Moderators: MisterPerson, Code Maintainers
terranaut wrote:bandit wrote:in general I don't understand why we have to remove any maps at all, are we running out of space or something
Because every new feature has to be added to the maps like plumbing but doing it for 5 maps when only 2 are played is a waste of time and probably not very good for motivation of whoever did it.
Screemonster wrote:how the fuck are you supposed to RP with a grille
CPTANT wrote:terranaut wrote:bandit wrote:in general I don't understand why we have to remove any maps at all, are we running out of space or something
Because every new feature has to be added to the maps like plumbing but doing it for 5 maps when only 2 are played is a waste of time and probably not very good for motivation of whoever did it.
No it doesn't, why do all maps need the same features? I would love to see more ACTUAL changes between maps instead of the same map just with the departments switched around a bit.
CPTANT wrote:terranaut wrote:bandit wrote:in general I don't understand why we have to remove any maps at all, are we running out of space or something
Because every new feature has to be added to the maps like plumbing but doing it for 5 maps when only 2 are played is a waste of time and probably not very good for motivation of whoever did it.
No it doesn't, why do all maps need the same features? I would love to see more ACTUAL changes between maps instead of the same map just with the departments switched around a bit.
Whoneedspacee wrote:how is making unique maps managing several different games at once, i never saw a game team like team fortress 2 complain about having to maintain different maps for payload and ctf
people are free to maintain whatever they want but don’t act like it’s an unreasonable thing to want, this is a pretty standard thing
Whoneedspacee wrote:how is making unique maps managing several different games at once, i never saw a game team like team fortress 2 complain about having to maintain different maps for payload and ctf
people are free to maintain whatever they want but don’t act like it’s an unreasonable thing to want, this is a pretty standard thing
imsxz wrote:I give up there’s too many furries
cacogen wrote:i asked oranges how often he plays and he deleted the post
cybersaber101 wrote:Welp, you guys let a terrymin become a headmin, thousand years of darkness.
Vekter wrote:I jerk off Nist a bit too much but he's honestly one of the best silicon players on the server. B.O.R.G.O. is also pretty good.
Flatulent wrote:> makes decision based on sybil vote
you have got to be fucking kidding me.
you are removing Donut which is getting active updates(arguably has a future as a good map)and has an active map coder, but you aren't removing box which is a crashing piece of shit that nobody wants to actively maintain.
Flatulent wrote:> makes decision based on sybil vote
you have got to be fucking kidding me.
you are removing Donut which is getting active updates(arguably has a future as a good map)and has an active map coder, but you aren't removing box which is a crashing piece of shit that nobody wants to actively maintain.
oranges wrote:You have no play time at all
SuperbDingaling wrote:oranges wrote:You have no play time at all
Exactly, and you don't see me in a coder position, do you?
oranges wrote:For you to come out and act like this is a thing that's happening on purpose is actually pretty scummy, and I'd appreciate if you apologised.
Jack7D1 wrote:After reviewing the history of our previous host(s) I conclude that MSO is our most favorable host to date. To remove him would be very unwise.
Jack7D1 wrote:I seem to be mistaken
Helios wrote:Box doesn't need to be removed.
Box is the simplest map. Box is the 2fort. Box is the easiest map as a player to learn, and as a player to teach.
Box exists so when there's another event like sseth's video, we can teach the next generation how to play the game. If you start off a new player teaching them about multi level stations, or snowbox, and they accidentally walk over a hole, and they die and get their body teleported deep into the snow, they're probably not going to stick around.
Flatulent wrote:> makes decision based on sybil vote
you have got to be fucking kidding me.
you are removing Donut which is getting active updates(arguably has a future as a good map)and has an active map coder, but you aren't removing box which is a crashing piece of shit that nobody wants to actively maintain.
Tlaltecuhtli wrote:the donut maintainer gave up read the donut thread
XivilaiAnaxes wrote:Yeah totally honest removing donut is a bit weird since there's a guy actively maintaining and upgrading it. I know it wasnt the most liked map because familiarity but it just doesn't seem fair on MMM.
