Trucks

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oranges
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Trucks

Postby oranges » Mon Jun 12, 2017 6:24 am #307073

in absence of cheridan ever getting around to it, I'm gonna add trucks for miners that carry ore.

I need suggestions for features other than just carrying huge amounts of ore.

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Re: Trucks

Postby Armhulen » Mon Jun 12, 2017 7:54 am #307094

kor will never accept this in a million years i bet, but don't let that stop you from trying

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Re: Trucks

Postby CPTANT » Mon Jun 12, 2017 8:03 am #307097

Do not fuck with the truck.

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Re: Trucks

Postby Steelpoint » Mon Jun 12, 2017 8:05 am #307098

Make trucks be able to function like MCV's from the C&C games. Meaning you can deploy it in the field to make a mobile temporary base of operations.
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Re: Trucks

Postby Remie Richards » Mon Jun 12, 2017 8:15 am #307101

Vroom.
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Re: Trucks

Postby oranges » Mon Jun 12, 2017 8:29 am #307105

Armhulen wrote:kor will never accept this in a million years i bet, but don't let that stop you from trying

Kor's about to be bowled aside by 45,000 pounds of rolling american steel, because this truck has no breaks

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Re: Trucks

Postby leibniz » Mon Jun 12, 2017 10:10 am #307141

Feature: it should be able to transform into a bluespace shelter, then back into a truck. Or maybe just project some kind of shield that protects from storms.
(controlled from your PDA maybe)
So you dont have to fuck around with capsules

Emagged: it can transform into a bluespace shelter even on the station

Even better: just merge this with the minebot, so AI upgrade etc.
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Re: Trucks

Postby Bawhoppennn » Mon Jun 12, 2017 12:29 pm #307191

oranges doesn't actually intend to try and add this, he just wants to make memes about it and stir up the pot a little since things settled down briefly.

Did I do it? Did I finally understand oranges?


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Last edited by Bawhoppennn on Tue Jun 13, 2017 12:52 pm, edited 1 time in total.
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Re: Trucks

Postby John_Oxford » Mon Jun 12, 2017 3:28 pm #307240

Give different truck parts to buy from the mining vendor

You want a v20 quad turbo stacked super charge big bore hyper diesel? That'll be 200,000 mining points but you can go mach 5 and punch through walls
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Re: Trucks

Postby DireVictory » Mon Jun 12, 2017 5:15 pm #307274

Are multi tile mobile mobs even possible?

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Re: Trucks

Postby obscolene » Mon Jun 12, 2017 7:20 pm #307373

add purchasable upgrades like a mounted drill on the front of it

or maybe have a plasma cutter turret that someone else could use on the top of it, making it a driver + gunner combo vehicle
sc#4622 | everybodygangstauntilnig.ga (UPDATED FREQUENTLY)

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Re: Trucks

Postby obscolene » Mon Jun 12, 2017 7:20 pm #307374

DireVictory wrote:Are multi tile mobile mobs even possible?


i think it's been done with the speedwagon car but don't quote me on it
sc#4622 | everybodygangstauntilnig.ga (UPDATED FREQUENTLY)

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[03:46:59]EMOTE: The Dreamweaver/(Steve Leaf) : <b>Steve Leaf</b> starts jacking lizard dick. (129,128,2)
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Re: Trucks

Postby Remie Richards » Mon Jun 12, 2017 7:43 pm #307382

multi tile stuff is no harder than regular stuff.
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Re: Trucks

Postby Nienhaus » Mon Jun 12, 2017 7:52 pm #307391

Needs more space redneck
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Hey.

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Re: Trucks

Postby factoryman942 » Mon Jun 12, 2017 9:12 pm #307462

give it to gangs with an oversized turret for a passenger to use

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Re: Trucks

Postby oranges » Mon Jun 12, 2017 9:13 pm #307464

obscolene wrote:add purchasable upgrades like a mounted drill on the front of it

or maybe have a plasma cutter turret that someone else could use on the top of it, making it a driver + gunner combo vehicle

That actually sounds pretty neat

also nienhaus It's a nice sprite but it doesn't match the futuristic space theme, i.e doesn't look air tight etc. and also technically it's a ute and not a truck :D
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Re: Trucks

Postby Armhulen » Mon Jun 12, 2017 11:44 pm #307542

oranges wrote:
obscolene wrote:add purchasable upgrades like a mounted drill on the front of it

or maybe have a plasma cutter turret that someone else could use on the top of it, making it a driver + gunner combo vehicle

