Security needs new rules

ZiggyValencia
Joined: Wed Apr 22, 2015 8:04 pm

Security needs new rules

Post by ZiggyValencia » #83420

I recently started playing Bartender at the suggestion of a friend. I've been enjoying it a lot, but I had never known why he started with a shotgun.

Until I had to kill someone every round without about the first 10 minutes of the game. Every time. Without fail.

One fucker stole the booze o' mat while I was otherwise occupied. He took it into maintenance and defended it to the death.

I could never get it back because, regardless of how many times I requested security, they wouldn't come help. It doesn't matter what the situation is. It could be "Help, that guy is acting like a syndie" all the way to "Help, this guy is literally killing me with a knife oh god" and they just won't come fucking help.

I think it would be really helpful if there was some kind of policy in place for getting sec to help in situations where one cannot just shoot people with the double-barrel. Preferably, putting these new rules on the wiki.

I understand it'll still be players making decisions, but then at least we can go to someone and say that sec isn't doing their job with some source to point to.

Thanks for reading. I hope to be able to drink instead of shoot.
User avatar
Ikarrus
Joined: Fri Apr 18, 2014 2:17 am
Byond Username: Ikarrus
Github Username: Ikarrus
Location: Canada
Contact:

Re: Security needs new rules

Post by Ikarrus » #83421

I think it's more often than not that security is understaffed or overworked to be able to respond to calls for help like this.

You wouldn't believe how much of a timesink one or two griefing assholes can be for security. Current server culture discourages playing security as well, although it's been improving over the last few years.
Former Dev/Headmin
Who is this guy?
Alex Crimson
Joined: Fri Apr 18, 2014 1:05 pm
Byond Username: Dazbuzz

Re: Security needs new rules

Post by Alex Crimson » #83425

This doesnt seem like something that can be solved with rules. Its very much a player thing.

From what ive seen things are much better than they used to be, at least. Maybe give Sec more toys to encourage people to play them?
User avatar
ThatSlyFox
Joined: Thu Jun 26, 2014 7:00 am
Byond Username: ThatSlyFox
Location: USA!

Re: Security needs new rules

Post by ThatSlyFox » #83431

Takes to much time to handle one shitler for theft. Not enough security officers most of the time as well since the job can be tough.

Anything that makes people want to play security more is most likely buffing them which is a terrible idea.
lumipharon
TGMC Administrator
Joined: Mon Apr 28, 2014 4:40 am
Byond Username: Lumipharon

Re: Security needs new rules

Post by lumipharon » #83475

Security suffers from serious snowballing.

If there's a decent number of roundstart sec, there's a very good chance you'll get more late joining sec.
If there is little or no roundstart sec NO ONE LATE JOINS SEC.

People take one look at the manifest/available jobs, see no sec and just NOPE the fuck out of there - it's just not worth the (highly probable) suffering of stepping into the middle of a shitfest.
Antimattercarp
Joined: Thu Aug 14, 2014 5:50 pm
Byond Username: Antimattercarp

Re: Security needs new rules

Post by Antimattercarp » #83480

lumipharon wrote:Security suffers from serious snowballing.

If there's a decent number of roundstart sec, there's a very good chance you'll get more late joining sec.
If there is little or no roundstart sec NO ONE LATE JOINS SEC.

People take one look at the manifest/available jobs, see no sec and just NOPE the fuck out of there - it's just not worth the (highly probable) suffering of stepping into the middle of a shitfest.
More than once I have seen
HoS[0]
Warden[0]
Security[1]
and noped the hell outta there.
I have actually begun latejoining to avoid being lonesec
User avatar
Arete
Joined: Mon Aug 04, 2014 12:55 am
Byond Username: Arete

Re: Security needs new rules

Post by Arete » #83484

It would be interesting to try scaling antags against sec population rather than against server population as a whole. Though, that might not solve much since non-antag greytiders probably contribute more to people dreading playing sec than antags themselves do.
onleavedontatme
Joined: Fri Mar 13, 2015 10:26 pm
Byond Username: KorPhaeron

Re: Security needs new rules

Post by onleavedontatme » #83493

If admins did not protect griefers to the point where security is obligated to play catch and release with them this wouldn't be such an issue.

Or if the bartender was allowed to just kill the person ruinong his round for no reason
User avatar
Steelpoint
Github User
Joined: Thu Apr 17, 2014 6:37 pm
Byond Username: Steelpoint
Github Username: Steelpoint
Location: The Armoury

Re: Security needs new rules

Post by Steelpoint » #83517

As noted above, this is a problem of the lack of Security personal in rounds. I will admit that I tend to avoid playing Sec when I see either no one or only one person in Sec during a round.

