Moderators: In-Game Game Master, In-Game Head Admins
mstachife wrote:Other than being able to laugh at newbies fucking things up, does anyone really think the hours are fine were they're at for someone to somewhat competently play a head? Honestly I feel the requirement should be spread out in the department, for example to unlock hos you'd need 10h sec, 10h warden, and 10h detective.
Cimika wrote:The problem is that right now, it's so low that it's not even being incompetent that causes issues. It's that we genuinely have to step in and bwoink heads because they realllllyy are not acting like heads or they are abusing their power. I believe needing more hours would help fix that problem.
A recent incident comes to mind, where a player with very low hours tried to play Captain as soon as they unlocked it, and started soft griefing by selling sec lockers and the armoury because they are not familiar with or even used to what a Head should act like.
Alright, we have now set the required playtime for heads of staff to be 15 hours. Reminder that this is a per-department restriction.
This is mostly to prevent new players from catastrophically messing stuff up as we've seen time and time again with the Ssethtide.
if you're an experienced player and have somehow found yourself caught in this restriction, please ahelp and an admin can make you exempt from this requirement.
Thanks for your input, everyone!
Super Aggro Crag wrote:This is what u get when u let people into your community
Vekter wrote:pissy shitties
oranges wrote:I'm glad you had the intelligence to review your position and understand how stupid it was, most don't
Stickymayhem wrote:Imagine the sheer narcisssim required to genuinely believe you are this intelligent.
⠀technokek wrote:Cannot prove this so just belive me if when say this
wesoda25 wrote:Also agree with skeletal, upping the amount of crew time required for security wouldn’t be bad, since they have so much power over other players and new players are frequently seen abusing it.
Armhulen wrote:Yes for security, meh for the other stuff. Players aren't going to be as interested in playing our server if many roles require serious time investments to play.
oranges wrote:I'm glad you had the intelligence to review your position and understand how stupid it was, most don't
Sylphet wrote:God yes. At least 100 hours. Bad heads are worse than no heads at all.
Jaredfogle wrote:if your concern is competency, might be more interesting to just have some very simple achievements (defibrilate a player, turn on the lasers that power the sm, etc) alongside the existing hour requirements
Omega_DarkPotato wrote:at least on the AI issue, I've heard that being borged post-roundstart and then playing does not increase your silicon time
Jack7D1 wrote:After reviewing the history of our previous host(s) I conclude that MSO is our most favorable host to date. To remove him would be very unwise.
Jack7D1 wrote:I seem to be mistaken
imsxz wrote:I give up there’s too many furries
cacogen wrote:i asked oranges how often he plays and he deleted the post
cybersaber101 wrote:Welp, you guys let a terrymin become a headmin, thousand years of darkness.
Vekter wrote:I jerk off Nist a bit too much but he's honestly one of the best silicon players on the server. B.O.R.G.O. is also pretty good.
Jack7D1 wrote:After reviewing the history of our previous host(s) I conclude that MSO is our most favorable host to date. To remove him would be very unwise.
Jack7D1 wrote:I seem to be mistaken
imsxz wrote:I give up there’s too many furries
cacogen wrote:i asked oranges how often he plays and he deleted the post
cybersaber101 wrote:Welp, you guys let a terrymin become a headmin, thousand years of darkness.
Vekter wrote:I jerk off Nist a bit too much but he's honestly one of the best silicon players on the server. B.O.R.G.O. is also pretty good.
MrStonedOne wrote:This could even open up not allowing roundstart cyborg until you get a few hours as a mid round one.
Sylphet wrote:God yes. At least 100 hours. Bad heads are worse than no heads at all.
Domitius wrote:Jaredfogle wrote:if your concern is competency, might be more interesting to just have some very simple achievements (defibrilate a player, turn on the lasers that power the sm, etc) alongside the existing hour requirements
This would be cool as.
oranges wrote:I'm glad you had the intelligence to review your position and understand how stupid it was, most don't
Not-Dorsidarf wrote:If someone isn't competent enough to be a head after *fifteen hours* of living, active playtime in a department I don't think they will be after another 35-85 hours.
oranges wrote:Frankly I don't even think this is a problem, I think the problem is that it's so horrible to actually play headroles that instead of all of our long time 600+ hour players competing for the roles, they're all in assistant slots while the 10 hour players are the only people actually naive enough to enable the headroles.
There's a lot more the admin team could do to make the experience of playing as a head actually improved, all this does is filter the already small list of people who want to play head roles down even further.
oranges wrote:Frankly I don't even think this is a problem, I think the problem is that it's so horrible to actually play headroles that instead of all of our long time 600+ hour players competing for the roles, they're all in assistant slots while the 10 hour players are the only people actually naive enough to enable the headroles.
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