One Seven One wrote:Oh, how will this effect changelings? Since the arm blades and shields they create are technically in their hands I believe.
I'm not entirely sure, but since changeling items cannot be dropped my guess is they will stay in the hand slots. Unfortunately the intercept only happens on unarmed contact right now, so they will probably be able to still use them. I'll have to test and fix that.
One Seven One wrote:Also, how would handcuffing someone missing an arm work? It could be a kind of silly plus side if it just didn't effect them.
Right now you can handcuff someone who has one hand (but not someone who has no hands). I still have to modify the code so that the handcuffs have no effect if you have only one hand.
Wyzack wrote:I assume flesh mend will regrow limbs? I am so friggin hype for this, keep up the good work Rico
Yeah, I always intended to have changelings be able to regrow their limbs. Fleshmend is a good way to do it.
MMMiracles wrote:Make arm blades replace the arm of the active hand when used. Being able to chop off arm blades for free melee weapons sounds like a fun trophy item to get off a killed ling.
That's a pretty good idea, but it involves a lot more code editing because I'd have to add more exceptions to unarmed combat code. I might do this in a future iteration.
Tokiko2 wrote:If you lose a limb in a fight, will there be any way to reduce/heal the 40 damage caused by the loss of it without actually replacing the limb? I do think that this should be possible, even if it would require extra surgery.
Losing a limb in a fight, then visiting medbay to get your wounds fixed should not leave you in a worse situation than having the same limb surgically removed. It doesn't really make a lot of sense. Sure, the improper removal of a limb may have caused some damage, but medbay should be able to fix that(without having to actually replace the limb).
I haven't explained this very well in this thread yet, but there are 2 different statuses a lost limb can have: ORGAN_DESTROYED and ORGAN_REMOVED. (Right now there is also ORGAN_DESTROYED_NOBLOOD but I'm still figuring out how to do the bleeding system on destroyed limbs.) In DESTROYED, the limb is considered to have been ripped off forcibly and you have a massive injury on the stub. In this state, you suffer the 40 damage (and will likely also constantly bleed unless you receive some first aid). In REMOVED, the limb is considered to have been properly removed, and the injury is treated and sealed up. In this state, you don't suffer any special damage from the missing limb (but of course penalties such as not being able to use a hand still apply). I'll add a surgical procedure that lets Medical seal up a dismemberment to turn DESTROYED into REMOVED. In addition I am considering ways to temporarily reduce the impact of a DESTROYED limb, such as tying a belt around the stub. Something like that.