When there's only one or two people in security, they are going to be to busy dealing with the things thrown at them to be able to help other people.
Image
callanrockslol
Joined: Thu Apr 24, 2014 1:47 pm
Byond Username: Callanrockslol

Re: Security needs new rules

Post by callanrockslol » #83522

Kor wrote:If admins did not protect griefers to the point where security is obligated to play catch and release with them this wouldn't be such an issue.
They don't though, aside from executions you can fuck with griefers pretty hard as most jobs, sec just have higher standards as to what they are allowed to do once they catch them. Its not hard to send them to the gulag for a while for threatening you all and smashing things.
The most excessive signature on /tg/station13.

Still not even at the limit after 8 fucking years.
Spoiler:
Urist Boatmurdered [Security] asks, "Why does Zol have a captain-level ID?"
Zol Interbottom [Security] says, "because"

Sergie Borris lives on in our hearts

Zaros (No id) [145.9] says, "WITH MY SUPER WIZARD POWERS I CAN TELL CALLAN IS MAD."
Anderson Conagher wrote:Callan is sense.
Errorage wrote:When I see the win vista, win 7 and win 8 hourglass cursor, it makes me happy
Cause it's a circle spinning around
I smile and make circular motions with my finger to imiatate it
petethegoat wrote:slap a comment on it and call it a feature
MisterPerson wrote:>playing
Do you think this is a game?
Gun Hog wrote:Untested code baby
oranges wrote:for some reason all our hosts turn into bohemia software communities after they implode
Malkevin wrote:I was the only one that voted for you Callan.
Miggles wrote:>centration development
>trucking
ill believe it when snakes grow arms and strangle me with them

OOC: Aranclanos: that sounds like ooc in ooc related to ic to be ooc and confuse the ic
OOC: Dionysus24779: We're nearing a deep philosophical extistential level

Admin PM from-Jordie0608: 33-Jan-2552| Warned: Is a giraffe dork ~tony abbott

OOC: Saegrimr: That wasn't a call to pray right now callan jesus christ you're fast.

OOC: Eaglendia: Glad I got to see the rise, fall, rise, and fall of Zol

OOC: Armhulenn: CALLAN
OOC: Armhulenn: YOU MELTED MY FUCKING REVOLVER
OOC: Armhulenn: AND THEN
OOC: Armhulenn: GAVE ME MELTING MELONS
OOC: Armhulenn: GOD FUCKING BLESS YOU
OOC: Armhulenn: you know what's hilarious though
OOC: Armhulenn: I melted ANOTHER TRAITOR'S REVOLVER AFTER THAT

7/8/2016 never forget
Armhulen wrote:
John_Oxford wrote:>implying im not always right
all we're saying is that you're not crag son
bandit wrote:we already have a punishment for using our code for your game, it's called using our code for your game
The evil holoparasite user I can't believe its not DIO and his holoparasite I can't believe its not Skub have been defeated by the Spacedust Crusaders, but what has been taken from the station can never be returned.

OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
User avatar
peoplearestrange
Joined: Tue Apr 22, 2014 12:02 pm
Byond Username: Peoplearestrange
Location: UK

Re: Security needs new rules

Post by peoplearestrange » #83559

If people are greytiding/griefing your department (other than the clown or mime, they have... privileges) for no reason you should definitely ahelp it. The admin team has worked hard to move away from the greytide crap that used to happen every round on Sybil.
Whatever
Spoiler:
oranges wrote:singulo.io is the center point of rational and calm debate, where much of tg's issues are worked out in a fun and family friendly environment
miggles wrote:it must have been quite the accomplishment, killing a dead butterfly
WeeYakk wrote:If you take a step back from everything watching the community argue janitor related changes is one of the most surreal and hilarious things about this game. Four pages of discussing the merits of there being too much or too little dirt in a video game.
Operative wrote:Vote PAS for headmin! Get cucked and feel good getting cucked.
TheNightingale wrote:I want to get off Mr. Scones's Wild Ride...
NikNakFlak wrote:Excuse you, I was doing intentional bug testing for the well being of the server. I do not make mistakes.
Fragnostic wrote:stop cucking the first shitshow ever that revolved around me.
This is my moment, what are you doing?!
Anonmare wrote:Oranges gestures at the thread, it shudders and begins to move!
Saegrimr wrote:
callanrockslol wrote:all you have to do is ban shitters until the playbase improves/ceases to exist, whichever comes first.
IM TRYING
Screemonster wrote:hellmoo is the mud for grown adults who main reaper in overwatch
Kor wrote:
confused rock wrote:...its like if we made fire extinguishers spawn in emergency boxes and have them heal you when you put out fires rather than them being in wall storages...
Are you having a stroke
bandit wrote:you are now manually GLORFing
MrStonedOne wrote:The best part about the election is when I announce my pick because I'm just as surprised as everybody else.
PM:[USER]->IrishWristWatch0: Yeah, im make it on but how im make the station to to sun and not go to sun

