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Increased usability and a better ui are always good additions. Of course if we don't want that information displayed, that's another thing, but if we're going to give crew moniter computers access to locations, it would be nice to give a little map to make those locations clearer.Good Things To Port
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Re: Good Things To Port
I code for the code project and moderate the code sections of the forums.
Feedback is dumb and it doesn't matter
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Re: Good Things To Port
Zuhayr's random map generation thingies seem pretty cool.
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
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Re: Good Things To Port
Yogstation has a tiny room on the escape shuttle with a rug and a bowl of dog food. For Ian. Port this immediately because
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Re: Good Things To Port
Goon's Changeling, and some of their Traitor Items.
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Re: Good Things To Port
Goon's Changeling is sort of our old Changeling but with a Horror form as a final stage of evolution.
Not a bad thing mind you, but its become very adamant that we're not going to get anything akin to that.
Not a bad thing mind you, but its become very adamant that we're not going to get anything akin to that.
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Re: Good Things To Port
https://github.com/Baystation12/Baystation12/pull/8486
Bays nice nanoui law editor system. I hate how currently admins have to fuck with var edit to do anything more than add a custom ion law for the AI.
Bays nice nanoui law editor system. I hate how currently admins have to fuck with var edit to do anything more than add a custom ion law for the AI.
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Re: Good Things To Port
holy fuck this was six months ago why haven't we ported this yet it looks amazing
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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Re: Good Things To Port
Because different atmos codePKPenguin321 wrote:holy fuck this was six months ago why haven't we ported this yet it looks amazing
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Re: Good Things To Port
Don't listen goofball he doesn't know anything about pipenets or atmos
We could port it whenever we want but their implementation is dumb
It'd take me maybe a couple of hours to do a direct port of what they did if I ever wanted to port it
We could port it whenever we want but their implementation is dumb
It'd take me maybe a couple of hours to do a direct port of what they did if I ever wanted to port it
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Re: Good Things To Port
So how hard would it be to port a lot of the makeshift crafting options from Hippie like Baseball bats, shanks, nail boards, makeshift armor... etc.
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Re: Good Things To Port
However long it takes me to find a list of it, where the files are, and to copy-paste some shitZilenan91 wrote:So how hard would it be to port a lot of the makeshift crafting options from Hippie like Baseball bats, shanks, nail boards, makeshift armor... etc.
get me info and I'll look into it
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Re: Good Things To Port
...aaand spend another two months to slowly fix everything :^)
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Re: Good Things To Port
You know it won't get in unless you port them to table crafting
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Re: Good Things To Port
No shit, plus I'm pretty sure it's already on tablecrafting thereduncathan wrote:You know it won't get in unless you port them to table crafting
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Re: Good Things To Port
Okay good
The term "makeshift crafting" just had me concerned that it was stuff like hitting a jumpsuit with duct tape and then plasteel to make armor or some shit
The term "makeshift crafting" just had me concerned that it was stuff like hitting a jumpsuit with duct tape and then plasteel to make armor or some shit
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Re: Good Things To Port
VR WORLD
A THOUSAND TIMES VR WORLD
FUCKING MARIO KART AND SHIT
ADD IN EMAG FUNCTIONS TO TRAP PEOPLE IN THE VR MACHINE UNLESS THEY CLEAR AN EXTREMELY DIFFICULT CHALLENGE IN THE VR WORLD
A THOUSAND TIMES VR WORLD
FUCKING MARIO KART AND SHIT
ADD IN EMAG FUNCTIONS TO TRAP PEOPLE IN THE VR MACHINE UNLESS THEY CLEAR AN EXTREMELY DIFFICULT CHALLENGE IN THE VR WORLD
- Phalanx300
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Re: Good Things To Port
VR should be included but in a Netrunner kind of way. Not in the way Goon currently has it. Hacking computers needing you to overcome VR programs which are represented as creatures etc. Upgrading computers to protect against such hacking with tougher programs. Things like that, however would require a huge load of work I feel.Poorman wrote:VR WORLD
A THOUSAND TIMES VR WORLD
FUCKING MARIO KART AND SHIT
ADD IN EMAG FUNCTIONS TO TRAP PEOPLE IN THE VR MACHINE UNLESS THEY CLEAR AN EXTREMELY DIFFICULT CHALLENGE IN THE VR WORLD
- MisterPerson
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Re: Good Things To Port
We can't port something we don't have ya dingus.Malkevin wrote:Lifeweb.
I code for the code project and moderate the code sections of the forums.
Feedback is dumb and it doesn't matter
Feedback is dumb and it doesn't matter
Re: Good Things To Port
Okay, but it can't be that had to make an engine that's powered by the blood of assistants
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Re: Good Things To Port
Goon's temp-colored plasma fire if possible, its cool and makes toxins a bit more intuitive.
