Directional windows and dealing with them
- actioninja
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Directional windows and dealing with them
Is there any non nightmare hellcode way of dealing with directional windows and movement? So far they've proven to be a fucking insane mess.
- oranges
- Code Maintainer
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Re: Directional windows and dealing with them
no, which is why we got rid of most of it.
- actioninja
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Re: Directional windows and dealing with them
Which sick fuck made putting glass on grilles create a full window? Maybe otherwise they’d be tolerable
- MisterPerson
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Re: Directional windows and dealing with them
I get that it's not possible to check in window/Cross() because we don't pass vital information like the fucking direction of movement to Cross(). But if we did pass that info, side-only blockers would be fairly trivial.
Directional windows were annoying to repair for players btw. Made fixing bombs 2-3 times as hard because there'd be 2-3 windows per tile, especially on those grille sandwiches. And rotating them was the worst.
Directional windows were annoying to repair for players btw. Made fixing bombs 2-3 times as hard because there'd be 2-3 windows per tile, especially on those grille sandwiches. And rotating them was the worst.
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Feedback is dumb and it doesn't matter
Feedback is dumb and it doesn't matter
- PKPenguin321
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Re: Directional windows and dealing with them
he's talking about handling them codeside, not ingameconfused rock wrote:Which sick fuck made putting glass on grilles create a full window? Maybe otherwise they’d be tolerable
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
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i have three other top secret characters as well.
tell the best admin how good he is
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