OOC: Francinum: Five Rounds at PAS's
"You are destinied to defeat Dr. Uguu and his 5 Robot Masters
(All-Access-Man, ShootyBlackCoat Man, ChloralHydrate Man, Singulo Man and TeleportArmor Man)"
I'm a box
QuartzCrystal
Joined: Sat Aug 30, 2014 2:21 pm
Byond Username: QuartzCrystal

Re: Security needs new rules

Post by QuartzCrystal » #83571

Kor wrote:If admins did not protect griefers to the point where security is obligated to play catch and release with them this wouldn't be such an issue.

Or if the bartender was allowed to just kill the person ruinong his round for no reason
You'd be hard pressed to find an admin who will take issue with a griffon being sent to the gulag or just straight up thrown in perma for being a douche. I've seen plenty of adminhelps in the past few months that go like "Hey I was thrown in perma even tho space law says it's a 6 minute sentence!" then it turns out they had broken into the bar 4 times and tabled 5 people at the HoP desk and they just go ignored (rightly so).


Anyways, the problem with security, and I've been saying this for years, is that it's more fun and quite honestly easier to run away from security than accept your 3 minute sentence, because the entire process of being searched, stripped, put in the cell, cuffed to the bed, flashed, uncuffed, flashed so you can't unbuckle, etc etc etc ends up taking forever. Every time someone calls for security to have a buff that lets them process criminals faster it's called OP (an idea that gets thrown around a lot is some sort of teleporter that only works on cuffed individuals, sends them to a holding area for the warden to then process). There needs to be an encouragement for players to cooperate with security more beyond just an RP motivation. If gameplay actually made a minor prison sentence an actual minor sentence people would accept them more often and not chucklefuck around the station for 40 minutes distracting security.
User avatar
Akkryls
Joined: Fri Nov 07, 2014 11:54 am
Byond Username: Akkryls

Re: Security needs new rules

Post by Akkryls » #83629

QuartzCrystal wrote:
Kor wrote:If admins did not protect griefers to the point where security is obligated to play catch and release with them this wouldn't be such an issue.

Or if the bartender was allowed to just kill the person ruinong his round for no reason
You'd be hard pressed to find an admin who will take issue with a griffon being sent to the gulag or just straight up thrown in perma for being a douche. I've seen plenty of adminhelps in the past few months that go like "Hey I was thrown in perma even tho space law says it's a 6 minute sentence!" then it turns out they had broken into the bar 4 times and tabled 5 people at the HoP desk and they just go ignored (rightly so).


Anyways, the problem with security, and I've been saying this for years, is that it's more fun and quite honestly easier to run away from security than accept your 3 minute sentence, because the entire process of being searched, stripped, put in the cell, cuffed to the bed, flashed, uncuffed, flashed so you can't unbuckle, etc etc etc ends up taking forever. Every time someone calls for security to have a buff that lets them process criminals faster it's called OP (an idea that gets thrown around a lot is some sort of teleporter that only works on cuffed individuals, sends them to a holding area for the warden to then process). There needs to be an encouragement for players to cooperate with security more beyond just an RP motivation. If gameplay actually made a minor prison sentence an actual minor sentence people would accept them more often and not chucklefuck around the station for 40 minutes distracting security.
Doesn't / Didn't Goon have a teleporting pod that you just shove someone in, and it teleports them to the brig?
On that note, Goon also has the chutes leading out of the prison which decuff you as well.

Goon does actually seem to have a bit more focus with Security on fun over never-ending-prison-torture.
QuartzCrystal
Joined: Sat Aug 30, 2014 2:21 pm
Byond Username: QuartzCrystal

Re: Security needs new rules

Post by QuartzCrystal » #83638

Akkryls wrote:-snip-
This has been talked about at tedium for years. Copying Goon is another possibility. We just need a coder to actually do it.
User avatar
Scones
Joined: Mon Nov 10, 2014 2:46 am
Byond Username: Scones
Location: cooler than thou

Re: Security needs new rules

Post by Scones » #83642

Detainer Teleporter for cuffed people would be cool if we got a brig remap that worked sort of like Bay with a holding area. Warden gets a computer that let's him choose what cell they go into and for how long. Bam, processing time = nil.
plplplplp WOOOOooo hahahhaha
Alex Crimson
Joined: Fri Apr 18, 2014 1:05 pm
Byond Username: Dazbuzz

