be heads then
Because giving aliens the same privileges as humans strips them of what makes playing them unique in the first place. I’m surprised I have to point this out, but a sprite reskin and a practically useless meta-language isn’t enough to make xenos interesting from a gameplay perspective.
► Show Spoiler
cacogen
Forum Soft Banned
Joined: Sat Jun 02, 2018 10:27 am
Byond Username: Cacogen

Re: Turn "non-human heads" on in the config

Post by cacogen » #596062

Jaredfogle wrote:i already said why read above in the thread
Okay I'm going not to read that only out of laziness and let the matter rest
technokek wrote:Cannot prove this so just belive me if when say this
NSFW:
Image

Image
User avatar
Mothblocks
Code Maintainer
Joined: Fri Jul 27, 2018 9:33 am
Byond Username: Jaredfogle

Re: Turn "non-human heads" on in the config

Post by Mothblocks » #596118

?
Shaps-cloud wrote: Mon Dec 07, 2020 7:59 am May eventually become one of the illusive maintainer-headmins if they choose to pursue that path, having a coder in the senior admin leadership has usually been positive for both sides in the past.
Head Coder of /tg/station, hi!

Head Admin of /tg/station Feb 2022.

Mothblocks everywhere, >>> Say nice things about me <<<
User avatar
capn_monkeypaw
In-Game Game Master
Joined: Sat Jan 06, 2018 5:59 am
Byond Username: Phuzzylodgik

Re: Turn "non-human heads" on in the config

Post by capn_monkeypaw » #596156

No.
User avatar
NikNakFlak
In-Game Admin
Joined: Thu Apr 17, 2014 5:08 pm
Byond Username: NikNakflak

Re: Turn "non-human heads" on in the config

Post by NikNakFlak » #596163

I want a moth captain
Irad
Joined: Wed Sep 18, 2019 1:00 pm
Byond Username: IradT

Re: Turn "non-human heads" on in the config

Post by Irad » #596170

cacogen wrote:Asimov should include humanoids

No, I need to be unnecessarily cruel against non-humanoid life.
cacogen
Forum Soft Banned
Joined: Sat Jun 02, 2018 10:27 am
Byond Username: Cacogen

Re: Turn "non-human heads" on in the config

Post by cacogen » #596189

You can't prove that I said that
technokek wrote:Cannot prove this so just belive me if when say this
NSFW:
Image

Image
Locked

Who is online

Users browsing this forum: Google [Bot]