Do we really need Basil?

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Wyzack
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Re: Do we really need Basil?

Post by Wyzack » #122325

Bottom post of the previous page:

I am so tired of fighting against all the anti basil rhetoric. Go ahead and fucking kill it then. I hope that it improves your sybil experience somehow you assholes.
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Re: Do we really need Basil?

Post by tuypo1 » #122466

Not-Dorsidarf wrote:
tuypo1 wrote:oh it will be interesting to see how that turns out then

im surprised to here its something that would take more then 2 minuites but you know byond
You can't code this in BYOND apparently, he's hooking it to an external program between rounds
ah that would explain why it has taken so long yet
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Re: Do we really need Basil?

Post by tuypo1 » #122468

Wyzack wrote:I am so tired of fighting against all the anti basil rhetoric. Go ahead and fucking kill it then. I hope that it improves your sybil experience somehow you assholes.
I have to agree
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Re: Do we really need Basil?

Post by Steelpoint » #122470

31 people on Sybil versus 4 on Basil.

If we get map voting on the servers then why not?
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Re: Do we really need Basil?

Post by EmGee » #122472

not really lmao
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Re: Do we really need Basil?

Post by tuypo1 » #122503

if map rotation goes through i will probably stop playing on basil at all but although i only used it for the map a lot of people prefered the pop

although i dont want map rotation im excited to see how it affects server population ratios.
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Re: Do we really need Basil?

Post by Not-Dorsidarf » #122508

tuypo1 wrote:
Wyzack wrote:I am so tired of fighting against all the anti basil rhetoric. Go ahead and fucking kill it then. I hope that it improves your sybil experience somehow you assholes.
I have to agree
I liked basil, but only because it had metastation and was less subject to immense griffins.

When the admins clamped down onfungriffons, that made me care less.

And now meatstation will get to be on the main.
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Re: Do we really need Basil?

Post by Wyzack » #122533

I have been here for many years, and been a primarily server 2 player. The lower population always appealed to me, and there seemed to be far more roleplay than you ever get on Sybil. Sometimes a bit metafriendy, but it was never as bad as people say. Sometimes it got really genuinely stressful dealing with the massive push to shut the server down, but now i am sort of past even giving a shit. Even in this whole fucking thread i have not seen a single actual argument to shut it down beyond "but i dont like it" and i honestly expected better from some of you.

Our population has been lower than ever lately, and i just dont have the energy to try and defend it anymore. Not sure what the fuck you all gain from it but if the people will it then sure, shut it down. I will become yet another phantom who doesn't even play the game and just posts here on the forums. I am sure no one really gives a fuck what i think anyways, maybe i just need to vent. Maybe getting away from this game will be good for me. Enjoy your OOC in IC guess the roundtype spacegame
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Re: Do we really need Basil?

Post by Steelpoint » #122545

I think by merging the two servers, by way of the map voting system, will be overall a positive move.

Our population simply cannot sustain two servers many times throughout the year, I think that by consolidating the servers down to one we bring all the players onto one server, thus instead of getting 30 people on one server versus 5 to 10 people on another server, we get to combine them.

I've noticed in the past subtle differences in feedback between players based on the server they play on, lets be honest but playstyles and experience from one server may not hold true on the other. By combining them we ensure we have a single game play experience, meaning we can all drawn from the same game background instead of slightly different experiences due to the server.
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Re: Do we really need Basil?

Post by tuypo1 » #122664

Steelpoint wrote:I think by merging the two servers, by way of the map voting system, will be overall a positive move.

Our population simply cannot sustain two servers many times throughout the year, I think that by consolidating the servers down to one we bring all the players onto one server, thus instead of getting 30 people on one server versus 5 to 10 people on another server, we get to combine them.

I've noticed in the past subtle differences in feedback between players based on the server they play on, lets be honest but playstyles and experience from one server may not hold true on the other. By combining them we ensure we have a single game play experience, meaning we can all drawn from the same game background instead of slightly different experiences due to the server.
if we could vote on maps the map would never change
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Re: Do we really need Basil?