Re: Security needs new rules

Post by Alex Crimson » #83643

Isnt the manual brigging part of the fun? Prisoners trying to escape rather than some one-press button that does all the work for you.
QuartzCrystal
Joined: Sat Aug 30, 2014 2:21 pm
Byond Username: QuartzCrystal

Re: Security needs new rules

Post by QuartzCrystal » #83657

Alex Crimson wrote:Isnt the manual brigging part of the fun? Prisoners trying to escape rather than some one-press button that does all the work for you.
Please read my post above.
User avatar
Atlanta-Ned
In-Game Game Master
Joined: Fri Apr 18, 2014 2:11 pm
Byond Username: Atlanta-ned

Re: Security needs new rules

Post by Atlanta-Ned » #83661

Alex Crimson wrote:Isnt the manual brigging part of the fun?
Hahahahahahahaha No.

God I would kill for an easier brigging process. Or players that weren't buttheads. So easier brigging process it is.

EDIT: Easier in that if someone gets arrested, they know all the have to do is spend some time in the brig and get out. Remove the motivation to be uncooperative with security.
Statbus! | Admin Feedback
OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
QuartzCrystal
Joined: Sat Aug 30, 2014 2:21 pm
Byond Username: QuartzCrystal

Re: Security needs new rules

Post by QuartzCrystal » #83667

It's gotta be a system that you can actually escape (let's say the teleport takes like, a bit to go through). But is significantly faster than the system we already have.
User avatar
Ikarrus
Joined: Fri Apr 18, 2014 2:17 am
Byond Username: Ikarrus
Github Username: Ikarrus
Location: Canada
Contact:

Re: Security needs new rules

Post by Ikarrus » #83679

Replace brig cells with timed cryo cells :)
Former Dev/Headmin
Who is this guy?
lumipharon
TGMC Administrator
Joined: Mon Apr 28, 2014 4:40 am
Byond Username: Lumipharon

Re: Security needs new rules

Post by lumipharon » #83680

The gulag is the ideal system for dealing with shitters.
With a normal brigging, the shitter can just wait it out/go afk, and then get back to being a shit.

With the gulag, they actually have to apply effort to get free again. 90% of shitters will just ghost or suicide rather than do that.
User avatar
Ikarrus
Joined: Fri Apr 18, 2014 2:17 am
Byond Username: Ikarrus
Github Username: Ikarrus
Location: Canada
Contact:

Re: Security needs new rules

Post by Ikarrus » #83684

For real though, I think most of the tedium comes from actually brigging them, not bringing them back.

It'd be nice if we had a machine that we could just put the prisoners in that automatically stripped them, set their belongings inside, gave them prison garb, put them in their cells, and set the timer (That the officer would have to set before stuffing the prisoner in). It would have to let security search his belongings while at the same time giving them back to the prisoner when the timer is up.

All this work can be time consuming if done manually, and frankly may take several attempts before a newbie gets it right. And when it doesn't go right, shit happens and suddenly they're down one brig cell, or worse, they're suddenly being strangled. And then you don't feel like playing security any more.

Actually getting the prisoners cuffed and brought to the brig should be enough challenge as it is. They could be spared the time-consuming frustrations of actually processing the prisoners once they're there. Because as it is right now you HAVE to be excessive (Bed cuffing and closet shuffling) or they're going to break out. And that's not a pleasant experience for anyone.
Former Dev/Headmin
Who is this guy?
QuartzCrystal
Joined: Sat Aug 30, 2014 2:21 pm
Byond Username: QuartzCrystal

Re: Security needs new rules

Post by QuartzCrystal » #83690

Then while you're trying to process the prisoner an assistant runs into the brig and the warden ends up stunning the entire room trying to stop him, the lawyer is demanding he speak to his client privately, people are screaming over radio that they need back up, etc and all you want to do is just give this guy his 2 minute sentence for breaking a window.
Alex Crimson
Joined: Fri Apr 18, 2014 1:05 pm
Byond Username: Dazbuzz

Re: Security needs new rules

Post by Alex Crimson » #83691

and you guys wants to lose that magic. You want to replace jobs with machines that do all the work for you. Back in my day...
User avatar
John_Oxford
Github User
Joined: Sat Nov 15, 2014 5:19 am
Byond Username: John Oxford
Github Username: JohnOxford
Location: The United States of America

Re: Security needs new rules

Post by John_Oxford » #83701

Alex Crimson wrote:This doesnt seem like something that can be solved with rules. Its very much a player thing.

From what ive seen things are much better than they used to be, at least. Maybe give Sec more toys to encourage people to play them?
I hate to quote from literally the top of the thread, however.

Instead of making it where it takes a button press to brig someone.

Give security now, Gunsmithing, i'm working on a refurb for security, extends the armory out a bit, makes room for gunsmithing machinery and parts.

