Sentient xenobio shit

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Supermichael777
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Sentient xenobio shit

Post by Supermichael777 » #143119

Is it a rule that sentient xenobio shit is treated like a onehumaned AI where your responsible for its actions? Should it be?

From my perspective the situations(a player controlled entity that has explicit orders to obey you) are basically identical. therefore the rules should be identical in how they handle shitlers using it to kill people. Now i can understand their being a slight difference in IC behavior towards the master(namely a less instant lynchmob) but from a rules perspective antagonist status and ordered rule breaking basically are the responsibility of the person giving the order, especially given that the xenobio thing is compelled to obey(and doesn't know its masters antag status).

also xenobio things acting any way antagonistic are valid right?
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Saegrimr
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Re: Sentient xenobio shit

Post by Saegrimr » #143130

If a nonantag scientist makes a golem/sentient mob and tells it to go kill people, the scientist is the one getting removed. However unlike an AI, you should follow more the spirit of the order rather than trying to nitpick around words to fuck them over like silicons tend to do because hurr computer logic and all.
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Anonmare
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Re: Sentient xenobio shit

Post by Anonmare » #143171

What about sentient xenobio Syndiborgs? They still have their laws unless I'm mistaken? Is it to be assumed that *their* definition of Syndicate Agent is the one who granted them sentience?
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Zilenan91
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Re: Sentient xenobio shit

Post by Zilenan91 » #143173

xenobio can't make syndiborgs
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Bawhoppennn
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Re: Sentient xenobio shit

Post by Bawhoppennn » #143196

Zilenan91 wrote:xenobio can't make syndiborgs
they can but not directly from gold slime

magicarp/chaos magicarp -> bolt of change -> syndieborg -> sentience potion
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Re: Sentient xenobio shit

Post by confused rock » #143514

Bawhoppennn wrote:
Zilenan91 wrote:xenobio can't make syndiborgs
they can but not directly from gold slime

magicarp/chaos magicarp -> bolt of change -> syndieborg -> sentience potion
what is even the difference between a normal magicarp and a chaos one
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TheNightingale
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Re: Sentient xenobio shit

Post by TheNightingale » #143515

A normal magicarp always shoots the same spell, whilst a chaos magicarp shoots a different spell each time. The spells are the same as ones from the staves of chaos, I think - teleportation, fireball, death, resurrection, door creation, animation, change.
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Re: Sentient xenobio shit

Post by Lo6a4evskiy » #143635

Also bolt of nothing.
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Re: Sentient xenobio shit

Post by bandit » #144748

I'm pretty sure xenobio things are valid if they create problems, yes. As in, it's dickish to kill that space bear just for being a space bear, but the minute it starts fucking shit up it's valid. Like monkeys or slimes, basically.
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Drynwyn
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Re: Sentient xenobio shit

Post by Drynwyn » #151742

TheNightingale wrote:A normal magicarp always shoots the same spell, whilst a chaos magicarp shoots a different spell each time. The spells are the same as ones from the staves of chaos, I think - teleportation, fireball, death, resurrection, door creation, animation, change.
Once I was a sentient death magicarp

it, uh, was pretty OP.
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Re: Sentient xenobio shit

Post by lzimann » #151794

Drynwyn wrote:
TheNightingale wrote:A normal magicarp always shoots the same spell, whilst a chaos magicarp shoots a different spell each time. The spells are the same as ones from the staves of chaos, I think - teleportation, fireball, death, resurrection, door creation, animation, change.
Once I was a sentient death magicarp

it, uh, was pretty OP.
I'm not sure if It was you, but once I was a revenant and there was a death magicarp, he came to medbay and killed more than 10 people, even said: "All for you revenant". Good times.
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