Post by whodaloo » #122673

that's completely untrue, MSO has run server map votes a ton of times with metastation winning
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Re: Do we really need Basil?

Post by Scones » #122725

We have map rotation so the sole justification for Basil existing is dead now
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Re: Do we really need Basil?

Post by Not-Dorsidarf » #123292

Scones wrote:We have map rotation so the sole justification for Basil existing is dead now
Half the justification.

But yeah, its' time to say goodbai.
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Re: Do we really need Basil?

Post by DaemonBomb » #123313

As much as I want to have a more roleplaying focused second server, the sad fact is that
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Re: Do we really need Basil?

Post by MMMiracles » #123314

The concept died when badger did, we're just finally getting around to burying the corpse.
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Re: Do we really need Basil?

Post by oranges » #123400

You guys miss the point, there's no benefit to shuttering Basil, the hardware is already paid for and we're not exactly short on money. It can just sit there for the time being until we figure out what to do with it.
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Re: Do we really need Basil?

Post by Wyzack » #123464

oranges wrote:You guys miss the point, there's no benefit to shuttering Basil, the hardware is already paid for and we're not exactly short on money. It can just sit there for the time being until we figure out what to do with it.
Fucking this. Have yet to hear a single argument for shutting it down aside from baseless dislike
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Re: Do we really need Basil?

Post by DaemonBomb » #123485

I rescind my previous post. I played a three+ hour round on basil with only 5 people and actually had fun, and even if I didn't, why ruin theirs?
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Re: Do we really need Basil?

Post by tuypo1 » #123555

whodaloo wrote:that's completely untrue, MSO has run server map votes a ton of times with metastation winning
it would probably fall into the same thing allways after a few weeks.
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Re: Do we really need Basil?

Post by tuypo1 » #123556

i love that it was after we got map rotation that people realised there was no reason to ditch it.
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Re: Do we really need Basil?

Post by Super Aggro Crag » #123838

basil is better
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Re: Do we really need Basil?

Post by Grazyn » #123933

Is map rotation live on basil though?
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Re: Do we really need Basil?

Post by Jordie0608 » #123935

It is now.
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Re: Do we really need Basil?

Post by ThanatosRa » #124494

Just leave basil running until we find a use for it. I mean c'mon, it's not hurting anyone and it's already paid for.
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Re: Do we really need Basil?

Post by callanrockslol » #125690

Can we just run an experimental fork where coders can submit literally anything to it as long as it doesn't crash everything constantly? Every so often just nuke the whole thing when it stops working and start again with new stuff. Or a round that is always extended and never ever ends.

Either that or lifeweb.
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Re: Do we really need Basil?

Post by Super Aggro Crag » #126211

i go on basil when sybil is playing one of the shitty meme maps like birdboat and the station turns into griff city
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Re: Do we really need Basil?

Post by IrishWristWatch0 » #126235

callanrockslol wrote:Can we just run an experimental fork where coders can submit literally anything to it as long as it doesn't crash everything constantly? Every so often just nuke the whole thing when it stops working and start again with new stuff. Or a round that is always extended and never ever ends.

Either that or lifeweb.
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Re: Do we really need Basil?

Post by Raven776 » #126337

I usually only go on Sybil when Basil is empty, not the other way around of Basil when Sybil is full. I don't THINK I have metafriends there.
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Re: Do we really need Basil?

Post by ShadowDimentio » #126345

If the people paying for the server want to keep it around, it's their decision. Nobody not donating towards the server has any weight on if it should stay or not. Just opinions.

My opinion is that we should keep it around. So what if it has like 10 players max? Let them have fun with the other 9 players if they want to. They aren't hurting anyone.
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Re: Do we really need Basil?

Post by captain sawrge » #126361

Bring back Sigyn, I demand no rules
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Re: Do we really need Basil?