I bet everyone and their cousins brother is going to want to make a stun sniper rifle that fires 10000 rounds a second, and try it out on some shitler.

There are limitless possiblitys for guns, so don't make the arguement "Well, people will eventually make all the different kinds of gun combos, and it will get boring"

Posts on Gunsmithing, ect ect
https://tgstation13.org/phpBB/viewtopic.php?f=9&t=3451 - Attempt to merge with engineering, some discussion, addition of bullet creation (Engineering Merge Failure)
https://tgstation13.org/phpBB/viewtopic.php?f=9&t=3339 - Explaining how everything worked, attempted to merge with cargo (Failed)
https://tgstation13.org/phpBB/viewtopic.php?f=9&t=3330 - Vote on if i should bother to makes sprites for this/put effort into it (Won by a land slide)
Bill Rowe - Used for everything // SYS-OP - AI // SYS-USR - Cyborg
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524

Signature Content:
Spoiler:
Offical In-Game rank:
Image

Image

Image

Image
TechnoAlchemist wrote:you where always right john, you where always right
>implying the admin conspiracy wasen't just confirmed by a admin.
see, i told you motherfuckers.
NikNakFlak wrote:this isn't a game you can't just post whenever you want
I don't even know what the fuck tg is.

Image

Image
User avatar
Shaps-cloud
Code Maintainer
Joined: Thu Aug 14, 2014 4:25 am
Byond Username: Shaps

Re: Security needs new rules

Post by Shaps-cloud » #83743

The people who would only want to join security to make massive guns and shoot people with them are the people you don't want joining security
P.S. Shoot Dr. Allen on sight and dissolve his body in acid. Don't burn it.
Image
User avatar
Mastigos
Joined: Sat Apr 19, 2014 11:53 am

Re: Security needs new rules

Post by Mastigos » #83751

>Not setting sec roles to high and medium as Alistair Tenpenny

WASTELAND SAFARI
Hornygranny wrote: i was wrong
Paprika wrote:Saegrimr is right.
#NEVERFORGET
Incomptinence
Joined: Fri May 02, 2014 3:01 am
Byond Username: Incomptinence

Re: Security needs new rules

Post by Incomptinence » #83752

Bring back hos authorized executions, that random soslaw declawed the head of the department.
Allohsnackbar
Joined: Fri Jan 23, 2015 4:00 pm

Re: Security needs new rules

Post by Allohsnackbar » #83755

Mastigos wrote:>Not setting sec roles to high and medium as Alistair Tenpenny

WASTELAND SAFARI
Oh my god my sides.
Hunting the grey wastelanders
User avatar
Scones
Joined: Mon Nov 10, 2014 2:46 am
Byond Username: Scones
Location: cooler than thou

Re: Security needs new rules

Post by Scones » #83760

Incomptinence wrote:Bring back hos authorized executions, that random soslaw declawed the head of the department.
It's totally a thing.
plplplplp WOOOOooo hahahhaha
onleavedontatme
Joined: Fri Mar 13, 2015 10:26 pm
Byond Username: KorPhaeron

Re: Security needs new rules

Post by onleavedontatme » #83762

Incomptinence wrote:Bring back hos authorized executions, that random soslaw declawed the head of the department.
Bring back traitor security, so greytiders can end up mysteriously dead.

There is no more satisfying moment as an admin than answering "valid" when a greytider gets executed by the traitor HoS
TheNightingale
Joined: Fri Mar 20, 2015 5:07 pm
Byond Username: TheNightingale

Re: Security needs new rules

Post by TheNightingale » #83763

Special traitor Security, where they don't have any objectives but don't have to follow Space Law.

Be the Security this station deserves. Not the one they need.
callanrockslol
Joined: Thu Apr 24, 2014 1:47 pm
Byond Username: Callanrockslol

Re: Security needs new rules

Post by callanrockslol » #83768

QuartzCrystal wrote:Then while you're trying to process the prisoner an assistant runs into the brig and the warden ends up stunning the entire room trying to stop him, the lawyer is demanding he speak to his client privately, people are screaming over radio that they need back up, etc and all you want to do is just give this guy his 2 minute sentence for breaking a window.
If you brig people for anything under 5 minutes you might need to play another job, a talking too works for anyone that isn't a massive shitler.
The most excessive signature on /tg/station13.

