JMath - development and math decisions
- J_Madison
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JMath - development and math decisions
[center]Boring math thread and things behind my thoughts. This thread will not have my usual rambling or short joking posts.[/center]
This is a thread reminding me of the work I do for the complex mathematics for virology which I will be updating as soon as possible.
The goal of the math is to get to the original numbers as possible but keep it functional.
Currently the math uses a SQRT method to create a system that scales off squared numbers. Unfortunately this doesn't translate well with negative numbers which is offset by a number which is the max a stat can be, +1.
The new math system aims to reduce the reliance on this arbitrary max stat and also create a system that doesn't require the use of a negative stat.
Development and math theories will be followed on here.
Currently looking at a Virtualstat system to work with the new virology system.
This is a thread reminding me of the work I do for the complex mathematics for virology which I will be updating as soon as possible.
The goal of the math is to get to the original numbers as possible but keep it functional.
Currently the math uses a SQRT method to create a system that scales off squared numbers. Unfortunately this doesn't translate well with negative numbers which is offset by a number which is the max a stat can be, +1.
The new math system aims to reduce the reliance on this arbitrary max stat and also create a system that doesn't require the use of a negative stat.
Development and math theories will be followed on here.
Currently looking at a Virtualstat system to work with the new virology system.
- oranges
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Re: JMath - development and math decisions
STOP CAUSING RUNTIMES BY DOING ILLEGAL MATH OPERATIONS
- kevinz000
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Re: JMath - development and math decisions
remember when i made flashbangs divide by zero?
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- Armhulen
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Re: JMath - development and math decisions
wait, really?kevinz000 wrote:remember when i made flashbangs divide by zero?
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Re: JMath - development and math decisions
made them not flash.TheColdTurtle wrote:What did that even do?
zero divided by zero is zero.
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- J_Madison
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Re: JMath - development and math decisions
with chat and discussion with XDTM we figured the current offset system I've made isn't sustainable with constant changes to virology.
currently we're looking at a way to create a threshold system. I am thinking of pushing ahead of XDTM to create a rudimentary one if he's stuck on ideas.
currently we're looking at a way to create a threshold system. I am thinking of pushing ahead of XDTM to create a rudimentary one if he's stuck on ideas.
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Re: JMath - development and math decisions
what is this?
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Re: JMath - development and math decisions
Threshold rework is up on github, but all the numbers are guesswork -- either we test it and tweak what's unbalanced, or someone better at balance than me gives me some directions.
a.k.a. Duke Hayka
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Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
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