Bottom post of the previous page:
I literally made my suggestion in my first post. This change (ignoring genetics for a moment) isCheridan wrote:Such as?lumipharon wrote:There are other ways to get some of these changes done, without radically changing the layout of medbay.
A: making morgue smaller
B: Making chem larger
My suggestion, as stated before, was instead of moving everything around, keep the morgue where it is but make either the morgue, the mech bay (actually thinking about it, that wouldn't work so well, but you could reduce that storage room between the morgue and mech bay instead) or both a bit narrower. (Meta station also just made the mech bay smaller, and frankly it doesn't really need to be very large, just big enough to move a couple of mechs around)
This would then let you cut and paste the whole medbay foyer/secpost area slightly east, which means you can then fill the gap by making chem slightly wider.
If you want a 3rd chem slot, with this wider chemistry, you could have a north facing chem post, facing the corridor. This would mean you would have 3 chemistry posts, all with their own windoors/desks, rather then 1 between them, where the other two chemists would have to bump past the 3rd to get to it, which is awful and annoying.
Having chemistry where the morgue currently is, doesn't make any logical sense. The cloning lab deals with corpses, so is close to the morgue. Chemistry (usually) deals with injured people, who come to the lobby. With the proposed changes, you have 2 seperate lobby's, meaning if someone is looking to get healed, then rather then going to one catch all location, they have to go between two to get help. What is the reasoning behind this? What benefit is there in doing this?
Literally the ONLY reason I can think of in putting chemistry on the east side of medbay, is to let it connect to science like genetics does, because goonstation has chemistry as part of science not medical, and we're just porting their thing.
The layout of genetics as is, is already basically as good as you can expect. It's reasonably compact and right next to the morgue.
The argument that corpses should just be DUMPED DOWN DISPOSALS is quite seriously retarded. Now SS13 isn't the most realistic game, but holy shit, who the fuck would just be flushing corpses down the bin when you have a room DESIGNED SPECIFICALLY to hold them right there, which also serves as a corpse access point for other jobs?
Edit: Here's a 5 seconds in map editor alteration, to show what I mean. This gives extra space in chemistry for more tables or whatever to juggling around, or whatever the issue was with current chemistry, but the overall layout is completely the same.