Still not even at the limit after 8 fucking years.
Spoiler:
Urist Boatmurdered [Security] asks, "Why does Zol have a captain-level ID?"
Zol Interbottom [Security] says, "because"

Sergie Borris lives on in our hearts

Zaros (No id) [145.9] says, "WITH MY SUPER WIZARD POWERS I CAN TELL CALLAN IS MAD."
Anderson Conagher wrote:Callan is sense.
Errorage wrote:When I see the win vista, win 7 and win 8 hourglass cursor, it makes me happy
Cause it's a circle spinning around
I smile and make circular motions with my finger to imiatate it
petethegoat wrote:slap a comment on it and call it a feature
MisterPerson wrote:>playing
Do you think this is a game?
Gun Hog wrote:Untested code baby
oranges wrote:for some reason all our hosts turn into bohemia software communities after they implode
Malkevin wrote:I was the only one that voted for you Callan.
Miggles wrote:>centration development
>trucking
ill believe it when snakes grow arms and strangle me with them

OOC: Aranclanos: that sounds like ooc in ooc related to ic to be ooc and confuse the ic
OOC: Dionysus24779: We're nearing a deep philosophical extistential level

Admin PM from-Jordie0608: 33-Jan-2552| Warned: Is a giraffe dork ~tony abbott

OOC: Saegrimr: That wasn't a call to pray right now callan jesus christ you're fast.

OOC: Eaglendia: Glad I got to see the rise, fall, rise, and fall of Zol

OOC: Armhulenn: CALLAN
OOC: Armhulenn: YOU MELTED MY FUCKING REVOLVER
OOC: Armhulenn: AND THEN
OOC: Armhulenn: GAVE ME MELTING MELONS
OOC: Armhulenn: GOD FUCKING BLESS YOU
OOC: Armhulenn: you know what's hilarious though
OOC: Armhulenn: I melted ANOTHER TRAITOR'S REVOLVER AFTER THAT

7/8/2016 never forget
Armhulen wrote:
John_Oxford wrote:>implying im not always right
all we're saying is that you're not crag son
bandit wrote:we already have a punishment for using our code for your game, it's called using our code for your game
The evil holoparasite user I can't believe its not DIO and his holoparasite I can't believe its not Skub have been defeated by the Spacedust Crusaders, but what has been taken from the station can never be returned.

OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
TheNightingale
Joined: Fri Mar 20, 2015 5:07 pm
Byond Username: TheNightingale

Re: Security needs new rules

Post by TheNightingale » #83769

Carry a pair of zipties on you, strip their radio (leave it in their pocket) and bucklecuff someone to the nearest chair. Bam, instant two-minute sentence in the field.
Aurx
Joined: Fri Apr 18, 2014 4:24 pm
Byond Username: Aurx

Re: Security needs new rules

Post by Aurx » #83770

TheNightingale wrote:Carry a pair of zipties on you, strip their radio (leave it in their pocket) and bucklecuff someone to the nearest chair. Bam, instant two-minute sentence in the field.
And an a-help waiting to happen if an antagonist stumbles across them while they're helpless.
Head admin, /vg/station
Game admin, /tg/station
POMF FOR HEADMIN
User avatar
Steelpoint
Github User
Joined: Thu Apr 17, 2014 6:37 pm
Byond Username: Steelpoint
Github Username: Steelpoint
Location: The Armoury

Re: Security needs new rules

Post by Steelpoint » #83779

Aurx wrote:
TheNightingale wrote:Carry a pair of zipties on you, strip their radio (leave it in their pocket) and bucklecuff someone to the nearest chair. Bam, instant two-minute sentence in the field.
And an a-help waiting to happen if an antagonist stumbles across them while they're helpless.
Still seems more quick and efficient than dragging someone to the brig for a minor offence.
Image
User avatar
Saegrimr
Joined: Thu Jul 24, 2014 4:39 pm
Byond Username: Saegrimr

Re: Security needs new rules

Post by Saegrimr » #83783

That's actually a pretty good idea if you catch someone dicking around in maint. Then again catching people doing shady shit in maint is usually "im doing obvious traitor shit" and not a 2 minute brigging for getting in a fistfight with the bartender.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
User avatar
Steelpoint
Github User
Joined: Thu Apr 17, 2014 6:37 pm
Byond Username: Steelpoint
Github Username: Steelpoint
Location: The Armoury

Re: Security needs new rules

Post by Steelpoint » #83787

It would be more situational I assume, if someone's doing really shady stuff then you could take the effort to drag them off and search them. But if its some obnoxious guy flinging stuff at the Bartender just cuff and toss them in some chair and call that the sentence.

If they come back for more then just toss them in the Gulag/Perma/Timed Cell.
Image
Malkevin

Re: Security needs new rules

Post by Malkevin » #83796

peoplearestrange wrote:If people are greytiding/griefing your department (other than the clown or mime, they have... privileges)
No, no they fucking don't. If you seriously believe this as an admin you need deadmining.