That actually sounds pretty neat

also nienhaus It's a nice sprite but it doesn't match the futuristic space theme, i.e doesn't look air tight etc. and also technically it's a ute and not a truck :D

THANK YOU

I resisted being a complete dick about the sprites but basically this

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Re: Trucks

Postby oranges » Mon Jun 12, 2017 11:59 pm #307550

I could add it as an admin option that just gibs everything it runs over and poops out empty space beer bottles
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Re: Trucks

Postby bman » Tue Jun 13, 2017 2:55 am #307636

DireVictory wrote:Are multi tile mobile mobs even possible?


speedwagon is an object.

on the sprite: if you made the n/s sprite 3/4th then you should really make the e/w ones 3/4th as well, speedwagon follows this convention.
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Re: Trucks

Postby oranges » Tue Jun 13, 2017 4:07 am #307660

convention is for smaller vehicles driven by bitch ass niggas like you
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Re: Trucks

Postby FantasticFwoosh » Tue Jun 13, 2017 7:29 am #307697

This will probably end up being M.U.L.E hit and run V2 with running over station folk, ashwalkers and the like with

Oranges you are probably more better applied by also making this replacable with a new truck via robotics (or elsewhere department if you drive it into a chasm) or to allow it to be easily repaired from the wrecks if it gets mobbed. (also why is this in coding instead of ideas?)

Spoiler:
Mining Halftrack Front.dmi https://file.house/AuPq.dmi


Here's a prototype sprite i made that might interest you, its a halftrack truck with a goliath cloak cover.

Mining Halftrack Front.dmi
The G.O.L.I.A.T.H (Goliath *covered* ore locating industrial all terrain halftrack)
Mining Halftrack Front.dmi (1.24 KiB) Viewed 7581 times
Last edited by FantasticFwoosh on Tue Jun 13, 2017 9:29 am, edited 1 time in total.


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Re: Trucks

Postby oranges » Tue Jun 13, 2017 9:28 am #307722

because I don't have ideas, I make results, so this is in the coding forum
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Re: Trucks

Postby Nienhaus » Sat Jun 17, 2017 3:37 am #309405

oranges wrote:
obscolene wrote:add purchasable upgrades like a mounted drill on the front of it

or maybe have a plasma cutter turret that someone else could use on the top of it, making it a driver + gunner combo vehicle

That actually sounds pretty neat

also nienhaus It's a nice sprite but it doesn't match the futuristic space theme, i.e doesn't look air tight etc. and also technically it's a ute and not a truck :D

Yeah it wasn't actually made for this or anything, I just had it. I also may not have ever heard of ute.
Hey.

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Re: Trucks

Postby oranges » Sun Jul 23, 2017 10:03 pm #319567

vrooooooooom
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Re: Trucks

Postby onleavedontatme » Sun Jul 23, 2017 10:52 pm #319579

Armhulen wrote:kor will never accept this in a million years i bet, but don't let that stop you from trying


You don't know me very well

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Re: Trucks

Postby onleavedontatme » Sun Jul 23, 2017 10:52 pm #319580

Let people ride in the back

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Re: Trucks

Postby Qbopper » Sun Jul 23, 2017 11:59 pm #319598

Kor wrote:Let people ride in the back


make it so if you use 3 metal rods + a SAW (+ maybe a metal or three) you can make a shitty technical
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Re: Trucks

Postby bman » Mon Jul 24, 2017 12:26 am #319605

Kor wrote:Let people ride in the back

kor the new system should have included that and i have constructed it under remie's close supervision so therefore im going to shift all of my blame on them it is really a mystery why this does not work sir

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Re: Trucks

Postby Jacough » Mon Jul 24, 2017 7:34 am #319678

Nienhaus wrote:Needs more space redneck
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Could be an item found in a lavaland ruin or maybe for a new lavaland mob. A vehicle belonging to the Tera Space Confederation, a small faction from the southern reaches of space. Usually found alongside a couple of double barreled shotguns and some bottles of moonshine and whiskey.
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Re: Trucks

Postby Professor Hangar » Mon Jul 24, 2017 8:57 am #319697

Miners are slowly becoming Rock Raiders.

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Re: Trucks

Postby Durkel » Mon Jul 24, 2017 5:28 pm #319779

Add the pick up truck but have it play some John Denver whenever its got keys in the ignition.
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Re: Trucks

Postby Remie Richards » Mon Jul 24, 2017 5:53 pm #319787

Professor Hangar wrote:Miners are slowly becoming Rock Raiders.