Post by AnonymousNow » #126376

As someone who is putting down a few coins, here's my thoughts on things - our playerbase has ticked upwards over time, and is likely to expand further depending on how things go, so we're going to need a second server to deal with the overflow. But people are currently flocking to high-pop rounds where interesting things are happening, which stops interesting things from happening on Basil.

So maybe we should trial having a lower popcap on Sybil for a little while.
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Re: Do we really need Basil?

Post by Malkevin » #126428

We did that, nothing happened
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Re: Do we really need Basil?

Post by Saegrimr » #126432

Malkevin wrote:We did that, nothing happened
Unfortunately, this.
People would rather stop playing entirely than even attempt to play on Basil.
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Re: Do we really need Basil?

Post by Zilenan91 » #127461

SS13 is a shit game with a low amount of players.
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Re: Do we really need Basil?

Post by imblyings » #127616

No rules bar rape/exploits/server crashing on Basil could be an idea. Shitters either get incredibly robust and evade the roundstart metagrudge lynch mob, or get gibbed by admins roundstart if we get reports about them being shitty.

There's actually no real reason to remove Basil itself unless you have a realllly good idea to use the money elsewhere but then you'd only really have a say if you were a donator in the first place.
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Re: Do we really need Basil?

Post by peoplearestrange » #130708

OOH! Here's a terrible/amazing idea!

What if we stuck old TG code on Basil? I'm talking 2-3 year old code on it. Or a instance where everything was not broken but very much different?

Is that even possible?
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Re: Do we really need Basil?

Post by Malkevin » #130717

Well... old code won't compile correctly on the newer versions of byond, but its not like coderbus rewrote everything from the ground up to port it to the new byond build.

So yeah, possible but would require a fair bit of effort to get working.
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Re: Do we really need Basil?

Post by LiamLime » #130718

peoplearestrange wrote:Or a instance where everything was not broken but very much different?
There was never really a time when code wasn't 'broken' at all, and it is the nature of SS13 to add and add and add and only rarely change or remove existing things. The only chances that are done are quality of life changes on interfaces or newer, prettier sprites. The What removed features/items/glitches do you miss? thread really shows how few things were actually removed or changed in a way which would make "before" and "after" the change significantly different.

What could be done is for the features and items which were removed to be re-added, but only made available on Basil. This would however require someone to invest a few hours into coding with no clear sign that it would be a benefit.
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Re: Do we really need Basil?

Post by PKPenguin321 » #130773

LiamLime wrote:
peoplearestrange wrote:Or a instance where everything was not broken but very much different?
There was never really a time when code wasn't 'broken' at all, and it is the nature of SS13 to add and add and add and only rarely change or remove existing things. The only chances that are done are quality of life changes on interfaces or newer, prettier sprites. The What removed features/items/glitches do you miss? thread really shows how few things were actually removed or changed in a way which would make "before" and "after" the change significantly different.

What could be done is for the features and items which were removed to be re-added, but only made available on Basil. This would however require someone to invest a few hours into coding with no clear sign that it would be a benefit.
if this happens it might actually even out population between both servers
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Re: Do we really need Basil?

Post by Tokiko2 » #130789

Did you already forget what happened the last time there was a codebase split?
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Re: Do we really need Basil?

Post by LiamLime » #130793

Restoring a few removed objects and features and only applying them on one server and not the other is hardly a codebase split though.
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Re: Do we really need Basil?

Post by IcePacks » #130905

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nah
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Re: Do we really need Basil?

Post by Zilenan91 » #131224

Anyone gonna comment on this? Cat People? Image
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Just replace both their arms with chainsaws.

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Re: Do we really need Basil?

Post by Wyzack » #131230

No idea what the stupid cat people bullshit is about but we have been hitting 15 people in the evenings pretty regularly. This thread is fucking stupid, there is no reason to shut it down
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Re: Do we really need Basil?

Post by IcePacks » #131325

Zilenan91 wrote:Anyone gonna comment on this? Cat People? Image
hi

i already did
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