I see a lot of complaints about how revolution is played. How can the guide be improved to encourage better gameplay? Frankly, how can the guide be improved generally? I see statements like:
next to statements likeYour number one concern, at least until things get moving, is to STAY LOW. Let the converted revolutionaries do the fighting for you. Keep your identity a secret if possible, and only associate with non-revs if need be (or to flash them).
in the Head Revolutionaries section, for example. Those statements don't 100% conflict but they come pretty damn close.Remember that hiding and making yourself an almost impossible target is poor form, and will usually attract the wrath of the space gods.
How can sec play revolution well and keep it fun for non-sec players? How can revolutionaries keep things fun and avoid an ultimate stalemate? Should people stay low or not? Should people give up their head rev when deconverted? Is it really more important to secure toxins lab than virology?
I could just edit the page myself but I want a discussion on this. I don't think it's a broken game mode, I think when it's played well it can be really fun (and vice versa), but I want to see if we can get any kind of consensus on what a good rev round is to see if we can edit the wiki page to make that more likely.