DEAD: ADMIN(Hornygranny) says, "you play in my universe, normie"
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Re: Good Things To Port
Clown car. TG needs clown car. There is literally no reason why clown car shouldn't be ported.
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Re: Good Things To Port
It's retarded.InsaneHyena wrote:Clown car. TG needs clown car. There is literally no reason why clown car shouldn't be ported.
私は完璧
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Re: Good Things To Port
A perfect match for the clown then
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Re: Good Things To Port
sub·jec·tive. /səbˈjektiv /Remie Richards wrote:It's retarded.InsaneHyena wrote:Clown car. TG needs clown car. There is literally no reason why clown car shouldn't be ported.
adjective
based on or influenced by personal feelings, tastes, or opinions.
- dependent on the mind or on an individual's perception for its existence.
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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Re: Good Things To Port
Clown car should be standard clown gear, emaggable to make it deadly/faster.
Law 0: Secborg din do nuffin.
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Re: Good Things To Port
InsaneHyena wrote:Here's /vg/'s clown cart code.
Code: Select all
var/emagged = 0 //Does something maybe
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
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Re: Good Things To Port
Why is that not already a thing? Damn son.
Re: Good Things To Port
How does it look with out any foreground objects?
Does the background move slightly or is it static?
If it's static then it'll be very disorienting when you're free drifting through space
Does the background move slightly or is it static?
If it's static then it'll be very disorienting when you're free drifting through space
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Re: Good Things To Port
>only 44 line changes for this beautiful change
holy dicks
space looks so big like that
i gotta at least try to port this it's too cool to pass up
edit: five seconds into trying to read HuD code and chill and you give up
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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Re: Good Things To Port
So, we're getting Bay power armour and fax machines when?
Exclusively so the Lawyer can get a suit of PA with a fax in it, obviously.
Or the Librarian can have his bookstocking mech.
Or the Chaplain yadda yadda grim dark future.
Exclusively so the Lawyer can get a suit of PA with a fax in it, obviously.
Or the Librarian can have his bookstocking mech.
Or the Chaplain yadda yadda grim dark future.
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Re: Good Things To Port
we already had this briefly as part of the wolfenstein away missionZilenan91 wrote:Holy fuck https://github.com/HippieStationCode/Hi ... /pull/2101
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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Re: Good Things To Port
The wolfenstein away mission is still in the code though, so what you're telling me is that we have headless kamikazes specifically in /tg/?
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Re: Good Things To Port
pretty muchZilenan91 wrote:The wolfenstein away mission is still in the code though, so what you're telling me is that we have headless kamikazes specifically in /tg/?
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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Re: Good Things To Port
Never going to happen.
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Re: Good Things To Port
pls somebodyShadowDimentio wrote:Someone port this it looks sick as hell
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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Re: Good Things To Port
I don't think paracoders ever finished that, so I don't think it's done.
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Re: Good Things To Port
It's done, it just needed to wait until the code was updated to function with the 510 branch. It's currently waiting for one of the maintainers to merge it.Zilenan91 wrote:I don't think paracoders ever finished that, so I don't think it's done.
Here's the new PR.
EDIT: It might end up getting closed by the maintainers, unfortunately...
:^)
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Re: Good Things To Port
Good idea, bad implementation. Not gonna happen because there's no clean way to add this unless we force everyone to have this feature (making it a player preference makes the code way harder and hacky).ShadowDimentio wrote:Someone port this it looks sick as hell
I'm a tgstation coding maintainer janitor
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Re: Good Things To Port
according to MrPerson there's some way we could use a plane master and some sort of transformation to accomplish it
and since transformations are client-side it couldn't be that hard to make it a pref, no?
and since transformations are client-side it couldn't be that hard to make it a pref, no?
- MisterPerson
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Re: Good Things To Port
Transforming a plane master is problematic because if the plane master leaves your screen from being offset too far, it stops applying. Which is bonkers, but whatever. You can transform the texture to get the same effect.duncathan wrote:according to MrPerson there's some way we could use a plane master and some sort of transformation to accomplish it
and since transformations are client-side it couldn't be that hard to make it a pref, no?
Anyway I've been working on parallax. Got a single layer working. I can't do multiple layers without some bugs, sadly, even though it actually looks pretty cool.
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Re: Good Things To Port
parallax is probably the nest big step in immersion for ss13 after starlight which i'm obsessed with
could give the entire station a floating feeling especially around breaches from explosions (which are my favorite thing ever)
could give the entire station a floating feeling especially around breaches from explosions (which are my favorite thing ever)
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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