What a game that was!
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Re: Trucks

Postby PanzerIV » Wed Jul 26, 2017 6:01 am #320328

If you some how manged to bring back on to the station and your some how gained enough speed you should be able to ram though walls and run over anyone in your path , but at the cost of heavily damaging the truck

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Re: Trucks

Postby Cobby » Sun Jul 30, 2017 12:54 am #321891

killing a dragon now drops horns you can attach to the front of your space pickup
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Re: Trucks

Postby Gun Hog » Sun Jul 30, 2017 4:41 am #321955

ExcessiveCobblestone wrote:killing a dragon now drops horns you can attach to the front of your space pickup

Just the horn? Lame. MOUNT THE WHOLE HEAD!

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Re: Trucks

Postby FantasticFwoosh » Sun Jul 30, 2017 10:46 am #321990

Im going to tie a dead ashwalker to the front of my car with some cable, yee haww.

We should be able to pick up the beer barrel the bartender has twohanded then load it in the back too.


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Re: Trucks

Postby MisterPerson » Tue Aug 01, 2017 2:57 am #322610

Beep beep I'm a jeep
I code for the code project and moderate the code sections of the forums.

Why realism is stupid:
Spoiler:
Wiz, the project lead of Europa Universalis IV:

Immersion/flavor is playing a WW2 shooter and using a mosin-nagant instead of a laser gun - this is important.

Realism is playing a WW2 shooter and having to spend 2 months in hospital everytime you get shot - stupid and detrimental to gameplay. Nobody actually wants a realistic game, which is why realism arguments are so selectively used.
Source: http://forum.paradoxplaza.com/forum/ind ... t-19679470

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Re: Trucks

Postby Qbopper » Tue Aug 01, 2017 3:04 am #322614

MisterPerson wrote:Beep beep I'm a jeep


thread is for trucks, sorry
Limey wrote:its too late.

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Re: Trucks

Postby DemonFiren » Tue Aug 01, 2017 7:27 am #322666

Give us Cataclysm:DDA trucks. With installable kitchens and a way to add turret guns and all.

Rewrite BYOND or make a new SS13 from scratch if you have to. I want my deathmobile.
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Re: Trucks

Postby oranges » Fri Aug 04, 2017 11:52 am #323637

I'm not doing them at the moment because I'm lazy
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Re: Trucks

Postby MisterPerson » Tue Aug 15, 2017 8:13 am #326782

oranges wrote:I'm not doing them at the moment because I'm lazy


You'll get them eventually. Just keep on truckin'
I code for the code project and moderate the code sections of the forums.

Why realism is stupid:
Spoiler:
Wiz, the project lead of Europa Universalis IV:

Immersion/flavor is playing a WW2 shooter and using a mosin-nagant instead of a laser gun - this is important.

Realism is playing a WW2 shooter and having to spend 2 months in hospital everytime you get shot - stupid and detrimental to gameplay. Nobody actually wants a realistic game, which is why realism arguments are so selectively used.
Source: http://forum.paradoxplaza.com/forum/ind ... t-19679470

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Re: Trucks

Postby oranges » Wed Aug 16, 2017 10:41 pm #327203

you will pay for your sins
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Re: Trucks

Postby Bluespace » Wed Aug 16, 2017 11:14 pm #327216

;HELP IN HOP OFFICE, CRAZY MINER CRASHED THROUGH WALL AND DID A HIT AND RUN
I play Boris Pepper.
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Re: Trucks

Postby DemonFiren » Thu Aug 17, 2017 9:07 am #327272

oranges wrote:you will pay for your sins

are you telling him to go truck himself?
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Re: Trucks

Postby oranges » Thu Aug 17, 2017 9:24 pm #327399

STOP
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Re: Trucks

Postby DemonFiren » Fri Aug 18, 2017 10:19 am #327506

Yeah, maybe I should give you a brake.
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Re: Trucks

Postby Gobblesmack » Wed Nov 01, 2017 10:03 am #352825

these are some real clutch-ass puns :roll:
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Re: Trucks

Postby Grazyn » Thu Nov 02, 2017 11:55 am #353139

I think that adding trucks is not very sensitive to current events.

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Re: Trucks

Postby calzilla1 » Thu Nov 02, 2017 4:10 pm #353206

Add trucks of peace
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Re: Trucks

Postby Alipheese » Thu Nov 02, 2017 10:01 pm #353367

Grazyn wrote:I think that adding trucks is not very sensitive to current events.

Who cares if 6 people died?
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