The clown and mime's jobs are to entertain people, not themselves.
If they want to be a dick to people they can wait for antag like everyone else.
User avatar
Saegrimr
Joined: Thu Jul 24, 2014 4:39 pm
Byond Username: Saegrimr

Re: Security needs new rules

Post by Saegrimr » #83802

I actively encourage sending clowns and mimes down disposals if they're being shitheads.

Just don't kill em unless they're being abnormally hostile.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
User avatar
Ikarrus
Joined: Fri Apr 18, 2014 2:17 am
Byond Username: Ikarrus
Github Username: Ikarrus
Location: Canada
Contact:

Re: Security needs new rules

Post by Ikarrus » #83807

>people not remembering the days when clowns got jobbanned for being an unfunny clown.

Don't let this stupid clown grief culture get to you. Jobban griefing clowns and mimes.
Former Dev/Headmin
Who is this guy?
User avatar
Falamazeer
Joined: Sat Oct 18, 2014 12:05 am
Byond Username: Wootanon

Re: Security needs new rules

Post by Falamazeer » #83860

To me, it's honestly just getting called shitcurity for not having the tools I need to succeed in the first place, I'm either too unresponsive (Read:busy with one to two repeat asshats)
Or I'm being "fun police" (Read:stopping looters) And of course, the all too common third alternative wherein I'm dead just outside the brig and nobody gives a shit.

to be fair, admin backup has come a long LONG way from back in the the nightmare days, I get Ahelped for arresting people 4noraisen, Explain my actions, and am left to my own devices, It's nice the "teh godz" are no longer a valid weapon to use against officers, so good on you guys Bravo admin team.

Might be time to revisit the old idea of eliminating security and running it off cyborgs instead, Nerf AI in other ways to account for having loyal stunning death bots, but it might work. right guys?
Ham Sammich, beating a dead horse since 2010.
NikNakFlak wrote:....It's true...that is why I removed my forum avatar
lumipharon wrote:ass parasite was pretty meh when I tried it.
User avatar
Scones
Joined: Mon Nov 10, 2014 2:46 am
Byond Username: Scones
Location: cooler than thou

Re: Security needs new rules

Post by Scones » #83863

Honestly, Security policy looks fine to me.

Security playstyles are not the stylistic choices of Security players but rather the way they are forced to play to ensure they do not get steamrolled by both greytiders and antags alike. If you want to see Security change, you need to see the way people interact with Security change. More often than not both in my personal sec experience and admin observation experience I find that it's not sec even antagonizing people, it's people coming into the game with an anti-security attitude.
plplplplp WOOOOooo hahahhaha
User avatar
Not-Dorsidarf
Joined: Fri Apr 18, 2014 4:14 pm
Byond Username: Dorsidwarf
Location: We're all going on an, admin holiday

Re: Security needs new rules

Post by Not-Dorsidarf » #83889

Suggestion: Replace brig cells with one massive brig cells. Warden's office sticks out into it. Arresting officer enters a time, name, and crime on a console, then sticks perp in the Jailbird-O-Matic.
That strips their exosuit, belt slot, backpack slot and pockets, then slaps an over-the-top orange prisoner poncho onto them, puts the jail ID in their hands, and spits them into the pen. When the timer for a prisoner runs out, a speaker shouts the name on their card, and they can then jump into a chute. If they don't have a card due for release, they get spat back in.

Adds cool dynamic play like hard-timers ganging up on low-sentence guffies for their prisoner ID, in-brig interation, and assistants punching beepsky then selling their 1 minute prisoner IDs to people who are in for like 10 minutes.

Its probbably a shitty idea but it sounds hilarious to me.

Oh, and the lawyer is replaced with the Baggage Claim Clerk, who sits in an office outside the brig and takes claims for confiscated items while an endless stream of backpacks flows past.
Traitor clerks give people the wrong stuff, swap it around, and hide mousetrap bombs in the chaplain's holy book.
~
Image
Image
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please. 🖕🖕🖕
Incomptinence
Joined: Fri May 02, 2014 3:01 am
Byond Username: Incomptinence

Re: Security needs new rules

Post by Incomptinence » #83895

Scones wrote:
Incomptinence wrote:Bring back hos authorized executions, that random soslaw declawed the head of the department.
It's totally a thing.
You mean no one cares anymore so it isn't enforced so hos can order people executed?
Cheimon
Joined: Tue May 20, 2014 6:53 pm
Byond Username: Cheimon

Re: Security needs new rules

Post by Cheimon » #83896

There's a lot of horrible ideas bouncing around this thread. I'm assuming they're jokes, but just in case...

Giving security modular guns is not going to make people trust them more. It will encourage security to shoot people more. Once security starts injuring people (particularly with Collateral Damage[tm]), innocent people start taking a much harder view of security, and security's job as a whole gets vastly tougher. It's also not going to get 'robust' people to join security. You'll get people joining up to have the guns, sure, but plenty of them will be rubbish as security as a whole and may well be rubbish at shooting guns too, causing a lot of unnecessary harm.

