Add Clown Ops to Dynamic
- Shadowflame909
- Joined: Mon Jun 05, 2017 10:18 pm
- Byond Username: Shadowflame909
- Location: Think about something witty and pretend I put it here
Add Clown Ops to Dynamic
Recently I learned that due to Wizards having too much influence on dynamic. Certain things have been removed. Ala summon events.
This has a very negative effect on the game! That being, There is a lot of destructive influence from antagonists. BUT there is no goofiness' from antagonists!
What's the point of dying a violent death if I never have to fear the floor becoming lava, or Advanced darkness??
So, since the headmins have the power to influence what antagonists show up in dynamic, and we have one of the goofiest antagonists already coded and in the game. I propose they add clown ops to dynamic!
Shake up the game with a Goofy, not really a threat (if Security is mildly competent) antagonist!
It'd at the very least serve as a good distraction for the real violent antagonists trying to blow up the station.
I also want to see a nightmare getting his murderbone ruined by a clown-op's pie-cannon.
This has a very negative effect on the game! That being, There is a lot of destructive influence from antagonists. BUT there is no goofiness' from antagonists!
What's the point of dying a violent death if I never have to fear the floor becoming lava, or Advanced darkness??
So, since the headmins have the power to influence what antagonists show up in dynamic, and we have one of the goofiest antagonists already coded and in the game. I propose they add clown ops to dynamic!
Shake up the game with a Goofy, not really a threat (if Security is mildly competent) antagonist!
It'd at the very least serve as a good distraction for the real violent antagonists trying to blow up the station.
I also want to see a nightmare getting his murderbone ruined by a clown-op's pie-cannon.
Last edited by Shadowflame909 on Fri Dec 03, 2021 2:21 am, edited 1 time in total.
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- datorangebottle
- Joined: Thu Jan 10, 2019 9:53 am
- Byond Username: Datorangebottle
Re: Add Clown Ops to Dynamic
like i said while we were talking about it on the discord:
the game should roll a 100 sided die whenever ops are rolled as an antag, and if it rolls a 1, they're clown ops instead of normal ops.
the game should roll a 100 sided die whenever ops are rolled as an antag, and if it rolls a 1, they're clown ops instead of normal ops.
Timberpoes wrote: ↑Fri Jul 07, 2023 9:16 pm I highly doubt any other admin on the team would have given you this chance, except maybe Kieth because his brain worms are almost as bad as mine.
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sinfulbliss wrote: ↑I almost prefer Rave's AI-generated "We cannot accept this appeal at this time. If you would like assistance appealing in the future, please dial 1-800-1984-1488."
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- Shadowflame909
- Joined: Mon Jun 05, 2017 10:18 pm
- Byond Username: Shadowflame909
- Location: Think about something witty and pretend I put it here
Re: Add Clown Ops to Dynamic
I will also accept laughter demons as a middle ground alternative but they are not nearly as silly
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- Mothblocks
- Code Maintainer
- Joined: Fri Jul 27, 2018 9:33 am
- Byond Username: Jaredfogle
Re: Add Clown Ops to Dynamic
Adding clown ops as anything other than extremely rare ruleset (much much much rarer than a weight of 1 even provides, without literally adjusting every other ruleset in the game, both in code and in config), or as something admins can run when they want to (which they can, and do) limits the novelty of it.
I would rather DOB's idea.
I would rather DOB's idea.
Head Coder of /tg/station, hi!Shaps-cloud wrote: ↑Mon Dec 07, 2020 7:59 am May eventually become one of the illusive maintainer-headmins if they choose to pursue that path, having a coder in the senior admin leadership has usually been positive for both sides in the past.
Head Admin of /tg/station Feb 2022.
Mothblocks everywhere, >>> Say nice things about me <<<
- Pandarsenic
- Joined: Fri Apr 18, 2014 11:56 pm
- Byond Username: Pandarsenic
- Location: AI Upload
Re: Add Clown Ops to Dynamic
As a veteran clown op, I'm pretty down for the 1% chance of Nuke Ops to be Clown Ops instead. That tiny, tiny chance that all hell will break loose.
(2:53:35 AM) scaredofshadows: how about head of robutts
I once wrote a guide to fixing telecomms woohoo
I once wrote a guide to fixing telecomms woohoo
-
- Joined: Fri Mar 01, 2019 2:05 pm
- Byond Username: BlueMemesauce
Re: Add Clown Ops to Dynamic
clown ops suck, their combat weapons only slip and are useless but on the other hand they literally buy a chameleon kit and just walk straight up to the captain
- Pandarsenic
- Joined: Fri Apr 18, 2014 11:56 pm
- Byond Username: Pandarsenic
- Location: AI Upload
Re: Add Clown Ops to Dynamic
The shoes stay on during Nuclear Emergency or you're a shit clown opBlueMemesauce wrote: ↑Fri Dec 03, 2021 10:01 pm clown ops suck, their combat weapons only slip and are useless but on the other hand they literally buy a chameleon kit and just walk straight up to the captain
(2:53:35 AM) scaredofshadows: how about head of robutts
I once wrote a guide to fixing telecomms woohoo
I once wrote a guide to fixing telecomms woohoo
-
- Joined: Fri Mar 01, 2019 2:05 pm
- Byond Username: BlueMemesauce
Re: Add Clown Ops to Dynamic
well the shit clown op is the one who blows up the staton while the clown op with shoes on dies to guns and baseball bats
- dragomagol
- In-Game Head Admin
- Joined: Fri Jun 19, 2020 11:04 pm
- Byond Username: Dragomagol
Re: Add Clown Ops to Dynamic
We would be in support of what datorangebottle suggested: Nuclear Operatives having a 1 in 100 chance of being clown ops instead. At present there is no such config, but we would be for enabling it if it existed.
Headmin Votes:
Dragomagol: Agree
RaveRadbury: Agree
NamelessFairy: Agree
Headmin Votes:
Dragomagol: Agree
RaveRadbury: Agree
NamelessFairy: Agree
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