XivilaiAnaxes wrote:That's half my point, guy pours his soul into something and gets mostly shit for it. Ain't right you know
trollbreeder wrote:XivilaiAnaxes wrote:That's half my point, guy pours his soul into something and gets mostly shit for it. Ain't right you know
remember cerestation?
XivilaiAnaxes wrote:That's half my point, guy pours his soul into something and gets mostly shit for it. Ain't right you know
oranges wrote:My standing advice to mappers is don't waste your time, nobody will appreciate what you do anyway.
oranges wrote:Only those with a genuine desire to improve the balance of the game, because players will tear their hair out about how you're ruining it when you rebalance anything.
oranges wrote:Only those with a genuine desire to improve the balance of the game, because players will tear their hair out about how you're ruining it when you rebalance anything.
MMMiracles wrote:As a general question about future maps, what is the stance on the addition of a map with the concept that it's built in mind with a particular gamemode?
imsxz wrote:I give up there’s too many furries
cacogen wrote:i asked oranges how often he plays and he deleted the post
cybersaber101 wrote:Welp, you guys let a terrymin become a headmin, thousand years of darkness.
Vekter wrote:I jerk off Nist a bit too much but he's honestly one of the best silicon players on the server. B.O.R.G.O. is also pretty good.
Flatulent wrote:MMMiracles wrote:As a general question about future maps, what is the stance on the addition of a map with the concept that it's built in mind with a particular gamemode?
can’t you already load maps if you are admin? Why bother adding an event map into the code, this is content bloat. It won’t be used all the time.
MMMiracles wrote:As a general question about future maps, what is the stance on the addition of a map with the concept that it's built in mind with a particular gamemode? Something like event maps that can voted on in the map pool along with the regular station maps. They probably wouldn't be expected to have full feature parity along with regular stations since they're designed with a specific mode in mind.
Helios wrote:Meta doesn't need to be removed.
Meta is the simplest map. Meta is the 2fort. Meta is the easiest map as a player to learn, and as a player to teach.
Meta exists so when there's another event like sseth's video, we can teach the next generation how to play the game. If you start off a new player teaching them about multi level stations, or snowmeta, and they accidentally walk over a hole, and they die and get their body teleported deep into the snow, they're probably not going to stick around.
oranges wrote:Only those with a genuine desire to improve the balance of the game, because players will tear their hair out about how you're ruining it when you rebalance anything.
oranges wrote:My standing advice to mappers is don't waste your time, nobody will appreciate what you do anyway.
BeeSting12 wrote:Flatulent wrote:MMMiracles wrote:As a general question about future maps, what is the stance on the addition of a map with the concept that it's built in mind with a particular gamemode?
can’t you already load maps if you are admin? Why bother adding an event map into the code, this is content bloat. It won’t be used all the time.
That's not really good logic, cult isn't run 24/7 so is it content bloat? .357 revolvers aren't used all the time, they're content bloat too! As long as the map/mode is in rotation then it's not content bloat.
imsxz wrote:I give up there’s too many furries
cacogen wrote:i asked oranges how often he plays and he deleted the post
cybersaber101 wrote:Welp, you guys let a terrymin become a headmin, thousand years of darkness.
Vekter wrote:I jerk off Nist a bit too much but he's honestly one of the best silicon players on the server. B.O.R.G.O. is also pretty good.
Megarop wrote:oranges wrote:Only those with a genuine desire to improve the balance of the game, because players will tear their hair out about how you're ruining it when you rebalance anything.oranges wrote:My standing advice to mappers is don't waste your time, nobody will appreciate what you do anyway.
Who are you even developing the game for if you don't enjoy making changes to the game, you don't like the people who actually play the game you maintain, and the majority of them don't like the changes you make to the game?
Also, the server literally has a rule that says "Your character will frequently die, sometimes without even a possibility of avoiding it. Events will often be out of your control. No matter how good or prepared you are, sometimes you just lose." and if you ask them about it a lot the playerbase will just tell you outright that ss13 can not or should not be balanced. Surely having a "genuine desire to improve the balance" of a game like this is a lost cause and even if you did accomplish making ss13 some semblance of "balanced" people would find it less fun anyway.
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