How to adapt a map of another code
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How to adapt a map of another code
I would like to adapt the pubby station to code VG.
it's possible?
it's possible?
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Re: How to adapt a map of another code
Wouldn't you need to remap certain stuff like the engines and the xenoarch shuttle and shit.
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Re: How to adapt a map of another code
Yes it's possible.
No it's not simple.
You need a good knowledge of the two codebases to be able to bridge the gap.
No it's not simple.
You need a good knowledge of the two codebases to be able to bridge the gap.
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- oranges
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Re: How to adapt a map of another code
The most annoying part is often dreammaker will refuse to open the map and you have to hand edit out bad paths.
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Re: How to adapt a map of another code
I'll hop in the vg coder discord sometime soon to discuss this, let me know when you've got some free time. Going by your typing patterns, I'm assuming English isn't your first language?VACAXD wrote:I would like to adapt the pubby station to code VG.
it's possible?
- Qbopper
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Re: How to adapt a map of another code
this is a GIGANTIC pain in the ass, I hate this shitOranges wrote:The most annoying part is often dreammaker will refuse to open the map and you have to hand edit out bad paths.
Limey wrote:its too late.
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Re: How to adapt a map of another code
When I was converting the multi z level Russian station i just did to from scratch. Lengthy but it was not too hard.
- Qbopper
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Re: How to adapt a map of another code
this is unfortunately what (in my experience) is the easiest way to do itSteelpoint wrote:When I was converting the multi z level Russian station i just did to from scratch. Lengthy but it was not too hard.
Limey wrote:its too late.
- tacolizard
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Re: How to adapt a map of another code
well it does tell you the broken paths.fifty_hz_clock_wave wrote:The most annoying part is often dreammaker will refuse to open the map and you have to hand edit out bad paths.
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Re: How to adapt a map of another code
makes it a pain in the ass though if you don't know the path off hand, you also can't copy paste in the paths, and if it's something the codebase you're porting to doesn't have an equivalent and it's actually important then ggtacolizard wrote:well it does tell you the broken paths.fifty_hz_clock_wave wrote:The most annoying part is often dreammaker will refuse to open the map and you have to hand edit out bad paths.
Limey wrote:its too late.
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Re: How to adapt a map of another code
If there's a lot of broken paths, DM likes to corrupt the map and refuse to load it outright with the least helpful error message imaginable.tacolizard wrote:well it does tell you the broken paths.fifty_hz_clock_wave wrote:The most annoying part is often dreammaker will refuse to open the map and you have to hand edit out bad paths.
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- tacolizard
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Re: How to adapt a map of another code
Well I remember reading about and using an alternative map editor. I think it was written in java, and it was a lot faster and better than DM. It was on github somewhere. Mabye that one is better with this kind of stuff.MisterPerson wrote:If there's a lot of broken paths, DM likes to corrupt the map and refuse to load it outright with the least helpful error message imaginable.tacolizard wrote:well it does tell you the broken paths.fifty_hz_clock_wave wrote:The most annoying part is often dreammaker will refuse to open the map and you have to hand edit out bad paths.
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