Giving security traitor has more or less the same effect. People no longer feel able to trust security on any given issue, meaning uninvolved people want to intervene, and are more likely to do so. It means security cannot make arrests that are uncertain unless they go about them in the most horrible way: beat, remove headset, cuff, ensure no communication with outside world, etc. This is not fun for people being arrested, and ultimately it's not that fun for non-traitor officers either.

And finally, just to make sure that people are even less keen on being arrested, make sure that everyone's gear is removed from them automatically on arrest, put in a big sorting room, and handled thoroughly by someone who may well be an antag and has every incentive to confiscate whatever he wants, mishandle things anyway, and generally be less useful than a locker in the same cell. This is already bad enough when security lay out people's possessions in the brig hallway instead of in the cell. It'll be far worse if there's an entire job centred around fucking with luggage.

Having said that, some of the concepts for EasyBrigging are quite nice. I like the concept of easier ways to remove cuffs safely. What I've got used to is a fully restrained search, followed by buckling and uncuffing for the non violent (and if they decide to attack me, they shouldn't be able to best everyone in the brig and they'll definitely get worse treatment next time), or unbuckling and leaving the cuffs on for the violent. Shame really, but losing a pair of cuffs is just easier than the entire fiddle that is stunning, uncuffing, and hoping they don't know how to resist out of a bed and disarm you fast enough.
Incomptinence
Joined: Fri May 02, 2014 3:01 am
Byond Username: Incomptinence

Re: Security needs new rules

Post by Incomptinence » #83898

People almost never trust security even when they were jumping through hoops and being bwoinked constantly and scattered to the four winds across the station there was no "trust". Try nicely cooperating with security you can tell they are shocked you didn't run like a 2 minute sentence for a minor crime was the death penalty.
User avatar
oranges
Code Maintainer
Joined: Tue Apr 15, 2014 9:16 pm
Byond Username: Optimumtact
Github Username: optimumtact
Location: #CHATSHITGETBANGED

Re: Security needs new rules

Post by oranges » #83900

Force fill security at roundstart.

the experience will be good for everyone
User avatar
John_Oxford
Github User
Joined: Sat Nov 15, 2014 5:19 am
Byond Username: John Oxford
Github Username: JohnOxford
Location: The United States of America

Re: Security needs new rules

Post by John_Oxford » #83925

I wasn't referring to the station "Trusting" security, as that's never been the case on any SS13 server.

I was referring to the fact that security lacks members on a normal round, as well as when they do actually have people, they are spread far and wide chasing shitlers. Due to the fact that they couldn't take down the suspect quick enough. Giving security gunsmithing (Not Modular guns, thats not what this is) encourages them to build guns to suit their needs.

IE: Detective doesn't like carrying a tazer around, it's to out in the open.
So he asks the warden/armory officer to make him a tazer pen.
20 minutes later, while he is sitting in the bar, the clown walks up to him and pulls out a stun prod out of no where.
But the detective, having a pen himself, was able to whip it out and taze him quick enough. (Without a obvious in-hand tazer sprite, diminishing the risk of the clown bolting screaming "SHITCURITY" as he scurries into maint.)

IE #2: The HOS hears the AI shouting over command "NUKE OPS IN THEATER, NUKE OPS IN THEATER"
The HOS just so happens to be passing by the bar, instead of running in there with his one tazer and e-gun, he runs back to the brig, to get a Pulse-Minigun.
Then he proceeds to completely shrekt all the Nuke Ops.



Both above examples are extreme cases of conveniance, and are unlikely to ever actually happen during the course of events of a real TG round.
However, these are both the Subtle (#1) and Brute Force (#2) extremes of using gunsmithing in order to deal with station/security/crew threats.
Bill Rowe - Used for everything // SYS-OP - AI // SYS-USR - Cyborg
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524

Signature Content:
Spoiler:
Offical In-Game rank:
Image

Image

Image

Image
TechnoAlchemist wrote:you where always right john, you where always right
>implying the admin conspiracy wasen't just confirmed by a admin.
see, i told you motherfuckers.
NikNakFlak wrote:this isn't a game you can't just post whenever you want
I don't even know what the fuck tg is.

Image

Image
User avatar
Scones
Joined: Mon Nov 10, 2014 2:46 am
Byond Username: Scones
Location: cooler than thou

Re: Security needs new rules

Post by Scones » #83935

John, with all due respect, please stop shilling for gunsmithing in threads entirely unrelated to it.
plplplplp WOOOOooo hahahhaha
Locked

Who is online

Users browsing this forum: Google [Bot]